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I got Even More Artists to illustrate my Lethal Company Concepts 

Daszombes
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Hooo boy this one took a while, finally out though, hope you enjoy!
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Artists in order of appearance:
Loob (Thumbnail Layout): www.instagram....
Splashpaws (Thumbnail Rendering): www.instagram....
Emberin: / emberin
Takoyaki: www.tumblr.com...
Bee_spawner: www.tumblr.com...
Moully: / okmoully
raven_and_rook: ...
WoomyBeeb: woomybeeb.carr...
Runefield: x.com/Runef1eld
SteveMobCannon: www.artstation..., / stevemobcannon
Farlander: www.artstation..., / on_koit
Krazykarkreature: @krazykarkreature on discord
Dr.hairline: www.tumblr.com...
Dr. Scornax: / dscornax
Sin: x.com/Iterator...
Vamp: x.com/VampChapel
Nano-cat: / nanocatters
caps lock: www.tumblr.com...
asiftheyarentreal: www.instagram....
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PATREON: / daszombes
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VODzombes: / @vodzombes2828
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/ daszombes
/ daszombes
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Discord: / discord

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28 сен 2024

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Комментарии : 437   
@rigbycarter2157
@rigbycarter2157 4 месяца назад
I absolutely love every one of the "Me and my discord made more concepts for (insert game here)" videos. just makes my day everytime i get one in my recommended section
@Edu44FromRobloxLol
@Edu44FromRobloxLol 4 месяца назад
I like when they are about new rainworld regions
@probablyjaden
@probablyjaden 2 месяца назад
@@Edu44FromRobloxLol WE GOT A RAINWORLD FAN IN HERE LETS GO
@shilohmagic7173
@shilohmagic7173 2 месяца назад
@@probablyjaden I love Mr. Rainworld
@spidey5558
@spidey5558 2 месяца назад
I want one for Brutal Orchestra.
@hjonesjr5316
@hjonesjr5316 28 дней назад
can u send me some of these pls
@indigo8130
@indigo8130 4 месяца назад
All I want from lethal company is a megaphone that crewmates just cream into loudly from across the map
@leobankowski7682
@leobankowski7682 4 месяца назад
@alexyunikki4476
@alexyunikki4476 4 месяца назад
?
@A.L-ignorethispart
@A.L-ignorethispart 4 месяца назад
goon company
@a_chaotic_child
@a_chaotic_child 4 месяца назад
@@leobankowski7682They mean scream
@Apairofheadphones123
@Apairofheadphones123 4 месяца назад
Ayo?
@hypedthief1711
@hypedthief1711 4 месяца назад
The image of a Bracken wrestling a muckodile in the sewers is incredible appealing to me, kinda like Arthur Morgan knife fighting gator he found in the swamp
@hypedthief1711
@hypedthief1711 4 месяца назад
Just an absolutely huge plant man fighting a trash covered crocodile in a filthy sewer system is so funny to me
@tvhead2426
@tvhead2426 3 месяца назад
Imagine if you gave a Bracken a knife and got in to a fight with a muckodile it would reference that scene.
@tvhead2426
@tvhead2426 3 месяца назад
Or a Bracken can pick up a knife
@JessieTheNobody
@JessieTheNobody 4 месяца назад
I must say the interior concepts were really unique and I love the heavy focus on unique monsters themed around where they are. The Gallery is my favourite because of how intertwinned it felt. I'm quite surprised I haven't seen anyone turn your concepts into mods yet.
@me_when_asd
@me_when_asd 4 месяца назад
The camera is a mod and I think other items are also mods
@isaiahmiranda7609
@isaiahmiranda7609 4 месяца назад
One reason that I also love the concept for the gallery is that it feels like (whether this was intentional or not) it's harkening back to another one of Zeeker's games: The Upturned. Specifically, it feels very reminiscent of the museum floor.
@isaiahmiranda7609
@isaiahmiranda7609 4 месяца назад
One reason that I also love the concept for the gallery is that it feels like (whether this was intentional or not) it's harkening back to another one of Zeeker's games: The Upturned. Specifically, it feels very reminiscent of the museum floor.
@Sma11Sausage11
@Sma11Sausage11 Месяц назад
I'm learning modding just so I can create a series of mods both inspired by these videos but also just better vanilla+ style mods that are high quality since I have a background in textures and map design.
@atomicbread
@atomicbread 4 месяца назад
I love your idea of ACTUAL horror. I would genuinely love to play with these maps. Great job with the descriptions.
