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I got access to Ramattra EARLY!! 

Flats
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Ramattra isnt going to be as broken as people think but overall still a fun Overwatch 2 hero
Everything is streamed live @ / flats before being uploaded to RU-vid.
0:00 Going through abilities
8:30 Interactions
12:52 My Opinions
►Second RU-vid Channel:
/ @flatstwo
►Flats Clips: / @flatsclips
►More Flats:
/ @more_flats
►Edited by and thumbnail done by: R3trohowling
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►Discord: / discord
►Twitch: / flats
►twitter: / flats_ow
►TikTok: / flats_ow
►Facebook: / flatsttv
#overwatch2 #overwatch #Flats #ramattra

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24 апр 2024

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Комментарии : 3,1 тыс.   
@samvimes9510
@samvimes9510 Год назад
We were so worried that he'd be overpowered, we never stopped to consider that he might be underpowered
@boinico1998
@boinico1998 Год назад
I honestly think the gameplay trailers just do a good job at making them LOOK broken or OP. I remember people saying the same things about kiriko’s ult and her protection suzu when her trailer came out. He just seems like yet another hero with a high skill ceiling.
@subliminalash4256
@subliminalash4256 Год назад
@@boinico1998 well kiriko is still a bit broken
@hecc7906
@hecc7906 Год назад
@@boinico1998 kiriko's ult is insanely good though, her suzu is also really good
@boinico1998
@boinico1998 Год назад
@@hecc7906 her ult is good if your team is coordinated. Her suzu is also good but with a decent size cd and you need good judgment of when to use it. Not saying her kit is bad, her kit is amazing. Just saying she’s not an easy hero
@AidanStewart9
@AidanStewart9 Год назад
I still think it’s better than being OP lol echo took like two years to nerf
@Tat011
@Tat011 Год назад
The anti air move not being able to catch aerial characters is peak Blizzard design
@Real_MisterSir
@Real_MisterSir Год назад
I think the issue is people viewing it directly as AA. In reality it's more of a simple snare that limits mobility beyond just a regular slow. Place it on a Winston who went a little deep in your backline, and suddenly he can't leap back out again. Throw it on a Dva trying to fly back to high ground and you might suck her down before she can escape - same with Doomfist etc. To me it seems much more like a tool against enemies who hard commit deep in your territory with reliance on their mobility to get them out again if shit gets rough. So pull them down and keep them in their overextended position, and then go in with your punches to punish them while they're stuck - even if they throw personal barriers you'll punch straight through. Again Winston is the classic example here. To me Ramattra seems exceedingly anti-Winston in a lot of his kit (relative to the avg common Winston playstyles).
@warriordinag3921
@warriordinag3921 Год назад
@@Real_MisterSir That’s how it will be used, but the trailer and description lead us to believe it was inherently designed for sucking people out of the sky, and it doesn’t really do that.
@Siks7Ate9
@Siks7Ate9 Год назад
@@Real_MisterSir yeah and that to me is a issue. Winston imo should be a viable tank and not get insta killed the moment ramattra enters the playing field. We already have dva and reaper completely screwing him over. Whenever Winston is a decent pick then imo the game always feels way more fluid and enjoyable oh whatever role I play tbh. Also there is a very limited number of options you have as a tank to play anti air stuff other then diving the sole support that stays on the ground and gets peeled for. In lower elo' s phara echo+ mercy is just very unfun to play against as tank because you have the feeling you can't do anything of use.
@cerotonen
@cerotonen Год назад
anti-jump*, I think it will still be very useful. That and his punches going through people, probably a lot of damage to be had.
@Mr_SamuelAdam
@Mr_SamuelAdam Год назад
That's such a let down.
@samschanbacher
@samschanbacher Год назад
Flats: I am trying to hold off on sharing opinions until the end of the video Also Flats: Put "HE'S BAD" in the thumbnail
@LexxiKitty
@LexxiKitty Год назад
🤣🤣🤣
@JesusChrist-mh4ir
@JesusChrist-mh4ir Год назад
To be fair, the thumbnail was made after recording the video
@samschanbacher
@samschanbacher Год назад
@@JesusChrist-mh4ir Glad you were there for the making of this video to clear that up for us bro
@shooflies
@shooflies Год назад
@@samschanbacher I don't think he needed to be there... You have to have a video to upload before RU-vid lets you name it. Its really not that complicated to figure out my guy
@samschanbacher
@samschanbacher Год назад
@@shooflies You can upload pre-made custom thumbnails off your device my dude. Therefore you could easily make a thumbnail before a video. Regardless, it really aint that serious 😂this is literally lighthearted sarcasm dawg. People on RU-vid so quick to argue lmao
@wowitsportal5225
@wowitsportal5225 Год назад
2:20 the fact that the shield almost ends before he Finishes his voice line is hilarious, it needs to last for longer
@tryingtochangemyways5074
@tryingtochangemyways5074 Год назад
🤣🤣🤣he going off with the mouth
@Absnerdity
@Absnerdity Год назад
"You are safe with me!" \*shield immediately vanishes\*
@BenChan14
@BenChan14 Год назад
It's mostly only for letting him to get close and switch to nemesis form. It's made to be niche for enemy to try to break it but to just reposition or wait it out
@owM9fa
@owM9fa Год назад
​@William Thomas
@minhocho5487
@minhocho5487 Год назад
@@BenChan14 then I think it needs to have a shorter cd
@deltaphazon4688
@deltaphazon4688 Год назад
Rammatra has a hidden passive. Much like Regigigas, he has to wait a few weeks then he'll get buffed and become a powerhouse.
@Chwarzerd
@Chwarzerd Год назад
Ah yes, my favorite regi form, Regiramattra
@kiplit9013
@kiplit9013 Год назад
they'll remember to buff him next season
@PkBTH
@PkBTH Год назад
Which ramattra have that ability though? Is it the shiny one? Also, how can we get those ability besides wasting $30 to buy a shiny skin?
@shahjahan7259
@shahjahan7259 Год назад
On god
@rage_tv4493
@rage_tv4493 Год назад
@@kiplit9013 they didn’t even buff doom so don’t get ur hopes up.
@Caskiphil
@Caskiphil Год назад
ramattra definitely feels like "the boss when you unlock it" his kit would 100% work as a very threatening boss fight supposedly for when we get pve
@sirisaac6225
@sirisaac6225 Год назад
He seems awesome for PVE. PVP on the other hand…😅
@SilkyLew
@SilkyLew Год назад
Why is that? It takes hours to beat this intimidating op character, then you unlock him to be playable, he's/she's mid lol
@MarcyStevonshy
@MarcyStevonshy Год назад
@@SilkyLew At risk of being whooshed and assuming you're genuinely asking, that's exactly why lol. The "boss when you unlock it" meme is like the character is normally a total badass, but when they become playable they turn into a baby with average damage capabilities at best
@MrPieThatGotDivorced
@MrPieThatGotDivorced Год назад
Yup after 55 levels
@Caskiphil
@Caskiphil Год назад
well, we have ramattra now! at tier 45 for free to play
@iTeHee
@iTeHee Год назад
we were so worried about skin prices, we never stopped to think about how the heroes themselves felt
@remmy3571
@remmy3571 Год назад
because blizzard will keep finding new ways to rip us off for our shekels. theyve NEVER been able to balance heroes. this is nothing new.
@johnnycaralta
@johnnycaralta Год назад
No, only the marks and idiots were worried about skin prices. We don't buy skins anyway because we don't give blizzard money for half assed, money grabbing manipulation tactics or overpriced micro transactions. If the skins are more than .50-$1, they're overpriced.
@bung7262
@bung7262 Год назад
The tank marketed as countering shields gets heavily countered by shields. This is really sad to see because I was really hyped for him
@DronesOverTheMoon
@DronesOverTheMoon Год назад
Jeese what the fuck are you talking about
@ZenMybe
@ZenMybe Год назад
Same
@rasmachris94
@rasmachris94 Год назад
Yeah it'd be more optimal unless you wipe the tank to just not ulty. At low ranks he'll still perform well but that says more about the people in those ranks than anything. All you have to do is take someone like Winston or rein to break Los.
@ASMCourtney
@ASMCourtney Год назад
I will say, hes fun af to play... as least subjectively for me
@maxcheese382
@maxcheese382 Год назад
They should honestly just make a tank that has a passive where they take half damage when shot through enemy shields. It would allow them to break past the choke and create separation easier.
