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HUGE Dragon's Dogma 2 Discovery for STAT GROWTH! (Pre-Launch) 

OSK Gaming
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28 сен 2024

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Комментарии : 277   
@OSKGaming123
@OSKGaming123 7 месяцев назад
Please read - VERY important. This is still SPECULATION based on screenshots from the demo and especially wording from the Warfarer vocation. It's possible that stat allocation is not black and white and that there is still min-maxing in the final release. What I have here is EVIDENCE of a different stat system and not PROOF which would basically just be what we see in the final release in March. Please take this info with a grain of salt, but also the evidence is there, so take it for what it is and nothing more.
@ToliG123
@ToliG123 7 месяцев назад
Words of wisdom. I'm pretty convinced this is how it'll be. But I'm definitely concerned. I really liked the system in the first game. But I understand why other's didn't. What I hope is there's another layer to stat buffs, allowing for more freedom. If said stat buffs are just tied to armor and rings though, I'll still be concerned.
@adamhoulden1517
@adamhoulden1517 7 месяцев назад
see i think in DD2 they will just have a stat bonus that grows with level and changes based on vocation, plus the original system. so you could have a character with unique stat pool instead of having every character having identical stats if their the same level. this way they can just give warfarer a lower bonus
@aaaarg7053
@aaaarg7053 7 месяцев назад
Interesting. So if this idea ends up being the case (hope it is), it seems like the different vocations will still get preset stat growth when they level, but when switching vocation your stats re-allocate to be as if you'd levelled from the start as the new vocation. If gear stats are slightly more meaningful to compensate for the reduced agency in levelling, plus factoring in the augments, then I don't really see a downside. And certainly takes the sting out of only having one save/character.
@Orion3T
@Orion3T 7 месяцев назад
Exactly what I was thinking - this will be great so long as you can ultimately create a personalised build by adjusting gear, skills, augments and whatever else they have added. If you can't, I think it will disappoint some people as every character will be very similar and maybe even identical, ultimately. Though if it's anything like the first there will be choices to make about which rewards you want with it being impossible to get everything (at least without a detailed guide on how to do so). Of course that might still be great, the player will need to choose what to level up/buy/craft etc. first. But ultimately if it's possible to level all vocations, acquire all skills and gear, that will take something away for some people.
@EM-vw7im
@EM-vw7im 6 месяцев назад
Id miss the old lvling system, I think it added depth to the game. Reminds me of some tactical rpgs I loved to play. And min-maxing wasnt required of dd1, beating the game and the endgame dungeons was completely doable without doing so.
@DentyOne
@DentyOne 7 месяцев назад
I hope this is true. There's really no reason to give people the option to switch vocations if it's going to punish them.
@Omar_Al_Seddik
@Omar_Al_Seddik 7 месяцев назад
But then we have zero control over stat allocation. At least give us points on level up to manually allocate or something.
@luisfelipehaasdutra9026
@luisfelipehaasdutra9026 7 месяцев назад
@@Omar_Al_Seddik what control of stats you had in dd1? everybody just did the same thing Want Strenght? 200lvl of assassin Want Magick? 200lvl of sorcerer Want Both? 100lvl assassin / 100lvl sorcerer
@Omar_Al_Seddik
@Omar_Al_Seddik 7 месяцев назад
@@luisfelipehaasdutra9026 I went with none of the above. There is your answer. It was a very flawed stat distribution system for sure, but so is the new one.
@ZenTheMC
@ZenTheMC 7 месяцев назад
@@Omar_Al_Seddik Unfortunately, it's not elder scrolls leveling, so if you want stat control for min-maxing like I did, or you want to make a unique build with your stat growth, they would still have to give up accessibility and quality of life for the majority of the player base(especially newer players) to appease the minority who min-max or want to sacrifice QOL and accessibility for state custom stat allocation. Honestly, I think it would be best to just give us a certain amount of points to allocate with each level up, but I'm a veteran and enjoy the series, and it would still ruin the game for other people who want to try a bunch of vocations and not be screwed by their stat investment from prior classes.
@Omar_Al_Seddik
@Omar_Al_Seddik 7 месяцев назад
@@luisfelipehaasdutra9026 I went with none of the above. There's your answer. It was flawed, but so is the new system.
@Mr321kratos
@Mr321kratos 6 месяцев назад
This will allow for experimentation and just overall fun. I hope this is how it operates. Especially since we will have only one save slot. This will also give me a reason to get the best weapons and armor for every class, not just one
@oninomiru
@oninomiru 7 месяцев назад
So Vocations might work like Blood Codes in Code Vein. You switch them out and stat multiplier changes.
@scilio7929
@scilio7929 7 месяцев назад
This is what I'd like to see, thatd probably be the best way to go about it too, less frustrating, I never liked having to min max my stats, in any game because I'm lazy...so that's just me.
@L4Disillusion
@L4Disillusion 6 месяцев назад
Yes that's what IGN said about the leveling system with vocations that when you switch to a new one you need to kind of start over.
