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How to Use Job.WithCode() in ECS - Unity DOTS Tutorial [ECS Ver. 0.17] 

Turbo Makes Games
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3 окт 2024

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Комментарии : 9   
@TurboMakesGames
@TurboMakesGames Год назад
❗❗ *Caution:* This video was made using an older version of Unity ECS. While the core concepts remain the same, some of the API and workflows have changed as of ECS version 1.0. I would recommend checking out my ECS 1.0 tutorial video for a good overview of the latest standards for Unity’s DOTS: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-IO6_6Y_YUdE.html Once again, the theory behind the concepts of this video are still relevant, however the API has changed. Stay tuned for further updated videos on this subject. Please let me know if you have any questions either here or in our Discord community: tmg.dev/Discord
@slimsXV
@slimsXV 2 года назад
Just a note, you can now store one item results from a job in NativeReference instead of a Native container.
@TurboMakesGames
@TurboMakesGames 2 года назад
Yes, I did see that - really like that as an option now
@hhgnehcom7672
@hhgnehcom7672 2 года назад
when entities0.50 come?really wanna learn the newest knowledge
@TurboMakesGames
@TurboMakesGames 2 года назад
They say Q1 2022, so should be coming out within the next few months!!
@pronotron
@pronotron 2 года назад
Hello Turbo!, Can I ask a question? Does Dots offers enough device coverage (85% - 90%) for just simple physics animations on mobile devices (IOS,Android), have you ever tested it? I was started a simple roll a ball game, but I left it because the dots was not ready.
@TurboMakesGames
@TurboMakesGames 2 года назад
DOTS really should work on all devices that support URP. I know some people have had some random issues with building to Android platforms, but any bugs should be ironed out soon.
@diliupg
@diliupg 2 года назад
Looking at what has happened in the past, Unity will do an update in the near future and mess this up for sure.
@TurboMakesGames
@TurboMakesGames 2 года назад
I hope not!!
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