@DrScornax
@DrScornax 4 месяца назад
I am both nervous yet so happy this is actually happening. Happy to have made the art for the Husk and seeing all these artists makes me so happy to have been part of this project
@aiden341
@aiden341 4 месяца назад
The last two have to be my favourite so far. I don't know about if they are really compatible with the game, but the gallery and the district are very good liminal spaces, and the monster designs fit the aesthetic very well and I could very well see some of them in the game like the performer and the critic. Plus the art is really good.
@ConTheSpider
@ConTheSpider 4 месяца назад
I'm gonna be honest: I thought of you and your clockwork angel immediately when I first saw the old bird, and I'm glad one of your ideas got something similar to it in the game. Love your vids!
@ConTheSpider
@ConTheSpider 4 месяца назад
Also 2 ideas I have for the carcass creatures. 1: The polyp welt from your first video (The fleshy eye harpoon thing) could be a creature that spawns more in this area because of its appearance. 2: An Idea I have for the husk could be that its a type of decoy enemy. I like your idea for the creature, but what if it can also hide among other non-living husks around the facility so the crewmates are kept guessing which one is the real one as they move along, before being ambushed when they turn a blind eye to a husk they thought was safe.
@vipertoxic8593
@vipertoxic8593 4 месяца назад
@@ConTheSpiderwell that is one hell of an ideas ! I like them
@darkdragon8316
@darkdragon8316 4 месяца назад
I'm gonna need some modders to make all of the ideas in these videos fr, they're all so good and could add so much to the game
@TravTravRA
@TravTravRA 4 месяца назад
Something about getting a buncha artists in one room to draw up the concepts someone has for a game that's more or less in line with the game is really addicting (note, kinda wish their username or @ or credits were on screen longer or for the full duration)
@StevyJoe
@StevyJoe 4 месяца назад
The Fleshgait. These creatures appear to be like any other employee. They will move like them, carry loot back to the ship, run from other monsters. If a person is left alone with one for to long or god forbid they are the only two on the ship the Fleshgait will change. Turning into a pale, unformed mass with a large mouth. It will then maul and consume the player. Part of the behavior is that it will mimic or utilize the voice of the furtherest player away from the target it is stalking. If another player approaches it. It will sneak away and rejoin the group so as not to draw suspicion to itself. The goal is to try to trick the players into believing it is one of them, make them indescernable to itself from who it mimics. Make you parinoid on whether or not the person you are going with is really who you believe they are. I think the idea of a creature who integrates itself into the group and preys on the ineveitablility that you will be seperated and that desperation to have someone near you would add an extra level of paranoia to the game.
@groovyy007
@groovyy007 2 месяца назад
Muckodile was absolutely inspiration for the kidnapper fox
@IAmTheDuckLord
@IAmTheDuckLord 4 месяца назад
Here’s an idea for a creature for Gallery, it’s called: Curtain Call. Curtain Call is a creature or bug that masquerades as a curtain patently waiting for something to steal the painting that it waits by and when an employee walks up to take the painting the creature snaps shut or wraps around like another similar bug. It can be noticed by its slight wiggles every 45 seconds or being killed with 2-3 hits. Also there would be a slight chance of it disguising as a sheet of scrap metal. So what do you think? Daszombies feel free to take the idea, if you want to of course
@Dino_Axolotl
@Dino_Axolotl 2 месяца назад
The muckodile''s concept is the smae as the kidnapper fox as they both stay in their little shelter waiting on the player to come by and if hit they let go and hide back in their spot
@marialuciasilva2362
@marialuciasilva2362 4 месяца назад
The dead entity map looks good
@sauerkids9254
@sauerkids9254 Месяц назад
I love the mix of paranormal and biological threats. Please make another one! I also have some ideas: New Item: Salt Salt is an item you can buy from the company store. You can sprinkle some around. If you sprinkle some in a blob, it dies and shrivels up. These are quite valuable, as the monster within the Company loves these French fry-esqe snacks. It can also be used to ward off paranormal threats such as the ghost girl. New Interior: Residential This interior is characterized by large "wings", hallways with many small rooms. These rooms can hold various articles of scrap, and some have briefcases that can hold multiple scrap objects. There are sometimes even skeletons. Something bad happened here...