@scilio7929
@scilio7929 6 месяцев назад
@L4Disillusion that works for me honestly, I dont mind releveling
@rail7646
@rail7646 6 месяцев назад
way better that way, auto min maxing is welcome, suffering through vocations just for stat growth is bs
@enightc
@enightc 6 месяцев назад
@@rail7646 in Dragon's Dogma 1, many find ways around it, which means it was a bad design when people are doing things just to get out of the stat growth leveling bs, I tried and give up at level 130, and just started playing the mystic archer even thought I have 70 levels left to get certain stats higher it was boring and annoying when all I wanted was to start playing Mystic Archer when I got it I hope this is confirmed to be true, really hate to go back to that stat grinding
@BigAussieCheeses
@BigAussieCheeses 7 месяцев назад
Dynamic stats would be perfect! I love switching up my classes and trying everything.
@D35TR0YM4N
@D35TR0YM4N 7 месяцев назад
god I hope you analysis is correct! I hated having to grind 2-3 classes fully just to play Magick Archer at full power.
@theolong6689
@theolong6689 7 месяцев назад
I hope this is the case. I pretty much ruined my first character in DD1 because I didn't understand the system and was constantly swapping try different vocations. I wanted to experiment and see what was fun but was punished for it and my character was so weak by the end with horrible stat spread that I had to completely restart. I really hope its changed in this one.
@Director_Aquila
@Director_Aquila 7 месяцев назад
While I do enjoy the aspect of seeing the min-max numbers and feel of making my final vocation the strongest it can be, I feel as though I end up spending more time and focus on leveling up everything prior, just to finally get to use my favored vocation. This way I can spend more time enjoying and experiencing the aspect of challenge each vocation was mentioned to give to that chosen play style. I for one hope it works out this way, so we shall see.
@xanxv1246
@xanxv1246 7 месяцев назад
Thank god, i hate the leveling min maxing mechanic and i can't help myself from being concerned even if i ignore it, as you said i'm a MMO player and i like rolplay but stats are important for me.
@OSKGaming123
@OSKGaming123 7 месяцев назад
Haha, glad I'm not the only one!
@Nero_PR
@Nero_PR 7 месяцев назад
Oh cool, my comment reached you :) Good see you spreading the word man. Keep up with the great content.
@OSKGaming123
@OSKGaming123 7 месяцев назад
Yessir, it was a quality comment
@mokadelic4037
@mokadelic4037 7 месяцев назад
If this is true, this might be the best change in the entire game from the original. I actually think something similar, but my idea is a little bit different: I think the stat growth will be tied to your level (base stats) and to the current vocation level (vocation stats). A vocation might have a net increase OR REDUCTION to a specific stat (for example a sorcerer gets +50% magic damage and defense, but -50% to physical damage and armor). This could be applied to all stats, including health and stamina.
@bryze9594
@bryze9594 7 месяцев назад
And I was hoping that each vocation has their own level beside the vocation rank
@trainershade1937
@trainershade1937 7 месяцев назад
When I initially saw the Warfarer's statement of having lower stats, I immediately assumed that this would be the case. Though I do feel like they wouldn't make it so your stats are completely governed by your currently equipped vocation. Something about that feels very un-RPG (edit: DD1 was already very gear dependent, in the grand scheme of things stats took a backseat for the purpose of gameplay, this change would make that even more of a truth). There's definitely some currently unknown method of dictating your stats, and I feel like that clip of the Sorcerer receiving weird stats on a level up confirms it. Thus, we are left to question what IGN might have done with their Sorcerer playthrough that could have influenced it. I have three theories: 1. It could be based on your armor on level-up. We see the Sorcerer wearing proper armor when they leveled, and not the usual robes. It would make some mild sense if they gained Strength for wearing heavy equipment. 2. It could be based on the vocation you started with. Admittedly this one feels weird, but it's possible that the IGN player started with a Fighter, and thus their stats are being influenced by that. 3. It could be something you set beforehand. Perhaps with a survey, like the chair you can sit on to somewhat influence your Pawn's inclination in DD1, that you can take in town to influence your stats. Perhaps it's through the cooking system?
@MartyBlossom1
@MartyBlossom1 7 месяцев назад
"Something about that feels very un-RPG" This. While I wouldn't want the full min-max 200 lvls of off-vocation levelling from the 1st game, it would hurt immersion and build variety if switching from mage to fighter at lvl 100 is no different than having done the full 100 lvls of fighter.
@nuke2099
@nuke2099 6 месяцев назад
Turns out there are stat growths similar to the last game except at high levels there's a soft cap for stats per vocation or something like it so if you get to a really high level everyone's characters+Pawn will have the same stat spreads.
@RubescentDragon
@RubescentDragon 6 месяцев назад
while stat growth might not be shared among classes there might still be class passives that can be equipped onto any class to give it a bit of a class blend even just a tad, like a stamina boost passive from archer that can be equipped onto mage or something of the like
@WolfHavenXIII
@WolfHavenXIII 6 месяцев назад
100% am aiming to be a warfarer. Ever since the Adept Rogue class in Dot Hack I've fell in love with the idea. There's only so much time in a day so it makes sense that someone only practicing one skill will be better but like what's stopping a mage from grabbing a knife and attacking even if they aren't great at it? They have hands 😂
@stphnlou
@stphnlou 6 месяцев назад
been following dd2 for awhile, so i put in several hours of ddda. my biggest gripe is not being able to allocate my own stat points. being automated feels lazy but, i get it. cant wait to try dd2 tho, had a good time with ddda other than what i stated.
