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I Completely Overhauled my Game... 

BenBonk
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[Slimekeep Devlog #34]
In this video I worked on adding a ton of polish to Slimekeep. I specifically worked on adding decorations to the various rooms in the game, which I think helped a ton, and just made the game look so much more professional.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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4 окт 2024

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Комментарии : 495   
@calebdunphy6630
@calebdunphy6630 Год назад
I think that since you added breakable objects, a mimic slime might be a cool addition
@nofoo
@nofoo Год назад
big if true
@CrzzyCat
@CrzzyCat Год назад
Good idea!
@maxifire32
@maxifire32 Год назад
Good idea
@BestBoi8
@BestBoi8 Год назад
A slimeball that comically breaks into pieces slowly like one of the those softbody tetris videos as soon as you touch it, but still somehow cracks as it falls
@BenBonk
@BenBonk Год назад
I'm intruiged
@Susul-lj2wm
@Susul-lj2wm Год назад
something to consider with the fountain: if you have a normally positive thing in your game that has a chance to be negative, make sure the players first interaction with it is positive. Imagine a player finding a fountain, drinking from it, and taking damage. They would probably not drink from fountains again and never discover that its a chance based effect
@DJSlimeball
@DJSlimeball Год назад
your comment sounds smart
@Houtblokje
@Houtblokje Год назад
So what you are saying is, he should rig it so the first drink is always a full restore, then after that players will try to drink from it more often and they won't let a chance to get a heal go just because they got traumatized?
@BenBonk
@BenBonk Год назад
Yeah, that or I should make it's effects more clear probably
@Brandonn_bRanN_Richmond
@Brandonn_bRanN_Richmond Год назад
@@BenBonk "E to Drink" "Heal Chance 75%" Styled to fit your other player communications of course.
@steamrat3593
@steamrat3593 Год назад
@@BenBonk maybe make a separate model with a slight demon face on it. It’ll have a chance spawn in that room instead. And that one will damage u. I think it could encourage players to pay attention and be careful.
@prod.nine88
@prod.nine88 Год назад
What if there were secret breakable walls that led you into a room with a lot of Slimeballs as a reward? Secret rooms in roguelikes and such are a small but very fun addition… Also, the game is looking really good, the small things like the dust and the grass make such a big difference
@BenBonk
@BenBonk Год назад
Thanks, and yeah that would be really cool. I’m just not sure how easy it would be to implement with how the level generator works, but I’ll see
@hersical
@hersical Год назад
enter the slimegeon
@Boredblanco
@Boredblanco Год назад
​@@hersical the sliming of isaac
@hersical
@hersical Год назад
@@Boredblanco soul slime
@mugrootbeer731
@mugrootbeer731 Год назад
@@hersical risk of slime 2
@Splash029
@Splash029 Год назад
Really happy, that I got the opportunity to make music for Slimekeep! :DDD
@aenjomusic
@aenjomusic Год назад
I'm proud of you, my son 😌
@Splash029
@Splash029 Год назад
@@aenjomusic cool
@matangoldstien5922
@matangoldstien5922 Год назад
I am very happy for you! Benbonk looks like a great person, had great time listening for your sample!
@Splash029
@Splash029 Год назад
@@matangoldstien5922 Thanks! :D
@leeroymlg4692
@leeroymlg4692 Год назад
your music slaps!
@carmygames
@carmygames Год назад
Pretty cool progress! Idk about others, but for me polishing a game is one of the most time-consuming processes in development
@boxzoopa
@boxzoopa Год назад
It would be nice it you had some NPC's in the break rooms, like you could have a chair by the fountain with an old man sitting on it
@gamer2pl4yer9
@gamer2pl4yer9 Год назад
you could see this in benbonk"s to do list
@BowMannnnn
@BowMannnnn Год назад
10:22 just a bit of a tip for the fountain, for the descrption I think you should put in parenthesis the percentage that you can heal, and the percentage that you can take damage. without the player knowing that there is a small chance to take damage, they will get upset once they do take damage from it, since in their perspective, it's only supposed to heal you, and this time it unfairly damaged them (also "the mysterious white liquid replenished your health" *dwayne rock vine boom*)
@BenBonk
@BenBonk Год назад
Yeah, I realized that and will def work on that. And yeah the wording was intentional 😳
@incognitoman3656
@incognitoman3656 Год назад
@@BenBonk well, maybe the break rooms can introduce a sort of luck system, like a coin flip or a spin machine. P.S. if you came up with something better after 1 MONTH of dev time, “”mysterious slime chalice”” has been hilarious to think about
@limme2001
@limme2001 Год назад
One thing to consider for the fountain: You will be more desperate to use it while low on health and it would probably feel bad to die from it. Therefore I would probably make the risk connected to the dmg proportionate in some way to the health you have or have a cap on how low the fountain can make you. Would probably work if you set it so that it deals a percentage of your health. It would mean that it’s riskier to heal while almost full (and just being greedy) and not just a potential instant game over when you need it the most.
