0:09 - What is HTR? 0:32 - How to solve HTR 1:04 - Avoiding fake HTR 1:28 - How to ACTUALLY solve HTR 2:07 - Problems 3:27 - How to know when your DR is good 4:10 - How to learn corners 4:48 - Finishing an HTR 6:44 - Example solve
Thank you for this. Just trying to wrap my head around corners now. I'm only slightly going insane going down the FMC Rabbit Hole This video really helps not making it that insane
I'm a cfop solver, who knows nothing about fmc and I'm just watching this because it's cubing related and makes me feel productive while eating dinner, lol
I seem to be having a weird problem where no matter how I NISS or do corner solutions (i tried 3 unique different paths using hyperparity) every single one of them has the exact same outcome; the second domino is ALWAYS 1 QT from the corner solution at ANY point during the corner solution. Do you know why? Is this just a sign to try a different DR sol?
Often when you have an alg to insert outside the slice the best place is when htr is solved. In these cases you're finding a potential leave slice indirectly.
Thank you very much! I will be watching it multiple times today to get a grasp of all the concepts haha Will you be able to make one on edge insertions like 4e or 3e using slices? There aren't many resources except for expert solutions
thanks for the explanations. i'll probably choose the hyperparity approach, but i wonder, if it wasn't enough to just learn the starting of the corner solutions. until the first quaterturn should be enough? i am anyway not going to apply the full corner solution.
until the 2nd to last qt would be enough (so first works if it's 2qt). If it were 3qt and there was no good way to reduce it to a 2qt trigger, you'd do the first 2 quarter turns to turn it into a 1qt 4e4c It's still good to know the full corner solution because A) Sometimes you can get a good edge skeleton by solving corners B) The full solution shows you how to proceed on inverse easily e.g. F2 U' F2 U F2 R2 means you can start with R2 F2 U' on inv C) The corner length has a decent correlation to how good the DR is. If corners were 11 moves then the DR finish is at least 11 moves, probably more like 14. The lower bound and average would be much better if it was 7 moves
thank you for the detailed answer. i will have to look into this. I am in the process of studying hyperparity. I'm on my way there. I will also have to learn some things by heart, but I think that will lead to a deeper understanding.
GAhhh, got pretty neat DR but then even after trying hyperparity WITH NISS and getting corner solutions, somehow ZERO of the corner solutions has a QT alignment with the HTR. Gahhhhhhhh
Bro saing he isn't so good at FMC in the start of the vid Also him getting a 26 move solution. BRO WAKE UP I DID 42 MOVES AND GOT 3rd PLACE COMP 5th PLACE NATIONAL