@hectamus_
@hectamus_ 7 месяцев назад
Honestly I think most single-player growths should have only a single save slot. Also, there could be things in the game that will permanently allocate stats to your character, and in this way they could satisfy the min-max crowd. Could be in the form of certain scrolls, potions, quests, etc.
@sheldonmustdie2
@sheldonmustdie2 7 месяцев назад
I hope you are right about this 🤞🏿
@jockpackage1770
@jockpackage1770 7 месяцев назад
my hope for warfarer was always that they would be smart enough to do dynamic stats for it changing weapons at the very least. this however is encouraging for those of us who want to try out more vocations. i still worry that they may have messed up and we'll find a leveling meta in general, with a vocation that has more total points in stats as you level so there's higher values as a whole to work with in the reallocation. Capcom isn't exactly known for balancing things correctly but, again, this is a good sign. if this is true, many players will just go with warfarer as soon as they unlock it because taking the nerf, so long as it's not too insane, will allow you to have 3 times the skills. in dd1 you had 6 actives skills, some vocations restricted it to 3 of each of the 2 weapons you held like sword/shield skills or bow/dagger skills, but now it's 4 total with 1 shared skill pool. this will make warfarer swapping between 3 weapons with 12 total skills very appealing to be ready for a diverse set of situations. the only restriction is similar to that in dd1, each weapon has a max of 4 skills so you can't have more on one in exchange for less on another. if it was the old system, not only would it eliminate the down side but it would also discourage the variety that is the point of the class. it you power level 1 or 2 main stats, say magick or something, you would be way more tempted to stick with 3 vocations that use magic. if you suddenly realized you likes adding say a mystic speerhand in and the skills have a mix of strength and magick in some of the stronger skills like mystic knight and magick archer and your favorite spell favored strength well too bad. avoiding this is a good thing and i'm happy to see the devs realized it.
@thebigenchilada678
@thebigenchilada678 7 месяцев назад
Holy shit. Who. Cares. About. Meta. It’s a fuckin single player game, the difference between vocation stat growth in the first game was unnoticeable, it takes 120 level (new game+) to start to barely notice a difference between builds. 98 extra points in magic isn’t Going to do anything.
@jockpackage1770
@jockpackage1770 7 месяцев назад
@@thebigenchilada678 them doing better with the system would mean the team is capable of learning from mistakes. something too many devs die out before learning. lucky is the fool that enver saw a game franchise they love die for stupid developer/publisher dissensions. part of me envies the bliss of your ignorance.
@thebigenchilada678
@thebigenchilada678 7 месяцев назад
@@jockpackage1770 what are you smoking? We’ve seen the gameplay improvements from the game trailers, regardless of it’s leveling system (which was ok in DD1) there’s very little the devs actually needed to improve on. Who cares if a strength build does 50 more damage at level 150 than a non-strength build? The leveling system should take a backseat when compared to quest design and narrative in terms of what’s on their to-do list.
@jockpackage1770
@jockpackage1770 7 месяцев назад
yes @@thebigenchilada678 quests and story are more important but evolution of game systems is also a good thing if you have a brain
@GoddessCynthia
@GoddessCynthia 6 месяцев назад
i hope base stats are tied to class, similar to FF jobs, where you just become that job. i actually just cheat in dragons dogma 1 to make sure i get the optimal stats lmao
@Shogun192
@Shogun192 7 месяцев назад
i personally hope it is changed form a vocation to vocation basis HOWEVER i would love to see the introduciton of allocatable stat points not in full but lets say per level you get like 10 points spread across all your stats automatically that fits the vocation but you also get 1 or 2 free points you can put into anything for customization , that would be perfect for me, sticks the with theme of both the first game and dogma 2 while still offering freedom and solid base
@Ptzou
@Ptzou 6 месяцев назад
This has been my biggest concern from the first game, especially now we know there is going to be only 1 save again
@cyronx
@cyronx 6 месяцев назад
Maybe that base and leveling stats are changed but there is some way to alter them giving you some alterations to ur character
@ZehelCloudy
@ZehelCloudy 6 месяцев назад
I'm usually a min-maxer but I hate it when I'm forced to play a class in a game to get my character built a certain way. In Dragon's Dogma, all the classes are fun, I want to swap a lot and try different things, so it's a great thing for this game, can't wait to play it.
@Thorkou
@Thorkou 6 месяцев назад
I was hoping to stack magic to hit like a truck but the new system might be fun, I can just play magic archer or mystic spearhand earlier in my playthrough, plus I'm sure there will other ways for us min-maxer's to get our fix through gearing hopfully.
@omensoffate
@omensoffate 7 месяцев назад
I thought all this was fairly obvious since the first vids came out. Warfarer description was just the icing on the cake.
@OSKGaming123
@OSKGaming123 7 месяцев назад
A lot of people still didn't know, so I figured I'd put out a video for no doubt.
