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I Added a Black Hole to Roblox... 

ErExx
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21 окт 2024

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Комментарии : 14   
@Maximys_281
@Maximys_281 2 дня назад
He added the black hole to roblox
@fehnasio
@fehnasio День назад
He added roblox to black hole
@Master_memelord
@Master_memelord День назад
He added the black hole to roblox
@Hezekiah9342
@Hezekiah9342 День назад
Make the player stretch when being consumed to black hole. Spaghetti.
@spookyblox9460
@spookyblox9460 7 часов назад
To explain why the part at the showcase at the beginning of the video didn't move, you were only moving it on the client, but your script is on the server, so your script didn't see the change and didn't think the part was close enough to be sucked in.
@ErExxMASTER
@ErExxMASTER 6 часов назад
Yea idk how I missed that 😅 good explenation
@DaPizzaHimself
@DaPizzaHimself 2 дня назад
Wowzers Chain
@marioglitchy64_original
@marioglitchy64_original День назад
Bro got that DanTDM hat
@shoppingcart69420
@shoppingcart69420 2 дня назад
BodyVelocity is deprecated
@juju_le_belge
@juju_le_belge 23 часа назад
Use align position or vector force or line force or whatever
@nickdf7798
@nickdf7798 22 часа назад
script local blackHole = script.Parent local pullRadius = 200 local basePullStrength = 100 local damageRadius = 10 local damageAmount = 10 local damageInterval = 1 local function applyPullEffect() while true do local objectsInRange = workspace:GetDescendants() for _, object in ipairs(objectsInRange) do if object:IsA("BasePart") and (blackHole.Position - object.Position).Magnitude < pullRadius then local distance = (blackHole.Position - object.Position).Magnitude local direction = (blackHole.Position - object.Position).unit local bodyVelocity = object:FindFirstChild("BodyVelocity") if not bodyVelocity then bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.MaxForce = Vector3.new(1e6, 1e6, 1e6) -- 1e6 = 10^6 = 1,000,000 bodyVelocity.Parent = object end local pullVelocity = direction * basePullStrength * (1 - (distance / pullRadius)) local currentVelocity = object.AssemblyLinearVelocity local velocityTowardsBlackHole = currentVelocity:Dot(direction) * direction local dampenedVelocity = pullVelocity + velocityTowardsBlackHole * 0.5 bodyVelocity.Velocity = dampenedVelocity object.Touched:Connect(function(hit) if hit == blackHole then object:Destroy() end end) else local bodyVelocity = object:FindFirstChild("BodyVelocity") if bodyVelocity then bodyVelocity:Destroy() end end end task.wait(0.1) end end local function damagePlayers() while true do local players = game.Players:GetPlayers() for _, player in ipairs(players) do local character = player.Character if character and character:FindFirstChild("HumanoidRootPart") then local distance = (blackHole.Position - character.HumanoidRootPart.Position).Magnitude if distance < damageRadius then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:TakeDamage(damageAmount) end end end end task.wait(damageInterval) end end coroutine.wrap(applyPullEffect)() coroutine.wrap(damagePlayers)()
@Shibatheshinobi
@Shibatheshinobi 2 дня назад
wowzers
@PaulPlaystheLegend
@PaulPlaystheLegend 2 дня назад
sols rng 1:13
@ErExxMASTER
@ErExxMASTER 2 дня назад
bro foreshadowing next video
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