That's the one I'm most excited for personally too. It seems like there are so many paths to combo on turn 3, and potentially even at instant speed. Will probably be the first thing I try once MH3 releases online.
toxic for the sideboard is really good. Flare i don't really think it's worth playing. In order to have an angel's grace that costs just 1 less mana and with no split second, you have to play creatures that make the deck way less consistent at doing the combo and won't really keep up against the powerful modern creatures. The idea is original in a vacuum, or maybe for fnms, but with vials and small creatures i think the deck will struggle both with the combo and the creature plan. Necrodominance it's an interesting card but has a lot of stuff going on. The fact that if you are low or already below zero with unlife you can0t actually pay to draw is not that great. But maybe a list with strike it rich/rituals to deploy that on turn 2, draw a bunch to find the perfect 5 and win by turn 3 could work
I don't agree that it makes the deck less consistent. Diabolic Intent is the equivalent of Profane Tutor, so overall the raw number of combo pieces is higher (Flare is grace 5-8) , and while there is no preordain, the deck doesn't rely on artifact mana at all, there's no clunkiness of drawing a profane too late. (Vial is nice, but T3 combo off flare with no acceleration is very possible.) I think the gains in speed, as well as being harder to interact with are important. The creatures aren't there as an aggro/alt plan, they are clutter that can potentially gum up the board while replacing themselves through card draw (Esper Sentinel, Wall of Omens) or act as interaction (Solitude). I don't think this really opens us up to removal, because is the opponent really going to be fatal pushing a wall of omens? But who knows! Maybe I'm all wrong about these theories. Definitely going to be testing to see how things shake out. I do agree on Necro maybe being not that great, but I don't think it gets played alongside Unlife if it does see play.
I was looking at the third list (Necro Ad but i like the term Necro Flare better) and do you think that removing the pacts or some number of them for pentad prism for the ramp would be the right call? I'm sure the mana base could also be adjusted to be able to use veil of summer in th sideboard to be able to have the proper colors for the control matchups. I really like the necrodominance plan and will probably run that specific list but with some tweaking but the first list seems definitely the most consistent. using necrodominance as a endstep ad nauseam just seems so cool to me but I'll have to test different lists out and see how it goes. Do you think that with the release of vexing bauble that the use of flare might be hindered with all the decks using urza's saga since its such a easy slot in?
I am not so sure about Pentad specifically, because it doesn't help cast the new Necro any faster. I think if the goal is to cast Necro turn 2, something like strike it rich is maybe the card. (Though I think that is probably not the place to be anyway) Definitely agree that the mana base can and should be adjusted, the lists are certainly rough drafts. The way I see it, to use Necro effectively, we either need to be able to win right away on the end step, or pass the turn and live. Vial seems like the only way to win reliably right away, so I think the pacts might end up important for setting up a safe pass turn situation. (Or I guess children) I'm not so worried about bauble, we don't play much 0cmc stuff, Flare gets added sure, but I don't think we run profane any more, and without cascade everywhere I don't think it will see that much maindeck play after the new hotness period wears off. Definitely looking forward to testing all of the variations as well!
@@MinT_x33 very good points. i was more or less thinking about having extra mana to use on turn 3 with necrodominance. i was also looking and i doubt its worth while but the zero cost artifiact spellbook helps get around necrodominances draw back of the max hand size nerf. the reliance of the deck on aether vial is a issue that i can see coming up but thank you for the viable input and response
@@LaughingDepressed I didn't think of spellbook or similar, that's an interesting idea! I think it does get to be maybe too many moving parts, but there are definitely some scryfall searches to do for other fringe or interesting pieces. I was thinking about stuff like scout's warning to flash in the Oracle, for redundancy with Vial, but that's probably just too much mana. Was also loosely considering leyline of anticipation, but I think that probably isn't actually good either.