The editing makes this video so much funnier! I really like the editing style of whoever is editing this. Not too simple, not too overdone. It goes well with Albert’s humor.
I swear, this man is going to get more and more admins banned. This man is committed. + at 9:02, I legit started laughing so hard that the whole town could hear it.
The Inferno Dragon card represents the (singular air and ground-targeting) flying troop that costs 4 elixir of resemblance to the Baby Dragon, except with a helmet and a barrel connected to a straw filled with some form of magmatic substance that appears to lead into the helmet. They are unlockable at the Jungle Arena (Arena 9), at 2600 trophies. It is characterised by its 'inferno' ability, shared with the Inferno Tower, its stationary counterpart. This means that when the Inferno Dragon connects to a target via its flame beam, it will deal low amounts of damage at first- (90 at L11), but increase rapidly if left uninterrupted (even reaching 1057 per 0.4 seconds at L11)! It is important to note its moderate hitpoints, range of 3.5 tiles, average movement speed, fast hit speed alongside a high damage potential. However, its important to note some of its shortcomings- for instance, it is interrupted by stuns, meaning that its damage escalation is reset and it has to start all over again! This makes Inferno Dragon vulnerable against Electro Wizards, Electro Dragons and the Zap spell, all of which can add a decent amount of time for it to reconnect with its target and continue dealing serious damage, if not permanently stop the Inferno Dragon from dealing good damage if untreated. Due to Inferno Dragon's low initial damage, they are also at a weakness to swarm cards like Minions, Skeletons, Bats, Skeleton Army or Goblin Gang where they have to refocus on each one, which leaves it vulnerable enough for you to counter it with air-attacking troops or spells. However, they are incredibly formidable against singular tank cards, as they can quickly take them out with the Inferno trait and unlike with swarms, do not spend more time addressing each enemy. Though an effective counterplay to the Inferno Dragon may be the Electro Giant- a tanky card who has a lot of health, though can stun the Inferno Dragon when in proximity. Here, it would be advised to strategically play the Inferno Dragon slightly out of the stun proximity of the Electro Giant, to allow its Inferno ability to truly shine.
Thank you sooo much for joining our server! Even though you were banned, we still really appreciate this attention you have given our server!(I am one of the mods at MSRP)
@@ShadowIsABaby roleplay is like that but usually there's chill roleplays. Serious rp is more for serious people that want to have the irl-like experience. Freeplay rp is just chilling
Hey flamingo!, I love your content especially your admin videos 😉 I think no matter how you troll noobs you still make my day, Fun fact: I actually started playing Roblox again cause of you! Thanks for encouraging me to play Roblox again 😊!
Hey Albert, I wanted to thank you for making me happy while suffering from horrible allergies! It’s hard to be motivated / happy when you’re sick, but your content makes me laugh through my killer sore throat and cough! You’re amazing :)
I am just wondering if you managed to convert space time and watch this video 2 minutes after it was uploaded. (It’s nine minutes) imagine not watching the whole vid and saying it “made your day”