Finally a tutorial on masking that doesn't assume I already know what masking means, and actually uses an example that is realistic to what a beginner would do
Great video, thank you! One thing I was trying to find that you didn't cover was how to apply the mask only to front faces; mine kept showing up on the opposite side of my mesh too. Under the Brush dropdown, tick the "Front Faces Only" option. Figured I'd pass that along in case anyone else needed it!
I've been looking for sculpting mask brush tutorials for a couple of days and found some good tutorials, but not quite what I needed. Then, Ryan appeared and, as always, it was EXACTLY what I was looking for. You're a godsend, man! Thank you so much for sharing your knowledge.
I just watched your 100k subscribers video and I must say you deserve it. Love your tutorials and they helped me so much through my 3D journey. Congrats Ryan, God bless you!
wow, i wish i knew about both the mask tool, and the dynotopo setting, earlier, would have been super useful...... defiantly going to be using this in the future.
I was following a different tutorial that required me to use the mask tool to add some inscriptions to an axehead. Couldn't get it to work. Figured I should step back a bit and look at the mask tool itself so I'd at least know what it was I couldn't do. So while I still can't get it to work, I at least understand the problem better now. Thanks!
tysfm! Ive been wondering this for sometime, and seen tutorials were there is heads being scultped, and always seen that dark mask, and realized thats exactly what it was , a "mask"! Also, the dyno topo thing thats what ive been trying to figure out as well, but did njot know how people turned it on. never seen it done, it was like people had it turned on as blender loaded up.
This video is an excellent demonstration of how much you can get done with just the masking tool, and I highly recommend combining it with the info from Blender Secrets "Hard Surface Sculpting Tips" Part 1 and 2. Thanks Ryan!
This at least makes me a little less overwhelmed, thank you. Trying to resculpt an old Gamecube model to use as a 3D Print. I wanted to sculpt some of the details that were originally made through texturing, but I've been struggling like crazy just to get the sculpt tools to do what I want lol Half barely do anything, and tools like Clay, that are supposed to "add on" in fact cave the model inwards. Masking should hopefully help a lot, the only issue is I can't really see what I've masked lol
If they’re doing the opposite of what they’re supposed to do, go into edit mode and alt+N and flip normals. That should solve that, or alt+N and either recalculate inside/outside. One of those usually solves the issue for me.
I must have clicked something and now i can't use mask at all in a file of mine. It just doesn't do anything. Any idea how to enable it again?! I'm going to have to make a new file and import all the stuff to that If I can't get this fixed.
hey it's me again 😅I'm desperate about something small again and am searching like crazy on Google. I thought there was a function to make the masked area invisible so that i can see inside the body. Or am I stupid and that's not possible with the mask, and another mode/funktion? 🙈 Thanks. And great Tutorial as Always 👌
When I use the Mask tool to paint, nothing shows up. The Mask Overlay is turned on. It's the same with Subdivision Surface applied or not. ... Upgraded from 3.2.1 to 3.6.2 and that fixed it. Bug in the system.
hi, is there a way to rotate mesh after masking certain area? such as a cat ears. i want to just rotate but it's too high poly so i want to rotate just ear part with rotation of sculpting mode. but can't! Zbrush just can do. but blender i don't know how..plz help