@His-Games
@His-Games Год назад
An absolutely amazing bit of polish is debris - little remnants of the enemies and props and bullets from battles. It isn't too hard to do, and makes it so satisfying afterwards. I am convinced that the game jam success of my best LD entry is down to these details alone.
@BenBonk
@BenBonk Год назад
Ooh yeah, I should really look into that
@cutestcreeper569
@cutestcreeper569 Год назад
Potato pc's be begging for mercy.
@His-Games
@His-Games Год назад
@@cutestcreeper569 not really in 2d games, it's just sprites instantiated and left there
@tigerfir3
@tigerfir3 Год назад
Hi, I'm new here, but I noticed that with this color palette it's kinda hard to see the slimes attacking you, some visibility improvements to the enemies would be really nice
@savoryseaweed495
@savoryseaweed495 Год назад
Yes exactly
@Shulkern
@Shulkern Год назад
i feel like adding a ground texture to the floor would make it look nicer, maybe some kind of barely visible cobblestoney one, so it feels like a dungeon, something like 10:01, the tiles on the floor make it look really good. i also have an idea for the player to be able to shift the hue of the screen, just incase the color green gets super annoying if its the ONLY color you see, there could also be separate color palettes that consist of more than 1 shade of a color, but i dont know how much time you would have to spend to make that, either way, it adds preference and i think its neat. and i have one last thing, i dont know if that exists but, there should be hats/accessories that can be found in special chests around rooms, not extremely rare but relatively, you can switch between these in the house, there could maybe be an interactable drawer/closet, people like to make their character different.
@unusualfabrication9937
@unusualfabrication9937 Год назад
I actually preferred the previous / original house also the new weapon UI doesn't fit in, as everything else in the game is green pixelart, so it being a black diffuse round particle thing doesn't really make sense
@sky01james28
@sky01james28 Год назад
I agree with the weapon UI not fitting at all. I kinda liked it when there was no UI, just the weapons
@matangoldstien5922
@matangoldstien5922 Год назад
Woah its amazing you involves the community, even with composers! It is so cool of you to give them a proper shoutout!!
@CrazieKingdom
@CrazieKingdom Год назад
Love the idea of break rooms, cant wait to see what kind of minigames you make! My imagination is going straight to a rhythm game with the dj slime for some reason.
@hersical
@hersical Год назад
ya but that a boss
@BenBonk
@BenBonk Год назад
Haha, thanks. Wait for the next devlog! I've got some pretty neat stuff cooking up.
@ThePixelPear
@ThePixelPear Год назад
I would suggest that instead of directly placing the objects in the room you place a node where an object from a set list can spawn. This will make the rooms feel more Varied, and possibly making the rooms keep intrigue and not get stale after seeing the same thing over and over again.
@p0rkj
@p0rkj Год назад
It might be nice to add a little outline around some interactable objects like slimes or breakables so the player can easily distinguish them from normal art as everything is based around the same colour.
@Garnox_
@Garnox_ Год назад
i felt like they where ok but it would be a nice option. ultrakill has a option to outline enemies and change the outline based on type so something like being able to change the color of the outline might be cool
@8Blits
@8Blits Год назад
Mmm this episode was very juicy
@calebdunphy6630
@calebdunphy6630 Год назад
What the
@scolondev
@scolondev Год назад
LEAKED
@user-px4vs2yh7l
@user-px4vs2yh7l Год назад
Ayo
@Phon-YT
@Phon-YT Год назад
Bro what?
@ufoludDziad
@ufoludDziad Год назад
this person got this video earlier probably because it's a supporter of benbonk
@SpookyEna
@SpookyEna Год назад
The object pieces could fly in the direction opposite to what damaged them. All very cool though.