@sebyking1889
@sebyking1889 7 месяцев назад
That’s what I was thinking, it’s pretty common knowledge within the DDDA community at this point
@MrPURPL3HAZ3
@MrPURPL3HAZ3 7 месяцев назад
This is literally the way it works in the first game
@welton9748
@welton9748 7 месяцев назад
I'm surprised they still didn't bothered about the slash/strike stats of weapons. Most games have blunt dmg and slash dmg but in DD1 they seem to have thought to add dmg percentage on weapons, like an axe for example, it can have both bludgeoning and slashing force so let's say 60% blunt and 40% slash but in the end they scratched that and made all weapons be 100% of one or other dmg. Now instead of just informing the type of dmg the weapon has, they once again left the 100% there, like if it's possible for a weapon to not have all of its dmg of a certain type haha 😅
@o2xygen717
@o2xygen717 7 месяцев назад
I think this would be a good change. It encourages more vocation switching, and you still have gear and augments to specialize your character with.
@vuavu
@vuavu 7 месяцев назад
Ithink it's overall a good bandaid bu it's hard to see how you can make a very unique character in either game.
@Sikraj
@Sikraj 7 месяцев назад
So I don't think your stats will be re-alocated based on your vocation. I think the base stat growth will still be determined on what vocation you have when you level up but I do think the devs added another layer to this system by putting into place percentage based buffs and de-buffs based on attributes that are determined by your vocation which would explain why we see different stats on the same character. And maybe the wayfarer wouldn't get any buffs at all but perhaps a flat 5 percent debuff to all stats.
@silver_plated_lantern8987
@silver_plated_lantern8987 7 месяцев назад
I'm still waaaay to excited for WarFarer. Its going to be amazing lol
@MGC-XIII
@MGC-XIII 7 месяцев назад
It could also be that Warfarer gets an even spread which means he doesn't excel in anything and will be a Jack-of-all-trades class that is able to use multiple weapons but is the master of none.
@adamhoulden1517
@adamhoulden1517 7 месяцев назад
see i think in DD2 they will just have a stat bonus that grows with level and changes based on vocation, plus the original system. so you could have a character with unique stat pool instead of having every character having identical stats if their the same level. this way they can just give warfarer a lower bonus
@soliderack
@soliderack 7 месяцев назад
The stat changes that take place upon changing vocations seem very similar to the way your stats changed your blood code(s) in Code Vein
@josevitorcalfa2
@josevitorcalfa2 7 месяцев назад
Man, how I hope what you are talking here is real. If we get stats relocated based on class change, it would be awesome.
@markd9318
@markd9318 6 месяцев назад
I hated the stat system from the first game.....but now im on PC ill just download a mod to fix it 😎
@rhodan74
@rhodan74 7 месяцев назад
DD Online had this system and DD2 takes alot of inspiration/skills from that game. It cuts out the min-max stupidity of the old game which - in truth - was completely unnecessary because 90% of your power came from augments, gear, stat boost consumables and using the correct elemental/physical damage types. A fully min-maxed strength build using the same setup as a middle-of-the-road e.g. strider had to do maybe 1-2 less attacks to do kill an endgame enemy. It came down to a difference of 2-5 seconds in killtime.
@OSKGaming123
@OSKGaming123 7 месяцев назад
Interesting, didn't know that about DDON. Seems to support the theory
@mustdie27
@mustdie27 7 месяцев назад
I actually prefer this compared to 40levels of a vocation, brine your pawn to prevent over leveling, get pawn back, change to a different vocation, rinse-repeat until 200.
@thebigenchilada678
@thebigenchilada678 7 месяцев назад
40 levels to have 10-20 more points in strength or magic. Very cool. You could also just play the game.
@nathansoares6629
@nathansoares6629 6 месяцев назад
DD2 is about to launch, and I hope you are right 🙏🏻
@Silkylobster
@Silkylobster 7 месяцев назад
Also, with the passives you get from vocations you can probably specialize more, would be my best guess if they got rid of the stat growth from DD1/DD:DA we can only speculate at the moment.
@EM-vw7im
@EM-vw7im 6 месяцев назад
I really like the leveling system of the DD1, reminds me of tactical rpgs I love and adds consequences to what you play as. I hope it stays, but if not Id like a mix, maybe stats largely based on the vocation you are, but some influence with what you lvled as. If the old system is removed, feels like just a dumbing down. However, certainly a respec option would just solve the entire issue. A quick caveat, DD1 didnt force you to level classes to a certain point, if you wanted to min-max sure, but min-maxing was not required to beat the game or end game content.
@dtzyYT
@dtzyYT 6 месяцев назад
I mean they could have just, you know, let the player allocate the stats like most proper RPG's and then give a way to reset stats.
@Pakinov
@Pakinov 7 месяцев назад
I like min maxing. But having to reach max level (200 lvls) with a certain class before you can swap so you can min max? NO THX
@RyanS406
@RyanS406 7 месяцев назад
If true, this is great … now you can freely play whatever class you want to
@caffiend81
@caffiend81 7 месяцев назад
I've always ignored DDDA's stat growth system. I played as a sorcerer from the beginning and had no trouble clearing the game, including Bitterblack on Hard Mode. I'm not casual, but gear comprises the overwhelming majority of stats, and the stat system was stupid. So I ignored it and focused on gear 🤣
@stevekarvo6299
@stevekarvo6299 7 месяцев назад
I enjoyed having strong stats as a mage but then when i wanted to swap and had good gear etc.... i felt soooo weak thats what i want to change.
