I wanted to play Cuphead with a machine gun, but there wasn't any mod out there to do it. So I decided to just make one myself. Why? I have no idea. Subscribe ► ru-vid.com?sub_co... Twitter ► / entropy_phi Twitch ► / ephitv
i said you looked like tobey maguire in the "i hacked cuphead to show you what the game doesn't" (coincidentally another cuphead one lmao) video, and tbh i didnt even know you were the same guy til i saw that video on your channel, and i was like "OOOOOOH, THAT GUY!" you still do, but now when i see you i think of the "MISTERRRR BEAAASSSSTTTTTT" guy too lmao
Please do a video on the game "It Steals" about a monster that tries to hide from you, the game is small but it could be a small project like this one.
A brand new cuphead dlc the cuphead had a gun you can play as cuphead with a gun terrorizing your enemy and bosses and you can have your revenge buy now for $10.12 bucks
Ahh I'll have take a look...My personal favorite bug is when not only does the water disappear, but also, the collision on the floor of the Cyclops does too, and you fall 500m to your death.
I have my dll hooked up with Harmony to override the game's functions, so you'll need to do that first. UnityExplorer also uses Harmony but the syntax is slightly different for overriding methods. Anyways the gist is pretty straightforward: // Grab a reference to whatever weapon on Start() WeaponPeashot weaponPeashot = GameObject.Find("Level_Weapon_Peashot").GetComponent(); // Reset shot cooldown every frame in Update() weaponPeashot.coolingDown = false; // Modify the time to change the rate of fire weaponPeashot.t = .2f;
@@EphiTV Alright chill out dude. Any time I see a whole cartridge flying through the air it gives me pause for comment. You're not the only person to get that wrong.
@@pmcKANE I mean also its a game where you normally shoot out of a finger gun. Most of the object shouldn't have faces or be alive. I don't think realism is needed here. Other games sure but Cuphead?