@localwalloutlet
@localwalloutlet 4 месяца назад
I love the gallery theme
@amisharme744
@amisharme744 4 месяца назад
the gallery feels the most official through vibes, and i can see the brighteyes working, but there are a few things i'd change. The Marionettes don't seem very capable of harm, so why not make them passive? Rather than actually attacking, have them be more of an inconvenience. Similarly to the hang man from IMSCARED or Specimen 1 from Spookys, they could pop out from corners and scare the player. They'd fall with a loud clanking sound, maybe with a small childish giggle. They'd then shake and bob around like a bunch of excited children while what sounds like canned laughter echo from above. Sounds very unamusing, but then there's when a monster actively chases you. Imagine running from a bracken, or a thumper, and getting jumped by a pair of these bastards. The Critic feels too much like the butler with it's method of attacking. I think it'd be more interesting to have more emphasis on it's unusual bug like appendages. If a player were to ignore the critic for too long, or get too close, the critic will lunge at the payer and attach itself to the player. All of a sudden, there are a thousand creatures all eating at the player, and the critic is gone. And when the player is just shy of being dead, it all stops. The player is left at exactly 1 HP, and any other critics will not attack the player until they're at 60hp or above. Keeping your eye on it is the only way to avoid becoming bug food, though you don't have to keep your attention on it forever, just enough to make sure it doesn't sneak up on you.
@TheEpicLeopardSeal
@TheEpicLeopardSeal 2 месяца назад
There are creatures in the game (such as Nutcrackers, Barbars, Jesters and Butlers) who'd fit perfectly in the Gallery
@lemon064
@lemon064 2 месяца назад
he won again! the muckodile is basically the kidnapper fox now
@skully9224
@skully9224 4 месяца назад
so the first three creatures are just from rain world the pearl crab is just the pearl bug from the tower the muckodile is just a lizard the mawface is a leviathan not to mention it takes place in an area straight out of rain world, a sewer smaller to subterranean and drainage system
@heinoussage
@heinoussage 4 месяца назад
this just in: rain world invented sewers
@fernando-6742
@fernando-6742 4 месяца назад
this just in: rain world invented lizards
@Trigger8492
@Trigger8492 4 месяца назад
this just in: rain world invented big fish
@marshhie
@marshhie 3 месяца назад
this just in: rain world invented pearls
@michaelurmo7984
@michaelurmo7984 4 месяца назад
Idea: Vaults You can come across keys within a facility that are larger than normal and have black handles. These keys are called "Master Keys" and they can only spawn when a vault exists inside a facility. They can open any door without being consumed, be sold at a price range of 63-81, and be used to unlock a portion of a Vault. Vaults have a 20% chance of spawning in Factory-based facilities (they can't spawn in mansion layouts), and require three Master Keys to unlock it. Inside the vaults are a variety of items that can spawn, from Toy Cubes and Plastic Fish to Paintings and Lamps. The big things that can spawn in the vault though is a shotgun with two extra shells or a new revolver that is accompanied by a 6-round bullet loader.
@dantebegay7256
@dantebegay7256 27 дней назад
Gawd i live for fans making their own creative decisions for their favorite games.
@A.U.military
@A.U.military 2 месяца назад
13:27 in this picture you start to think. "in this gallery of long lost forgotten pictures, every one different from the rest. you start to loose focus and not notice the monsters staring at you from the dark. is it a light or something that will end your night?"
@knightisgoated
@knightisgoated 4 месяца назад
We love the company
@johnho3765
@johnho3765 4 месяца назад
I would love to see a part 4 to this video
@masterpiece1817
@masterpiece1817 4 месяца назад
I REALLY want someone to mod some of your creations into the game, everything you make is so so good
@Tehskilledissue
@Tehskilledissue 3 месяца назад
I feel like it would also be fitting to find masked employees in the last layout too, possibly even scaring or being hostile to the bright-eyes
@Ech_The_Sentiant
@Ech_The_Sentiant 4 месяца назад
I think Mr Rain World may have found his next hyperfixation Also pearl bug the tower reference!??!!?
@mohamadparadox2453
@mohamadparadox2453 4 месяца назад
it seems the carcass took inspiration for the mystery flesh pit
@enigmaoperator3102
@enigmaoperator3102 4 месяца назад
The gallery would be so amazing to see in-game. The idea of some... thing, for lack of a better word, putting together an approximation of human culture for reasons unknown is so intriguing. Is it intentionally trying to lure the company employees for whatever malicious reason, or are they just barging in and stealing all the 'exhibits' like a pack of ruffians with no appreciation for the arts?
@rosieflowr
@rosieflowr 4 месяца назад
24:33 no but what if when someone dies to the bright eyes a new one spawns in their plaace looking eerily like the crew's former companion....
@That_Guy_I_Guess
@That_Guy_I_Guess 4 месяца назад
I think it would be really funny if the Critic would react some way to the employees dancing, and could potentially stagger it with laughter seeing how it enjoys the show they’re watching. Or something like that.
@Willclimbs
@Willclimbs 3 месяца назад
The carcass feels like mystery flesh pit national park
@aceofspanks8733
@aceofspanks8733 3 месяца назад
I can not emphasize enough that the community would love more of these videos!!!
