note: if you have a unit selected, but don't know where it is, double click on its sidebar icon (if you have a single unit selected, double tap F1), and the game will center the camera on it. It's also how you do the Mastermind/Prodigy teleport quickly, since centering will not break selection.
@@OneSybert It's the same concept as when you have a unit assigned to a team, press the team key once to select the team, double tap it to center the camera on them. There was one change in C&C3 and RA3 though. RA3 allows you to select a unit from the sidebar (without unselecting the entire group) and assign individual commands to it. C&C3 still assigns commands to the entire group. This is useful for using unit abilities in a per-unit basis.
LOVE the replays! But even after a few years, my favorite part of watching them are those moments when Sybert gets so excited by what's happening that he stumbles over the words in disbelief. How many matches has he played, seen, and called and he still gets excited.
Nah you’re right Sybert. At 49:20 if you look at the map on the top right (look at the expansion on the top left of the map) you’ll see the sell off of one refinery and Lamas immediately places another refinery south of the original. I was wondering the same thing because I swore it moved LOL
Awesome games, and great UI as always. Just a suggestion for the last game's UI colors: Instead of making the players be different shades of red and blue, having them be warm vs cold colors is much more eye friendly, since I didn't know which red team player is which for example (if they're the same faction). For example: red, orange, pink and yellow vs blue, green, purple and cyan.
The nice way about how Doublevil designed this is its very easy to change the colors to whatever you want so I can experiment with different combos. Warm vs cold colors is definitely a direction I want to go.
1:11:07 *This is utterly TERRIFYING!* Imagine you've been locked in a stalemate, with everything you can throw but making NO progress... *and then you see THAT coming up from the enemy side.* 💀 It is simultaneously a huge flex gameplay-wise and a true alen invasion aesthetic-wise! EDIT: Okay, this 4 vs 4 was packed full of awesome moments and plays, but 1:48:52 *THIS has to take the cake!* 🤯 GLAPostalServis _-(amazing name, btw)-_ just lost ALL of his literal postal service of bombs! In. One. Shot!
Yeah, I forget how much damage it does, but if I remember correctly it does 3 bursts of damage as it falls. You never know where it’s going to land though.
there are some big discrepancies in the statistics of the last game. team 1 destroied 417 buildings, but team 2 lost 682. team 2 killed 800 units, but team 1 lost 900. for the units, maybe it's because units captured by cultists are lost, but not killed. but what about buildings? what happened to the 265 buildings that team 2 lost but team 1 didn't kill?
I believe NOD turrets count each node, so a shredder turret is considered four buildings, and if you don't destroy the hub, the buildings/turrets regrow.
Nod turrets count as 4 buildings statistically. That's probably why the discrepancy is so much higher. If I remembered correctly, selling a building counts as a building loss too.
So Nod defenses are a big part of that, they do indeed count as 4 buildings and can cause some very strange discrepancies. Also when you sell a building (and I think call for reinforcements) that doesn’t count as unit created, but it can be killed.
It took mods to get it out, and it's fucked. They make the Red Zone Red. If you want to get them, prepare to face the worst the red zones has to offer. Veinholes, huge ass mutants, just to name a few.
@@Quadrolithium _Sooooounds juicy~._ 😏🙏 GDI Commander: "Aww, shit. *Should've brought back the Mammoth Mk II."* Foreman-371: _"What the hell, dude...? I just wanted to mine some Ichor...!"_ Nod Commander: "PEACE THROUGH POWER!" *>bulldozes right in
By the way, how people is playing CNC3 multiplayer? I have it on Steam but I heard of that we aren´t able to play multiplayer or with a friend - and I recently tried playing with a friend but we couldn´t see each others lobby/game. Is a 3rd party program/software necessary? Thanks.
I know for a fact the servers for these games are long gone and there are still ways to play amongst players albeit you can't fight new ones unless meeting them by other means So how are these matches being made?
having red vs blue is good.. why bitch about it.. so what who is who its team vs team and yes other colors makes the game weird when its red vs dark red or other stuff
I had tons of fun with red alert 3 but I didn’t like the change they made to harvesting. Part of the fun and uniqueness of every single mission you play Or skirmish, is among every thing else having to harvest tiberium or ore and guarding your harvesters, having multiple harvesters per refinery. The way red alert 3 did it n even generals, just removed an entire aspect of what makes these games so unique n fun. I remember booting up twilight for the 1st time and being so excited until I realized…no more harvesting, no more base building…just weird n confusing. If it aint broke dont fix it. Whoever made twilight was fucking stupid. Im not holding out much hope for another c n c game but I’ll always pray for it.