It could've been so much better if he didn't tell anyone. The unexpected cheese was the best misdirection he could've asked for. Everyone would not have any idea what actually happened. . What is he saying, "I thought it's gonna work." It did work, and it was amazing and lucky how the "cheese" was slower than the yeet shortcut.
The best part of this was how janky you managed to make the real cheese look. It feels like the sort of unintentional, glitch, cheese you'd find in a speed run and I love it.
Should have put a couple of skilled shortcut on the mountain itself. Like a narrow path that would cut through a curve. That would keep the lobby preoccupied and not immediately think to leave the track
Now, with mega omni boosters you should make 1. A plane track with a theme like dogfight or a trench run and 2. A space track with an asteroid field or the trench run if you don't use it for the plane track.
Something I messed around with a little is trying to make a flappy bird based map where you fly your car by orienting it different ways, using a fan to cancel out gravity a bit. I’m not dedicated to get good at flying a soapbox car, or to make an actual track based off of it, but I still think it could be cool lol. You make great videos! Keep it up!
7:56 that means the car can be driven like a plane if you place the block carefully? Is...Like a space defence game as in invisible maze mid-air?? Every corner or turn will be something attacking you, you are dodging the attack to "force" the player to turn?? This sounds fun & plain at the same time!!
You're better at this than Dapper because you made your cheese more hidden and reliable, and you actually got the cheese run at a good time. Funny that the wall climb was still a bit slower, thank goodness, unless those final times were not your cheese!
I wish the all-powerful algorithm didn't push so much "Cheese! Secret tunnel! What my friends DIDN'T know...! They never saw this coming! I trolled my lobby! Ultimate shortcut!" content. I really prefer seeing actual competition on "normal" tracks, but I guess that's the minority of viewers. So many of Kan's "pain" maps that require driving skill seem perfectly fine to me, but skipping the whole map I find boring.
Oh no, my preemptive comments are only "This is pain!" and on Kosmo's videos: "You're gonna screw it up and not even finish again, are you?". BTW, "ThIs Is PaIn!1!" 😅
This was pain... kAN's getting rusty and rushing stuff, the RU-vid time crunch is tightening it's grip on him. That his former roommate Kosmo played him like a fiddle in his frustration with the omnibooster mechanics and wall riding, seems like par for the course sadly. Perhaps kAN can check the possibilities for getting an editor to lighten his load? Perhaps I'm just miffed about the news around the Railroads Online! Olympics...
@@traugdor Hyce let it slip that there's going to be changes in the format, something about "the RU-vid guys" didn't want the editing. The source is Hyce's RU-vid livestream with the 3/4 of an idiot doing Railroad Online. They're participating but not doing the episodes like they have done up till now. I had just finished watching the recorded livestream before watching this, so I was perhaps in a worse mood towards kAN than he deserves in my starting comment. They're still doing it, so it's not all bad. Hyce mentioned that the Olympics episodes did worse than expected on his channel, but I don't know if that's part of the other's reasoning also. I hope this clarify it for you and you're able to find the source if you're interested. Should be in the first half of the livestream, perhaps before the 30 minutes mark?
With the new knowledge of these Omni boosters you should remake your asteroid navigation truck but with a giant Omni booster. You have to fly around like you're in a spaceship and get to the checkpoints
I mean Unique would know but from eye balling - it appears he adjusts velocity directly (assuming it's using rigidBody). Or he's using VelocityChange. But then it doesn't make sense... it would always be trying to get the y velocity down x 10 by default Unity gravity... so then is the car not affected by gravity and he is instead using a custom downForce that is not applied the same while boosting?
@@Vishinho17 Played the game again to check. If he is using RB then it is certainly with the baseline of Unity physics adjusted. The changes are very dynamic as well so it appears that he is in fact locking out some things or adjusting the built in forces based on the context of the player. In short, there may be a boolean or state that the player gets in that makes physics operate in a unique way. What he did makes sense though - to be fair when I first saw the boosters in the game I wondered what I'd need to do to replicate it if I wanted to. I drew a blank... But if I had to guess he's using a Lerp which is controlled by 1 number and a flat increase which is the other number. Increasing the Lerp decreases the time to get to max acceleration, while increase the base value increases the minimum speed that we start the lerp from. In short the vehicle instant goes up to that number then lerps the rest of the way... that's my best guess. If that's the case then it may be the instant thing in combination with the ever present booster to is countering gravity forces.
You need to make an intentional version of this actually. This track reminds me a bit of an ant hill. Just like, make a big track with plenty of places to get onto walls or hell even just drive upside down see what kind of optimal paths people can create to top. If you want to make it really fun, include plenty of jump points since you're free to drive in whatever direction you want.
I have no idea if something like this would even work, but... ... would it be possible to make cars _fly_ using omni boosters? Like... would this be a good idea for a track?🤔
Those BS comments, just call them out. A good 50% of comments on youtube are fake. 90% on some channels. All of us find them annoying. You're going to get points with your actual viewers for calling them out.