Тёмный
No video :(

How to Use Asset Editor to Edit Warhammer 3 Models 

Blind Leading the Colorblind
Подписаться 1,1 тыс.
Просмотров 18 тыс.
50% 1

Here is a video of the basics of using Asset Editor to modify in game models. It includes all of the common basic controls I use in most of my mods.
Modding Discord Channel:
/ discord
Installing RPFM:
• How to install Rusted ...
Download RPFM here:
github.com/Fro...
Download AssetEditor here:
github.com/ole...

Опубликовано:

 

28 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 101   
@Eaon69
@Eaon69 2 года назад
these videos are super helpful especially for someone completely new to modding warhammer. thank you 😊
@Merwanor
@Merwanor 2 года назад
This is absolutely incredible, this is going to seriously revolutionize the mods I made for Warhammer 2. I have already fixed issues that has bothered me since forever. Now I can finally get some good quivers that actually fit for my Orc Arrer Boyz.
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Yeah for sure. Asset Editor made my modding life doable. Prior to it I was really struggling with the mods I could make.
@Merwanor
@Merwanor 2 года назад
@@blindleadingthecolorblind980 Thank you so much for these tutorials as it really helps a lot!
@kurosakimika6079
@kurosakimika6079 Год назад
I hate and love you at the same time. you're like a human 50/50. you explain stuff but don't actually explain how you got there. maybe I'm just dumb. but thank you
@blindleadingthecolorblind980
What would you like explained more?
@kurosakimika6079
@kurosakimika6079 Год назад
@@blindleadingthecolorblind980 I think you need to follow your explaining style on kossar stalkers. That one was really spot on. Create something from scratch in order for people who are new to actually follow what you're doing. Assume everyone that watches you must be dumb because I am. But somehow through your channel I've learn quite a few but had to take it from each and every video.
@georgefinnegan2369
@georgefinnegan2369 2 года назад
This is such a good tutorial! I have already made a couple head swapping mods for WH3 thanks to your excellent tutorial
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Awesome! Glad to hear it.
@jhonysteak5512
@jhonysteak5512 Год назад
This is the fourth video I've watched on the subject, I can use most of the tools shown here but I've never managed to get a mode I created to work, they load well but in games, still missing .
@PutYourQuarterUpGaming
@PutYourQuarterUpGaming 2 года назад
edit: hold down alt, lol in manual duh, figured update in case anyone else coming here for that too :D thx for making these, one Q, apologies cover it later in vid, but how do I move the camera around? lol tried everything but cant zoom in etc
@Hubertgormal
@Hubertgormal 2 года назад
This is great, thank you!
@Decky-kd5sb
@Decky-kd5sb 2 года назад
Thank you for this great video... you are my hero ;-)
@gergoradoczi8939
@gergoradoczi8939 2 года назад
great video! I think a whole community is grateful :) one question: how to merge meshes that have no skeleton ref. points? (like helmet + crest in Attila)
@blindleadingthecolorblind980
Not sure how I missed this one. Never got a notification I guess. Anyway you use the Pin Tool to pin parts to other parts if they don't animate right and are rigid.
@HomerJSimpson999
@HomerJSimpson999 2 года назад
great tutorial. you're helping out a lot. thanks. i hope for a tutorial about animations. that's a problem i'm trying to solve atm. the wsmodels are needed for retexturing as far as i understood. so you don't have to edit the diffuse or to make things invisible or give a visual effect?!?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Back in the day you used them to change the weights of things (so they animated differently) or the alphas (so things were invisible or not) but these days with AssetEditor I do not know of any reason to bother messing in the wsmodels. Everything you use to do in them can be done with rigid models in AssetEditor.The only real reason to generate a wsmodel is to avoid having to change the variantmeshdefinition but that seems pretty lazy. Also I don't like to override existing models. I like to create new ones so that other mods that might use the original models are not affected.