@TeeJee48
@TeeJee48 7 месяцев назад
Sound theory based on the evidence, I hope it turns out correct. Playing as a class other than the one you want to for basically the entire game to min-max is not an ideal situation.
@adamdavis1705
@adamdavis1705 7 месяцев назад
I'm so hype for this game I've beat the first one so many times and I can always go back to see my decisions outcome which nobody talks about it seems to me decisions you make throughout the game have detrimental consequences you have to save often especially if you talk to one of the major characters
@joekeith2819
@joekeith2819 7 месяцев назад
I think it would be even better to have dd1 style stat growth, but then have a special merchant or item which allows you to manually reallocate your stats. For example what if I actually want a warrior who does lots of magic damage with a permanent enchanted weapon?
@uccidi
@uccidi 6 месяцев назад
I really really hope that they don't use the old system. Playing the game,i want to...play the game,not be stuck on the same class for so long. There is literally no real downside to having Freedom in this case. In the past method you felt like you were missing useful stats trying classes...
@arzuagajulian
@arzuagajulian 7 месяцев назад
I think it warfarer will have an even distributed growth stats. So instead of saying lower base stats its just doesnt have specific stats that stand out.
@ps3isthebest560
@ps3isthebest560 7 месяцев назад
I wonder what stats are going to be for the vocation where u can have with the one where u can swap 3 weapon types in one vocation i typed on google the other day and typed what is the maximum level in dragons 🐉 dogma 2 i think it was reddit that said this but apparently the maximum level in dd2 is 999 if this is true thats alot of ranking ups to do
@daizbid
@daizbid 7 месяцев назад
I liked DD1's idea of building your character's stats to be exactly the way you want by using various vocations. Unfortunately, the stat growth not being shown in-game and some vocations having flat out better stat growth made this concept kinda suck. If they really are changing how stats are gonna work for DD2 then I'm glad. I don't want to feel like I'm being punished for experimenting with other vocations.
@Boss_Fight_Index_muki
@Boss_Fight_Index_muki 7 месяцев назад
Just started Dragons Dogma's campaign as a Souls player. Relative to Soulsbornes, DD has a class-based (somewhat DMC-esque) combat system with super moves; mediated by a stamina bar. But with more dynamic environmental mechanics built into it than Soulsbornes. Personally, haven't gotten far enuff to make a definitive judgment about it's quality, tho i can say it does share massive boss fights like Soulsbornes.
@Bladezeromus
@Bladezeromus 7 месяцев назад
What you'll learn later on, if you're on hard mode, is that it really is more of a numbers game with a real time shell than it is a soulsborne or DMC-like in terms of combat. Make sure you're upgrading your gear and taking advantage of elemental weaknesses and you'll be fine.
@glorytoukraine5524
@glorytoukraine5524 7 месяцев назад
They are nothing alike. Where Souls games want you to learn the openings of a boss's moveset, dragon's dogma wants you to learn their weaknesses and exploits. For example, Ogres hit like a truck, but are stunlocked if you hit them in the head repeatedly. Dragons are nearly invulnerable, except for the heart. Saurians are a joke once you cut off their tail. The closest DD has gotten to a souls boss is the final one in the dlc. But it's not that close.
@KamiKaXi
@KamiKaXi 7 месяцев назад
i love your work for Dragon Dogma 2, you are doing amazing I'm going to SUBSCRIBE ⭐
@digitaldevil7522
@digitaldevil7522 7 месяцев назад
Different vocations giving different permanent state increases was one of the few things I didn't like about DD1. I really hope this is true. Fingers crossed.
@vindex57
@vindex57 7 месяцев назад
They said base stats. Might mean what you said for part of it, plus a pool of points you can reallocate yourself.
@humblekek-fearingman7238
@humblekek-fearingman7238 7 месяцев назад
What is meant by a 'single save slot'? Does this mean you can only create one character, and have to delete it if you want to roleplay another?
@Harizak
@Harizak 7 месяцев назад
That is in fact how the first game worked. You had one save slot. When you made your character you could continue or delete that character but that was it. Not sure if this will be like that. I never minded it much. Think they did it for the pawn system. Having a ton of diff characters might flood the rifts with pointless pawns.
