Cymanti is the tribe every noob sees and has a lovely ptw moment with until they get slapped by a decent player I love the editing btw, the extra effort really pays off because we get a double dose of your personality :)
@@Vecbotgamer It just has very established counters outside the circumstances where it's practically unbeatable. It's decimated by rider roads for example.
Take your time while playing please, i think you really could improve your unit placements and think of a plan more clearly. Also i don't think taking oceanology with cymanti is really worth it since it doesn't provide anything else than gathering starfish, which in this case, got you only 1 star over serveral turns of not getting 4 units, worth 12 stars total, into the action. It was a very interesting game though
Great video just a few feedback please consider adding the games music in the background and please edit and delete the parts where you are not saying anything and your just waiting for the enemy to attack, adding music can also make the gameplay more engaging. Deleting parts of the video where nothing is happening can greatly increase the quality of your videos and possibly even garner more views. Keep it up
Hey ! At 6:47, you said that you can get nothing else than a swordman. Is it a joke about the fact that it is a bad reward, or is there a specific rule about what you can get in ruins ?
this was such a stacked spot for cymanti with so many spores; as you said you made mistake going for hunting while you had so many spores - so you won even despite this big mistake early on; so I really cant grasp why ur crying so much in this commentary "oh no cymanti so bad on conti" - while on this map u had so many land bridge potential you didn't even need more than a few racyhies for land bridges or even plant algea early; on 12th turn it already looked like its easy win
bro what was their capital. 6 mountains within 2 tiles no costline until their 3rd or 4th city. it really made a fair game against cymanti as both of you initially struggle to get onto the water
Is there any thought to move the shaman to the corner here to level up the capital on turn 0? Feel like i normall do that when i get this corner placement with cymanti