@HomerJSimpson999
@HomerJSimpson999 2 года назад
@@blindleadingthecolorblind980 is it possible to extract the tex from the model? Or do i have to edit the original tex files to retexture?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
@@HomerJSimpson999 Yes you can extract it but I don't think you can do it from Asset Editor. You do it in RPFM. The files are in the data folder and in variants_dds or any of the similarly named variant_dds2 etc. Each texture has like 4 different dds files that you can modify. I do that in my long video here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-_lLquH5IIgY.html
@zackc3368
@zackc3368 Год назад
Helpful video, BUT (and sorry for being that guy) it would have been even more helpful if the task you were doing had a point or narrative....so say adding an additonal head to a model to make him 2 headed for example, or to add a different arm - say greenskin to undead so he looks like he's turning into a skeleton. It might just be because this is the first video I have seen of yours and you might just be trying to save time but it really helps when trying to learn something completely new. Anyway, thanks for the walkthrough. :)
@saxo9266
@saxo9266 3 месяца назад
Hi great video! could you do a tutorial on weapon rigging ?
@HeadyShitHead
@HeadyShitHead 2 года назад
Awesome, thank you so much!
@pleih
@pleih 2 года назад
Thanks man
@LordDawnWreaver
@LordDawnWreaver Год назад
i need Help i polled up the model and everything but for some reason i will not let me move the model in the Preview window.
@glenmanley7023
@glenmanley7023 Год назад
Love this man! Huge Help! Also, I had a question. On my asset editor I cant change the LOD values, but I noticed you could in this video ( ex: changing LOD from 20 to 80). Did you change a setting or click something that allowed this. THANK YOU!!!
@blindleadingthecolorblind980
No there isn't a setting. What you do is select the "editable model" on the right hand side and you should be able to see the LODs and change them. Copy and paste though as it doesn't like completely removing any information with backspace. If you are making a single character like a lord or hero then just go to tools and choose "Copy LOD0 to every LOD slot" as that will solve LOD issues easily...but by making the unit overly detailed at a distance.
@glenmanley7023
@glenmanley7023 Год назад
@@blindleadingthecolorblind980 thank you so much. I didn't even think to copy paste it in
@painfulstorm1
@painfulstorm1 3 месяца назад
Hey there. How do you get it so that your Asset Editor shows everything in color? Mine are all grey..
@EsponXany
@EsponXany Год назад
When double clicking a model the 3d environment doesn't render at all and is just a white box on the program. It uses my GPU and I have no issues running other 3d modeling programs.
@joebob7552
@joebob7552 Год назад
i cant get thwe asset editor to load CA pack files. I point the asset editor exactly to my warhammer 2 data folder, and it doesnt think its correct. Has any one ran into this problem before?
@seshajelmaanularhitamtahks8275
@seshajelmaanularhitamtahks8275 4 месяца назад
I have question,can we export the animation from asset editor to fbx?
@schoonasaur3433
@schoonasaur3433 11 месяцев назад
Hi - i'm getting a "no valid tools error" when i try to use this. any ideas?
@deusmortis9751
@deusmortis9751 Год назад
how would you convert this to a blender file or put it into blender
@denilson21191
@denilson21191 Год назад
Hey man! I've been going through all your incredibly helpful guides as i decided to jump straight into AssetEditor and try modding some units i've always wanted to change. I'm a complete novice, so i often find myself dealing with problems i can't really solve. Last one is tied to a re-rigging error. I've tried rerigging a head to a body of a monstrous unit, with very sub par results. As such i Ctrl+Z'd all my attemps and saved the file for a later time. Now that i reopen the file, when i click on the head i want to re-rig i get the following error: "Mesh unitname has an invalid bones, this might cause issues. Its a result of an invalid re-rigging most of the time." I can just click OK here and simply don't know how to solve it. Is there a way to "reset" the entire re-rigging process to the vanilla situation before i ever attempted the first time (even though i always ctrl-z my fails)? Any suggestions are greatly welcome. Thanks a lot!
@evilbroomstick2570
@evilbroomstick2570 Год назад
Hey Mate, I'm currently trying to port character Reskins from wh2 to 3. By just pasting them I got the meshes to work, but the textures become grey. I opened them in AE and, even tho they are pngs, they are listed red as Texture type not supported. Do you have an idea to to fix that?
@HMGMASS
@HMGMASS Год назад
Do you need permission from CA if youre using models from Troy in Warhammer 3 for personal mod only?
@delta_tm4189
@delta_tm4189 Год назад
Please, I need to know how to add an animation (from.anim file) to a unit and save it so it works in game. Thanks
@tobiassvensson8196
@tobiassvensson8196 2 года назад
Hi! Great video, thank you so much! I tried swapping some heads on a couple of kislev models, but in game it seems to apply the old textures (resulting in some pretty nightmarish looking units). Could you please tell me what I’m missing?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Most likely the variantmeshdefintion calls the .wsmodel of the figure rather than the .rigid_model_v2 which is what you edited (probably) so you need to import that rigid_model you created to a mod and then make sure the variant mesh definition calls to that rather than the wsmodel.