@darthplagueis13
@darthplagueis13 Год назад
Huh, that's a lot less crazy than I thought it would be. Very short durations. Also, he needs a Kiriko on his team. Like, imagine popping your ult and getting sleep darted. Everyone runs off (at least if there's enough coordination and communication to not hit the slept target) and the ult just runs out because it only lasts 3 seconds base.
@sophrosynes6392
@sophrosynes6392 Год назад
Yeah the trailers and dev commentary do a good job of overselling his potential. He looks insanely weak
@spazrqjay
@spazrqjay Год назад
Yea I realized that his cool downs are very long compared to other tanks like his shield cooldown is long as orisa’s gold form
@paper2946
@paper2946 Год назад
He'll want a Lucio, too. Idk if lucio kiriko will be enough for him. He might want something brawlier, like Bap.
@paper2946
@paper2946 Год назад
@@sophrosynes6392 To be fair, a balanced, but difficult character will look like trash initially. It's the characters that are immediately strong looking that are an issue.
@godlyvex5543
@godlyvex5543 Год назад
@@sophrosynes6392 No, not really. I was saying under that video that he didn't seem as op as everyone was saying. I specifically pointed out that the shield had a super short duration, and that the E and Q both had low damage. All flats saw was "IT DOES DAMAGE??" and he shut off his brain and said it's op.
@andrewadams530
@andrewadams530 Год назад
It's actually mind blowing that his AoE pull down ability thingy doesn't have infinite vertical range. Honestly, I think that it should just silence the ability to use any movement ability at all while standing in it. Then he would be good.
@dirtysouth359
@dirtysouth359 Год назад
Exactly I would also make his punches go farther and that's about it
@toastiboi7618
@toastiboi7618 Год назад
Fr it literally had less vertical range than orisa ult (which might be infinite idk)
@toxiciseternal2731
@toxiciseternal2731 Год назад
@@toastiboi7618 me trying to junkrat mine out of her ult and dying
@MB-ux9me
@MB-ux9me Год назад
I thought the whole point of the ability was to shut down highly mobile characters. Instead it gets completely hard countered by those exact heroes/abilities
@rawhidelamp
@rawhidelamp Год назад
Jesus Christ, junkrat’s trap is annoying enough, that would be awful
@OriginalSuper
@OriginalSuper Год назад
The reworked Doomfist is looking great 👍
@jrex3
@jrex3 Год назад
Will still probably be better than doom right now
@pandamarine
@pandamarine Год назад
It's so much like Doom, he even feels nerfed like Doom.
@Cryomaniac2
@Cryomaniac2 Год назад
what reworked doomfist
@StrivedeLaLear
@StrivedeLaLear Год назад
Blizzard: Finally, an excuse to buff Doomfist.
@StrivedeLaLear
@StrivedeLaLear Год назад
@@Cryomaniac2 They're implying that Ram is reworked Doom as a tongue-in-cheek joke.
@Apollo_2
@Apollo_2 Год назад
It would be cool if he had a speed boost such as blocking in nemesis ramps up his speed so he could speed and slow and be an actual “tempo tank”
@GodNeptune45
@GodNeptune45 Год назад
Really neat idea. It also helps with him being kited really easily in his nemesis form with such short range.
@theyotemeister7416
@theyotemeister7416 Год назад
This character feels like he was balanced around the idea of 6v6, especially the adaptability of shifting from poking to brawl in order to help pile on the pressure during a fight since he seemingly fails to do so by himself.
@MeanAndPristine
@MeanAndPristine Год назад
Junker Queen too tbh. I swear they’re still play-testing this game in OW1
@MB-ux9me
@MB-ux9me Год назад
@@MeanAndPristine Junker Queen, the way she is right now, would actually make for a pretty well rounded off tank. She simply doesn’t have the HP, nor the self sustain, nor the utility to take all the main tank pressure by herself.
@Kallastin
@Kallastin Год назад
Bro you're so right
@TheShapingSickness
@TheShapingSickness Год назад
Exactly my thoughts
@fuscello
@fuscello Год назад
@@MB-ux9mejunker queen doesn’t have the right numbers, that is it. The hero design with better digits has proven to be really good
@charKT-7461
@charKT-7461 Год назад
A very minor thing to praise, but I love how heavy his footsteps sound. He gives off the most boss battle energy of any hero ever
@garrettwilson3032
@garrettwilson3032 Год назад
He really does, but it's sad becasue orsia is probably still going to be the mini boss tank.
@DogeCoinInvestor
@DogeCoinInvestor Год назад
@@garrettwilson3032spotted the bronze
@cole7428
@cole7428 Год назад
I feel like they payed more attention to the sound design than the actual gameplay
@Zathren
@Zathren Год назад
His voice acting, like every other character, is monumentally great.
@scotttimbrell8632
@scotttimbrell8632 Год назад
Yeah that level 10 boss when youre max level feel.
@Kagetheorc
@Kagetheorc Год назад
Like JQ once she hit live, it feels like Ramattra is also just barely missing the mark in terms of having potent impact. It feels like they both need armor/shields baseline just to survive long enough to get in and -do- something. Really hope the numbers get a second glance
@ewbait
@ewbait Год назад
I played JQ in beta and she was absolutely on par with meta. They butchered her shout, her most powerful ability, then released Kiriko who directly counters JQ ult. Live JQ is a product of nerfs and unfavorable meta. Give her a few buffs like increased passive heal, more base health, or lower shout CD and she could end up better than Roadhog again.
@rasmachris94
@rasmachris94 Год назад
They're going for that riot games marketing tactic. Have a character start nerfed and buff when a skin goes on sale.
@ieatplastic1756
@ieatplastic1756 Год назад
Say what you want but you can’t deny that his design is badass
@JellyGhost13
@JellyGhost13 Год назад
Yeah, his design is SUPER cool, it’s just disappointing that it’ll be harder to play in this meh state of his strength
@AquaIcIIng
@AquaIcIIng Год назад
i think everyone collectively agreed weeks ago that his design is badass lol
@DomGrassano
@DomGrassano Год назад
If only design won us an overwatch match🥹😂
@Leaderofalunited
@Leaderofalunited Год назад
Same for doom. Atleast doom is actually good now
@bronxishomenomatterwhereig3149
Style over substance
@hughmungus7425
@hughmungus7425 Год назад
I thought the whole point of Ramattra was that he could play in both forms as he saw fit, effectively giving you two major kits to choose from to respond to the moment. The actual version looks pretty underwhelming.
@carlosbaroni1158
@carlosbaroni1158 Год назад
Maybe will be like sombra and they’ll remove the timer. Is what i hope
@AL_145
@AL_145 Год назад
i mean they said from the start nemesis form is a cool down ability
@eyeden819
@eyeden819 Год назад
@@carlosbaroni1158 That's the only condition that he's any good. That or they just pump him full of numbers.
@Siks7Ate9
@Siks7Ate9 Год назад
There is also nothing tempo about him.
@arsontheaverage8821
@arsontheaverage8821 Год назад
Hopefully they'll eventually rework em and let him freely swap between forms
@Stephakaii
@Stephakaii Год назад
I don't exactly get the issue with Ramattra's punches being unblockable. They're basically a Rein swing with a forward hitbox instead of a horizontal hitbox, since Rein's swings can't be blocked by shields or Defense Matrix and can hit multiple enemies. Overall Ram seems like he'll be a pubstomper that has trouble in higher elos, like an opposite of Sojourn.
@axolotl1777
@axolotl1777 Год назад
Rein has to be in your face to hit you
@bazzfromthebackground3696
@bazzfromthebackground3696 Год назад
What if that was it the entire time? What if they just made Ramattra a pub stomper so they don't have to fix Sojourn? Then they can use the excuse "Oh well he only does good in the lower ELOs, so he doesn't need fixing."
@Stephakaii
@Stephakaii Год назад
@@axolotl1777 And Ram's punches aren't exactly that long a range either. 10-12 meters isn't that far, as Sigma, Orisa, Roadhog, Zarya, Junker Queen, even DVa and Doom or Winton to an extent can out damage you by just existing outside of your damage range and pelting you with poke damage. Rein's strength (and weakness) comes from having to be right in your face. Its a double edged sword because the time it takes for him to get up in your face could've spent better diving or poking as another tank.
