Funny idea for a level like this: it has random spots that just kill you for no good reason, but they toggle off wen you die to them. You’ll think you’re going insane!
Man, you're such an inspiration for building GD levels. Your enthusiasm is infectious and while watching, I get to learn a bit more about triggers when you mess around with them, which can be so much more helpful than some explanation video. No offense to those tho.
Fun Fact: Setting a checkpoint on spawn trigger can allow you to create a death-activated teleport trigger that is toggled on when you activate the spawn trigger
I haven’t watched the full video yet so idk it the issue was fixed later but I think that you will lose that coin after you die later in the level anyways
I think it would be cool if you made it so there's a specific spot you have to die at each attempt in order to move on EDIT: he kind of did it in the video