@ardynizunia9709
@ardynizunia9709 7 месяцев назад
LET'S GO! The stat growth system was the only thing in the first game that truly, objectively SUCKS. It was a completely terrible system, so bad that I don't know what the idiot inventing that was thinking. As you said yourself, it incentivises you to play a class you don't wanna play for 200 levels, terrible game design right there. And while it was fine for casuals playing normal mode and most vocations could do enough damage through equipment and their inherent stat growth, like, a pure warrior will still do very good damage, even if not as optimal as it could be if you had leveled him as an assasin. But try a pure mystic knight in hard mode lol. He gets evenly split magic and physical attack growth, which is just trash in DD1s damage calculation system. It just means he doesn't deal any damage late game. Won't explain the damage formula stuff here, but just know, many light hitting attacks do WAY less damage than a single big attack in DD because the many light attacks have to go through the defense every time, and it's not a percentage based system, so the many light attacks essentially have to go through the defense MANY times over. So split attack stats SUCKED in that game and it made pure mystic knight scuffed. So, let's hope they get the stat allocations right for each vocation, or changed the damage formula, so that we don't have another mystic knight that just has trash stats for it's class 🙃 In general this system is a much wanted change compared to the first game, but I would've still prefered a more traditional RPG level up system which allows you to allocate stats yourself. Or at least, if they don't want you to just dump everything into one stat, offer 3 stat allocation rosters on level up and let the player pick the one they like. On top of that, a respec function would be very welcome as well. Because the new and improved system still has one very big risk, if capcom doesn't get the stat allocations juuuuust right then we will have vocations with VASTLY better stats for what they are supposed to do than others, with NO WAY TO FIX IT! For example, if they mess up mystic knight again, you won't be able to level as sorcerer to give your mystic knight some much needed magic attack, you will be stuck with the mystic knights bad stat spread. So I really hope they get it right for every single vocation, or some vocations might just suck for no good reason. Lastly, to be fair, I do NOT expect them to keep the same damage calculations. Simply because the warfarer exists. The class is supposed to have lower base stats, so if they kept the old damage calculations, the warfarer simply would be the worst class in the game by a landslide. So they definitely changed the damage formula since the warfarer would have made them very aware of the old calculations problems, even if they still had it at this point in production. So we should be able to reast easy and believe they are using a more sophisticated damage calculation now that doesn't just gimp hybrid attack stats.
@chaoszeal4868
@chaoszeal4868 6 месяцев назад
4 days before the release, does anyone know if it's 100% confirmed now ? This is the only thing preventing me from buying the game, as I hated the leveling system of the first game, especially coupled with the single save file
@OSKGaming123
@OSKGaming123 6 месяцев назад
99% with comments from Rurikhan and an interview with Itsuno.
@chaoszeal4868
@chaoszeal4868 6 месяцев назад
@@OSKGaming123 many thanks
@doctorgadget3580
@doctorgadget3580 7 месяцев назад
Your vocation passives change stats also.
@thaddeussharp1
@thaddeussharp1 7 месяцев назад
I like this change.
@stampiboy1
@stampiboy1 7 месяцев назад
Its hard for me to understand just answer quick question if I only play as worrior true lvl 200 just one vocation no swapping nothing what us going to happen ?
@OSKGaming123
@OSKGaming123 7 месяцев назад
You'll have warrior stats with higher strength and health. If you swap to sorcerer at level 200, your health will decrease, but your magick will increase.
@ThePintsPatint
@ThePintsPatint 7 месяцев назад
Did I miss something or did he not explain why the level 18 sorcerer got more strength on level up?
@OSKGaming123
@OSKGaming123 7 месяцев назад
It's because I don't know. I just included it as a weird example that makes zero sense using the dd1 stat method.
@ThePintsPatint
@ThePintsPatint 7 месяцев назад
@@OSKGaming123 oh okay thanks. Sorry thought I might have missed something. Before this video my theory (after Warfarer) was that there were base states that changed when swapped vocation. And the old system was still in place for non-base stats. Just to encourage more seamless switching. Sure if you swapped to sorcerer after 50 levels of warrior your magic wouldn't be completely optimal due to stat growth, but the base stats you get from the switch help ease the transition. But now with what you showed I have no clue lol
@FelyneFine
@FelyneFine 7 месяцев назад
huge if true the stat leveling sucked so much. would love to have full freedom to switch around without knowing im gimped even if its not make or break
@sidthekid1061
@sidthekid1061 5 месяцев назад
I'm going to be honest. I hate that they did this, I love min maxing and spec-ing my character precisely, and they took it away. Right now, I can't find enough info to determine which vocations to focus on aside from my knowledge and info on DD1. Like yea, it's cool now there isn't a penalty to change vocation and play whatever whenever, but its like they took the value out of stats and levels altogether. What's the point of even seeing the stats if they're just going to auto allocate to your chosen vocation? If there is no penalty, there is no reward. I don't think people understand that, say you enjoy gardening and get rewarded with different plants and vegetables and can make any one plant HUGE and decide to make huge pumpkins. But you dont want the constant maintenance so you set up an automated system that grows anything and everthing is good proportion except now your pumpkins aren't the HUGE and you cant make any one plant huge. So now there is nothing special or eye catching about your garden. Thats what they've done, they took away the significance of stats.
@mikhailtagallie8274
@mikhailtagallie8274 7 месяцев назад
Im sick of everyone dreaming for the game to be turned into code vein or changing what they dont like. Im sure its gonna be like 1. Which is the goat. Dont change the goat.
@joseluisrodriguezgonzalez9134
@joseluisrodriguezgonzalez9134 7 месяцев назад
Sorcerer has more sth growth than a warrior, ima cry in my corner 😭
@carlosmelendez8317
@carlosmelendez8317 6 месяцев назад
I'd like to know if ppl rather play Dragons Dogma 2 or Rise of the Ronin?