@tobiassvensson8196
@tobiassvensson8196 2 года назад
@@blindleadingthecolorblind980 Yes! That was the issue and just found how to do all that in your Skrag video. Thank you so much!
@dbsedits8778
@dbsedits8778 Год назад
how do you reset settings on this application because it seems when I delete it, it retains the original information.
@blindleadingthecolorblind980
What application?
@MrFatbard
@MrFatbard 2 года назад
so i morphed the fae enchantress but her textures are totally screwed now, how do i fix this
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
In what way?
@hellohowareyou8295
@hellohowareyou8295 Год назад
Thanks for the tip, but what should I do with other lods? I modified the lod 0, but i just found out that it geos back to original model when my character is far away.
@blindleadingthecolorblind980
Depends on what you want to do. I use Tools>Copy LOD 0 to other LODs if it is a single character otherwise I would go through and just extend out the distance that the different LODs kick in by clicking on the right hand side "Editable model" and changing the information on the LODs.
@reptilusreptosis6275
@reptilusreptosis6275 2 года назад
How exactly can you extract the WH3 models to exit in exterior software like Maya or Blender? The file formatting changed between games and all the old methods just end with imploded geometry...
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
I use RPFM to extract files. You Just right click on a file you want to extract and say extract. The issue might arise when you import it to Blender or whatever if you don't have the correct plugins to read the model (I would assume). Personally I don't do anything in Blender so the exact details are better asked on the discord since I know there are people out there using Blender for their mods.
@inerael
@inerael Год назад
is this possible to edit de skelleton (meshes) ?
@LeanderMr
@LeanderMr 2 года назад
Nice video. However im running into an issue I cant find a solution for. Im trying to edit the basic emp state troops. Im opening the state troop torso file, im importing another torso (emp noble) which I use to add some armour to the state troop torso. It looks fine, I then save and make it a mod. I open it in game, but the changes I added dont show in game. Only the stuff I removed from the state troop torso are showing. Anyone know what causes this and what im missing? :) Im trying to mod tw warhammer 3. I tried to duplicate what I can see in turtorials, step by step, and played around with every button I can find in asseteditor. Im kinda lost xD I resorted to just modding the mesh code to change the armour of the troops..
@robosoldier11
@robosoldier11 Год назад
Curious. Can you use asset editor to copy/Rip the models and stick them into blender? Was thinking of trying my hand at an SFM (or really just an animation in general) and the warhammer models would be a great base to help with that.
@blindleadingthecolorblind980
Yes it is possible to extract the models. I have also done it with RMEditor I think back when I was messing around trying to figure out how to mod and before I found AssetEditor.
@robosoldier11
@robosoldier11 Год назад
@@blindleadingthecolorblind980 do you by chance have a walkthrough of that? Pretty new at this so if you had any on hand -insight on how to do that would appreciate it haha. If you got the time obviously. Or at least a proper link to the RMEditor your referring to? Just want to be sure I'd be using the right stuff.
@theyellowarchitect4504
@theyellowarchitect4504 7 месяцев назад
@@robosoldier11 I am seeking to do this. Is there a tutorial or sth? (Or a link to Karl Franz.blend and Balthasar Gelt.blend models? ;)
@robosoldier11
@robosoldier11 7 месяцев назад
@@theyellowarchitect4504 its been a little while since I delved into this. But there are some videos I believe out there where you at the very least can extract them and convert the file to make it into blender. Though where I just can't remember. As for existing models of those two characters there might be something out there I just am not aware of them.
@theyellowarchitect4504
@theyellowarchitect4504 7 месяцев назад
@@robosoldier11 Thank you for the swift reply. I will look into this when the time comes (gotta extract the voicelines first) If you happen to stumble into those links, do share though xaxaxa
@TheBladeRoden
@TheBladeRoden 2 года назад
If I copy a thumbnail from one hand to the other, I still can't figure out how to get it parented to the left thumb bone instead of the right thumb bone.