@throwaway450
@throwaway450 Год назад
@@bazzfromthebackground3696 shit theory is shit
@dkskcjfjswwwwwws413
@dkskcjfjswwwwwws413 Год назад
they put the dragons fury in the game
@lydianlights
@lydianlights Год назад
it would be sick if the E canceled movement abilities. Would be a cool concept for an ability that does no damage but could be a super deadly engagement tool.
@iNSANELYSMART409
@iNSANELYSMART409 Год назад
I think at least one of these buffs would be needed: - bigger vertical hitbox so you can actually suck in flying heroes - should last longer - cancel movement abilities Ofcourse not all of them but I think adding only one of these buffs would make it somewhat usuable. Its not the best ability at the moment.
@mikemac-man3796
@mikemac-man3796 Год назад
@@iNSANELYSMART409 i genuinely think adding all of those is the correct idea. as is it's just a worse disrupter field
@arturolealsolano5159
@arturolealsolano5159 Год назад
9:07 I actually see this ability as a way to prevent the Pharah/Mercy/Echo from FLEEING by jumping, instead of bringing them down to the ground from the air.
@Chadmlad
@Chadmlad Год назад
Ramattra: Jack of all trades, but master of none
@MB-ux9me
@MB-ux9me Год назад
Jack of all traits, garbage at every one of them
@dinamosflams
@dinamosflams Год назад
lets see if he will be better than a master of one
@Tetragramix
@Tetragramix Год назад
Sounds like a voice line they should add for Zenyatta to say to him lol
@brown9671
@brown9671 Год назад
Not even all trades, he has no movement abilities.
@TapiocaMCZ
@TapiocaMCZ Год назад
@@GruncleBud not often enough, it seems
@blackdr.doofenshmirtz
@blackdr.doofenshmirtz Год назад
I feel like the block should increase the duration of nemesis form based on damage absorbed. This would make your armor & health a resource which would make it feel more tempo based. Also could have same affect with ult making it last longer from afar if the enemies are shooting him, this also solves the shield problem a little.
@jonny5096
@jonny5096 Год назад
smart ideas honestly but i don't have much faith in blizzard
@mystix1533
@mystix1533 Год назад
I was thinking the same thing kind but the more damage you take the more range the punches have
@catinthecup3807
@catinthecup3807 Год назад
I love this idea. Blizzard take notes!
@nickjohnson7666
@nickjohnson7666 Год назад
Btw they don’t call it tempo tank for timing-tempo for temporary…
@claytonsebesta8898
@claytonsebesta8898 Год назад
I was thinking maybe he took damage and then had increased attack speed to make up for lost time or something like that
@NiennaNeryam
@NiennaNeryam Год назад
With how short Vortex lasts, it should be a lot taller and simply disable any movement abilities of heroes inside it.
@defnotnaruto222
@defnotnaruto222 Год назад
So, Sombra 0.5
@Sonic-BOM
@Sonic-BOM Год назад
This trailer was the definition of "don't let them know your next move." Honestly there was so much I wasn't expecting.
@masterzeff6131
@masterzeff6131 Год назад
I was kind of hoping Ramattra would save Rein players who love the close range brawl playstyle but are tired of getting shit on by anything with poke, but it looks like that's not so much the case. He looks like a lot of fun though! I'm sure I'll have to wade through 10 minute queues at first but he seems worth it.
@bazzfromthebackground3696
@bazzfromthebackground3696 Год назад
It sucks that all the new tanks seem to be getting the same treatment. It's like Blizzard doesn't understand the word brawler because these " brawlers " are all squishy as hell. Just make a Tank that can at least take a hit.
@thanhathotan
@thanhathotan Год назад
@@bazzfromthebackground3696 Uhm Roadhog, Orisa ?
@assmachina
@assmachina Год назад
@@thanhathotan hog isn't brawl
@thanhathotan
@thanhathotan Год назад
@@assmachina well the dude did said “Tank that can take hit” sooo
@qazisgone7292
@qazisgone7292 Год назад
@@thanhathotan he's talking about new tanks lol
@K3nji_S
@K3nji_S Год назад
I like when He claps to change forms and the staff just floats there for the animation
@TheLuftpolsterfolie
@TheLuftpolsterfolie Год назад
Well, zenyata levitates, so...
@K3nji_S
@K3nji_S Год назад
@@TheLuftpolsterfolie I don't think u understood my point.. I'm saying the animation looks a bit goofy
@grissee
@grissee Год назад
it looks pretty cool to me tho, how it disintegrates
@i.r.weasel7042
@i.r.weasel7042 Год назад
His Tank form should have been a resource meter you recharge with his staff damage.
@joshford256
@joshford256 Год назад
Why would you limit him even more
@i.r.weasel7042
@i.r.weasel7042 Год назад
@@joshford256 I'm trying to empower him by allowing him to be a tank more often instead of waiting for a cooldown you can be active and recharge it sooner.
@joshford256
@joshford256 Год назад
@@i.r.weasel7042 if his shield had more uptime and his vortex were more useful, he could be a tank all the time too. I know it's a different idea entirely, but imo there shouldn't be a limit on swapping forms at all, or there should be a two way cooldown (meaning like 5 seconds to swap to and from either form). It's not as if either form is super strong atm, and allowing the ram player the flexibility to choose at all times would allow for much more creativity with the character
@i.r.weasel7042
@i.r.weasel7042 Год назад
​@@joshford256 It would be like Shiek/Zelda in Mellee where you could flip back or forth whenever with no limit. Thats cool too, I thought that would be the concept, but they stuck it on a cooldown which I think is a huge mistake.
@kubiluga7576
@kubiluga7576 Год назад
@@joshford256usually what happens with transformation characters is one form is objectively better so it just gets used more I like that they put the timer because it means they can buff his brawler form and you still can’t only use it
@mr.dr.daxter4049
@mr.dr.daxter4049 Год назад
I feel like Nemesis form would be a lot better if they would add melee damage to the punches that actually connect the fist and not just the energy blast, that way you do extra damage to the ones close enough to actually hit with your fist.
@MB-ux9me
@MB-ux9me Год назад
I agree. I do think they should nerf the shockwave damage just a *little* in that case tho
@blaynegreiner9365
@blaynegreiner9365 Год назад
@@MB-ux9me That would defeat the purpose..it already does underwhelming damage
@ValentinoMarino11
@ValentinoMarino11 Год назад
@@MB-ux9meNo it’s fine as the after-shock. Rammattra needs to have actual physical damage from the fist as well.
@FromTheRiverToTheSea
@FromTheRiverToTheSea Год назад
i’m so glad blizz was cautious with his release than like sojourn. Hopefully he finds his strength through balancing or strats
@fuscello
@fuscello Год назад
Soujorn was really bad on release but they buffed her so much and nerfed soldier to the ground
@EpicMucluck
@EpicMucluck Год назад
Being the new doom off rip isn't a good thing
@firingallcylinders2949
@firingallcylinders2949 Год назад
Then they proceeded to make Sojourn break the game
@baltharaaz9847
@baltharaaz9847 Год назад
Easier to nerf downwards than buff upwards correctly for nearly every competitive game. It's simple to see what makes a character strong rather than what makes one weak.
@masift1494
@masift1494 Год назад
I agree. I'd rather him suck than be insanely busted on release. 1 Hero dominating the game (like you said, sojourn) makes it very frustrating and boring for players.
@hemsey9051
@hemsey9051 Год назад
I was thinking about his kit and i just kept coming up with comparisons to OW1 orisa - no movement, a shield to drop on the ground, a damage resisting ability, something that impacts movement if aimed correctly, and an ult that makes it dangerous to be close to him, but can just be ignored or avoided by people who know what they are doing
@questionable_live
@questionable_live Год назад
I think everyone forgets Orisa wasn't good on release she got buffed to be good. Ramatraa gameplay trailer didn't make him look good whatsoever since nobody was moving the entire time. Small shield that has to be placed on the ground, an ult that barely does damage or CC, and the fact that his block does literally nothing to benefit him should have been signs of a bad character.
