I've created a 40 page information booklet on a world only because I want to make a lot of campaigns which take place in the future of the world the past esc ....... And many character in different parts of the world in the booklet its hot the religions , science, history , planets around it I'm so proud off my world 😅
I have a good idea of how not to plan everything but not make the world feel limited, have some sort of mountain range or ocean on the edge of your world, and once they are board and/or completed the part you made, you can give them a quest to cross the mountain range/ocean to get to a new area
Paper Smith Well I try to follow whatever the dice say. If a character fails a dice roll and dies, well then they die. I do try and make a good story though, to the best of my ability.
I want to start narrating with your cogent role play system. The setting is post-apocalyptic (like fallout), but it's world building is harder than I thought. Where do I start? Do I start when the characters first meet each other, or have they known each other for a long time?
+EpicPacman You can save a lot of trouble by just having them start together. If not you will ether need to rely on the characters joining up (which can backfire) or make an event/encounter which forces them to work together.
For others having this same issue, having the players start out in a bar or adventurer's guild is a classic and easy way to get them to meet and even fight together. Everybody's drinking some mead and then goblins invade the town and attack the bar. Bam, now they've gotta work together to save their source of alcohol.
My brother and I are creating a world that is basicaly a mix of Middle-Earth (lord of the rings) and Tamriel (the elder scrolls) we are going to role play with it using cogent.
I trashed getting someone else's rule system completely, made my own setting and made rules and stats based completely around D6's, no money required, and my players say they have fun and keep coming back, so screw D&D