Really good video! It’s interesting to extend this idea of mitigation versus acceleration to upgrade choices - do I take Death XIII or upgrade deduction, e.g. Do you adjust upgrade strategies based on success or difficulty? I find I upgrade more to mitigate on blind plays, and more to accelerate on repeats where I know the types of pressure I’ll face. Wonder if that differs between the three of you?
This is a great framework that requires a lot of situational data. Early vs late campaign. Early vs late scenario. Deck composition. Team makeup. A follow up with illustrated examples might help.
It also varies depending on the scenario card. -3. If you fail, place 1 doom on the current agenda: Suddenly it might be less good to be just +2 on your basic investigate action.
Since this is a series, a follow up video can be analyzing the risk / benefit of specific lines of play. During your live play throughs, I'm sure there's a lot of evaluation that could be very instructional. Breaking down a decision chunk could be very beneficial to show just how fun and helpful the risk evaluation can be
Luv these videos....wish I could play a campaign with you.. Arkham LCG is by far my favorite board/card game out there. So far you have not done anything on the chaos bag...(maybe I missed it in my glance through the videos) it could be a 'too basic concept' but I thought it helped myself and fellow campaigners to know how to judge the chaos bag. Know when to throw more at a test or when to hold back. The other side of this is to discuss cards/builds that control the treachery deck or chaos bag