@vibinbee1298
@vibinbee1298 Год назад
To make the effect of the fountain more obvious you could change it from drinking to throwing a coin like a wishing fountain. After the player throws a coin into the fountain you could get a popup like “bad luck you took damage” or “good luck, you healed”
@flyingdragon4613
@flyingdragon4613 Год назад
With the extra details, it sure looks awesome now. The pet hugging was awesome that you added it in.. the house looks for my part like an old granny.. but im not so fan of the new UI for the guns, it looks like shadows that are there just to make the gun to show up.. But nice proces on it! Its coming great together!
@jarrettonions3392
@jarrettonions3392 Год назад
I agree with this. Ui should be solid. Just choose a better shape, maybe semi transparent could work
@MossMothMyBeloved
@MossMothMyBeloved Год назад
I feel like the UI clashes against the pixel art.
@emptytomb4967
@emptytomb4967 Год назад
this is just icing on the cake! two small additions: make their eyes horizonal when hugging, and move the flower boxes closer to the windows on the house.
@MossMothMyBeloved
@MossMothMyBeloved Год назад
Looks really cool! I feel like the occasional tree in a corner or something could also go a long way in making the world feel more alive and interesting.
@thederpdiego1862
@thederpdiego1862 Год назад
i can see splash! is probably going to make the boss music whilst lydiiac will probably make calm or overworldly music
@DOGEKB_2013
@DOGEKB_2013 Год назад
Make 2 more breakables and 1 obstackel 1.slime hearth (heals 1 hearth but only in some rooms 10% to have that in a room) 2.slime jar(has 10/20 slimeballs in it it has 25% to be in a room) 3.low wall(can shoot trough but not walk trough) New slimes that i like 1.mimic slime(mimics objects when the object is broken it jumps at you his jump is 5 normal slime jumps long) 2.star shaped slime(shoots bullets at 5 angles)
@sky01james28
@sky01james28 Год назад
I’m sure you don’t feel like re-doing the object placements, but it would have been nice to place temp objects that turn into a random breakable object (or nothing) when the room loads. That would add even more variance to the game.
@sky01james28
@sky01james28 Год назад
You can still do this by writing a one-time script that replaces all the breakable objects you already placed with a “breakable object emitter” instead. Automation, my friend
@BenBonk
@BenBonk Год назад
Yeah definetely, and I did actually think of doing this. I guess I was just kinda worried things would look weird in certain positions, but I can't quite remember. It could be pretty neat tbh
@jackatk
@jackatk Год назад
_Rehaul_ isn’t a word… overhaul is though…. But great video man, I love these devlogs
@GrimCrayontheWraithLord
@GrimCrayontheWraithLord Год назад
I really like the idea for the break rooms! They seem like they will add so much more life to the game so it isn’t just you fighting enemy’s all the time. I am SO excited for Slimekeep! It has been on my Steam wishlist for like forever! Can’t wait to play it!!!
@LoiteringLeisure
@LoiteringLeisure Год назад
all the music sample are bangers and would love full versions
@StiekemeHenk
@StiekemeHenk Год назад
Wouldn't it be more interesting if the fountain only did 3 damage max but never kills the player? (Only brings the player down to 1 but never 0) That would make for a interesting risk/reward system where it makes more sense to keep the fountain for when you are near death. Could allow for some strats.
@IzzyTheOwl
@IzzyTheOwl Год назад
and maybe it increases the chance to damage you the more health you have
@StiekemeHenk
@StiekemeHenk Год назад
@@IzzyTheOwl I feel like that would nudge or force players to the strategy too much, causing more casual players to want to avoid instead of use the fountain.
@gabilegameur
@gabilegameur Год назад
For the fountain, I think instead of having it random when you drink from it, I think you could make it so you can get into a room that has a good or a bad fountain from the start randomly, but put a subtle way to find out is the water is poisonous or not in the room or on the fountain sprite. It would be a cool way to actually improve as a player by learning from your mistake. You should also either make sure the first generated fountain room is a good one or make it clear you can get good ones when you get the bad ones.
@michaelholmes924
@michaelholmes924 Год назад
HUD looks best without any background. If you are really worried about contrast, why not put a white outline?
@charlieg2262
@charlieg2262 Год назад
"to make it look a little more clean" *adds dark isolated pixels to a fan's clean looking artwork which just make the sprites busy / messy looking*
@0everest0
@0everest0 Год назад
Great! I've been waiting for another episode! Love your work!