@victoroliveira3577
@victoroliveira3577 4 месяца назад
13:01 "uhh hi!, i'm Arthur" (No one will get this)
@tom_stuff2806
@tom_stuff2806 4 месяца назад
GIVE ME YOUR BRAIN I NEED TO HAVE SUCH CREATIVITY
@ianmcguire2851
@ianmcguire2851 4 месяца назад
I actually know Scorn on Discord and he told me this video came out and it was amazing
@RevivePhoenixMcPherson
@RevivePhoenixMcPherson 2 месяца назад
Stoppp now I’m going to google docs to make my ownnnnn😂😂 But seriously this is inspiring to me as someone who makes concepts and has kinda had me on a block in terms of creating and seeing this and your other videos got my creativity flowing!
@Stratilex
@Stratilex Месяц назад
19:51 I was reminded of this by the new mineshaft interior
@fluffy_knight
@fluffy_knight Месяц назад
Yooo , the Kidnapper Fox is inspired by the Muckodile lets gooo.
@kidman1312
@kidman1312 4 месяца назад
A cool idea I think would be to make a moon where the facility is set in a dusty crater in the desert, and the entrance is in the center of a series of catwalks similar to the ones in the facility, as if the facility itself is leaking into the outside. The fire exit can be somewhere lower, beneath the entrance somewhere. Inside the interior can be a run down version of the basic facility with spots of light from the surface reaching down inside. A cool gimmick with this moon would be a very slim chance that a creature from the surface will find itself inside the facility, but monsters on the inside cannot leave. Any monsters from the outside but now on the inside will still count as being in the surface to balance out the extra danger.
@KeyboardTarantula
@KeyboardTarantula 21 день назад
i need a megamod with all the ideas from this series.
@godzilla_fan_13
@godzilla_fan_13 2 месяца назад
i do think the males of the Mawface could be an interesting opponent, as a sort of smaller opponent. maybe they'd be something like an aquatic thumper?
@Skitsandbits-rx3bd
@Skitsandbits-rx3bd 2 месяца назад
Muckodile was turned into the kidnapper fox
@Cadance_Roze
@Cadance_Roze 2 месяца назад
he's talking about the husk but I'm too busy jamming to the little nightmares music in the background
@troyagarcia7709
@troyagarcia7709 Месяц назад
I want to make some of these into rpg monsters goddamn
@boarhatfisher9701
@boarhatfisher9701 4 месяца назад
Missed such a huge opportunity to make the marionette enemies have one big spider control the groups from the ceiling, you cant kill it but the light does make it go away.
@hauntedmedic373
@hauntedmedic373 2 месяца назад
I love all of this!
@Flamme-Sanabi
@Flamme-Sanabi 4 месяца назад
I hear that you like to say "in a matter of seconds".
@superequinox4185
@superequinox4185 4 месяца назад
Huge fan of the galleries, they're like a combination of backrooms, the flesh that hates and silent hill. Scrap like soda cans spawning on pedestals is very andy warhol, it just fits so well
@Sebastienstudios
@Sebastienstudios 4 месяца назад
I’m so mad that I didn’t get the notification that there was a new video 😢
@raven_and_rook
@raven_and_rook 4 месяца назад
Hey I know that guy
@Teomaniac
@Teomaniac 3 месяца назад
I love this series
@galacta7300
@galacta7300 4 месяца назад
WELCOME BACK KING
@Volti-Vagra
@Volti-Vagra 3 месяца назад
idea that struck me: desert planet, *woa so original-* just hold the fuck up and hear me out i dont remember if it was this one or the previous "episode" (watched em outta order whoops) but imagine the same idea as the magma&volcanoes planet, long walk to the place- big difference between that and the desert is no magma/lava and its just sand, but as you get closer to the actual entrance the density of assorted cactuses (Cacti?) gets obvious quickly. Different kinds of cactus have different effects at the time of bumping one (or getting in its reactive range, line of sight or something) from bloodloss/poison, inverted controls and impaired vision, temporary swarm of the bees but instead of electric theyre spiky cacti swarm. Maybe even the sands themselves have a chance to "roll" like waves for a moment potentially pushing you into a spot you were n o t intending to step? (just to give the idea below some reason to exist) tl:dr pretty much -> main reason of the cacti, any interaction with them actively influences what plant creatures are spawned/awoken in the base really driving home the whole "we NEED to be careful on the walk over" bloodloss cacti could spawn little barrel cacti freaks, moving around like the head Thing from The Thing (og) on spindly little roots and lunges, on contact sucks on and needs a beating to be removed/killed bees burstin' cactus probably shouldnt spawn anything unless you guys think of some reasonable 1:1 maybe if theres a Tether Cactus overground (that if you dont notice it latching on, makes you walk in an ark into another cactus?) something like a hybrid of the backen and the smoker (l4d/l4d2) skulking around before dragging any stragglers nearly silently away from the rest of the crew im not in love with the idea, but im not against it at the same time...?
