I'm going to guess a bit on the radar compass. Clearly it is a radar compass. I'm going to assume that it is relative to the plane of the star system. Thus, if you are not already aligned with the plane of the star system, as you yaw or pitch, the compass will rotate because the direction you are pointing relative to the system plane changes. To test this, you should be able to find some plane such that only yaw changes the compass. Or only pitch changes the compass if you are perpendicular to the plane of the star system. In any direction not aligned or perpendicular to the system plane, ship rotations will rotate the compass based on the sin or cosine of the ship vector relative to the system plane. Or more accurately, relative to the angle between the ship plane and the system plane.
Yep, I jumped in to test. As long as you are properly aligned (yaw aligned with system plane) the compass moves as one would expect. The reason both axes move in Foxy's example is simply due to not being aligned, thus pitch and yaw both result in some change in heading relative to the system plane.
I can understand how pitching would change your position relative to the ecliptic ( the plane that all the major planets are on as the orbit the star) but I'm I'm a little lost when it comes to yaw. The most logical point of reference for 0 degrees yaw would be the centre of the star but I haven't i haven't got the PTU installed so can't test this myself.
@@BobWobbles You're imagining that you are already aligned. In that case, you are correct that pitching would change your ships angle relative to the ecliptic only. This is the aligned state. Now imagine that you roll your ship over by 45 degrees. Now when you pitch, not only does your angle change relative to the ecliptic, but in bearing as well. This is how the compass bearing changes with pitch. Now imagine that, from your starting aligned position, you roll over 90 degrees. Now your pitch changes your bearing only and yaw changes your angle relative to the ecliptic. In the demonstration, Foxy was not aligned to the ecliptic.
@@Desrtfox71 Ok, I understand that but I'm still lost when it comes to bearing. As I understand it, on earth, there are two bearings in common use. True bearing, which is your heading relative (clockwise) to true north and Relative bearing which is the angle between your current heading and your target. What I'm not getting is that in space there is no North. So the only bearing which could apply is relative bearing. Unless there is some fixed reference point (eg, the centre of the sun, Lorville, A18 etc) there can't be a true bearing. This is where I'm confused. Bearing is relative to what?
Thank you! You are my new, most favored content provider that I look forward to watch! Now that the patch is Live, can you do a roll up summary of everything that made it in?
i just watched your New MFD guide and i think i am gonna have to watich it 5 more times before i get everything and remember all keybinds. Its a great video thank you for actually explaining it
Thanks for your comprehensive and informative video! 🙂 I think the numbers from 0 to/equals 360 are like a compass. A compass when you are aligned with the Stanton star map. Missing are the numbers (0 to/equal 360) saying if you look up and down in this plane. If you not look straight forward (or backward/left/right/...) but a bit up or down you degrees (north/south/...) in relation to the Stanton map will also change as you pitch relative to your ship axis (which is not the same as the Stanton axis). Hope that helps ... propably not ... 🙄 ... even tried to make a picture before realizing i could not put those into youtube comments ... 🤣 But anyway. Thanks again.
wow! So much really useful information here. I need to watch this a couple more times! Thanks for all the effort you put into testing, recording and editing this all together!
hope they can put this on the Carrack upper bridge display and other ships that have that. It'll really put those ships on another level for command and control.
Based on my testing it seems the ring distance at x1 looks to be around 2km to the outside ring and 1km to the middle ring. Right at time stamp 9:08 you can see the Freelancer is about 800 Meters away and at the zoom of about x5 the inner ring is 1km, the middle ring is 3km and outside edge ring is at 5km.
Thanks for this video. You helped to cool some of my hatred for the new Drake MFD color. Now that I can actually see some benefit in the redesign. Great work.
Awesome. This is going to make for badass copilot roles like a RIO (radar intercept officer) in the F14 Tomcat or the WSO (weapon systems officer) in the F15 Eagle. I can definitely see needing help from other players to operate all the disparate systems in high stress combat or troop insertion missions. I, personally, love playing as a crewman on other people's ships. There are a bunch of whiney arcade gamers complaining they can't do everything by themselves in a space sim and it's getting tiring.
I believe, don't quote, that the 360 degree thing is relative to what's called the galactic center. So if the 0 is up that means your ship is facing the galactic center and if the 360 is down that means the rear of your ship is facing away from the galactic center.
Why the number changes when you pitch and yaw: because you're not aligned to the local systemwide 'main plane'. There's roughly a plane where all the planets orbit in, like in our own real life solar system. That plane is divided in degrees/segments, and your heading on that plane is displayed. So if you're aligned to that plane pitching won't change the number (except if you pitch all the way through to reversing the ship then the number should immediately flip to 180 degrees further along). That's my guess anyway.
