So for the sisters: The Triumph gives 2 auras at a time. Relevant auras: -a 6 inch bubble of "use as many miracle dice as you want" -a 6 inch bubble of Lethal hits for MELEE WEAPONS -a 6 inch bubble of "When this unit dies, the miracle dice you get is automatically a 6" A Dialogus makes miracle dice automatically 6s for the unit it is leading A Palatine gives Lethal hits for the unit it is leading A Retributor squad is a unit of 5 that can have 4 multimeltas A Battlesisters squad is a unit of 10 that can have 1 melta and 1 multimelta A Retributor can be lead by a Dialogus OR a Palatine A Battle Sisters Squad can be lead by BOTH a Dialogus and a Palatine So, basically you have to give up -4 multimeltas for 1 melta and 1 multimelta or -Lethal hits for Lethal hits in melee or -Automatic 6s on any miracle dice used for Automatic 6s on miracle dice gained when something dies within 6 inches of the Triumph So if the player was using miracle dice of any number and treating them as 6s, claiming their unit had lethal hits at range, and firing with 4 multimeltas, then to my knowledge they were doing something wrong.
A palatine can't lead a Ret Squad... so something is sus. She can only lead, Battle sis, Celes squad, Dom Squad or Novitiates. Can't get Lethal hits with Ret Squad?!
As he said, he played for fun. Exocrines sure would give the army a benefit but it is great to see a army that is played with joy instead of the usual meta tryhard lists
That's not a bad thought at all. At least maybe one would have helped too. I guess my thought is that I had enough shooting and just wanted a bit more melee threat in the army.
@maelstromgamingstudios5240 Yeah definitely! Reroll 1's to hit is great especially on shooting like the heriophant. If I owned one I'd definitely play it along side an exocrine for reroll 1's and a Pyrovore squad to remove cover. Can be pretty potent on Zoanthropes and stuff I imagine doubly so when you have that many S10 attacks.
Yeah, the way I read it. St. Katherine lets you choose two special abilities per turn. One of those abilities is "you can perform any number of acts of faith," and another is "Lethal Hits." Seems legit.
Petals of the Bloody Rose (Aura) Melee weapons get Lethal Hits... How he had a Retributor Squad do leathal hits at range isn't Possible as a Palatine can't lead a Ret Squad. SUS opponent.
If I remember right the Sisters combo is having a Dialogos (she makes any Miracle Dice used on the group automatically become a 6) in the group, and then as long as it is within 6" of the Triumph of Saint Katherine they can use that models ability to let any unit in range use any number of Miracle Dice in a turn. So they can just dump all their 1s and 2s on the Melta shots and turn them all into 6s. Edit: Triumph can't give ranged weapons Lethal Hits. Dialogos letting you turn every multi-melta hit and wound roll into 6s with that aura is a wicked combo. Dunno where the Sisters player was getting Lethals on a squad of Multi-Meltas though.
The Triumph can only give melee lethal hits. Not sure how this player gave Retributors Lethal hits. The index was almost entirely designed to stop Sisters from having lethal hits on retributors. The Dialogus/Triumph combo can give you unlimited miracle dice on a unit which works with the Dialogus making them all 6s which is still a very powerful bomb sisters players have at their disposal.
@@tcgknight448 Ahh, My bad, misread when I was doing a quick check. Since MG said they were multi-meltas, I think think either the player thought the Palatine could lead Retributors or there was some shenanigans afoot. Could have just been a mistake, could have been some sneaky rules breaking. Only legit thing I can think of to get close is a Palatine leading a Dominion squad, since thats the only way the Sisters player could get 4 normal Meltas with Lethals. That's just normal Meltas though.
Thank you! I just checked for myself, yeah he couldn't do the full combo. I positive it was just a mistake on his part and he's not actually trying to cheat. I'll reach out to him so he knows.
Like @kanakokuroko said, if that was dominions the combo is possible, but that would be with standard 1-shot meltaguns and not multi-meltas. Still a very powerful combo when in melta range.
Yesss ive been waiting for a crusher list. Im new to 40k and lovin the nids, and im curious if you would consider doing fixed missions instead of tactical for a crusher army? Idk if I fully understand it all, but do you think that would be a decent option for avoiding bad rng and just going full bully on primaries? Heres my theoretical crusher list 1x flyrant for that debuff on enemy attacks 1x neurotyrant 1x haruspex 2x exocrines 3x maleceptors 1x emissary 1x assimilator 1x trygon The idea being going offensive with a flyrant/maleceptor/assimilator crew and a rogue trygon, and staying defensive with everything else Sorry even more: spend most CP on savage roars, but possibly use untrammeled ferocity on the assimilator, then again for free with flyrant ability on maleceptor, and then flying over enemies with flyrant to get all 3 right on the heads of whatever their biggest threat is. Maybe swarm guided salvos on exocrine when fitting
Take your time with him! Also, I do recommend a base for him. My base is 3D printed along with using a clear acrylic rod found on amazon. I then had to drill out a hole in his upper torso to get it to work. I've got another video on the channel that goes a bit more in depth to creating mine.
Against the world eaters By counter charge do you mean you used heroic intervention to have deathleaper join that fight or did you charge the master squad on your turn That master also gives fights first sooo if deathleaper made a charge deathleaper does not fight first because both squads have it and so your opponent would fight first. Just curious on that detail with the “counter charge”
I meant Heroic Intervention! Thanks for asking. That way I had fight first on his turn. That rules has gone by many different things in past editions so sometimes I get word soup in my head thinking of the correct rules.
Do you guys have any recommendation about the base used for a hierophant? I would love to play one in tournaments but it seems that different people give them different bases?
The Hierophant does not use a base, Technically you just measure to tank point on him for Moving, shooting, ect.. The only real reason people give him a base is for stability purposes. which I recommend. My base is 3D printed along with using a clear acrylic rod found on amazon. I then had to drill out a hole in his upper torso to get it to work. I've got another video on the channel that goes a bit more in depth to creating mine.
That’s awesome!! And I’m assuming it’s one weapon or the other not an additional just based off the app that’s what it looks like. Stoked to build and paint this puppy