@Pataponaddict
@Pataponaddict 4 месяца назад
add butler to gallery give him janitor outfit win the game :)
@towerdanger
@towerdanger 2 месяца назад
I have the list of hazard levels for moons and a custom level: D, C, B, A, S, S+, S++, and Z. Seatus & The Sewers is hazard level S, The District, wand whatever moon it's on would be A. And I feel like the Gallery and The Carcass (S+) would only be on moons more dangerous then Artifice. And when entering the facility on The Carcass and it being The Gallery it has a unique feature where the danger changes when entering the facility, with the Gallery having a hazard level of Z. But ONLY in the gallery, if it's a facility or a manor it stays S+.
@ibbimoon9456
@ibbimoon9456 21 день назад
What if employee can change there suit for a different type of suit. Ex: armour-suit: 2x hp and do 2x damage but have slow movement. Speedster-suit: movement faster, double jump and have normal movement speed when carrying a heavy object. But have slightly less health.
@Draconicfish2679
@Draconicfish2679 4 месяца назад
Pearl Crabs feels like a Rain World reference to me. Killing for pearls? Sounds like scavs. Pure white spherical pearl: most common pearl in Rain World, and sells for most money. Maw-Face also feels vaguely Rain World Leviathan inspired, though it’s very possible it’s a coincidence. The Critic’s design feels vaguely like a Guardian, though not its behavior. I feel like there should be some way to befriend the bright eyes, and have some sort of benefit to it, like maybe they bring you scrap, or some of the hostile ones don’t attack you anymore.
@GroovyMysterio
@GroovyMysterio 4 месяца назад
10:52 I have a fun idea for lore if you have a walkie-talkie you will tell you stories about the Golden planets and once the stories are done, the man you will yell it was swallowed hole It’s only right next to the rot.
@michalsniadala1667
@michalsniadala1667 2 месяца назад
1:54 there is a sewer costom map 9:44 reminds me of the breather necromorph from dead space 14:57 if the dolls are tangled you could call it the puppet king (referencing the irl phenomenon of rat kings. if you dont know look it up)
@script_crafter
@script_crafter 3 месяца назад
I’ve noticed that some names given to the creatures lack a feeling of mystery or dread? If you might agree, then here are some alternate names that you might like! The Muckodile concept gave me two names, “The Mire Spinjaw” and “The Mirelurker”! The Hideous Mawface concept gave me “The Maw” and “The Sewer Pitjaw” The Gutworm concept gave me “The Corpse Leach”! The Rotheap concept gave me three names, “The Victim’s Sorrow” / “The Rot’s Regret” or the “Rot Breather” The Husk concept gave me “The Glass Reaper” The performer’s concept gave me the name “Nature’s Beauty” And finally, The concept for The Brighteyes gave me “The Neverknown” :)!
@glubbert7360
@glubbert7360 3 месяца назад
Its a shame the coilhead already exists because I would love to have a weaping angel in the game (I know for copyright this cant happen) but I would love to see that in the game
@Evon_Val_Rudrac
@Evon_Val_Rudrac 2 месяца назад
For some reason the creature from the thumbnail reminds me of Scrat from Ice Age
@MRBURG.
@MRBURG. 2 месяца назад
2 monsters i will add too the gallery. ARTIST: a guy with white green blue red skin mixed like it was watercolored and a drawing of a face taped to his head, he can be spotted painting with his paintbrush but don't interrupt his painting bcuz the paintbrush is his weapon, he will draw a line on your neck and you will get decapitated, so do not interrupt him. DISPLAYER: a giant creature with a hole on its head, this creature has no legs he just has a spine tail idk and a lot of holes in its body, its darkish blue and it tricks players, he will looking down to an item underneath its face and thats how tricks players, he has a tounge attached to the item, you can only see it with light and if you pick up the item he will eat you and turning you into waste, but the problem is, if you shine a light at it for more than 3 seconds it will quickly slither to you and pull out its stringy tounge and grab you, the item is usually a happy mask, if its a happy mask and its shaking, don't pick it up.
