The Bandit vs. Bandit one worked before the invisibility bug affected dashes. It's also why the Xbow retargeted and Cloned G. Knight died while the other one was in front.
I remember in the bandit spawning from each side challenge, it was like rng whoever got the better timed bandit, it was a really broken gamemode because 1 person would have their bandit survive
@@jakeo6328 Ok nasılsın nasılsın nasılsın nasılsın nasılsın nasılsın nasılsın nasılsın nasılsın bir şey var ki o kadar da güzel olur ama ben seni çok Bi de de var mı acaba lan bu kadar güzel kız görünce merhaba ve bu konuda çok yetenekliyim nasılsın nasılsın bir şey var
21 is true, actually. It's a really tight timing, but as a 2.9 main I can do it pretty consistently at this point. Also Miner can redirect a princess in only one of the lanes, it's a "true red true blue" thing
@@bear6901 how exactly? that glitch was the clones splitting into real troops and what they said in the comment was that a mother witch will make cloned hogs from clones
The bandits dashing at each other does actually result in them both kind of bonking together and they both don't take any damage from each other. They both have to enter each other's range at the exact same time, though. From what it looked like in your video you didn't place your second bandit soon enough and the first bandit charged up and smacked into the other one before the second bandit had time to charge up as well. 😇
I'm subscribed to you since I know you, like, it's been a long time, but still depression is a thing, especially thinking about something you can't control, such as the war that is happening rn. But good job, keep killing it
2:27 It's part of the scuffed AI where the troop walks towards the already gone princess tower to detect if it's gone and if it can go straight to the king the tornado probably puts the ram rider within range to do that.
Myth Number 4 depends on where the princess is placed, if it’s placed directly at the bridge the mound of the miner will push not it slightly. if placed near the middle of the map, it will
5:16 - Isn't that one true? Try deploying them farther away for the bridge and more simultaneously? I feel like the blue one was able to start charging her dash just a little bit before the second's one deploy cooldown ended, so it could dash first.
Another myth for you, if a goblin drill is placed, it is possible to quickly mirror another goblin drill into the same spot as the first, resulting in 2 goblins per spawn, and 2 drills that have to be destroyed.
@@arjonmorina1414 no, it actually bugs out and puts 2 drills on the same spot. This video shows it ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-JGkQz1hXfJc.html
Can we all respect what a gold mine this video is 🥵. I only knew about 3/4 of these and I thought I knew everything. Also, you can activate king tower from a magic archer; you only need a spirit, and any other troop.
For the miner to retarget princess, the princess has to be dropped on the inner side of the bridge. Also Wallbreakers were able to fully counter a bandit, if the bandit isn't bugged. I think the knight has to be dropped 2 tiles lower against archer queen for him to fully counter her. Fun facts: fisherman can also activate the king tower against a goblin barrel if you are fast with him and the bottom goblin doesn't die before activating the king tower. Skeletons in an extremely precise timing can fully counter a goblin barrel. Ice spirit + tornado could fully counter and activate the king tower without any damage other than the death bomb pre-rework. Post-rework tho idk if you can. Tornado can still activate the king tower against graveyard, even at even level, if you are lucky enough. Ice spirit + skeletons can fully counter a magic archer and activate king tower if the ice spirit is placed on the lower center opps lane of magic archer, which will kite the marcher to the center. The same interaction happens with ice golem + 1 elixir stuff against bowler too.
0:02 Did this one by accident, cept i used a bandit to get the mortar to shoot the king tower rather than skeletons 5:19 this one is true you placed the second bandit too close so it was still loading in by the time the other one was already charging
@@nathanraikhraj nope it doesn't anymore, it used to, but since they changed bandits dash to make her invisible, what happens is they both dash to eachother, but both dashes connect as though they can if that makes sense, sometimes they both take the dash damage, sometimes they don't I found
@@mitchelwoodburn9448 nothing has been changed about bandit she has been glitched for a while ruining a lot of her interactions aka sparky, prince dashes, and her own bandit vs bandit she’s in a very weird spot rn.
@@nathanraikhraj it happened when champions got introduced, she and the golden knight basically go invis when they dash, which is why she doesn't counter princes or sparky anymore, if she dashes onto a tower and there's a tank behind her the tower will retarget onto the tank
@@mitchelwoodburn9448 they made a change to the dash mechanic in general not to her specifically so I will admit they did change something but as cr devs state she is very bugged and her interactions are very buggy and very unpredictable I remember have a game where 3 times my bandit lost to another bandit dash and they had nothing in common it was simply random. It reminds me of the old times when being on true blue and true red influences the game
I dont really think this was a Mythbusting Video. Its more of a good facts to know Video. Dont get me wrong I didnt know a few of the named things but in my eyes they weren't myths. Rather interesting game mechanics and tricks to counter cards. Otherwise good vid!
you should do: Only playing the cards thats in my arena. For example if youre in electro valley, you can only use the cards that you get in that arena.
2:32 Every troops will be like that because they have to take the respective route towards the King Tower. It doesn't exactly run away unless its too close
4:03 they can fully surround him, was playing a match and was low on elixir so I tried putting skeletons and it worked since the wizard got 2 and the last one got rid of him. just gotta place it a tile lower