I want to recreate the full gameplay of FNAF Security Breach RUIN in Minecraft. And what better way to start than by making the animatronics and make them work! If you're interested in seeing what's next, make sure to subscribe with notifications on so you don't miss the next video! Join the Discord Server for more updates! discord.com/invite/dy4cE2X Become a Channel Member: ru-vid.com/show-UCqh4zbarMilTDz2YefeRLtwjoin
Note for when you make the jumpascares in the ruin map 1. Add some shacking effects when they jumpscaring you. 2. Alrough it is a lot more of work, I reccomend to anímate more of the armor stands, not just the legs xD. 3. Remember that some animatronics have special movement (like montys launch attcak) don't remember if rossy has something like that, but take it in consideration). Extra: you could terrifically add the cutscenes from ruin by forcing the players POV one or multiple times (for camera angles) and animating the armor stands
17:55 Monty not stopping to chase the player is reminiscent to the glitch AstralSpiff found with Monty’s AI in Security Breach which would be really cool to recreate for the animatronics AI in Minecraft! Giga Monty returns!!!
I'm just starting to make my own custom fnaf 1 map, but I am NOT standing a chance to cuppa, I mean look at this, this man can do anything in Minecraft Cuppa, you have inspired millions of people on making their own builds and commands by following your lead, it is incredible that you have made this without losing hope.. You are my motivation on making these types of stuff, I love you Cuppa, and I hope you inspire more like you inspired me..
After he finishes both Security Breach and RUIN, all that would remain would be UCN and FNAF World. Despite being called a bad game, FNAF World is still played to an extent. Though, would FNAF World even be possible? Better question would be, is CuppaTea even going to attempt it?
This video is great! there are a few improvements you can do to make your commands more efficient, making them less laggy and reducing the total number of command blocks - In the video, you use the data command to tag the zombie `/data merge entity {Tags:["MontyZ"]}`. You should instead use the /tag command `/tag add MontyZ`. This has the added benefit of allowing you to directly remove the MontyZ tag with `/tag remove MontyZ` instead of just changing the data - You used `@e[type=minecraft:player`. There is NO reason why you should use that over `@a` as @a looks for players ONLY. @e is less efficient and more laggy as Minecraft will have to search through every entity in the game to see if they are a player. Even better is using @p as it only checks the closest player - [17:07] You don't need to chain multiple executes in a single command. `/execute as run execute if entity ` is just a more inefficient way of saying `execute as if entity `. This one confuses me as you don't do it in other places? - [24:12] The command: `execute at @e[tag=MontyZ] run tp @e[type=minecraft:player] ^ ^ ^1 facing entity @e[tag=MontyZ]` requires Minecraft to search for MontyZ twice. This is inefficient because it can easily be solved by doing `execute as @e[tag=MontyZ] at @s run tp @a ^ ^ ^1 facing entity @s`. This command requires Minecraft to search through every entity once by adding an `as @e` at the beginning and @s to refer to that entity - [4:37] Instead of spawning an armorstand in front of Monty and having the body face that to have the body face the same direction as the zombie, you can just use `rotated as`. This is how it could work: `execute as @e[tag=MontyZ] at @s rotated as @s run tp @e[tag=MontyBody1] ^ ^ ^ ~ ~`. The command will run as the zombie, then it will run positioned at the zombie's position, then it will run while rotated in the same direction as the zombie. This means we can use relative positioning (~ ~) instead of `facing entity ` after the tp command. - Furthermore, you don't need to use `facing` with an entity. Let's use the command above. If I want to have MontyBody to always face to the LEFT of the zombie, I can use `execute as @e[tag=MontyZ] at @s run tp @e[tag=MontyBody1] ^ ^ ^ facing ^1 ^ ^`. When using rotated as, facing and positioning, you can create Monty without having so many extra invisible armourstands near him. Less armourstands = less lag, more efficiency and less command blocks - [12:55] You actually can have the system work in the day. What you can do is just remove the milk bucket from the wandering trader's HandItems[0] slot. Putting: `data remove entity @e[tag=MontyZ,limit=1] HandItems[0]` in a repeating command block will keep removing the milk item from view. The wandering trader should also have the `{Silent:1b}` tag so you don't hear the milk drink sound
Thank you for this. As you can tell, I'm still learning new things every time, so tips like this help! Hopefully I remember and start to use these in the future!
