@@Ahmed-vc7oc you know Gus is literally meant to be a support? Why can't he shoot his ghosts at allies if the bar is filled, it could work similar to Byron
Hank starr power: Milky mayhem Hank puts milk in his bubble making it charge 378% faster, bubble is 5x bigger, and bubble and deals 6x the damage. Hank gadget: Shrimpy crash Hanks bubble crashes the opponents game (Dynamike gadget idea is balanced)
and brock's and belle's brock hypersuper deals less damage than an actual super to the heist safe, just supering first then hitting hypercharge button mid super (dmg boost and to run away) gives several times more value belle's homing is kinda bad just like piper's, the super is pretty big anyways so anyone with good aim will rarely use it my ideas : brock : none, lol sorry idk how to change that hyper but it really is trash belle : make the super bounce off enemies like jessie's normal shot(not like belle), which means its quite easy to dodge(since its gonna be slowed after initial hit) but will punish severely sticking to people
its not if you face against some Leon. or just good to place in your own bush, and then if you get pushed back way too hard they gonna hit Nest Egg which can fix situation, trust me i tried and i know what im talking about. Also better than random long ass bounce shot like Rico mutation that is basically gambling if it hits or not (most likely no)
For Grounded, just make the enemy lose 2 ammo and don't let them reload for 5 seconds (or less if it's too op) Belle will have even less health because she won't have the shield, it would be a "you wasted your attacks now die" kind of mechanic And don't act like it would be "too op" or "unfunny" because we have supers that just hit you and you just die Here Belle is punishing bad ammo management, i think it's a good concept
Actually, Otis' second star power is a 33% damage increase because he normally has three ink balls. If each one does 100 damage and does 300 in total, adding another makes that 400 ergo, 33% increase
I noticed that you used “😭” in your comment. Just wanted to say, don’t give up anything in your life. I don’t know what you’re going through but I’m always here to help.
@@JalenGibson-mv6vwI noticed that you used “😭” in your comment. Just wanted to say, don’t give up anything in your life. I don’t know what you’re going through but I’m always here to help
6:14 I have an idea for the gadget: When Ash places the banana, it has a 5 second durability but every second the banana get more and more rotten. The longer it stays, the longer it stuns.
good ideas but the main problem os always with the other sp being a must use or so much better. even if you’d let angelo charge attacks on water it wouldn’t be better then the healing cuz thats what makes him broke. same with sam and etc. but like i said, really cool concepts
@@kolosgaal3171 , second star power, also imba +25% to speed in water. The arrow accumulation speed is also fast. Hank is slow, and also has the same speed as Piper. That's why he's weak.
My ideas Rate them please Sam:Sam’s knuckle busters can stun slow enemies and charge his super(I’m too lazy) Hank:If Hank is 2 or less tiles away from a wall, he can blow his bubble 20% bigger and do more damage and have more range Otis:When dormant star leaves the enemy it will reduce 1 bullet away from them Angelo:When Angelo leaves a water area it will give him a speed boost of 20% that will last from 0.4s to 6 Bonnie:When Bonnie hits an enemy, it will send 4 wisdom teeth doing 400 damage each that will home to nearby enemies 2 tiles away, if there’s less that 4 then the tooth will home more at the enemy with the lowest health Doug:when Doug or his teammate revives, they will have a shield that reduces 25% damage for 4 second Janet:Janet will drop bombs 65% but she will only drop it on enemy brawlers Grom:Grom will teleport 5 tiles away when he is at 10% health, replenished every 34s Frank:Every time frank loses 33% of his full health, he will do a counter attack that will make the enemy lose 45% of their current hp Mandy:When Mandy is focused, her super turns into a beam attack that does 12000 but she will take 15% more damage while she is shooting her beam Shelly:Shelly will dash directly at the enemy in 3 tiles to lowest health Ash:Ash will have a immunity shield for 2.2s but his health will reduce by 35% Eve:Hatchlings will heal by 50% of their full health every 2 seconds if eve is 2 tiles near it Tick:Tick’s bombs will have bigger splash damage and bombs will explode immediately Pearl:Pearl’s cookies will heal 5% of her teammate’s full hp every time she does 10% damage to the enemies’ current hp, lasts 8s Gus:Gus’ next balloon will heal his teammates’ hp by 35% of their full hp but takes 45% of Gus’ current hp Dyna:Dyna’s bomb’s damage will reduce his damage by 20% but he will have 5 bombs instead of 2
I mean if supercell will not rework these like u did, id just be disappointed. Also for the spinner gadget of dynamike i have another idea: Dynamake for the next attack trows either 2 supers( wich consumes 2 gadgets) or 2 dynamites(wich Will consume 1 ) in an attack shape like nani's attack, but they will twist like a tornado . For me it sounds pretty cool
As a Hank main, his shield SP is actually pretty good and it doesn't need a rework but a buff on how you get this shield. Just make it so the shield gives you 25% instead of 20% damage reduction plus make it last 3 seconds after staying off from a wall.
