ngl, jumping to top pad as inteleon and standing there defending against eleki doesn’t feel optimal, but when the team is trolling, options are v limited
I have this believe that crit attacks are really broken, given that attackers pokemln are really squishy and a big damage crit takes them out of the game but sometime until they either respawn or refill their health, giving your team a chsmce to gank their tank and score big time. Even balanced mons double stacking have some trouble with those sudden crits taking a chunk of your hp, and speedters too are affected a lot by those crits.
@@i_ntel True, but the thing is fell stinger is still better even for liquidation. im not saying fell stinger is broken, just its clearly far superior than acrobatics.
My suggestions for fell stinger changed is: Nerf the cooldown reduction when hitting a wall from 5 seconds to 3 seconds. Making fell stinger from 2 seconds down time to 4 seconds. Making it easier to chase an inteleon while still offer some great mobility.
@@i_ntel theres a way to make its crits deal more damage than they should(dont quote my numbers, im not a math guy so i could be wrong on the specific numbers, but i believe intels crits are meant to have a 250% multiplier; with the bug they get a 300% multiplier). I wont talk about how to do it, since its pretty abuseable, but yeah. Its broken, especially with snipe shot pretty much always being used with a crit counter up unless the player messes up. And yes, you can easily activate the bug accidentally.