lol "apply gen pressure" is such a joke. Survivor mains who are absolutely clueless say dumb shit like this, actual ignorance. you don't even need to be good at looping, just hold W and drop pallets to waste time. Picking up -> walking to hook -> hooking survivor takes way too long to the point where gens get popped right in your face. base kit kick gen regression is nothing.
Yun was literally the only one i wanted to see dead. She's the type of survivor that makes me sit up straight when playing cause of how cocky they play 😂
It's crazy how people think killers are the power role in this game still. killers only capitalize on survivor mistakes so if you think about it, if survivors just don't make mistakes or very few your literally powerless as a killer unless you play like nurse or blight with good addons
9:25 the post kick gen repair should be reworked ngl, a surv should spend 10-15 "fixing it" aka no progress, then the progress starts after the killer's kick
This game isn't balanced for high elo and it never will be. 99% of the playerbase is trash and filled with people who urban evasion around the map for 70% of the game without touching a single generator. Since that is 99% of the playerbase, that is what the game is balanced around. If they balanced it around top mmr, they'd lose a vast majority of players.
Its also a difference of being on comms gives you like 40 survivor perks if you communicate somewhat well. If they added voice chat, survivor would be nerfed the next patch I guarantee. Same with stacking multiple of same perk, I don't know why its so much of an issue for bhvr to make it so you have to have 16 unique survivor perks instead of multiple dh, ds, adrens. I know a lot of people wouldnt like the unique perk change but I think it would be better for the game
@@mikehunt8708how would the game decide who gets what perks, how would you get to play the builds you want? This sounds like a bad idea. That said, I could definitely see something like a “tier system” being created where more valuable perks (ds, deliverance, adrenaline) are given high weight points, and lower value perks (urban, self care, etc) are given low weight points and then you have to pick perks adding up to a sum total of less than amount. Pictures something like the bo2 class selection screen. Imagine you have 11 points to spend and perks & items are worth 1,2,3 points each. You could get a build that looks like: Unbreakable - 3 Adrenaline - 3 Windows of opp - 2 Bond - 2 Yellow flashlight - 1
Instead adjusting to whole players, why they don't make mmr groups that make high mmr survivors harder and high mmr killer easier and the opposite on low mmr. U can't expect potato to plays like pro, and pro to play like potatoes.