@BenBonk
@BenBonk Год назад
Thanks!
@Drezyy
@Drezyy Год назад
you should have made the slime king the color red or something and when the corruption gets stronger, the more red the slimes and areas around them become, or add some lore like "the red slimes were the originalls before the green stole their land"
@blumago4717
@blumago4717 Год назад
Maybe it's just because I'm used to the old U.I., but I think the new gradient makes the actual weapon you have look off-center and indistinct from the background. I will be abusing the heck out of that hug feature though, and the corruption really sells the vibes for me!
@guntotinkidd4263
@guntotinkidd4263 Год назад
this is my first time seeing the game and wow this looks sick cant wait to play
@shurtlessbb4088
@shurtlessbb4088 Год назад
just started watching your youtube channel probably one of my favorite youtube channels so far
@adambailey9272
@adambailey9272 Год назад
Bro you inspired me to make my own Gameboy style game thank you thank you so much.
@Arbattoir
@Arbattoir Год назад
the title: adds a few pixels benboss: THE MAJOR IMPROVEMENTS
@indieramus
@indieramus Год назад
You probably ought to revisit how you place decorations and obstacles within rooms and figure out a way to designate black listed areas, static props, and randomized props. I think as you continue to increase the number of rooms in the game, you're going to want that variety and automatic population
@Encantur
@Encantur Год назад
Suggestion: explosions should leave craters or scorch marks on the ground that go away when you leave the room, this effect could be added to a lot more too, maybe your guns could have shells that eject and fall on the ground, perhaps the breakable objects could do that as well, making it so you can see the pieces on the ground until you leave the room. It's an extra layer of polish that could make things, just a bit more satisfying.
@josephplayspickleball
@josephplayspickleball Год назад
The particles in the wind I like, but It would make more sense to my brain if they were to speed up when you go left, and slow down when you go right. Thanks for the content Benbonk
@5ntii
@5ntii Год назад
I love how after he hugs the slime, a Gun is pointed towards him
@-_-noxe-_-5623
@-_-noxe-_-5623 Год назад
only heard the songs rn but damn these are bangers i would like to hear on repeat
@GreenExplosion08
@GreenExplosion08 Год назад
I'm glad you like them!
@cittly
@cittly Год назад
Idea : Wind. Wind can push you around and has a chance to come on a random day. It will push enemies, the pet and you. The wind will also make the waves in the big body of water faster and slightly bigger.
@totallylemon
@totallylemon Год назад
I neat touch for the corruption particles would be to make them come from the right because that's the direction the slime king is in
@derjul3148
@derjul3148 Год назад
Have you thought about making secret rooms that you could find by shooting a small crack in the wall or something like that? They could have little rewards like a random item or gun in them, so players who pay attention to the environment get rewarded.
@BenBonk
@BenBonk Год назад
Yeah, I thought about that, and it could be a neat idea. I'm just not sure if it would be possible/easy to implement with the current room generation system
@cutestcreeper569
@cutestcreeper569 Год назад
@@BenBonk Maybe add new rooms with rare variants that have small secret pockets at the edge.
@itscolden
@itscolden Год назад
2:40 i am that fan lol
@gamedevreasearch
@gamedevreasearch Год назад
GOD THOSE COMPOSERS SOUND SO GOOD. I'm gonna need the Slimekeep OST, stat!
@poseeley
@poseeley Год назад
You can really see your growth as a game dev from when you started this post game jam to now. You make me both jealous and hopeful.
@BenBonk
@BenBonk Год назад
Thanks, I really appreciate it. I definitely feel like I've grown a ton too, and I think anyone else can, as long as you can just find the motivation from somewhere.
@whynot8726
@whynot8726 Год назад
Reminds me of Soul Knight very similar. you should add texture to the floor and roofs of the walls like in minecraft to create more variety, although it might fit the style of your game. Cool Vid
@hakonmarcus
@hakonmarcus Год назад
Chiming in with some inspiration from Hades - I think the breakable objects should have only 1 health and break if you dash through them as well. With some sound effects that would make for very smooth and satisfying gameplay.