This is crazy complex, very impressive you were able to do this in your pizzaplex map with armour stands and using that many command blocks😳❤️thanks for showcasing the process :) it’s really interesting to see how you made this Cuppa :)
Y’know what I thought, I got a couple ideas for your pizzaplex builds. 1. You should make all the characters the same way you did to Monty and ruined Roxy. 2. If we were to look at the cameras in the original pizzaplex build then we should have a way to see Gregory/ yourself in em too like how you did with Cassie. 3. I got an awesome idea for the original build, you should see if you could create a toggle to have Bonnie and foxy in the map too as like all the other characters. Like if you want Bonnie and foxy in the original build then we could toggle to have them in it or just keep it like the original game
I notice something, since you are telepprted when using the cams, that would make it IMPOSIBLE for you to die when in cameras, or even worse, if you are near them in camera mode, you nned to make sure to not be able to be detected when teleported to camera. 2nd note, i dont know if possible. But you should make the animatronics bigger, maybe try to increase the size of each armor stand? (Since this is a game where you can constantly see the height of the animatronics)
Hopefully there’ll be more videos of you fixing your Fnaf 1 through fnaf 6 maps, making working gameplay for security breach ruin, making working on animatronics for security breach, and working on help wanted 2
Hi, a small question here. How do you make hands of your characters? I'm trying to make a detailed Freddy model and teleport it to the player, but i can think of a way to make his hands.
my god, it's genius! free-roam pathfinding was always something i struggled with, and it's impressive how you combined the ai of minecraft's existing mobs into something new the only thing left now is wall detection ...though i guess not having it would be on par with security breach-
4:10 I know that Im being a smartass right now but consider this as an advice please You should've teleported monty armor stands at zombie coords using this command /execute as @e[tag=Monty] at @e[tag=Zombie] positioned ~ ~ ~ run tp @s ~ ~ ~ ~ ~ this way monty armorstands would've rotated the same way zombie
Hey CuppaTeaExe, I hope this message finds you well and full of creative energy! I've been a big fan of your RU-vid channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations. I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft? As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft. Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure. Looking forward to seeing what you create next!
heads up, the facing command is over complicated. you could’ve done: “/execute at [zombie] run tp [armor stand] ~ ~ ~ ~ ~” the two tildas at the end control rotation, and “~ ~” mirrors the rotation exactly. for the additional arm armor stands, you could use “^ ^ ^ ~ ~” with slight adjustments on the carats to position the arms to the sides but still facing forwards. great video and impressive work!
Wonderful video. I’ve been trying to make my own Security Breach map and have had difficulties, especially since I’m on bedrock edition. And seeing stuff like this is really cool, I wish I’d have a better setup than what I have now. Any tips, again especially since I’m doing it on bedrock.
