I have a question I have been using trap into chimera into trap into double chimera then aimed multi shot rinse repeat how does that fare against your proposed single target rotation? Ps. Love the dual spec ideas will try.
dont forget ss before you go blasting Chim shots lol, loving Range hunter, feels nice for speed runs rather then gear switching and being a ranged bm hunter for trash :P keeps the speed up and dps lose to a minimum
Trap launcher is 2 globals out of a 15 seconds worth of your rotation. It's not only possible but fairly common on some encounters to have that 13 second window move outside 36 yards into 41-43 range. When running Sniper training on a fight like Dreamsythe for example that could be a xtra shot or spell as the drakes move in and out. doing like 3 more dps by going 4/5 improved hunters mark in optimal conditions is a option as well. Both are viable, but you cannot dismiss one or the other and don't forget another hunter might be running improved hunters mark so it would be the only other choice in that scenario.
@@Germ4ch fairly common on some encounters was the quote, but absolutely agree if that's not something you feel is valuable or that would be used go 4/5 improved hunter's mark no reason to pigeon hold urself!
good question keep in mind 6% hit is not a requirement so although there are ways it's not always optimal to do down taht route since it's a net dps loss
thanks for that one question how does a steady shot rotation compare when you have armour debuffs vs chimera shot and it being nature damage are there partial resists on the damage on bosses
really good question, so Chimera shot is a physical ability and the SS dmg is innate within the ability so it won't resist or partial resist it's more about your Serpent sting itself being applied to then make sure the dmg comes after. Steady shot is only 100% wpn dmg where as every other choice in the rotation does more than 100% - so as of now Steady shot isn't affective since it's overshadowed by Expose Weakness
How does the sword from tinkerer x2 in Mara compare to the agility weapons you’re choosing? Is the 2% crit and magic dmg +22 very useful in raids or open world farming as ranged? I just solod tink and looted myself two over the weekend.
i wonder if we run lone wolf as a troll with berserking if it will make a huge impact in terms of horde race for horde hunter because that seems like a crazy boost in terms of just damage output. Maybe I'm just theory crafting in my head too much lol
Great guide, as always. Do you have a WA to track if your actually using one of your track spells to receive the benefits for the talents? I am horrible at making sure I'm tracking something.
Forgot to mention the Dream arrows from the new vendors but I think most people know about that still. Never thought about going back to p1 Flanking strikes weaving on the 2nd boss since the movement is crazy, excited to try it out next week. Loved the video and keep it up!
yes it's not part of your rotation since that get's refreshed by Chimera shot, please see @ 17:46 in the video - I included it as part of the opener! - ty for the comment im sure others probably had the same question!!!
please see 24:56 in the video, attack speed only matters if tank is using gift of arthas, therefore Broken tooth would do more dmg we're assuming optimal conditions like tank using gift of arthas when we say bis