The single best aspect of HumGen, for me, is that it gives you a rigify rig that is well weight painted, very quickly. I still really like the makehuman characters as they animate so well. I'm looking forward to trying out your reducing subdivision trick as I have found it very difficult to lip sync the characters with such slow viewport performance.
For custom content would it be possible for you to show us how to create individual adjustment sliders with a custom scale greater than one for adjusting the height of the upper and lower lip separately, for adjusting the height of the upper and lower eyelids separately, for adjusting the height of the upper and lower ear separately, and for adjusting the height of the top and bottom of the head separately? Could you also demonstrate to us how to pack, share, or save these custom sliders for later use in a content pack after we have learned how to create them? I know nothing about creating custom content so thank you so much for your time and expertise! I really appreciate it.
The only (minor) downside for me is, that genitals are not included. I know it's not necessary for 99.999% of use cases, but it would still be nice. Especially since (some) competing software packages, do have the option included. Sometimes you simply need it for some requests.
Yes please to producing custom content, particularly for accessorising characters. I have had the HG addon for a while and not tried it very much due to the limited clothing, which I am hoping they will improve when v4 releases, as well as providing a lot more optoins. Looser, more natural looking clothing is what I am hoping for. Anyway, great vid, as always.
Thank you for the video. I got Human Generator specifically for creating my own character. Or to create a character that looks like someone I know. I was successful at it but was not very adept at doing it. A lot of his and miss. I would love to see an additional video of how you can create a character of your own. Love your channel.
i've been using this since it came out. It helps a lot. You can also go past the limits on it. It usually stops at +1 but you can type in the numbers to take it further than that
I have this and hope they finish their BETA 4.0 version. This addon has gotten better and better! It will replace having to use DAZ or Poser and their problematic exchange software.
@@clausbohm9807 Please watch the second FaceIt video for combining FaceIt with different body rigs. An example of HG is included: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MnZzj8OUH_0.html I am considering making a video focused purely on HG + FaceIt soon but please watch the above video for now
What this addon is missing is something similar to another addon for blender called Facebuilder. That's because even if you perform a series of customizations, the result will always have the same style. Customization turns out to be limited to what the slides can offer. Everything ends up being very artificial and plastered. This same problem happens with the free MakeHuman addon. I don't know how far I could customize the HumanGenerator model using Blender's sculpting tools without blowing out its body and facial rig resources. If only HG shared the same head offered by Facebuider, then in this case it would be possible to use Blender's shape key and morphing for a freer and more authorial facial customization.
Creating custom clothes and attaching them using a data transfer has been easy enough. One thing that I haven't been able to find a tutorial about is how to take multiple characters with different clothing like jeans a blouse and a dress and pose each individually for a scene. Posing one figure is not too challenging but If I need to have cloth dynamics on the character with the dress and different timing on each of the other characters, it seems like the timeline effects the timing on all the characters in the scene. If you've shown the proper workflow in one of your tutorials could you please share that?
@CGDive agreed. If I could have kept everything in Blender, that would have been great. Too late now, but I can use this for background NPCs for sure if I want to quick generate some :)
Really cool, look much easier to work with, I wish they make a monster maker add on to this, would be cool to have scars or have an option for worn clothes and such.
I would love for you to do a video on custom clothing. I have been playing with V3 for a few months and love it. I had a few issues with customing body mesh or adding body hair, but am slowly getting the hang of it now. Remind people to save the character at every part of the creation process. Like you said if you add Rigify for example all the poses and expressions disappear. Thanks for a great tutorial I'm quite excited about V4 now.
I use them in all my scenes that involve humans, sometimes I change the face using shape keys and sculpting, or I edit or make the textures from scratch to get something more unique.
Wow. Great run through of this software. I really appreciated the details that you decided to add. your video should be a standard for product reviews. Do you have videos on how to properly export these characters to other programs in FBX format?
If you don't use the face controls and edit the mesh on your own, does it mess up the textures and rigging? I think if you added vertices, it might. For an example, what if you wanted to make a Pinocchio character? Or make the lips long like a duck bill?
8 months since your comment, I would like to ask you what you think? Is it worth investing in this? I still can't decide whether to buy this addon or buy other complements on Daz to be able to modify the body. The problem with Daz is that it doesn't include hair or clothes so I still don't know what to do.
I'm afraid I went with Character Creator 4 (CC4) in the end. It's amazing what you can create with it, but there is a license issue. You cannot change anything on the character in the game, unless you have the highest level license, which seems not to easy to acquire. I'll be using CC4 for the NPCs in my game, and if I cannot get the top license for CC4, I'll use Human Generator for the player characters. I also bought 5 models from the Unreal market place, so using those for now as the choice of player characters. I believe DAZ also has license issues as to how you can use the character models, which is why I did not use that. If you aren't aiming to change anything in game on your characters, I highly recommend CC4. I will probably try out the character creator built into Unreal again. It looks great, but it also looks like it might kill the game's performance.
@@ChuckstaGaming I'll put you a little in context. I want to purchase a human creator for my final university project, so I want to invest in something worthwhile. The problem with Daz is that to achieve what I need, I would end up paying more than I would for a human generator. As for CC4, I hadn't heard of that. I went to the page and apparently it has a 30-day free trial What I want to do as a project is a teaser trailer for a video game, that is, a cinematic. The program I know how to use for that is blender. Obviously, the addon is already in blender and daz exports everything directly. I tried with Unreal Metahuman but it does not export the textures and also has very limited customization options. Based on what I told you, what do you recommend?
@@ChuckstaGaming I just used the program, and seriously, thank you for mentioning it... It literally has everything a human generator should have and the base free content it has is simply incredible, I will go with this one since I only need to create 2 characters. I only have one question, and it is what the mesh of the characters is like? I would like it to be low poly or at least not have so many polygons.
@@Gabriel-rw6fd You can reduce the polygon count in CC4 using the Polygon Reduction toolbar, making the character model low poly. You can do this for the character and anything that is on the character, such as clothing.
Hey hey, what a great video. Would appreciate an advice about the workflow: if I sculpt a head using FaceBuilder, is it possible to combine it later with the HG body, skin texture, rig, eyes and etc? Thanks a lot
It is possible, but you may find that the shape keys no longer work as they should especially if you are adding geometry. I always end up having to redo some shape keys after modifications including resetting the "basis" shape key.
Is it possible to import a video clip into Rokoko Video, then export it to Rokoko Studio to create a mocap FBX file, then export that FBX to Blender 3.5, then use Rokoko Blender plug in to retarget mocap rigging into a Human Generator V3 model? If so, could you please show a tutorial of that? Thanks.
It should be possible. I'll consider making a tutorial on that, although it is a bit too specific. I have already shown how to do each of the individual steps that you need for this process :)
I'm ready to purchase but cloth can't be customized. Have any solution on that i need complete character edited version on clothing. It can be done? Or can I create cloth and can I make parent to body rigging?