3:00 He tried for your head. Always go center mass with shotties from the side, newfriends! The crit multiplier is less and some of the pellets may miss. Even handmades will down close-up on most armor if all of the pellets hit, headshot or no.
Holy 3D! I thought I was doing good by getting 2 3D trap bases done within a week, but you managed to create an entire zerg base, compound, scenery, crazy animations, and characters, while also doing so much more than just that, in a very short amount of time . Extremely impressive. Some Constructive Feedback for the 3D: 1. That stone 2x2 could use some corner trims! If you are trying to add these corner trims like you see in the game, you just have to import the 2 fbx files, which are under the name, "wall.corner.R (1)", and "wall.corner.L", (wall.stone.corner.L and R might work too). Just configure the trims correctly, (don't do it backwards like I originally did), and it'll make the creation look much more like the real game. 2. Assuming you are using the Cycles render engine, and Blender, there is an issue that I believe I see in your scene, back at the stone 2x2. There, I can see the color difference between the foundations and the walls. Not only that, but every foundation acted like it had it's own lighting system, with a vignette type of effect. To get rid of this, I just removed all of my "normal" nodes, since I wasn't ever going to show those things super up close, and it worked very well, getting rid of that annoying lighting effect. Experiment with this on your own if you would like, but that's how I solved my issue with the weird lighting on some objects, like those foundations for example. To clarify, I am no 3D expert or have even had that much experience in Blender, but I can still recognize how much hard work it can take to create these scenes. Well done 💜💙
Long time Rust YT fan, just wanted to say, I loved the editing. Especially around 7:30 where you had it in like a theatre mode, idk what you'd call it. With the tense music, made me feel like a was playing MW2 campaign. I suppose watching heh, it just grabbed me is all. Well done.
Host a game where you and another guy each have 10-20 players as your "harvesters" and you have to protect your harvesters and raid the other guys harvesters and see who can get the most loot / resources in a fixed time.
I got this video in my recommendations, great introduction impressed with the editing and very interesting content. Keep up the good work cuz you u just earned a subscriber 👍
u know what would be a cool challenge for a streamer??? building a helicopter parkour/race/track to fly trough with stopovers and obstacle course, or like a window u need to flythrough...like drone competition
Bro you really don't need 50 farmers you just need 10 dudes that farm like I do full inventories each time with jackhammers and acouple of Chad's to guard us 🤣