@portalbrawler5440
@portalbrawler5440 Год назад
Here's some ideas to fix Ramattra: 1. Make the anti-air ability actually be able to reach aerial heroes. Have it reach the skybox height or possibly even half that; just make the ability be capable of fulfilling its purpose. 2. Turn Vortex into a "Cripple" effect. Heroes caught in Vortex can't use movement abilities. (I.e. Tracer Blink, Rein Charge, Sojourn Slide, etc.) 3. Just call Ramattra a "Stance Switcher", and have his abilities reflect that. Ramattra should just be able to switch between his Omnic/Nemesis Form just like how Hammond goes into Mech/Ball Form or Lucio's Crossfade. Zarya sounds like more of a "tempo tank" than Ramattra; using her Energy efficently and finding a rhythm with her bubble cooldowns to be effective in a team fight. It's not that hard Blizzard. Can you just be consistent for once?
@gabriel101x
@gabriel101x Год назад
That would make Vortex quite possibly the most brokenly OP ability in the game. Basically a mini EMP on cooldown.
@thatguy6104
@thatguy6104 Год назад
they're probably too busy covering up another sexual assault charge and stealing breast milk
@triplet5375
@triplet5375 Год назад
Your idea of vortex so they can't use movement abilities just sounds like sombra hack, but yeah hope he gets changed, doesn't even look fun to play
@portalbrawler5440
@portalbrawler5440 Год назад
Yeah maybe my changes to vortex are a bit op. I just thought with how long the ability lasts (like 3 seconds or so), the cripple effect wouldn't be that bad. It would just make movement abilities be locked up, not all abilities like how Hack/EMP restricts you for a bit.
@mato_kun2602
@mato_kun2602 Год назад
I don't agree with the first 2, but I completely agree with the third one. It would be so fun to have the freedom to switch forms at will
@jxgxvxm
@jxgxvxm Год назад
I think it would be cool if the vortex could be placed on any surface, like sideways or upsidedown, dont know if that would be better but it would be interesting to see
@sebastianrodriguez8992
@sebastianrodriguez8992 Год назад
I like the idea but it would still suffer with the fact it's actually drag is weak If it doesn't pull much then it doesn't matter where you put it if it doesn't do much you could put it on the moon and it still wouldn't do anything
@jxgxvxm
@jxgxvxm Год назад
@@sebastianrodriguez8992 Yeah, if the pull was stronger, even if just at the start, then ye. Guess we'll just have to wait to see how they work on him
@sebastianrodriguez8992
@sebastianrodriguez8992 Год назад
@@jxgxvxm The pull works sometimes but another issue is it's too short It needs to be taller and wider for it to really matter and I think it should have something similar to a Sombra hack but just for movement So if you get grabbed by it you can't use movement for like 2 seconds
@zombiekungfumaster
@zombiekungfumaster Год назад
or over pits so you could try to get environmental kills
@jxgxvxm
@jxgxvxm Год назад
@@sebastianrodriguez8992 True, I wonder uf you can combo it with Mei wall to get that extra height, break the eall, and have the vortex still stay, but thats a lot of work
@Nett11
@Nett11 Год назад
The very much escapable unescapable vortex
@Djslacks
@Djslacks Год назад
I think it might be a good buff to make it so getting punches in nemesis and ult quickens the recharge on his shield
@vicpto0057
@vicpto0057 Год назад
Appreciate your content man that’s one of the reasons I follow you because you bring the truth to the game and don’t hide anything keep it going GGs
@TangleHamain
@TangleHamain Год назад
Cant wait to see the ally Ramattra and the enemy Ramattra just do a stand off during their ultimates lol Edit: Predicted it lol
@actionmarco8556
@actionmarco8556 Год назад
... away from objective, while the other 8 players try to play the game. The Ramattra that manages to convince their kiriko to come and help him loses the match.
@Tetragramix
@Tetragramix Год назад
Ramattra rule number 1: Ignore the enemy Ramattra out of respect.
@GiRR007
@GiRR007 Год назад
ORAORAORAORAORAORAORA!!!!!!! MUDAMUDAMUDAMUDAMUDA!!!!!!!!
@Death_father
@Death_father Год назад
So true as a silver 5 that shit gonna be annoying as 2 ramatras stare at each-other basically its gonna be 2 tiktok moiras fighting each-other with support healing
@Raid_3011
@Raid_3011 Год назад
@@Death_father lmao…
@Master_Pufon
@Master_Pufon Год назад
They should change 3 things 1. Buff vortex so that people can’t dash out of it and increase height 2. Increase the attack distance in nemesis form by at least 3m 3. Increase the time ramattra’s shield can stand
@olofacosta3192
@olofacosta3192 Год назад
And remove the time limit and cool down from nemesis form
@okami1272
@okami1272 Год назад
@@olofacosta3192 time limit yes, but after reverting it should enter cd since once you activate it you get more hp and armor.
@Kamorzy
@Kamorzy Год назад
@@olofacosta3192 Or just pause the timer when blocking and see how that goes with the other buffs. Then the block wouldn't be such a debuff. If its still not enough, maybe blocking would actually refill the timer slowly.
@XboxAffrayer
@XboxAffrayer Год назад
3. Less shield health faster cooldown? Kinda like they did to sig
@olofacosta3192
@olofacosta3192 Год назад
@@okami1272 fair enough
@matthewc1317
@matthewc1317 Год назад
I can't wait to see the one trick coming up of Ramattra that uses the several 'he's not good' quotes that Flats has said and echoes it into the background and then continues into a stomping compilation of Ramattra plays, I wonder what his name will be and what he use to play before
@jakeb019
@jakeb019 Год назад
Really enjoyed this breakdown Flats. Thanks for covering this hero.
@SmileyMikee
@SmileyMikee Год назад
I feel like Ramattra was really powerful behind the scenes but they saw how people were reacting to Sojourn being a powerful new hero and nerfed everything. It just feels like all of his abilities should be that little bit stronger. The only other change I would make outside of straight number buffs would be to have a lingering effect to the CC vortex to stop mobile characters (the thing it was meant to counter) being able to use their burst mobility to instantly negate it. In this form it hurts non-mobile characters WAY more.
@rhesapratama4194
@rhesapratama4194 Год назад
i think its fine. numbers aside which needs a little oomph, if you gave it something too powerful, then we will be back at OW1 all over again, in which disables are found in normal skill. sure it starts slow with only ramattra having it, but it could begin a downward spiral towards mass cc again being prevalent and made a necessity for future release of heroes. they went out of their way to remove brig cree and mei's cc afterall.
@SmileyMikee
@SmileyMikee Год назад
@@rhesapratama4194 I don't think we have to worry about 'mass CC' when it's only relegated to one hero on each team (tanks). The problem is non-Tank characters still have a lot of CC.
@timothylonghurst8818
@timothylonghurst8818 Год назад
They probably want to avoid it being 'pay to win' if you can't win with the character you have to pay for it can't be pay to win.
@MB-ux9me
@MB-ux9me Год назад
@@rhesapratama4194 yes they removed the CC from those heroes because they’re not tanks. They want the CC to be almost exclusively on tanks. Which is a very good thing.
@scotttimbrell8632
@scotttimbrell8632 Год назад
@@rhesapratama4194 Literally that tank looks horrible to play, looks like your abilities have absolutely no affect on the enemy team. What harm is a small damage aoe that stops people abusing their high amounts of movement? I mean its a lob, so youll have to use it close up anyway. There are still CC in the game, they just removed ones that werent fun to play against, like for example rein pin is CC and yet no one hates it...other than maybe the rein player trying to pin. Hog has hook still, orisa has her spin and spear, junker has her knife, junk rat has his trap. People dont hate CC, they hated when a character can run at you, continuously slowing you until youre frozen and then die, or when a dps who relies on CC and aim to kill you, which he can in 2 shots, can flashbang in an aoe around walls, they were horrible to play against and tanks are the ones that need CC, not DPS, and supports can have it for some utility, but only went not paired with other insane abilities, cough cough ana nade/sleep dart. So what you said was just wrong, just because they said they wanted less CC doesnt mean they specifically removed those 3 because of it.
@Phoenix_NH
@Phoenix_NH Год назад
It definitely feels like this is another reason to play Kiriko+Lucio to help get him into the enemy team.