@@Samuelillo48 sorry guys, im from Brazil and im an Ipad kid, so I cant get the diference of a scar and a shotgun, and if I wrote smth wrong, dont blame me.
Why do so many of these hav trade offs, I get that it’s unique for like 2 brawlers to trade stats but this is ridiculous and contributes to the coin shortage because you would need the other one if you didn’t always want the trade off
Probably why we don't really have these "get this loose this" star powers in game. Every star power, no matter how weak or small is technically always better to have
Should have Gaven Hank Prawn Ready: bubbles deploy in three smaller bubbles that slow and explode 3 times dealing total damage of the original bubble and torpedoes home
The grom one is actually really good. The reason why grom is kinda bad is cause pro players can usually dodge his shots because they are predictable. If his attack pattern changes, it will be very hard to dodge consistently.
Also, Shelly's gadget would be Frightening Shots as you would give your teamates in a 5tile radius, 20%dmg increase and give yourself 10%dmg and 10% shield.
Here's how I'd change some if those Sam: [Bear trap] : Sam's knucke busters will land on the ground after hitting a target. Believe me this would be good considering you won't have to aim on walls for repeated use of super Angelo: [Blood sucker] : each succesfull attack heals angelo for 1/8th of the damage dealt (eg. Fully charged shot = 4400 damage = 550 health restore) Bonnie: [Gunpowder] : bonnie burns the target on whom she landed after using super dealing 370 damage for 3 seconds) Doug: [Determined waiter] : resets the super duration after losing 50% health when weiner was active Ash: [Immovable bin] : Ash remains stationary for a second ignoring any damage while unable to act, but charging rage (why a gadget tho 🤨)
The Dynamike gadget, what’s the point of having 3 of them? You nuke the entire map, you can’t do that again(if the enemies like 29 miles away get damaged then ok, but they didn’t in the video)
I think the Janet one is a really good idea, but it would make her so bad on maps like Cavern Churn or any other bush maps. I mean, no one wants to lands in a bush with a hypercharged Shelly with super 😂
Foot patrol makes me so sad because conceptually I love this star power. Giving you reward for holding your super until the right time is just really cool. But like the old version of spirit slap it’s just on the wrong brawler. A brawler like crow could use that type of star power WAY better
I was thinking fir Dougs starpower the name would be Last Serve: it gives anyone(your allys)a 3000hp shield after dying. But! If you threw it at an enemy. It would cause 400dmg for 5s. Hope this helps!
6:46 My idea for motherly love (came up with it in the shower lmao) is that Eve gets healed for a certain percentage of all the hatchlings are dealing. Let’s say ur at 1k health and ur children are currently attacking an enemy, the damage that they deal will heal eve for x%
This is my one of favourite videos by you so far, some of ths ideas is so original and cool and i would like to see them ingame My favorites changes are Pearls gadget, Otises star power and also i very liked the Guses 2nd gadget rework buy i guess he needs a rework for his mechanics rather than just making one of his gadgets valuable I wonder will the hypercharge help somehow?
I thinks cord’s replanting should also be reworked it’s just way worse than poison mushroom and every other jump another effect. So i think he should put a mushroom down like the ones in mushroom kingdom where teammates can also pick it up it and the name actually fits.
For Remote Recharge a was thinking to keep the idea but - Increase area of 3 tiles (Jacky's area) - 1/6 rage rate (that means, if an enemy stands, it needs 6 pulses (6s) to Recharge)
Grounded Charlie hypercharge Pearl hypercharge Sprout hypercharge Other bad hypercharges Bonnies dash Jackies reconstruction Squeak range gadget Probably missing a few but you get the point
Janet real starpower rework: In a match, janet will get an button if turn on her attack go longer(just like holding it) but Her damage is the deincrease By 9%(her button cooldown is 6 seconds)
While were on the topic here, how about give Leon a different starpower then Invisiheal, because theres no circumstance where using your super to run away where the healing is better then the speed. I could rant about it more, but ive tried so many times to find any sort of use for invisiheal, and it never works, and literally every situation, the speed wouldve been better
Don't get me wrong, some concepts are really cool. But I think some Brawlers in this list actually need a rework before they can get a new Starpower/Gadget. An amazing example is Gus. He is meant to be a supporter but you make him even more Gadget reliant Brawler then he already is. I feel like if Gus could shoot at allies when his ghost bar is full, the second Gadget could actually be good without a buff (or maybe a little change that the ghost heal of the Gadget ghost is 100% more effective idk you get what I mean)
i dont wanna be that guy.. but i think that after the rework, dinamike second gadget is still better, because by opening the entire map you are basically removing your only ally in a match, the walls