@espacio-ey3bh
@espacio-ey3bh 4 месяца назад
i have a creature idea, i will not say what it looks like because i didnt think about it at all and im just saying how it would work. this creature spawns in the map as a small and weak thing, and more of these things spawn on the map and when they found each other, they merge and become bigger and stronger until they reach a limit and break, dying. i dont know what would a creature that acts like this look like, but i think that someone can use it, and i you use it, without giving me credits
@TheSteelkeeper0
@TheSteelkeeper0 4 месяца назад
we need mods for these creatures
@Isaac_Ealey
@Isaac_Ealey 4 месяца назад
Pearl crabs and Pearl bugs could be related.
@mooncake2560
@mooncake2560 4 месяца назад
You should absolutely do a little nightmares 3 concept
@1_M_J_1
@1_M_J_1 2 месяца назад
Monster idea: a old phone that only attacks when multiple players are near when one player is near and the player has low health the phone will heal the player ☎️(pls put this in a vid)
@handsomeavocado14
@handsomeavocado14 4 месяца назад
13:48 mindcap
@Gead_Hiver
@Gead_Hiver 3 месяца назад
Also I think for the preformer atleast. Its audience shouldn't just be the orange jumpsuit masked. There should be masked in dresses and suits also watching intently
@chibsmf96
@chibsmf96 4 месяца назад
little nightmares soundtrack fit perfectly for this video
@ammarPC
@ammarPC 4 месяца назад
woah
@absalomkross5356
@absalomkross5356 2 месяца назад
Hi i have some ideas for some lethal company entity consepts where can i post them on and on which channel
@Sacrificial_Salmon
@Sacrificial_Salmon 2 месяца назад
Is the gallery a reference to the upturned? zeekers other game?
@NoMamesWay
@NoMamesWay 4 месяца назад
anyone know the beginning melody playing in the background of the gallery part of the video?
@joiford251
@joiford251 4 месяца назад
Excuse me, excuse me sir! How do you feel about land of the Lustrous ch. 108?!🤔🎤
@dontatmebro-
@dontatmebro- 4 месяца назад
You took the Gallery idea from Ep. 6 of Murder drones didn’t you?
@indiemedley1209
@indiemedley1209 4 месяца назад
Fuck yeah!!!!!!!!
@nebricback1430
@nebricback1430 4 месяца назад
Nice
@bedge7782
@bedge7782 4 месяца назад
ASIFTHEYARENT REAL!!!!!!!!!!!!!!! #GANGREAL
@GeneralDino
@GeneralDino 4 месяца назад
Slungus
@Mossenstein
@Mossenstein 3 месяца назад
holloo kngih...
@aesiro13
@aesiro13 4 месяца назад
I like the idea that if an employee is lost in the concrete city and they encounter a smaller bright-eyed, they'll take the employee's hand and guide them back to the entrance, with even the aggressive bright-eyed just observing from a distance.
@Block8k
@Block8k 4 месяца назад
This is a good idea
@vipertoxic8593
@vipertoxic8593 4 месяца назад
Mate thats an amazing idea ! But it should be a bit rare maybe a trade for a toy or something like that ?
@Dual-Dice
@Dual-Dice 4 месяца назад
AWWWWWWWWWWWW THAT'S SO CUTE
@cursedhawkins1305
@cursedhawkins1305 3 месяца назад
I feel like that should come with a risk, because if the bright eyes are meant to be former humans and the younger ones representing children then as it goes in the animal kingdom, where you see one child, mama isn't that far behind.
@vipertoxic8593
@vipertoxic8593 3 месяца назад
@@cursedhawkins1305 i realy like the idea
@woomybeeb
@woomybeeb 4 месяца назад
Honored to have made the cut, thank you so much for having me! Excited to see what everyone else drew for all these Little Guys(TM) you came up with :>
@henrysheridan9571
@henrysheridan9571 4 месяца назад
Something I’d like to add to the Critic 1: it does not have a set timer on when it changes the mask, ie they could change within a 5 second period 2: actively attacking a critic that is happy and attacking you will have it drop some loot, some random loot, never anything good, but a tip for such a preformence 3: a critic will purposely interrupt preformers disrupting the work, mocking them, with their laughter, before jauntily skipping away having the masks start to wander around without a preformence to watch as they were interrupted by the critics erratic behavior
@tvhead2426
@tvhead2426 3 месяца назад
And some masks (like 1/4 of them) might attack the critic
@_aWiseMan
@_aWiseMan 3 месяца назад
The idea of the critic actively critiquing the performer is actually really cool
@briishcabbage568
@briishcabbage568 4 месяца назад
Man i really hope a mod is made to replace Old Birds with Clockwork Angels. Don't even need to change the name, just noises, models, and textures.