@wile123456
@wile123456 Год назад
Where à rein would be better
@Nickelback8469
@Nickelback8469 Год назад
As if people needed even more reason to play the same two supports every game
@Tetragramix
@Tetragramix Год назад
Reinhardt is better lmao
@masift1494
@masift1494 Год назад
Yeah like Wei said, at that point you'd just play rein in that case. But we're already seeing how badly Rein is being outshined by zarya, winston, hog, etc. Literally 0 reason to pick this tank if Lucio + Kiriko are meta.
@Miriam_J_
@Miriam_J_ Год назад
Honestly don't know what they're gonna do about Kiriko. Quite literally every hero benefits greatly from her ult. It's like everyone on your team, including you, have nano boost that lasts way longer, so why wouldn't you pick her? Her cleanse is also kinda crazy, but I think it'll be more balanced out if they can figure out what to do about that ult of hers. If it remains the same the entire games life, I can guarantee we will never see a meta without her
@agniepintero743
@agniepintero743 Год назад
I think it is a good work flow for new characters to be underpowered first so it is easy to tweak up when needed. But then again I think the devs are focusing now on the lower ranks and casual side of things
@iangiesler509
@iangiesler509 Год назад
See this is my problem with these reviews. A lot of said reviews on RU-vid are from higher rank players. The fact of the matter is overwatch is a completely different game between the lower ranks and higher ranks so reviews from higher ranked players really aren’t going to pertain to 70-80% of the player base 🤷🏼‍♂️
@MrPieThatGotDivorced
@MrPieThatGotDivorced Год назад
I think Reaper gonna counter him pretty well because of the massive damage in close-range teleporting and wraith from preventing damage.
@valentinus3658
@valentinus3658 Год назад
Bro huge nemesis hit box, blocking slows you down, you’ll get kited so easily
@toastyeditz
@toastyeditz Год назад
Reaper literally eats 90% of the tank roster anyway, so this guy shouldn't be too much trouble for him in the slightest
@MrPieThatGotDivorced
@MrPieThatGotDivorced Год назад
@@valentinus3658 He punches 8 meters which is the range of a Reinhardt hammer and wraith form to prevent damage and make reaper move faster and he has reaping which is every time Reaper deals damage Reaper gains hp. This is all if Ramattra is new so it's gonna to take time to see what counters him or not like I said this is an if.
@hayato1544
@hayato1544 Год назад
Blizzard: “He’s too op so we are gonna nerf him before he’s released” Also Blizzard: Absolutely murders him
@masift1494
@masift1494 Год назад
They may as well have not released him bc he's gonna be like Junkerqueen. He won't like ever get played, and if he does get played, the team running him loses
@quezmiz736
@quezmiz736 Год назад
@@masift1494 junker queen is a bad hero, ramattra isnt bad hes just not Strong
@charKT-7461
@charKT-7461 Год назад
Ram being weak also serves to not encourage buying him as much
@shogun0810
@shogun0810 Год назад
@@quezmiz736 Elaborate
@glassofwater281
@glassofwater281 Год назад
@@quezmiz736 she's really fun and I did pretty well with her at first, but most of the other tanks are just better for that role. She's like another dps
@hellyeah6432
@hellyeah6432 Год назад
I like how his animations mirror Zenyatta's. Just a cool touch
@CallMeElwis94
@CallMeElwis94 Год назад
Well, he was once an Omnic monk, much like Zen. But he dropped the harmony to go full on discord.
@joshuamason2227
@joshuamason2227 Год назад
smart way to reuse animations
@mrphinn8837
@mrphinn8837 Год назад
give him the kick
@mangoturtle4257
@mangoturtle4257 Год назад
@@joshuamason2227 That's not how animating works, the rig is completely different to where you wouldn't be able to reuse most of it.
@prxviab
@prxviab Год назад
@@joshuamason2227 lmao it’s literally a lore thing, it’s not that easy to reuse animations like that bro
@clearconfusion4115
@clearconfusion4115 Год назад
I feel like a good buff would be disallowing movement abilities while inside vortex, like disabling soujourn slide, Genji passive, or hanzo’s dash.
@chaserandalow8548
@chaserandalow8548 Год назад
For the duration, I feel his shield needs to last longer or be bigger. Even with him being able to alternate to nemesis form for block, I still feel as though his shield is the weakest one in the game for overall usage. Alternatively, have it function as a mini mei icewall that blocks enemies from moving through it
@JimHolguin
@JimHolguin Год назад
Seems like he'll be really good in lower elos. I just wish I didn't have to see Hog in 4 out of 5 games.
@CrustedPork
@CrustedPork Год назад
Hog is annoying af. But me and my buddy play Doom and Kiriko and he becomes rather useless at that point. Obviously this is all pending teamwork and/or having some friends to play with. And even then he's still obnoxious as all hell.
@bigbossadidoss8678
@bigbossadidoss8678 Год назад
Go bastion and melt hog. No more hog pick
@spicysnowman8886
@spicysnowman8886 Год назад
I don't mind hog but I'm a zen main lol
@Syn4TheWin
@Syn4TheWin Год назад
As an ana main I love seeing hog in 4 outa 5 of my games lol
@Htiy
@Htiy Год назад
@@Syn4TheWin when I play hog I just wait for the sleep dart to come out then what lol
@YormanGina
@YormanGina Год назад
Gonna be funny to watch Rein charge the ulting Ram away from the team and just shield for 3 seconds lol
@exzyyd392
@exzyyd392 Год назад
And then get rolled because his primary goes through rein's shield
@tristansheckels1478
@tristansheckels1478 Год назад
@@exzyyd392 it does 60 damage per punch and Rein has armor, he'll probably just end up making up for the pin damage and then lose the 1v1 in a vacuum. Everything else outside a vacuum depends on team comp and execution.
@aldonavarrete987
@aldonavarrete987 Год назад
@@exzyyd392 ez fix charge him off a cliff lmao
@flaria185
@flaria185 Год назад
@@exzyyd392 there's no way ram wins a 1v1 with rein, the og comment is talking about canceling ram's ult. So he has 3 seconds to use primary because shield blocks the aoe of it.
@seanmcclendon8636
@seanmcclendon8636 Год назад
love it thanks for the video flats! keep up the zesty RU-vid content
@ethanmoore2869
@ethanmoore2869 Год назад
Really appreciate the honest info bro! Thank you!
@TheGinger_Ninja
@TheGinger_Ninja Год назад
I really hope they extend that pull down mechanic so it reaches higher. It's a real bummer that the anti flyer ability can't actually really be used against flyers. It really makes me wonder what its purpose is supposed to be.
@pewpew3125
@pewpew3125 Год назад
yeah it really feels kinda useless as it is now
@shirokun002
@shirokun002 Год назад
Should work like sym wall and just go up forever in its radius
@ArchSchizo
@ArchSchizo Год назад
@@shirokun002 Agreed, but Mercy and Echo still being able to escape is just embarrassing. Maybe if it slowed time, not for cooldowns but for movement. Kinda sick of the basic "locked movement ability" balance they keep putting on CC areas. Make it like Kiriko's ult, but backwards, smaller, and for a shorter duration.
@gumpmaster42
@gumpmaster42 Год назад
Rammatra looks like fun to play but as a hog player my first thought after learning his kit was that he would get demolished by roadhog. Usually when a new character is released they are OP for a while and then get tuned down. Definitely worried rammatra will be a weak choice for a long time if they don't buff him somehow.
@justintolley9403
@justintolley9403 Год назад
I don’t think I’ve ever seen a situation where a character has come out and thought “wow hogs gonna have trouble against them”
@hayabuzon8219
@hayabuzon8219 Год назад
@@justintolley9403 soljorn 💀
@TheRedCap30
@TheRedCap30 Год назад
@@justintolley9403 Ana and Sombra come to mind
@Silicon_0014
@Silicon_0014 Год назад
Would have liked to see you tracking moving bots to get a better idea of the effectiveness of the staff.
@julianlcy5718
@julianlcy5718 Год назад
idk if it will be broken but i think at least extending the duration of the shield when it gets hit by shots is kind of an interesting idea same way that if it does not get hit it could jus go down in 4 seconds that way it wouldnt be too short but it wouldnt be too long but it also kinda makes players either stop shooting when they see the shield or reposition in a way high risk high reward sort of thing
@gayplastic1237
@gayplastic1237 Год назад
You might want to cancel your ult to use his shield. While it's a niche circumstance, it may be something you want to do. Especially in lower elo where enemy teams might not regroup. An ana might be healbotting someone in his range and you want to push past the enemy tank to get to said ana. Edit: when looking at him, it seems like they wanted to fuse sigma and reins play styles, but made him worse than both. Edit 2: I do think cancelling ult will be better than some predict. And since it's potentially unending, it makes sense to have a cancel.