@fishwithlegs8117
@fishwithlegs8117 Год назад
So sick the community gets to help with the game🎉
@noodle69
@noodle69 Год назад
looks so good, i really like the whole aesthetic of the game
@allegrachabay
@allegrachabay Год назад
I can't wait to speedrun this game
@konekomuffin8893
@konekomuffin8893 Год назад
the fact you have a question about rates, makes me happy
@judoka200_9
@judoka200_9 Год назад
dont know if it been said already but you should look at the "'break rooms" in Neon Abyss. like the challange room summoning 3 waves of enemies with a laser firing at you or something like a slot machine where you get a limited amount of chances to roll before it breaks
@kaboomsihal1164
@kaboomsihal1164 Год назад
with the heart breaking at the end of the hug it looks a little like you are instead squeezing your slime and breaking its heart lmao
@SpikeStudio
@SpikeStudio Год назад
That fountain sprite is so nice!
@LeviElevn
@LeviElevn Год назад
Dang the thumbnail is the most descriptive part about this
@Im_Mochii
@Im_Mochii Год назад
You should add difficulty scaling traps and some sort of themes to certain rooms: some rooms have harder slimes but less slimes, or slimes have less attack but faster fire rate and speed
@oddspacer3884
@oddspacer3884 Год назад
Your game looks sick keep up the good work!
@jojomark4946
@jojomark4946 Год назад
you should probably add a texture to the area past the walls (so it's not just green)
@felipepepe5030
@felipepepe5030 Год назад
Those breakable objects look great! An awesome addition to the game
@BenBonk
@BenBonk Год назад
Agreed, thanks!
@KozelPraiseGOELRO
@KozelPraiseGOELRO Год назад
Great games are made of small details and enjoyable bits inside the boring pauses.
@darknetworld
@darknetworld Год назад
It nice to kept it simple with your art style. It fun to enjoy different type art works.
@jontheartistlive2316
@jontheartistlive2316 Год назад
Wow it’s like a whole new game. I think the neon green background that takes up half the screen is a little blinding, maybe add a vingette, texture, fog, grass, something.
@CrissyMoss
@CrissyMoss Год назад
Yes! You can hug the slime! Omg i love it!
@princeoftara7091
@princeoftara7091 Год назад
I really can't wait till this comes out and I can play! But I still persist that, this game could use difficulties.
@CowJuice69420
@CowJuice69420 Год назад
It would be pretty cool to see the weapon symbol on the HUD do an animation every time the player shot it, loved the vid keep up the good work
@lemursonasofa2954
@lemursonasofa2954 Год назад
SPLASH!'s music sounds like the disco slime boss music
@lydiiac7122
@lydiiac7122 Год назад
Shhh, you know too much.
@Splash029
@Splash029 Год назад
@@lydiiac7122 what-
@o_o1550
@o_o1550 Год назад
Maybe the fountain could be a guaranteed heal until later in the game when the corruption makes it so it heals the player less and less until it starts to hurt the player
@JustTaaco
@JustTaaco Год назад
Yayy a new Slimekeep devlog! :))
@albinsindt7301
@albinsindt7301 Год назад
yay devlog
@NunyaBizznezz6969
@NunyaBizznezz6969 Год назад
Breakroom: Fishing Pond I suspect you could do alot with that. Slime bait, catch slime, whatev
@DylBro101
@DylBro101 Год назад
I once worked on a project where the composer made like, dubstep and super hardcore shit and didn't fit at all, so i was skeptical when you said you got more composers on board. But when you played examples of their work, it seemed to fit a lot, idk seems like a great fit
@CDev5022
@CDev5022 Год назад
Hey benbonk i love your vids, i just wanted to give a suggestion. adding trees and bushes
@Knolltut
@Knolltut Год назад
A cool adition would be to change the fountain with further couruption. Like lowering the chance for a full heal and making the chance for damage higher. Another option would be to decrease the healing and increase the damage.
@ringo2715
@ringo2715 Год назад
Break rooms and healing fountains or healing objects are important for roguelike games because it's a surprise and a reward all in one. I think the random chance to take damage from it might be a bit punishing for a moment like that. I think having the choice to pick either a heal or take a bit of damage but get a damage boost or something like that would feel a little bit more fair.
@jesfest
@jesfest Год назад
Maybe make the fountain a guaranteed heal and scale down how frequent it spawns as the days go on. Extra points for playing a soothing melody when visiting. Players will feel relief, which I think is more powerful a feeling than a gamble.