3:45 An easier method to have an entity have the same position and rotation as another entity is doing "/execute as @e[tag=entity1] at @s run tp @e[tag=entity2] ~ ~ ~ ~ ~". The fourth and fifth value in a tp command are normally for rotation, so making all 5 values be ~ makes the second entity teleport to the exact position and rotation as the first. You can also offset the rotation by making the fourth value be ~ followed by a number (e.g. ~50) to make the rotation offset by a specific angle. Hopefully this helps for future implementations. :)
Loving this! Though, a question/suggestion? I imagine you plan to do more with this? If not the whole game then at least a few more notable segments, one of which being the Monty boss fight. If you do plan on recreating Monty's boss fight, then wouldn't it make more sense to have his jumpscare command string labeled as "MontyScare" instead? Because "MontyJump" seems more appropriate a title for his jumping animation. Though I suppose "MontyLeap" would also work just as well
you do know there is a way simpler way of doing this witch is way less laggier just use block bench for the models(witch you can import using a texture pack which its not mods because it does not require an extra download) and there is a plugin called animated java (witch you do have to use a data pack to export to Minecraft) witch you use one command to run the animation not 100 and you don't have to use the command blocks you can just use functions which again is way less laggier just look at @C1OUS3R video of him making FNAF SB in minecraft it may give you inspiration like i did from you to make the map and him to code it .Next vid you make could you try and replicate what he did to see if its better (and maybe improve it) and there are some streams he did of making glamrock freddy if you get stuck but keep up the great work
When I first saw your video recreating FNAF 1, it inspired me to create my own FNAF 1 recreation in Bedrock. It was a tradition for me to recreate FNAF 1 ever since I was a little kid, but this time I wanted to make something that was truly great, and I'm quite proud of the final product. I've always loved messing with command blocks, but these videos have inspired me to truly learn everything that's possible with commands. Stuff like this is so incredibly impressive and I want to be able to pull these things off myself. Thanks for making this video series. Without it, I would never be so into commands like I am now
I think it's cool how you did this all purely with command blocks, but my dev brain is crying over how much simpler and more efficient it would've been to set up a data/resource pack 😭 Props to you for sticking completely to command blocks tho, this video was very interesting to watch
Bro I wish you could make a server ip and server name for mobile I would like to see the pizza,ex bro next you should also make the full security breach game and pleas also make 2 so if people jsut wan to look around they won’t get killed
Hey cuppa will there just be 1 map with the working gameplay or there will be two maps one with the working gameplay and 1 map just be exploring like the original pizzaplex you made?
GOD DAMN THIS BRIT HAS DONE IT AGAIN!!! I play bedrock and I SUCK at commands. Also. Will you make Roxy and Monty able to jump??? Keep this work up and ur gonna be famous
Please add the security Breach ruin map to download, the same as fnaf security Breach but the Ruin with the Animatronics and in the security Breach add the Animatronics to make it more exciting, thank you
I'm not sure if it's just my game but on the security breach map whenever I go into an elevator the music starts playing really really slowly like one note block is playing one by one I don't really know how to explain it....... 😶 Edit: I really really can't wait to download the security breach ruin map 😃😃
will you do a totorial on how to make a working fnaf map in minecraft?. showing us how to make each part of the map work jus like in your videos step by step.
If you could add the Animatronics from fnaf security Breach to the map you put up for download I would really appreciate it if you could update the map and put the ruin in for download too, thank you
Yo CuppaTeaExe you always make your maps and animatronics so good that I was thinking about downloading it but you did a phenomenal job keep making those good progress👍👍👍
Hey uhh cuppa if you want another fnaf mod review try htrixs fnaf build and decor mod there is a java version and bedrock and it has a lot but the models look more like minecraft like blocky and there is a shòwtime mode a night mode a armor stand that has all poses so please please try it out and use the v4.2 instead of v4.3 because the models are broken Also just go to Google and type fnaf build and decor use v4.3 i dont know if the models are broken i mean not all are broken but the chairs are broken in bedrock maby java
You did forget one thing for monty, you see what you made is actually Giga Monty, not Beta monty, aka the actual Monty during that sequence, to be more specific, you forgot to add in his jump!
Oh my god this is so cool!! So that means the Ruin build will be completely functional? Also will you be revisiting the regular SB map? I have so many questions, either way. Great job again!
I’ve seen videos about people modifying the models of mobs to be different like making a zombie model look like foxy or marking silver fish to look like rats is that a mod or are the just taking the files and changing there model files and putting them back in the game. Without a mod.
I like how most of this video is "I'm gonna have to do something really hard to achieve in Minecraft and from the sound of my voice I might not know how to do it.... so anyway here it is working perfectly"
maybe for the things that we pass though you can use particles effects like identifying if you can pass though or not and the object in the AR world. just a thought.
Will this be an update for the map? After all u did release the first pizzaplex a long time ago, would be interesting to be able to avoid animatronics and die to them of course.