❗❗ *Caution:* This video was made using an older version of Unity ECS. While the core concepts remain the same, some of the API and workflows have changed as of ECS version 1.0. I would recommend checking out my ECS 1.0 tutorial video for a good overview of the latest standards for Unity’s DOTS: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IO6_6Y_YUdE.html Once again, the theory behind the concepts of this video are still relevant, however the API has changed. Stay tuned for further updated videos on this subject. Please let me know if you have any questions either here or in our Discord community: tmg.dev/Discord
Hello Turbo!, Can I ask a question? Does Dots offers enough device coverage (85% - 90%) for just simple physics animations on mobile devices (IOS,Android), have you ever tested it? I was started a simple roll a ball game, but I left it because the dots was not ready.
DOTS really should work on all devices that support URP. I know some people have had some random issues with building to Android platforms, but any bugs should be ironed out soon.