@malachitewallace5312
@malachitewallace5312 Год назад
In relation to breakable objects: seeing them fade feels a little weird. Have you conidered having them switch between visible and invisible for a few frames when it breaks? Like flashing?
@lilkangarooo
@lilkangarooo Год назад
(1:24) "Slime peep"
@NonHuman69
@NonHuman69 Год назад
I think it would be cool that if you skip a boss fight in the game. They will wait for you in the halls of the king. I think that would be pretty cool then you can have a boss rush type effect and maybe a possibility for a secret boss as well.
@BenBonk
@BenBonk Год назад
I mean that would be cool, but sounds kinda brutal also lol
@NonHuman69
@NonHuman69 Год назад
@@BenBonk yeh was brainstorming out loud 😅😅
@brandsmp
@brandsmp Год назад
Can't wait to see some epic king boss slimes and champion slimes with six packs and miniguns
@insertnamehere9718
@insertnamehere9718 Год назад
I reckon that the corruption particle effect would be really annoying in the later days
@kwagogames8974
@kwagogames8974 Год назад
I think outfits for the slime pet would be awesome! I think it'll let the players personalize it a little
@accidentalaccident
@accidentalaccident Год назад
Love you benbonk (not in a creepy way)
@BenBonk
@BenBonk Год назад
😳
@AstalWuzHere
@AstalWuzHere Год назад
YOOOOOOOOO NEW SLIMEKEEP VIDDDDDDD
@the_really_blobfish
@the_really_blobfish Год назад
1:02 smart race
@GreenExplosion08
@GreenExplosion08 Год назад
indeed
@recs999
@recs999 Год назад
Hey, cool video, nice to see the progress. Just wanted to say to be careful with taking even the smallest things to your game from your fans. Not sure if you live in Europe, but if either you or the author lives in Europe then copyright protection law may apply. Unless they explicitly give you permission to use/process/edit their work and sign the document you can be kept liable for copyright infringement, even if the work is in the seemingly public domain (like public discord channel)
@squiggledude1659
@squiggledude1659 Год назад
Great video as always! One suggestion, you should be able to walk behind the fountain because of the perspective.
@HUNCHOJOSHI
@HUNCHOJOSHI Год назад
This looks amazing! Only thought I have though is the shaking of the screen when you shoot. I think hours of playing the game would lead to motion sickness with all the shaking. Just my thought. Other then that. Great Game!
@AtGigis
@AtGigis Год назад
Personally, for the house, I liked the old one. The new one looks great, but my brain associated the windowsills with eye bags and I can’t unsee it. :)
@User-Kam13
@User-Kam13 Год назад
Make the fountain poisoning after the slime king corruption grows and not depending on luck
@axquatil87
@axquatil87 Год назад
Those songs are sick
@alexizzdaa
@alexizzdaa Год назад
I think it would be cool, if all theese breakable object had mutiple possible spawnpoin in each room, so even if you see the same room 2 times in a row, it wouldnt be exactly the same.
@tilhornbach2708
@tilhornbach2708 Год назад
Hey, just something small I noticed about the particles on the screen that get more while you progress in days. I think it would feel better if the particles slow down when your moving to the left since your going into the same direction than the particles which means they should apear slower. Instead of the other way around like it is right now.
@segagamerxx6959
@segagamerxx6959 Год назад
I think some kind of God of War style costume setup could be cool. Some challenges to change the skin of the player and maybe the slime could add some extra replayablilty and some extra things for completionists to do.
@maex440
@maex440 Год назад
I‘ve just discovered your channel, nice work! Shouldn‘t the parallax scrolling effect of the particles be the other way around? Since your particles move from left to right, they should speed up when moving to the left. Maybe you could add perks to your character. For example you could add a benefit to the hug mechanic - apart from the cuteness factor of course. E.g. your pet slime could drop health packs when you hug him, as in X% for the first hug of the day.. Another idea would to boost movement speed for X amount of time.
@pandaa5310
@pandaa5310 Год назад
people would abuse the hug feature as there is no cost. maybe a secret achievement for hugging 100 times or something like that
@lachlananderson872
@lachlananderson872 Год назад
I love the devlogs and the game looks great but I noticed that the slime pet walks under the doors which looks really off in my opinion. I was thinking to fix it you could have the slime pet jump over the door. Or you could make a cat flap style thing in the door that the pet goes through.
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