@alexgarner9987
@alexgarner9987 7 месяцев назад
I hope enemy locations are random and spawning is random and enemy type is random because the first game was pretty bad for that but I still like it but the enemy locations always spawn the same enemy every time ogre here bandit here troll here U now what I mean
@graceypatrick
@graceypatrick 7 месяцев назад
Yeah 1 save slot should not be a thing.
@ardynizunia9709
@ardynizunia9709 7 месяцев назад
4:35 No, it is not an understandable viewpoint, it honestly is beyond stupid. If you can just grow your stats and then switch to warfarer and play it without any disadvantage in stats, then why the hell would capcom state the lower stats as their weakness? Yall think capcom is so stupid that they wouldn't understand that you could get around this intended weakness? Seriously, that's the "9 vocations max" people all over again, the reality is obvious but the DD crowd doesn't really seem to think too hard about stuff. Btw, this is not adressed towards the video creator, but rather people who really believed this to just mean the warfarer has lower stat growth and you can just use the vocation late game to ignore that penalty.
@Killerwhale317
@Killerwhale317 7 месяцев назад
Interesting stuff
@Incognito-----------
@Incognito----------- 7 месяцев назад
all this could change by time the game releases
@OSKGaming123
@OSKGaming123 7 месяцев назад
Of course.
@DANCERcow
@DANCERcow 7 месяцев назад
So basically you don't need to play any other vocation until after Max level since swapping to a different vocation will allocate your stats to max level for the vocation you just swapped to removing any need to actually level up with that vocation. Since we now know all leveling with vocations is homogenized! What gets me is the stats allocating to each vocation kinda of lame
@blizzyrat4738
@blizzyrat4738 7 месяцев назад
Con: -try hard players can no longer say "skill issue" or "git gud scrub" to players who don't know about how to deal decent damage because the players wanted to try out all different vocations... though to every casual player (like myself) this would just be another pro instead of a con 😂
@tallyhanma.official
@tallyhanma.official 7 месяцев назад
Good
@AviStryfe-im9dv
@AviStryfe-im9dv 6 месяцев назад
Man people whiny up in this forum crying about the old way.
@Shiftshapercat
@Shiftshapercat 7 месяцев назад
eh, if all the stats are not just automatic, but no longer "rolled" based off of what class you leveled up as, then what is the point of creating more than 1 character other than looks? This means the only choices you get to make as a player to build your character is what abilities you use and what gear you wear. Otherwise, everyone is going to be the same for their respective classes with the exception to body attributes you make your character as assuming they even keep that system. If they homogenize the game too much, this game will have zero chance at gaining popularity much less a chance at the game awards.
@should_296
@should_296 7 месяцев назад
I just hope we get some limited items that lets us respec stats
@garver5833
@garver5833 7 месяцев назад
eh I need to see how it actually works before I voice any opinions
@tristanward9937
@tristanward9937 7 месяцев назад
Stats never mattered in the first game anyway.
@HerFather
@HerFather 7 месяцев назад
Either way the DD1 system was mid so hopefully it’s not the same
@gaalattila829
@gaalattila829 7 месяцев назад
Just sad no real coop, would make game more successful.
@Augs_Cable
@Augs_Cable 7 месяцев назад
Thought this was something else, but it’s not new speculation. :/
@MrSslmmn10
@MrSslmmn10 7 месяцев назад
souls game fans will not be happy with this system
@iuliuslovin37
@iuliuslovin37 7 месяцев назад
Dragon's Dogma original stat growth was a stupidity and annoying for me...glad this is gone!
@repsa1121
@repsa1121 6 месяцев назад
Yes i agree with this so much just to save time on the grind i just used other means to get the levels faster lol aint wasting 100 or more hours on something thats not fun to do kiss my ass you nay sayers!😈
@TheYashakami
@TheYashakami 7 месяцев назад
I hope you are wrong, this destroys a lot of build diversity.
@KeterHirameki
@KeterHirameki 6 месяцев назад
That's great news for me, I'd rather have class-locked stats than that mess of a stat growth system from DD1, I was ready to cheat/mod the game if they didn't change that.
@luisfelipehaasdutra9026
@luisfelipehaasdutra9026 7 месяцев назад
THANK GOD THANK GOD THANK GOD THANK GOD THANK GOD THANK GOD THANK GOD THANK GOD THANK GO one of the absoluty WORST things in DD1 was permanent stats grown, basically fucked you for wanting to explore all the game has to offer
@loikous5549
@loikous5549 7 месяцев назад
Now I can play all the vocations without "worries" and finally land on Wayfarer when I have a good grasp of everything the combat has to offer
@Bladezeromus
@Bladezeromus 7 месяцев назад
Not at all. You could play however you wanted and it never really mattered. Even on hard. It only really mattered if you were doing bitter Black content post Damien fight. But that content was made for people who wanted to do that crunch and grind.
@Borggablöff
@Borggablöff 7 месяцев назад
Changes everything? Clickbait much? I fell for it.
