Happy weekend everyone 💛 I'm excited to share a brand new tutorial with all of you. A bit nervous because it's my first time sharing a video on a Saturday. Hope to see you live at 11AM EST! Cheers!🍻 -Nicky
I agree that these are incredibly well produced, scripted, and edited. Super super clear and well explained. Have watched several and will watch more of your stuff now.
Awesome tutorials on this channel! Very grateful to find someone who takes their time to explain to the newcomer rather than try to see how FAST they can fly thru it. great job.
Dude, this was so thorough! Love that! Just discovered your channel today and I am definently subscribed. Can't wait to see what else you put out. Please keep up with the clear, concise, and thorough explanations. Nobody else on RU-vid is doing it quite like you. Thanks!
Great video, just what I was looking for. Very structured and simply explained, I could easily follow along without getting bored or losing the thread. Keep it up.
thanks this really helped me understand the concepts of cinemachine and i know that this video has helped a lot of people! Keep up the good work goodluck
@@iHeartGameDev Hello iHeartGameDev pls i dont know but after watching your previous video on camera realtive movement i used the old code for the input package "Input.GetAxis" but it keeps telling me that i have switched to the new input system which makes me confused on how you did it very easy and flawless so please i was wondering if you could help me pls
@@iHeartGameDevBecause you said whether we were using the old or new input system that we would still have to use the Input.GetAxis statement so am really really confused and pls if any one has a suggestion or solution pls pls reply as soon as possible thank you
@@prazo_20 hi! You cannot use getAxis if you switched to the new input systems you’ll need to use the movement input values returned from the new input system’s callbacks
hello Sir i❤Gaming Thanks For Making These Tutorials And Sharing Your Hard Earned Knowledge To us For Absolutely Free I Hope You Wont Stop This And Seriously Pray To God That You Reach 1M Subscribers Very Sooon Thankyou So Much ❤
Congrats on Unity sponsoring you, and nice hoodie! I watched the previous video on Virtual Camera, and wondering what is difference to Free Look Camera. Free Look looks like it inherits from Virtual, so presumably has more features, but at more cost. Why choose one or the other? Considerations, or particular use cases?
This is awesome thank you. Just wondering how to prevent the camera from moving up and down on the Y when the player jumps? I just want the camera to not move when the player jumps. Thank you.
I believe you could probably have a hidden object that follows the player's movement, except for when they jump and have the camera follow that instead!
I have a problem with the third person controller I'm using (I'm a total newbie) whenever I move my character in either direction, left or right, the camera I'm using just begins spinning wildly around, I have no idea why 😅😅
I have made a game using cinemachine, I want to convert it into multiplayer. So, i set up the photon(PUN2) ..but cinemachine is not working properly. Any solutions?
@@iHeartGameDev Thanks for the response, it worked. Quick question, is there any tutorial to follow that explains how to "clamp", or NOT follow the player when it's jumping? Kind of what we get in Mario Odyssey. That's the effect I have been trying to achieve with no success. Thanks again.
@@carlos_7x hey again! I think you'd want to create a target that follows the player while they are "grounded", that way when they jump, the target is still at the same position on the y axis. If they land at a different elevation, the target would lerp its way over to the new position. The camera would follow the target instead of the player.
Pity the camera jumps all over the place when strafing in a 5x5 grid environment. Side step by 5 and the camera goes nuts. Makes it completely unusable!
I dont know but it keeps telling me Null Reference: Object Reference not set to the instance of an object and Ive had these errors before and solved them myselves with no help but this is hard to crack
i feel like im the only one having this problem with cinemachine where the camera keeps moving in and out when ever i move forward, i feel like its a damping problem