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I DESIRE MORE FIRE - Isle of Arrows 

Wanderbots
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Build an impenetrable fortress, tile by tile. Place buildings, build roads, and expand your isle to defend against waves of invaders in this roguelike fusion of tower defense and board game.
Get Isle of Arrows on Steam: store.steampow...
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Outro Music: Braincooler - Mega Man X Chill Penguin Stage Remix By Rozovian - ocremix.org/re...
Support me on Patreon: / wanderbot
My Twitter: / wanderbots

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4 окт 2024

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Комментарии : 16   
@IAmTehEuge
@IAmTehEuge 2 года назад
That was a very lucky start with the towers at the beggining. And compass stone is that one crystal you are protecting.
@supersanttu7951
@supersanttu7951 2 года назад
Why read the tutorial when chat and comments can read it for you?
@DorfVG
@DorfVG 2 года назад
compass stone is the thing that all the enemies are trying to get to
@joshuaivy9381
@joshuaivy9381 2 года назад
in my opinion with Architects, you really need to be picky once you have a bit of money. I will rarely place a path with a water tile because they take up too much real estate. Same for tiles such as gardens. In your first run you died with 60 plus gold and it might have helped if you would have been skipping more earlier for better tiles Also it can help if you have your two paths use a few of the same towers. The trick is to have them do so at different times. You can place the towers so they are at the beginning of one path and at the end of another, so they arent needed at the same time. I love this game and hope you choose to make more videos.
@jaredharvey4927
@jaredharvey4927 2 года назад
Good words of wisdom here.
@kamilkolodziej46
@kamilkolodziej46 2 года назад
Nice Arrow Tower Start. 3 Towers "issue" its not issue because u can make infinite towers when placing them as. 4th, 5th, 6th, etc.
@charr3d
@charr3d 2 года назад
It would be nice if faction towers were more common than what they currently are. You can go most of a run before seeing your first fire tower...
@luizbento6240
@luizbento6240 2 года назад
Yo this run is fire
@guardianboreal1432
@guardianboreal1432 2 года назад
The moment i saw the notifiction and title I went, "Yes sir, kupo!"
@ChaosOperator
@ChaosOperator 2 года назад
"i put it there for now" 😛anyone else see the irony?
@asimovstarling8806
@asimovstarling8806 Год назад
I think the majority of your losses are because you are refusing to spend the money. greed is the reason you fall. you often neglect the smaller paths entirely while trying to only reinforce one that doesn't need it.
@tsunertoo9149
@tsunertoo9149 2 года назад
I haven’t played the game but I feel like just watching I have a few criticisms . 1. The priests seem a bit ridiculous. Killing them comes down to pure luck at times and they shouldn’t be both absolutely Tanky and fast at the same time. 2. The RNG is way off it feels. I’ve seen runs where the entire defense is needed because they can’t get one straight piece. I feel every turn there should be a certain number of paths and towers. 3. I think this game would benefit from having a hold system like tetris where you can choose to hold a piece for the future. Every turn a special tower doesn’t show up I feel like the rate should raise sto make it more likely to appear later or something the number of arrow towers gets silly sometimes. Especially when so many enemies are built to specifically resist arrow towers. Again I haven’t played so maybe I’m way off but
@garrettfuller5456
@garrettfuller5456 2 года назад
1. I don't feel like the priests are too OP, but i don't have many hours in the game. All one needs is sufficient dps, which isn't hard to get. 2. Your mention of tetris is interesting, because there is a mechanic in tetris that solves that problem. Tetris has a system called 7-bag; it give you each of the seven pieces in a random order, which prevents a drought of one or more pieces and keeps the randomness, in addition to allocating pieces in a set proportion. All the dev needs to do is program a bag that has a straight path, bent path, a couple towers, and some multi-tile paths. 3. With the bag system, both your 2nd and 3rd points are addressed. Notwithstanding, instead of holding, there could be a card that allows you to move a tower.
@captainzork6109
@captainzork6109 2 года назад
Sure, making the time go twice as fast makes the towers double in attack speed, but it also doubles movement speed of the enemies! It's a trade off
@captainzork6109
@captainzork6109 2 года назад
Would be awesome if you could have forking paths. Or paths with traps and obstacles already placed on them. But perhaps also paths that benefit the enemy, to junk up your hand. Like a curse or something :D
@themadichib0d
@themadichib0d 2 года назад
idea of the same seems cool, but noticed just how swingy the rng seems to be. Like if youre just not offered what you need then your choices dont really matter. Like how much damage you took in the beginning just not being offered more towers and already had nearly maximum possible tower coverage for the ones you already had.
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