Thought I'd add that getting tm Shanks to level limit break 5 will make stage 4 a lot safer for damage. His 1.75x attack gets buffed to 2x with Nami and her orb buff becomes 2.5x instead of 2x. If you can build this team, spend the tm tickets for an easier time
Vegapunk & in general all units that remove paralysis with their captain are sooo good. Would also be cool to see no batch FC teams, since some ppl might not have users in their FC list that have the batch sugos. Super Sugo Nami with Psy Gear5 is a great combination, also LLB3 (120) Psy Yamato is very good. Anyway, thanks for the video, cool team ^^
how do you manage to make the gran Tesoro ship extend the turn of chain boundary? it says you need all classes (powerhouse, slasher etc) but this team does not have those classes...
Joooooooooo just figured out that you can stall a turn on Nezumi & Genzo stage (even 100+ → dmg & enemy actions are a joke) They only do sp reverse which you prevent with captains & remove buffs You don't need to deal with the barrier, chain atk down & potential ability negate This makes it soooo easy → still meh with hime turtle situation though
Guys i made a ways easier team that requires no support Captain super sugo psy Nami friend captain Psy Gear 5 Crewmates are Zoro/sanji Green hyori Yasoop/beckman(you need any character that gives you 3 turns of chain boundary) Shira/mansherry v1 that removes both burn and the chain atk down at finale stage Use all special and super class of Nami and ex super of Zoro sanji then you have plenty of damage