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
You have to re-rig that part that you copied. So you select the part that is mirrored and put into place on the left hand. Go to the Re-Rigging tool and change every node on the skeleton of that left thumb (former right) from right hand nodes to left hand ones. So that will require changing all of the parent nodes over from say Right Clav all the way down. Just making them into the Left Clav and whatnot.
@IDontKnowYouWhoAreYou
@IDontKnowYouWhoAreYou 2 года назад
how come my models become white when i try to edit a rigid model in for game 2 ? every time i double click on it and use the split mesh button the white model with no textures disappears :( help plz!
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Do you have the settings set to WH2 rather than WH3? They use difference dds file name types.
@IDontKnowYouWhoAreYou
@IDontKnowYouWhoAreYou 2 года назад
@@blindleadingthecolorblind980 no :( how do i do that :(?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
@@IDontKnowYouWhoAreYou Options. Settings. Set the game directories and the current game you are modding for.
@ignaciodoradobermudezdecas7801
can i use asset editor for warhammer 2 models?
@blindleadingthecolorblind980
Yes. That is where I got started.
@alexmilion300
@alexmilion300 Год назад
How do you attach weapons to the animation?
@blindleadingthecolorblind980
I'll cover that in a video soon. But basically you select the weapon and go to the right of the screen where you will see a connection point. Select the prop_0 or prop_1 etc depending on what it is.
@luiscamejo2379
@luiscamejo2379 2 года назад
so, it is possible to import the hydras, gorgons from wh2 into troy?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Absolutely. You will need permission from CA to be able to make it a mod on the workshop but yes it can be done with AssetEditor.
@TheScouseSicario
@TheScouseSicario 2 года назад
Is it possible to import Attila models into Three kingdoms with this tool without having to re rig everything in 3DS max? With them having different skeletons, texture setups, etc.
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
Sort of. The main issue that happens between Attila and say WH or Troy is that the skins are defined differently. So you have your .dds files that describe the color and gloss and give the models a smooth 3d appearance (normal map) but with Attila you have them all labeled and done differently. So for example they have like a dirt/grime dds that doesn't exist in WH or Troy. They also use different colors for their normal maps so those would have to be changed. I had these issues with the mod that got me the most hate from internet trolls when I imported a black model into WH. I had to use Troy as the tools on hand would sort of import Attila models but the colors would be off and nothing I did could fix it. Even working directly with the guy who developed the Asset Editor and the guy who developed the RMEditor we couldn't get it fixed. Those tools just couldn't manage it. Now rerigging the actual model was easy so if you like messing with your own .dds skin files then that is great. But more likely than not you don't want to reskin them or anything.
@TheScouseSicario
@TheScouseSicario 2 года назад
​@@blindleadingthecolorblind980 Thank you for getting back, and sorry for not being able to reply as quick as I would like. I have been playing around with the asset editor a little bit over the last day or two and I have had some success editing some of the custom models that I have rigged for Attila, so thank you for your tutorials getting an idea on how to use it. Are you able to fix the rigging through this tool say if there is a random poly that has been assigned or being affected by the wrong bone? If you have time, would you be able to create a tutorial on how to rig Attila models to the Three Kingdoms skeleton? There is no rush at all, I am working on a continuance for another mod that I worked on called Seven Kingdoms and my mod is still a little while away but I am thinking about maybe porting it over time to either Three Kingdoms or Troy. I just don't want to manually re rig all of the models that I have for it haha. I will happily try to figure out the textures if it's possible. If you don't have the time then no worries I just thought I would ask. Do you by any chance have discord where we could talk better? Also just to say I am experienced with getting custom models into Attila and all the textures that I have created are converted through the bob converter in the Attila Assembly Kit, I am not sure if I can convert the textures in say the Assembly kit for Three kingdoms then assign the textures separately at least that way if it is possible the normal map should be the correct colour, etc.
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
​@@TheScouseSicario A few things to note that I forgot to mention in using assets from one game in another. You need to get permission from CA to release your mod as they might not want you to do it. Bob the Builder never worked for me when I was trying to convert characters from Atilla into WH but maybe you might get more from it than I did. I generally avoid Bob as much as I can. There are some things that you have to use it for though. Once Bob is released for WH3 I plan on showing how to import models from other games into WH but that is all just waiting on Bob's release.