@michaelsaemmer8640
@michaelsaemmer8640 Год назад
I think the scenario isn't tied to lower elos but more like when you ult and then a dva bomb lands in your face. Lol.
@RemedieX
@RemedieX Год назад
Good DVa bombs could force it, for example, but most smarter players will track that ULT and play around it.
@ashborn2121
@ashborn2121 Год назад
Also when enemies are running away from the ult range and you don't have any chance to catch up to them so you can just cancel your ult, to gain attack range from his omnic form and do some damage.
@tomtomxo
@tomtomxo Год назад
I think thats the issue - trying to fuse to different characters together. When it's done 'right' you get Sojourn who is greater than the sum of its parts (Soldier & Widow) and when done wrong, you get a character that falls short all around like Ramattra.
@eyeden819
@eyeden819 Год назад
He has to be worse than both for him to be balanced. If he is even on par with either of them, he will just be a better version of them because then you can essentially pick sigma and still get the benefits of rein or vice versa.
@owon999
@owon999 Год назад
I thought the form change was going to behave more like Lucio's Crossfade when first introduced
@mystix1533
@mystix1533 Год назад
Same
@The_Azure_
@The_Azure_ Год назад
I totally thought it'd be a shift like old Bastion, and it honestly doesn't seem strong enough to be on a timer.
@masift1494
@masift1494 Год назад
I thought the same thing. I was kinda disappointed when I heard it only lasted 8 seconds. They should make it infinite.
@legendsflame7377
@legendsflame7377 Год назад
@@masift1494 then they would have to make a complete revamp on the ultimate
@Lirodes
@Lirodes Год назад
They said a long time ago that the nemesis form wasn't infinite.
@daltonledford6848
@daltonledford6848 Год назад
Feels like you would have to build the team around him to get the most value. Which would be fun but not gonna happen a ton other than OWL. I am curious to see if comps come out with him in OWL.
@crowsenpai5625
@crowsenpai5625 Год назад
I feel the vortex needs to obviously be heightened and for Nemesis, I feel they need to add something on top of the block. My pitch is blocked damage gives more time in Nemesis mode. You can already manual cancel, so there’s no issue of being locked in Nemesis if you block too much if for whatever reason you NEED to revert. As it stands there’s three “blocker” characters that don’t energy shield wall: that’s Sigma, Doomfist, and now Rammtara. But both Sigma and Doomfist get a benefit to blocking that incentives other to not shoot them. Sigma gains extra temp health increasing his survivability, and Doom charges his gauntlet and gains extra damage potential. Rammtara’s benefit should be greater sustain, damage blocked feeds his ability time and would put that at a middle ground between the other two. More time successfully blocking not only negates damage, but gives more time to be aggressive afterwards (and it should only work this way on the active ability version, Ult Nemesis already has its own sustain gimmick) As it stands currently his block is just time he absorbs rounds and can’t even do anything else, and he still takes some damage so there’s no penalty for shooting him anyway, it’s just a worse version of Doomfist’s block, and IMAGINE being worse than Doomfist currently.
@HordeLord13
@HordeLord13 Год назад
They should make that vortex cancel movement abilities until you are out of the field. They should just let you stay in whichever form you want with a CD to switch. Maybe absorbing dmg with his block gives him movement speed or something and it should absorb like 95% of incoming dmg.
@bazzfromthebackground3696
@bazzfromthebackground3696 Год назад
Yeah 50% reduction kind of feels like a waste of time
@AromaticDolphin98
@AromaticDolphin98 Год назад
i agree with the free form switching
@Legendnewer
@Legendnewer Год назад
Maybe they try to market him as “poke” form and “brawl” form where the latter dives in and finishes off low enemies, which doesn’t quite work
@mike21378
@mike21378 Год назад
Yeah there’s no point in having a timer on Nemesis form if it’s so weak.
@temiasmercurial593
@temiasmercurial593 Год назад
That or put it on a resource meter for his form. An 8 second form that's doesn't get you the same kind of potential as what Bastion can do in that time is... odd. And his defense is quite odd. Fortify, Zarya bubble, Hammond's overhealth, Dva defense matrix, Winton bubble, Sigma shield, and kinda Doom's defensive moves enable you to survive and do more during their duration, but this defense functions like Reinhardts shield, and it's only capable of defending yourself, and you get no use out of it other than you personally surviving, since you can't do anything during its use. While Rein shied is more purely for himself these days, you can still get use of it for your team as well. Ramatra's defense doesn't realistically have any team utility, doesn't offer him any benefit other than taking less damage, gets no reward for using it, and isn't allowed to do anything during its use. It's an utterly bizarre design for Overwatch. Do they expect it to be some kind of Bastion counter where we just willfully eat his turret and negate eachother during their 8 second forms? There just doesn't seem to be any utility for this ability at all... unlike his barrier, though it has quite the short duration. Not being able to use movement abilities within the vortex kinda just makes it a Zarya vortex, and much more readily available. I think locking out movement abilities should probably only apply to Mercy, Pharah, and Echo. Would make him more explicitly anti air, and not just a Zarya clone ability. The height for the ability should be up to the skybox though... accurately landing it is already wonky enough against a flying target (especially the higher they are), and having the chance of it be ineffective because it just isn't tall enough is absurd. In its current state, it's really only useful for popping it during your Nemesis form so you can more reliably hit targets (which they did show in his trailer), especially when grouped together for piercing damage. It's anti-air utility is ultimately not reliable, to the degree that it literally won't get used for that purpose. It may as well be as effective as trying to land shots against a Pharah as Kiriko, and the devs trying to tell you that she was design to reliably do that.
@tomatoesofdoom
@tomatoesofdoom Год назад
His vortex should be a MAGNET that extends upwards into the sky. if you are in the air at all within the tower you immediately get pulled to the floor like old Orisa ball. you aren't stuck, you just cant jump and are a bit slow when walking. that would be a perfect ability for him.
@AzureShrike
@AzureShrike Год назад
I have trouble even understanding what the ability in its current form would even be good for lol. Like good for lucio? Maybe junk if he tries to mine away? And its damage is non threatening it might as well not deal any
@Barely_Edited
@Barely_Edited Год назад
@@AzureShrikeI guess the damage is to stop supports healing in it? It is very low
@montague7204
@montague7204 Год назад
Pretty sure that's what we all thought it'd be lmao
@AzureShrike
@AzureShrike Год назад
@@Barely_Edited Bap i guess to since his only mobility is his jump. But like why is the vertical cone so short lol. Pharah has to be nearly on the ground anyway
@imza5535
@imza5535 Год назад
@@AzureShrike let's be real, if you manage to catch a pharah that low to the ground, then that pharah probably isn't a problem to your team lol
@awesomeswifter1138
@awesomeswifter1138 Год назад
Honestly seeing a non click baity video by you is refreshing and to see you not meme so much actually allowed me to take your opinions seriously
@EidolonTeralyst
@EidolonTeralyst Год назад
Buff Ideas: - 15m punch - Unquestionably strong and rapid vortex pull (due to it being a skill shot and pretty small aoe) with a little more vertical range - Faster movement during Swarm? What do you think?
@CadeCraze
@CadeCraze Год назад
I love when Flats makes a dedicated RU-vid video, it let's us know he cares about us
@kakashihatake4180
@kakashihatake4180 Год назад
Definitely feeling the love with the multiple non-skippable ads ❤
@darkcircle899
@darkcircle899 Год назад
@@kakashihatake4180 You do realize that Flats content creators don't decide how many or how long the ads on their content are that'd done by RU-vid?
@cxwr5859
@cxwr5859 Год назад
@@kakashihatake4180 I didn't get a single ad all video, idk wtf you're watching
@kakashihatake4180
@kakashihatake4180 Год назад
@@cxwr5859 You might have ad block cuz I had 6 so far.
@kakashihatake4180
@kakashihatake4180 Год назад
@@darkcircle899 Wdym? Content creators do have some control over the amount of ads in their videos.