Possible reason for not detecting human targets is because it's a part of the new FPS scanning feature that they haven't released yet. It'll probably update after release
The middle mouse button zoom is somewhat broken however. A couple patches ago it would zoom directly to where the mouse cursor was, eg a MFD. Now it zooms only to the middle of the screen and then you have to move your view down to what you want . A lot less convenient.
Thanks, your stuff is amazingly helpful. That is a very useful display, and a lot more complicated than I expected. Do you know if there have been any major changes to scanners as well? The systems should work together, I think. Nice job, thanks again. As a thought, putting these info sciencey stuff together in a play list would be very helpful to both old and new players alike.
When in space align your ship to the system origin (0/360) and ensure your wings are level with the pseudo horizon then the compass will behave like a normal compass. Currently, all major POI are on the same plane when you consider the total size of Stanton.
it's supposed to be a command center for fleet battles. you would be in voice comms going like fighters target blah blah hammerhead you stick to the whatever. terrapin keep scouting for reinforcements
The 0 to 360 deg are probably your direction on the ecliptic plan aka the plane containing the planets around the star. Where is pointing the zero is a good question also as ther is no pole. Maybe this direction is different when you are around a planet as it should change to a classical compass according to the planet or moon.
It seems to me that the degrees on the edge of the radar indicate the orientation in the Ecliptic Plain which is described as the plain in which the planetary bodys are located around the sun. Furthermore I would guess that the 0 degrees line will probably be aligned in parallel to what is called the vernal equinox in Astronomie, which is a reference point of where the Ecliptic Plain and the equatorial plane of the sun intersect.
I think the radar in the F-15 is easier to understand than CIG's!! The radar should not be transparent, that is so distracting. It should be on the MFD, with a black background..... Ohhh, the numbers are your heading/Compass! Keep it up Foxy!! 🤘🤪🤘
In space they have the radar plane set to the planetary plane. If you are horizontal aligned to the planetary plane the 'heading' changes only in yaw. It is only marginally useful and would be better if given as a Bearing relative to a target rather than a Heading. I need to do some more experimentation of what this is when in the influence of a planet or moon. It may remain the same.
great video man! lots of great testing! I'm wondering if there is a difference between scanning a NPC/human/player WITH and WITHOUT suits, maybe suits are designed to be undetectable by radar to protect your privacy, like your upcoming sponsor NordVPN ;D
Isn't the tactical display (in degrees) the same as the compass in first person HUD? i.e. they are your own bearing, depending on if you're on a planet or in space
the 360 degree rotation is relative to the natural plane of the system, i.e. the plane upon which the planets orbit the star. it's rotating as you pitch because your nose isn't perfectly aligned with the natural plane.
yse as Destfox71 says it may be the plane of the star system. and in this vid as ur not line up with the plane of the star system the number is moveing when u allso turn up or down. Try rolling ur ship so all the planet jump ponts are all on a left and right plane noting above or below you. then nose up and see if radar stays at the same number . if so then we Kown its as Destfox71 says. very good vid BTW. thanks
The numbers around the radar can only mean compass numbers 360 north, 180 south of the system plane but it makes no sense that it changes when you pitch
It makes sense, since you're not looking straight forward/backward/left/right within the plain of Stanton. But may look up or down something. So when your "compass" is normalized to the Stanton "map-plain" but you are not (fully) alligned to that plain - you're degree willl also change if you pitch (relative to the Stanton system)
I think, when you pitch up and down and the numbers are changing you hav to rotate your ship until youre on 360° agan. because its a 3D space on a 2D radar map
Foxy please tell me there is a way to turn the radar sound off. I know I’m not crazy because watching this I can hear it in your video as well. Pls help 🙏
So irritating that CIG will completely change a game system and give nearly no information about it or how it works now. We literally can't RTFM since there are no manuals
Man love that we can see boxes and lifeforms on there.. but not being able to see NPC's and being able to see Kopions is totally not SC standard systemic immersive 'makes sense in-world' approach. Unless that one guy had a jammer. I figure it's WIP and that that'll come.
I think i would have never paid any attention to the radar if you didn't show me that it actually is usefull, i always thought it was mostly there for looks.
Im dieing for the patch to drop, I refuse to go into the PTU. When is this thing coming down the line? I also think the radars are way too intrusive, I liked the old model better, no lies.