@TheScouseSicario
@TheScouseSicario 2 года назад
@@blindleadingthecolorblind980 No need to worry about that. I have no intention of using any vanilla assets from one game into another, I have got hundreds of custom models and textures that I have either created myself, or have been created by other modders/3d modellers for other projects that I was involved in and have permission to use for my mods. I mostly use Bob for the texture conversion from Raw Data textures Diffuse, Normal, Gloss, Level and Specular for Attila, I am not sure what is required for the later games just yet, I use Bob to convert the textures to the correct format, and converts them to work with the engine. It changes the colour of the normal from a traditional blue to an orange colour, and also merges the gloss and level to create a texture called gloss map. My guess is maybe if I was shown how to get the model itself rigged to the new skeleton and ingame I could try to work with Bob to convert the textures correctly. I am more focused on Three Kingdoms over Warhammer at the minute. Mostly because the tools are out and the game has stopped development so I don't need to worry about an update screwing the mod up. No problem though I will wait for you video on Warhammer 3 whenever the tools are out and try to use that tutorial to get my assets into Three Kingdoms. Thanks again for the work that you have put into these videos. They are very good tutorials. All the best.
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
@@TheScouseSicario Ah that makes sense. Fair enough. I didn't realize that Bob can convert the normal maps from blue to orange. That is good to know. Then you have the idea already in place. I can make a video showing it without any sort of mod to do it with. Give me a bit to work on one.
@carterhowlet8175
@carterhowlet8175 2 года назад
"That said the women in Kislev are also human males" What did he mean by this?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
I mean they use the same skeleton/animations as human males. Basically hu1 is your human male skeletons such as Karl Franz and the empire, Bretonnia, etc. hu1b was all of the female skeletons/animations prior to wh3. They were the elf women and the bretonnia women. Repanse was the first woman model that used hu1 but all of the kislev women also use hu1. So basically if an animation works on any human male, it will work on kislev women without having to do any work to fit models to new skeletons. Just change the animation in Land_units and voila!
@andrewhunter1009
@andrewhunter1009 Год назад
S
@andrewhunter1009
@andrewhunter1009 Год назад
V
@TheR1ko
@TheR1ko 2 года назад
How to edit lods?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
On the right side where you see the model part names you also can see you work in LOD 0. There are 0 1 2 3. You normally work in just the best LOD when making mods and then generate the others but if you want to make changes to other LOD such as increase the distance they kick in at or whatever you just select those LODs and make the changes you want.
@TheR1ko
@TheR1ko 2 года назад
@@blindleadingthecolorblind980 Thanks, but seems like lod distance change is not working for wh3, no way to fix that?
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
​@@TheR1ko I've used it and it works for me. Which LOD are you trying to change and what are you doing to change it?
@TheR1ko
@TheR1ko 2 года назад
@@blindleadingthecolorblind980 all lods distance change are not working. For example i typed 300 for lod 2, but it still works for 50 distance
@blindleadingthecolorblind980
@blindleadingthecolorblind980 2 года назад
@@TheR1ko I think it was maybe because of recent changes. Click on Editable Model (top right area of the UI called Scene where the Root skeleton and different parts of the model are selected) to bring up several settings. LOD is one of them. You can double click on the distance, quality, and reduction cells (they look like excel) and type in what you want. Then hit refresh and regenerate the LODs. That should set the changes.
@andrewhunter1009
@andrewhunter1009 Год назад
Zoopla
@andrewhunter1009
@andrewhunter1009 Год назад
Zb
@andrewhunter1009
@andrewhunter1009 Год назад
Zy
@andrewhunter1009
@andrewhunter1009 Год назад
Zbbh
@andrewhunter1009
@andrewhunter1009 Год назад
Z
@16merrick
@16merrick Год назад
--------------------------------------------- I'm having issues downloading the editor. It s saying it has to be trusted first but i already submitted that i trust it
@andrewhunter1009
@andrewhunter1009 Год назад
Zb
@andrewhunter1009
@andrewhunter1009 Год назад
Z
Далее
This INSANE Total War mod fulfilled my wildest dreams
10:37
Whoa
01:00
Просмотров 45 млн
This AI changes EVERYTHING (ChatGPT x Blender)
11:36
Просмотров 784 тыс.
Total War: WARHAMMER III - What's Next?
17:13
Просмотров 320 тыс.
The ULTIMATE Guide to Making a One Man Doomstack
13:19
Can You Beat Hitman 3 Without Breaking ANY Laws?
22:37
FIRST LOOK at TOTAL WAR: WARHAMMER 3's Combined Map
8:46