@eagleyia2907
@eagleyia2907 Год назад
15:29 At the hero select screen, there are now odd numbers of both tanks and dps, so two rows with different numbers of each.. But while the DPS rows are centered, the tanks are right-aligned, so dva is to the left with no one below her.. that is going to bug me all season
@brianq2558
@brianq2558 Год назад
maybe the aesthetic theyre going for is like a boat shape? like the next support will move zen to the right corner w no one below him lol
@PanTF
@PanTF Год назад
@@brianq2558 That's how it was before Kiriko was available. Same positioning in the hero gallery as well.
@Brandon-tz6vf
@Brandon-tz6vf Год назад
@@PanTF and in beta 1 with the tanks before jq was added
@patrickstar1164
@patrickstar1164 Год назад
It's specifically designed that way because the research proves that. Blizzard is actually genius for doing this. (c) unironically, at least one forum user
@TheDeadEyeX
@TheDeadEyeX Год назад
ok
@ClipMafiaBoss
@ClipMafiaBoss Год назад
Awesome video bro you’re the man!!
@Berserk_quinn
@Berserk_quinn Год назад
It seems that this hero was modeled for bunker play. He has a poke and a sheild for keeping the enemy at a distance. Then he also has a downward suck that seems to pull characters in closer quarters like on Lijiang Tower and an alternate form that penetrates shields for closer combat. I feel like this character is meant to be played on control maps. Any tests to see if the vortex can be triggered against walls or if it can be triggered on ledges and has a hitbox below the spawn point.
@ahmodfields
@ahmodfields Год назад
I ain’t never clicked on a video so fast 😅
@ahmodfields
@ahmodfields Год назад
Weird never been first like or comment before
@TheRoboRyan
@TheRoboRyan Год назад
Same
@skaionex
@skaionex Год назад
Ain't never. So you have clicked on a video so fast?
@ahmodfields
@ahmodfields Год назад
@@skaionex you’re making my brain hurt lol
@Moshie107
@Moshie107 Год назад
I think the best way to make him a bit better is to focus more on one form. For example take away some of the poke damage and give it to the pummel. If he doesn't exceed at anything compared to the rest of the tanks he will be quickly overshadowed. Also the vortex might have to be either taller or actually be able stop people from going out. Haven't played yet so can't say for sure if these are good ideas, but I hope he will at least have his own niche, since he is VERY cool.
@godlyvex5543
@godlyvex5543 Год назад
I disagree about focusing on just one form. I think it would take away from the identity of switching between two forms with their own uses, if one form was distinctly more powerful. I do think nemesis form should be more powerful because it is close range, but there should still be merits to staying in the first form.
@parkingmeters2646
@parkingmeters2646 Год назад
It goes against the design of the character
@olofacosta3192
@olofacosta3192 Год назад
@@godlyvex5543 remove the cool down and actually have ramattra switch consistently between forms depending on if he's long or close range
@thecuriocabinet
@thecuriocabinet Год назад
I agree w/ the two people who say it might go against his character, but I think then the focus would be playing into the vortex. Make it taller (or infinite vertical height/till it hits ceiling or skybox), make it STRONGER, that way he has a solid, core feature that's available in BOTH forms. That way you can use it to aid your other abilities: keep people in range to pummel them at close range and block damage to truly Brawl Tank, keep people still/low so you can more easily poke them and control space at range. It's a really interesting idea and it plays really well into the idea of a tank who does their job by truly Taking and Controlling Space, and beyond that, it's up to him to decide whether punishing people up close or at range is better for every instance. Similarly, since you can use it in any form, you can use it pre-ult to, again, keep people in range and make it easier to keep it online.
@godlyvex5543
@godlyvex5543 Год назад
@@thecuriocabinet Under another comment I mentioned that maybe the E should root, and prevent usage of movement abilities. I also agree it should be infinitely tall. But if it does recieve those changes it probably shouldn't last longer. Alternatively, you could make it slightly larger horizontally, and make it last longer, which would focus more on the slowing aspect rather than the grounding aspect, and would make it harder to escape by just using your movement ability. I think one of those changes would make the E feel more useful.
@NFace23
@NFace23 Год назад
Thanks so much for showing of OW2's FIRST tempo tank!!
@kaneconqueror6560
@kaneconqueror6560 Год назад
I knew his ult wouldn't be as oppressive as peopled worries due to shield counterplay being an option, though hog is SOL, but I do agree about unblockable damage being poor design. Although I'm pretty sure winston's tickle is also unblockable, though that is less burst damage so it can be out healed if the bubble isn't in the way. I'd love a second or two addition to ramatra's shield, as it seems even shorter than winston's bubble and not suitable as cover to shoot from, and his slow/pull ability desperately needs a buff. If it does that little damage, then it needs to be a functional snare, and it definitely needs to be line of sight vertically rather than have limited height.
@kosmosfan01
@kosmosfan01 Год назад
It's really night and day when compared to the trailer for sure with things such as the the range of his punches and vortex. He already looked like an interesting tank to try out with what he brings to the table but we'll see once he's in live what people can pull off.
@Flo-zj9tg
@Flo-zj9tg Год назад
I feel like ramatra should do extra damage in nemesis form IF his physical punches (not the projectiles) land directly. I feel like it would alleviate his up close issues a little and would make running a Lucio or kiriko with him even more beneficial. (Sorry if flats already says this. I’m not finished with the video just yet)
@christopherbartels1823
@christopherbartels1823 Год назад
Also vortex idea, extend to max skybox, but instead have a damage ramp the higher the enemy, the more dmg they take. Or slow their flight path. Gravity based ability, the bigger you are, the harder u fall 😅
@Nexiebean
@Nexiebean Год назад
I thought his shift ability was a toggle between two modes so the block would be fine to use in heavy incoming damage then go punching when you can. But because the shift Nemesis form is on a cd it just makes it feel like a bad time to press block while in Nemesis form as you feel like you're wasting your cooldown.
@FantaticTaco325
@FantaticTaco325 Год назад
He seems like a jack of all trades master of none. They should've made him a proper form change character where he can near freely change form between a hyper offensive kit and hyper defensive then he could legitimately be a "tempo tank" and be good at things too
@SnowGild
@SnowGild Год назад
His ULT being blocked by shields is so ironic and funny
@questionable_live
@questionable_live Год назад
From the initial trailer it looked like it was gonna be this way from the visuals they should have honestly reverted his initial nerf at least he would be better than some tanks.
@whoahanant
@whoahanant Год назад
I mightve missed it but Ramattra also fires through shields with the punch and it pierces the target. So it goes through a Rein shield, through a Rein and the people hiding behind him.
@questionable_live
@questionable_live Год назад
He loses the fight against Rein swinging his hammer. Due to his lack of health, speed, and damage with his punches. The only Rein holding shield against Ramatraa is a bronze rein. He also just gets pinned by Rein and loses even harder.
@midegola5623
@midegola5623 Год назад
this was an amazing write up, but i would like to see you add a section of things you think could help make him better, or what changes could be made to see him played at all skill levels.
@seanprice7408
@seanprice7408 Год назад
He kind of reminds me of when Orisa first came out. Everyone read the descriptions and though OMG this tank will be broken. Then with play testing they realized she sucked until she got a re-work. I hope he plays well in game, I love his design & lore
@immenseflame
@immenseflame Год назад
I have an idea: Ramattra's Nemesis form can last forever, but if Ramatraa goes below 300 health (half health of nemesis form), he gets reverted back to his normal form and the nemesis ability is put on cooldown.
@Devious91
@Devious91 Год назад
#archeops pokemon
@PureBreadCat
@PureBreadCat Год назад
I love this. It would make him a true “tempo” character, like Lucio switching his AoE heal/speed
@SuzakuX
@SuzakuX Год назад
Yeah, just what you want, your tank to get knocked out of his big tank form when you need it the most.
@thomascline3099
@thomascline3099 Год назад
@@SuzakuX I think that’s the point tho, you have to manage that cooldown well so that you won’t get knocked out of your brawl form. It’s like giving ur tank nano for some heal value mid-fight rather than at the beginning of a fight.
