Huang Longshi was from Taizhou (泰州 somewhere between modern Nanjing and Shanghai), and he would speak a dialect of Suzhou, so he would likely pronouce 士 in his name a bit like "絲" in modern standard Chinese.
11:17 nice video for good ancient Chinese games. And there is a good reason why they favored the cut and split everywhere fighting style, since they need to consider group tax, the more they can split but connect their own groups the better. And if you want to check using AI, you might need to change the setting of scoring method to stone-scoring, tax rule all, and no komi. Although not perfect (there are special weights trained using stone scoring), but would shift a lot of the AI opening and yose closer to the old styles they would play (need to set playouts quite high with wide root spread, i.e. higher analysisWideRootNoise value of at least 0.1 if you are using Katago, for the simulation propogarte further toward endgame to have impact).
Very interesting comment. I find stone scoring very interesting from historical and pedagogical point of view, but considering this: >there is a good reason why they favored the cut and split everywhere fighting style, since they need to consider group tax I'm glad it was abandoned.
I love game reviews, this is great thank you. Also ancient Chinese rules were so cool, I love the group tax punishing you for having disconnected groups, and how they started every game with alternate stones on diagonals.
At 6:27 ; couldn’t White still just take the stone instead of descending? The second black stone played before the sequence doesn’t seem to break the ladder.