@seaseaseaseaseaseaseasea
@seaseaseaseaseaseaseasea 4 месяца назад
The Bright Eyes are easily my favorite concept here. They might be difficult to implement, but the concept for them being the singular entity in the concrete city with most of them sitting in corners, playing with mementos from a past life is great
@Siamesetiger178
@Siamesetiger178 4 месяца назад
With the Brighteyes, it'd be cool if you could calm down the hostile ones by giving them a toy. Maybe the toy would have to match the Brighteyes, like a round one might want a soccer ball, etc.
@familienevensen3166
@familienevensen3166 Месяц назад
well we just got one as scrap
@vibevizier6512
@vibevizier6512 4 месяца назад
While I'm usually pretty critical of these designs for not being goofy/weird enough to fit in with the rest of Lethal Company... But the Gallery is AMAZING. I could legitimately see all of those designs in the game, it's so creative!
@doneylopsy6296
@doneylopsy6296 4 месяца назад
"the rot" OMG RAIN WORLD REFERENCE???
@Perfect.unsymmetry
@Perfect.unsymmetry 4 месяца назад
YOoOOoooOOOOOO
@marialuciasilva2362
@marialuciasilva2362 4 месяца назад
Pearl crab
@espacio-ey3bh
@espacio-ey3bh 4 месяца назад
this makes my world rain
@rhysmilatz25
@rhysmilatz25 3 месяца назад
BOOM THAT CRAZY
@turkey4802
@turkey4802 3 месяца назад
They referenced EEL LIZARDS!!!!
@TheOfficialRingery
@TheOfficialRingery 4 месяца назад
Guys, wake up. This is not a drill. Das just uploaded a new video
@RoryCU_
@RoryCU_ 4 месяца назад
Honestly, these ideas are so good they should just be in a standalone game rather than an addition to Lethal Company, especially The Gallery and its entities.
@captainkawaii666
@captainkawaii666 4 месяца назад
Yeah that's what I was thinking!
@tvhead2426
@tvhead2426 3 месяца назад
Lethal Company 2 the quest for more money
@memes_the_dna_of_the_soul5487
@memes_the_dna_of_the_soul5487 4 месяца назад
15:27 Also, flashbangs and homemade flashbangs could do so instantly. Also, and idea for the Marriottes, is to make them the exactly _opposite_ of a coilhead. _They can only move so long as you are looking at them._ Mind you, light has little to do with it, but also, it plays into a key aspect of players having to overpower the concious decision of not looking at the threat before them. Might be a bit to much, given their weakness is a flashlight. 16:52 The boombox should instantly upset any preformers. For _obvious_ reasons. However, the boombox can also appease the critic. Mainly it prevents the happy mask from attacking, because _he shmoovin._ However, be sure that the music isn't interrupted. This presents a dilemma, the Critic attacks on sight with it's happy mask. So do you play the music and risk messing with the preformer, or not, and risk an encounter with the critic. It also gives the Boombox some actual utility.
@astick5249
@astick5249 4 месяца назад
apparently the boombox also has utility with the blue blobs, they will literally dance (by jiggling) and become harmless to touch, but also move way faster (relatively) towards you
@tvhead2426
@tvhead2426 3 месяца назад
One of the dances is just [INSERT POPULAR DANCES HERE],.
@agd3078
@agd3078 4 месяца назад
This series is bloody excellent. A couple of things I think would be super neat for the Gallery (text wall inbound, you've been warned): 1) Performer + masks changes: The masks watching the Performer will exclusively attack the player(s) that interrupted the performance at first, ignoring any unoffending bystanders or even shoving past them harmlessly to get at the interruptor(s); at this stage, if all of the interruptor(s) are killed or leave the facility, the Performer will resume performing again after only a short delay. However, should any unoffending player attempt to defend the targeted player(s) by attacking the masks or even the Performer, the masks will become hostile to all players and will act as described in the video, seeking out all living players within the facility until the Performer begins performing again. It becomes a sort of cost-benefit scenario: the interrupting players would have to flee the facility or survive until the Performer resumes performing, but unoffending players would be able to loot as normal without needing to worry about noise or flashlight use near the Performer during that time. On the other hand, if the exit is too far away, unoffending players can still attempt to protect their friends, at greater risk to themselves. Also, perhaps the Performer might be interested in a slightly different performance, for the right incentive? Drop a flashlight close enough to it while it's performing, and it may choose to subsume the flashlight along with one of the enthralled masks, regurgitating a Mask scrap item for the players to loot and making the area slightly easier to pass through safely. Pro Flashlights have better odds. However, it will not take the deal if there is only one mask remaining in its audience, and it will release all subsumed masks if interrupted afterwards- only this time, released masks will continue hunting for an additional five seconds after the Performer begins performing again, and the Performer will not subsume them a second time. 2) A gallery "Curator" I thought of this almost immediately after you mentioned valuable scrap items being on display- what if there was a consequence for taking those items? Further, what if there was a reward for "donating" to the gallery? First, the consequence- take too many items, and the Curator will become active. It has