@jacquesplays6542
@jacquesplays6542 7 месяцев назад
Hope this is the case. The min-max mechanic isn't great and basically requires a brand new playthrough to accomplish, which is obviously what the story & single save file & devs are trying to discourage. I'd rather the "min-max" element come from RNG statrolls on farmable gear/rings/etc. than the 1-10, 11-200 snoozefest.
@kurthawkman9221
@kurthawkman9221 7 месяцев назад
Hey that's me! I'm Kurteth! 😅 So quick thing, this is SPECULATION. The demo and the final release might have different systems. That said, we are not sure if ALL stats auto reallocate on vocation change, or just your very base starting stats. I.e. (these are example numbers) say fighter has 5 strength to start, eventually has 25 str at level 15. Switches to mage at level 15. Str MIGHT reallocate ALL strength stats, to 3 on level 15 mage. OR Str MIGHT reallocate STARTING base stats only, and lose 5 to 20 str on level 15 mage. There isn't enough evidence to confirm one or the other, though with Warfarer, I agree it feels like it's the first. If ALL stats auto reallocate that means warfarer can't be minmaxed, and thus lose its downsides/balances. It ALSO means minmaxing is gone forever. Which I REAAAAALLY hope haha. Cheers!
@Pineconn
@Pineconn 7 месяцев назад
Agreed with Kurt. Base stats definitely change with vocation. Level-up stats remain to be seen. Hopefully someone who plays the demo in the coming weeks can check (with all equipment unequipped)!
@OSKGaming123
@OSKGaming123 7 месяцев назад
I think the first scenario of full reallocation is more supported from what I've seen and heard so far. It doesn't make sense to me if they have a half-in, half-out approach to min-maxing. And I think the wording of the Warfarer vocation supports the former argument more. But again, like you said, speculation.
@kurthawkman9221
@kurthawkman9221 7 месяцев назад
Agreed! I just try not to say anything as fact until we know for sure.
@Viotech3
@Viotech3 7 месяцев назад
​@@OSKGaming123 Heyo, I was also lookin' at the stats back then. I think it's a bit mixed still, but I lean more towards base stats being a 'thing'. To explain, let's look at the stats of the Mage vs Sorcrerer when swapped--every difference is a multiple of 5. Now, we wouldn't expect this to be the case since on level up we're gaining really abnormal values like +1 or +4; but for some reason, swapping vocations appears to consistently be multiples of 5. Even health, it's like -50 between thief and mage but -200 between thief and sorcerer. *We really wouldn't expect that when vocations may gain values like +42 health*. Just look at Mage's 107 magick that suddenly becomes 137 magick on Sorcrerer. You really WOULD expect the 3rd digit to change, but it doesn't. From my perspective, this means reallocation *isn't* exactly the full picture; if it was, the values would be more irregular. Somebody's +1 would become +4 and that should instantly change the whole set of digits at the same level. Obviously it could still be present, but things are funky--also note, there are even discrepancies in total values (Mage has 369 stats, Sorcrerer has 389 stats, which is abnormal if things are reallocating). I lean towards there being some degree of base stats, as they say. Whether there're flat values, scaling values, percentage values--dunno. Whether reallocation is still here, in addition to base stats--dunno.
@arczero1623
@arczero1623 6 месяцев назад
​​@@Viotech3Seconded and impeccable logic. A hybrid system is what I'm hoping for as no amount of permanent cross-class base stats reduces the Ff Tactics/Bravely Default style class mixing. I agree the "level Assassin to 200 THEN play your class" thing is toxic as hell and I would never play this way. I might do 50 levels of assassin though to beef up my strength. Also having vocation-based multipliers or stat offsets makes sense to limit Wayfarer's stats. I guess I'm just partial to hybtid classes where there's a reason to max Strength or Magic Attack for different builds within Mystic Spearhand or Mystic Archer for instance. Similar to Pillars of Eternity 2 having Strength give you aoe size, so a Strength wizard can absolutely be a thing, allowing for fun, atypical builds. I could never get into FF14 since these skills are so rigidly defined for classes and there doesn't seem to be a build where you can get a meaningful amount of strength to have a Red Mage that plays differently than others.
@Orion3T
@Orion3T 7 месяцев назад
So basically an automated non-customisable respec when you change vocation. I hope there will still be room for customisation by choosing gear, skills, augments etc. If so, I love this idea.
@CrespinGaming
@CrespinGaming 7 месяцев назад
I was told this is how the stat growth worked in Dragon's Dogma online if that's true it makes even more sense that they would continue to do that here with Dragon's Dogma 2
@zwei3179
@zwei3179 7 месяцев назад
Warfer i think the point of is, its not a end game class rather its a build your own class You take three Classes combine them Then you take skills from all classes and mix them around in order to create a class that works So a Sorc, magic archer and spearhead would make for a perfect combo class
@ragvald8835
@ragvald8835 7 месяцев назад
With low stats to feed those vocations you would be versatile, but very weak. With DD1 stat system you could just play as another class to get high stats, and then switch to warfarer and get a flexible class with high stats, which would be op.
@kiyrinwillow4941
@kiyrinwillow4941 7 месяцев назад
I'm not sure what I'm goanna go with but since I was a warrior main is dd1 I'll have warrior, maybe the spearhead and a longbow
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