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I always found the wiring to be one of the most fun parts of redstone. There's something so satisfying about finding a solution that seems to be optimal or at least close to it.
What I learned from this video: All of your problems are solved by staggering. Need to bunch your wires together? Stagger them! Annoying neighbour? Stagger him! Whatever that means! Solving world hunger? Stagger the food! Curing Cancer? Stagger the cells!
The best way to learn it is just to start messing with it in game, and dont worry about more advanced skills like this video, just star with the most big, slow and ugly things you can make and improve from there
1:10 a note about this: the double torches will take a single redstone tick (or just two game ticks on java edition) longer than the repeater. 1:31 fun fact! while glass towers are capable of sending redstone signals downward on bedrock edition, slab towers are not. so, if you only want the signal to go up and you're on bedrock, you can just use slabs.
You don't have to say "or just two game ticks on java". Everyone understands what a redstone tick is even if it technically isn't a thing. In fact I'm convinced that plenty of less advanced redstoners do think that redstone ticks are a thing on Java Edition
As a newbie in the redstone world, I started watching all your videos and, as even if I am a code developper and know a lot of boolean, and algebra shenanigans, I found it really interesting to see how it was possible to do this in Minecraft (which is my favorite video game). Tkx for the time you spend for begginers like us ... Keep on, buddy !!!
I wanted to donate to your channel because you taught me everything I know about Redstone and even computer science. You have a great future ahead of you!
I would be grateful if you could record a guide about programmable machines, in which you can write instructions, of course not as advanced as in the case of a computer from a year ago, but so that viewers could learn the outline of this
When going straight down you can do it in 2x1 space with block > torch on the side > redstone under torch > block under that > repeat on the other side. It‘s also more resource efficient in survival
Alternate restricted hex value segment: same as full hex but just leave on the repeaters and input redstone dust for the unused range, this has the full length where yours is shorter. To get the spacing to work the barrel trick you used works for the number of redstone dust on the output line is the signal strength the barrel provides to the subtraction. You are only really restricting the values if you are only replacing 3 lines. note: the repeater design is more expensive then 4 lines, the comparators design saves redstone(same cost as a single redstone line) but adds significant nether quarts cost. You should only do the repeater design if you need to save space and can't afford the quartz cost of the comparator design. There are several vertical signal propagators that are more compact, they do involve non redstone components... I don't know any that do hexadecimal...
Future videos might include a sampling of the more popular ways to solve the same issues as seen in the comments. I appreciate this video for that reason as a newbie and no computer background. It offers me a solid starting place for my redstone interest I am determined to develop regardless of the numerous ways there are to wire a project. Thanks again! Timestamps would be helpful for future reference. 😊
I use something similar to the hex design to combine buttons directly next to eachother with limited Redstone to connect to outputs that can be directly next to eachother
1:44 actually, this isn't always the case. Im partial to using wallstone (the updating of walls to have different connections, the change being detected instantly by an observer) to send signals down
for the horizontal ones you can put several lines next to each other and at the same height because the power will only reach the repeater in front if there is a length of 15 redstone dust then a line of target block and finally the repeaters and so on
Idk if this is a stupid idea but couldn’t you make a hex memory using redstone clocks to unlock hoppers for certain amounts of time which fills a barrel and makes a comparator give a certain redstone strength. This could be easily reset and changed by emptying the barrel and would be 4x more compact than regular binary (2x if u consider larger design).
Unfortunately, that would be very slow. Hoppers take 5 ticks in order to transfer an item to a container iirc, adding the fact that you need to use more items that the signal strength requested makes it even slower. It would be best to convert to hex and store it in a comparator if you want to make the space smaller.
I prty much figured most of these out myself through trial and error, but I also had to figure out how to make a compact design that was sort of like the cross over, except one line needed to take information from itself and the other line, but the other line needed to remain as just taking information from itself, eventually I figured out how to get it working but it was a pain lol
Redstone is capable of storing not just on or off, but also power level, this is typically just a limitation to work around, but if you know how you can actually use it to your advantage. Each piece of redstone can store a value from 0 to 15 in the form of how much signal strength it has, however if you don't wire everything correctly you can lose this value through transfer.
unfortunately, even if you alternate slime and honey, you cannot put them side by side and let them fire independently because the redstone block will get stuck to the side of the other lines, also it is not consistent for logical redstone where timings are concerned, because of piston spitting and the firing time being 1.5 redstone ticks
tbh I'm always looking for nice ways to build stuffs, altough I quit the game for a while cuz burning, having this kind of videos arround makes everything simplier
Step 0 to wiring: keep your shit organized Solutions like that at 4:15 are nice and all... until you want to diagnose an issue. Also, color coding your wires is quite handy as well.
6:54 applications for that... say you want to reduce that length to the extremes... if you know your desired max signal strength, do you want a specific reduction to it that only accommodates that maximum? Say you would like to have five as max bound, reduce the length by ten or nine or such, and put that barrel down, et voila! Space savers!
This is only slightly related by redstone In my minecraft worl i recently made a minecart track from my base to a ~300 blocks away village, but i also wanted it to connect to my mine later. I ended up getting a detect rail like 5 blocks away (cuz im using double cart speed mod) and also because the cart would flip to the mines if it was right next to detec rails. I ended up having to make it so the lever that made it swap at the start would flip, but connected to the detect rail's powef with a double torch, that way if either one were powered it would flip without the lever completely nullifying the detec rail. Sorry if this is hard to understand, im bad at explaining redstone Ps i don't think it matters and i just made it much more complicated, but if it does i used like 2 torches right next go eachother with redstone to power the block another torch was on that powers the block the flipping rail was on
Out of curiosity, is there any reason you didn't mention using walls to send a signal straight down? For me this is often easier and quicker than a spiral staircase.
3:09 but the vertical wires cant turn up without u have to do that delayed turn, so the Real best way would be like the benches at a stadium, that way u can turn to both directions, AND up and down without any delayed curves
Mojang should add a crosswire block. It's an idea I've had for a while now, a block which takes a signal in one face and outputs the same strength on the opposite face. With this you would be able to cross two different signal strengths by simply running them through the x and z axis' of the block.
the issue with that block is it's unnecessary. mojang has always been very resourceful when adding redstone to the game, because they know that redstoner will always figure something out that will work fine. I think comparators are a real stretch when it comes to what will be provided to us.
@@manidhingra5192 I understand that, but without the need to change wire heights when crossing, a lot of Redstone could be more compact in ways that are currently impossible.
İ watched all 10 of your logical redstone videos but as a medic i really cant understand computer science but i absolutely love it, if i could understand and implement it i would probably study computer science . İn short, i wanna build a computer but i dont understand shit 😭
if you dont like mods like me you can use the /clone command instead to copy and paste large redstone structures. just beware that it will activate observers and mess with stuff if you clone those
Thank you, this was a really great video! Btw Redstone Tools is really cool but may I ask, why's it only available on 1.18 and none of the newer versions?
In order for a mod to be available on a newer version, the creator of the mod must adapt it so that it works properly on that version, which is not always that easy.
I once saw a way to send redstone signal upwards using a piston, observef nad a bunch of leaves/walls, bc they can change their state, depending on if there's wood attached to the leaves/if one of the wall blocks has a block attached to it's side Is there any downside to such a way? (I hope I explained it comprehensively)
the piston, observer and each leaf block delay it slightly + the piston, when activated quickly, may change its operation, which will ruin the entire machine a better option is to use leaves instead of scaffolding and a trapdoor, it's not the perfect way because it still causes delay but the problem with the piston in this case will be solved because it won't be here