a chance to spawn in after players take between 1 and 4 items from its displays, its arrival signaled by the gallery's old music beginning to sound more warped and discordant. It's passive in this stage, stalking and hiding from players much like the Bracken would (prioritizing those who have taken the most from its displays), and retreats into the gallery's walls if spotted. It would gradually become angrier as players stole more items from its displays, accompanied by the gallery's music becoming even more warped and distressing to the ear. At a certain anger level, the music will cut out entirely and the Curator will enter an active fury mode, attacking any nearby players for high damage while the fleshy portions of rooms in the gallery would act to ensnare and slow down fleeing players. • The Curator would only become angered by players taking items directly from designated displays; scrap picked up off the floor wouldn't count towards this • The Curator is angered by whichever player took the scrap from the display ("stole" from it), not by whichever player holds the stolen scrap; if a player steals scrap and drops said scrap to be picked up by another player, the Curator will still focus on the player who initially stole the scrap, not the player who currently holds it • Curiously, Hoarding Bugs do not naturally spawn in the gallery; if any are spawned manually or due to a mod, the Curator will become instantly active and hostile towards the Hoarding Bugs even if the players didn't steal enough scrap for it to spawn in yet. Perhaps it's dealt with an infestation of them in the past, and is infuriated by the prospect of them sabotaging its displays again...? • If it has spawned in, the Curator will immediately enter an active fury mode when any player exits the facility with stolen scrap • If in an active fury mode, the Curator will still attack- but never kill- players who have not stolen from it The Curator can be calmed down by dropping stolen scrap items on the ground and leaving them for the Curator- it will prioritize picking them up and returning them to its displays. Similarly, donations of new scrap items will also calm it down. Second, donating- players may drop items on the ground for the Curator to take. Items that spawned inside the gallery facility do not count; they must be from outside of the facility or loot from a different day in order to count as donations. Additionally, the Curator will not accept items dropped in any room containing a Performer. The Curator doesn't care about the monetary value of donated items; a key is worth the same as an engine to it. The Curator will pick donation items up from the ground and immediately take them to an empty display in an under-construction room. Under-construction rooms with all displays filled in this manner will become "finished" rooms and will be well-lit and play music like the rest of the display rooms in the gallery. Donating items earns the Curator's favor and has a few different effects: • Rooms with lighting will become more well-lit and have better visibility overall; • Rooms without lighting will gain dim lighting; • The Performer will become more difficult to interrupt; • The Performer will return to performing more quickly after being interrupted; • The Performer will be more likely to accept Flashlight deals Players may "trade" their items for the scrap already on display in the gallery with no penalty, though this will not incur any of the Curator's favor effects. Additionally, taking donated scrap back from the Curator will not cause it to become angry- though the effects of its favor will be reduced as though the donation was never made in the first place. Donations can be made in order to reduce the Curator's anger if it's angry, but will not provide any favor effects. I thought this could add an interesting sort of "life" and dynamic to the facility, so the players' actions have more of an impact on the facility around them :P
@tvhead2426
@tvhead2426 3 месяца назад
The Curator look like a nightmarish art pieces shoved and moded together in to one, but the face is just some paper with a badly drawn face that changes depending on the Curator's mood
@DrGrym-qj5cj
@DrGrym-qj5cj 3 месяца назад
Sounds really interesting
@jerryworshiper1587
@jerryworshiper1587 4 месяца назад
monster idea: the mimic slug is a strange slug-like blob with 1 eye. it is completely harmless and can be easily one shot by a player with any weapon, but it can shapeshift into more dangerous monsters. even after shapeshifting though, it's still harmless, so it just tries to scare you off and can never actually hurt you.
@xharerae
@xharerae 3 месяца назад
the fact that clockwork angel being so similar to the old bird IS a coincidence is just crazy(pretty sure it was planned, cause uh the toy robot foreshadowing thingy) makes me wonder what next coincidence will happen, or if it even will be a coincidence
@mrult28
@mrult28 2 месяца назад
New coincidence just dropped, Muckodile and the Kidnapper Fox have a ton of similarities
@xharerae
@xharerae 2 месяца назад
@@mrult28 ok, that IS NOT a coincidence then
@jericho5619
@jericho5619 4 месяца назад
Maybe it's because I've played Lethal Company a bit too much, but I don't really find myself getting all that scared with the game anymore. These ideas however, are terrifying. And I love them all. I have thalassophobia so the sewers are literally a nightmare made real for me. Anyways, great video!
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