@SnowmanSantana
@SnowmanSantana Год назад
@@SuzakuXyeah especially when they just got an ult, it seems ramattras ult doesnt do that much damage anyways so its fine, it seems like his ult it used when someone else in the team uses their ult but couldnt finish off the enemy with it so it can drain the remaining health continuously
@MeMyselfAndK
@MeMyselfAndK Год назад
I feel like what would really do Ramattra justice is an additional barrier uptime length, it can be used to close gaps but this is only specifically whenever there's lots of team sync, if you're in a game and nobody wants to join VC it's really hard to do a push or close a gap with Ramattra's barrier. I can see this tank doing really good with a rush/brawl meta, and the block is no joke. 75% damage reduction is huge when you combine it with the 30% damage reduction of armour. If you get hit by 100 damage, block with your armour up, you take a whopping 17.5 damage.
@kebol3578
@kebol3578 Год назад
here are some ideas i came up with to make him more efficient: 1- he's punches should deal more damage the closer you are ( max 100 ) 2-he's block resets a little bit of cooldowns the higher the damage the more seconds off of his cooldowns ( max 4s ) 3-he's pull gains in height but loses the damage yet immediately gives the enemy a better slow debuff ( so they actually get slower/immobile not like what we saw with echo's example ) 4- he's ult should give enemies a new blind effect that puts a purplish filter on the enemy's screen when they're near him so it's harder to find shelter i made these all up watching the video lol, do u think they're bullshit or are they fair? if at least 2 of these get implemented i think Ramattra would be a great addition to the cast
@MrVlodato
@MrVlodato Год назад
The positive way to spin it is I think the right move is to bring in a new hero that doesnt instantly change the meta. I think it just good to have a new tank and as his play time goes down we might see Blizard bring him up.
@TypicalCynic_
@TypicalCynic_ Год назад
I personally think there are a few ways they could improve Rammatra’s kit. For one, extend the range of his Ravenous Vortex to reach higher so that it actually counters flying characters, and also increase the duration up to like 6 seconds. For Rammatra’s Nemisis form, just remove the movement speed penalty while he’s blocking so he can actually get close instead of waste the ability duration. Additionally they could just have the block reduce damage from all angles instead of just the front. Also, they should just buff the duration of his shield up to 8 seconds. 4 seconds isn’t going to do shit at higher ranks, especially with how small the shield is. These would be my personal ways of buffing Rammatra since his kit does seem underwhelming now that we have all the numbers.
@K2-117
@K2-117 Год назад
I love how everyone thought he was going to be op but turns out he needs a buff
@art3mis717
@art3mis717 Год назад
I think being able to dash out from the field is nice since at the very least your enemy has to waste an ability just to escape
@CarnesSurefire
@CarnesSurefire Год назад
You can also just walk out. Flats was pointing out that the stated purpose of the "restrict movement" ability just isn't restricting much at all. I'm curious if Pharah could concussion blast sideways out of it too.
@Noeyk200
@Noeyk200 Год назад
You don’t have to waste an ability at all. If you don’t need to use the ability, just walk out. If you do need to use the ability, then Ravenous Vortex does nothing to prevent you from doing so.
@joshford256
@joshford256 Год назад
Alternatively, you can just stay in the ability. It does less damage than a Lucio boop. Who cares?
@Ragnarrok7833
@Ragnarrok7833 Год назад
Thank you for the early analysis! I was excited for Ramattra, to be able to limit movement and survivability. But the cooldowns are so high and the shield lasts very short and anyone can get out of the vortex. Lol when they don't hype heroes are when they are overpowered (sojourn), but when blizzard does hype a hero is when it becomes unusable
@MysticLegend31
@MysticLegend31 Год назад
Maybe they can make it so that when he does damage with his staff it will shorten the cooldown of the shield. And in nemesis mode the damage you deal heals your character.
@brantonmoore
@brantonmoore Год назад
I feel like his shield should offer empowered damage of some sort when shot through by himself/allies (similar to Baptiste) which would give enemies high incentive to burn through the shield quickly as ignoring it would be highly punishing (the shield has a moderate to long CD so I don't feel this would be a terrible issue, maybe adjust shield HP as needed). Another thought, is having the shield reduce the travel time of Ram's projectiles while shot through. Additionally, his block stance should empower his ranged-melee attacks (similar to how Doomfist works in his current state). Ramattra's HP is on the lower end but he could potentially buy his team large amounts of space if he could 2-thump squishies that didn't respect him after empowering him during his block. His vortex is straight up underwhelming (buyer's remorse in its current state). Perhaps his ult should damage shields as being completely nullified by them seems rather underwhelming. He may not need all of this at once, and adjusting numbers on their own may be the way to go instead. Ending point, Flats is right in that the tank was pushed as this brawly lock-down tank that will punish you heavily if you're too close in his space and it seems that he may fall flat (haha) in fulfilling that fantasy.
@octocoq
@octocoq Год назад
He looks like a ton of fun and I don’t think he’s as strong as I initially thought he would be!
@themanfrommars2614
@themanfrommars2614 Год назад
Flats with the early access Let’s gooo
@str8outtaanime572
@str8outtaanime572 Год назад
I honestly thought he was gonna dominate and be the meta just like sojourn ended up being, but seeing how he works now, it's not exactly what I expected, he's very clearly not as strong as I thought he'd be Thanks for showing him to us and giving us ur thoughts!!
@bakajelly2698
@bakajelly2698 Год назад
personally i think having his vortex like has no sky box then silencing movement abilities like brig dash sojourn slide rocket jump junk blast pack
@anqr7193
@anqr7193 Год назад
After seeing that breakdown vid I had the feeling he'd be just ok but we still have to see
@wh0s_hippo534
@wh0s_hippo534 Год назад
I think the snare should make it like zaryas ult where it won’t let you use movement abilities to get out
@MB-ux9me
@MB-ux9me Год назад
That’s probably what it was intended to be. They simply decided that they didn’t want to release another disaster like sojourn and decided to release him a little nerfed and see where he’s at
@TheRealDentry
@TheRealDentry Год назад
The force field should completely focus on the slowing effect and remove the damage part, hence recompensing with a larger radius.
@Yorkshire42069
@Yorkshire42069 Год назад
It should keep the damage AND slow more
@TheRealDentry
@TheRealDentry Год назад
@@Yorkshire42069 that would be too strong, attacks from (your teammates + force field damage + yourself) might be too strong. That’s why improving the slow effect and making it a larger radius would be decently balanced and make the hero more viable.
@TheRealDentry
@TheRealDentry Год назад
@@Yorkshire42069 what do you think?
@Yorkshire42069
@Yorkshire42069 Год назад
@@TheRealDentry what you described there would be good too
@Prom3thious1
@Prom3thious1 Год назад
Ramattra is what seems like the first anti diver tank. Have enemies dive in use e on em and shift to nemesis for punch through. And his ultimate is great for scattering teams. Puts a lot of pressure on em.
@ham.strings
@ham.strings Год назад
In regard to ult cancellation, maybe a situation presents itself where you need to switch to "Prophet form" for your shield to avoid a team wipe?
@subthunder1
@subthunder1 Год назад
An interesting idea would be to increase vortex height and as for things like sojourn slide and echo roll, it could do 50 instant dmg when characters activate their movement abilities inside it
@afifkhan6151
@afifkhan6151 Год назад
Honestly I feel like if it’s gonna be effective it should just silence movement abilities altogether, his arabic already have enough trouble dealing with fast targets, if he has no way to shut them down then what’s the point of the ability
@MB-ux9me
@MB-ux9me Год назад
@@afifkhan6151 exactly. I thought the whole point of it was to counter to mobile characters. But those exact characters literally hard counter the ability. What is this bullshit blizzard?
@Shrimp4Gura
@Shrimp4Gura Год назад
"It should deal 50 damage when a movement ability is activated" Tracer: *sweats nervously*
@123Suffering456
@123Suffering456 Год назад
I think that would help, however, I believe they probably didn't add that because then the vortex becomes rather similar to a grav. Sure, you can still slowly walk out of it then (or try to) unlike in grav where you can't, but I believe it would make people rather easy targets in vortex and the ability a very powerful tool for easy kills. That's my guess why they didn't release it that way. But something should be changed, the way it's now it really isn't impressive at all.
@Ninjippo
@Ninjippo Год назад
Should be like a veigar cage from league where if they run into the edge and try to leave they get stunned. However the worse weakness is probably the vertical part which would be hard to fix unless it locks you to the ground.
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