I might need more practice in Chivalry 2 when it comes to duels. Special shoutout to Froz for helping me out Check him out metafy.gg/@froz The Discord - / discord Music - Samuel Kim / @samuelkimmusic
I've seen you in TO and you have very good positioning so be proud of that, duels are an entirely different animal and take a lot of consistent practice to get the hang of. If you dueled guys like pack smoker like every day you would catch up a lot faster than you would think.
thanks man I use to play duels a lot with pack and lacuna a lot Id get them here and there but die most times dueling's a whole different game for me I definitely need a lot more practice especially against pack my man plays Duels 24/7 but I think my biggest flaw is not being patient enough due to TO since you got to be on the move or interrupt others attacks my play style on there works for TO not so much for duels😭
Bro I never realised you're a controller player damn man fair play, I can literally never counter overheads as fast as you can cuz of the way I hold my controller literally burned into my skull not to rest a finger on the bumper cuz back then that was always the grenade button that I never really needed to use consistently, but anyways always remember you doing the boys on console proud 👏
@@deanwall7163 thanks man and yeah till this day I still have trouble countering overheads I broke 5 controllers on chiv due to the bumpers breaking got an elite and its nice n sturdy so far bumpers haven't broke.
@@deanwall7163 i think they should separate console and pc. Ive been playing since chiv 1 ive played on pc and console and its not fair to use keyboard
Something I think that really let you down in prep for your revenge match was not talking about stamina management. You throw a few too many heavies IMO and don't use them to condition your opponent by then throwing out mega acceled lights. You play on the backfoot whereas you need to be the one setting the pace and forcing your opponent to react to what YOU are doing.
One thing that helps with dueling is learning how to react from neutral. Regular feints are faster than counter feints. So if you are always counter feinting for defense. Regular atttacks from neutral will be faster than your counter. The fakeout becomes what high level duels are about because you could just endlessly counter feint each others attacks. You have to try and hit the opponent in the correct state with each swing.
You're a beast brutha, pack is just a wildman, ive probably only beaten him a handful of times, he's got my countless times, so dont feel too bad brutha lol! ♥
tell me you haven't watched Ziggylata's full combat guide without telling me: also, its very easy to lose when you don't vary your attack strategy using special's, or throw's.
Hi guys i play this game too, in some machtes i observe ppl moving in some funny way, spining a lot, some guy that can dash continualy, not in a row but definity much more then the normal cooldown let you do, there is a way to be faster in this game???
You go 100-1 with claymore and you're telling me you've only ever acceled?! To be fair claymore can have nasty accels,but you can drag it into next week as well
incredible you made it this far without even knowing what a drag is. it just shows that people who complain about drags too much don't understand the power of accels
All the respect for Froz, but I feel the training could've been a bit more thorough and in depth. You should work with him on the late swings more 🖤 Great vid as always dudeski
The only good way of becoming good at duels is hopping into a duelling server and get your ass slapped by the big boys, my friend! Keep the grind, you're already really good, just need to improve in some little aspects!
I thought I was trash at this game having been playing on xbox after years of being a pc gamer, played the og chiv and deadliest warrior dlc. I tried chiv2 on pc yesterday and went flawless. Wild what a big difference it makes
I think you guy are too much of a facehugger, you should try to improve your distance management. Anyway you got a really good level and remember that this is always easier to comment a duel when you’re not the one fighting. Sympathy from France!
I don’t mean to offend, it’s just an observation. Your strikes in these rounds with Pack Smoker seemed obvious - their last phases were slow enough for him to read and counter 95% of them. Still great video and duels. Best regards. NoMad {UA}
Mechanic is called attack to parry. As long as you are not feinting a swing you can change it to a parry before the swing release. So it looks like they are about to swing, they end up parrying because your swing is gonna hit them first.
It looks like you continuously push right while defending and you tend to leave your left side open. Don't forget your dodge. You underutilize it on attack and defense. That's just my opinion though man. You really are good at this game, not telling you how to play it.
im not that good at chivalry 2, but i beat most of my enemies by playing my range and just dodging their shots by actually moving. Why do you never do that? you guys always hug each other lol
That actually isn’t true. The game locks everyone’s mouse DPI and sensitivity to a certain amount when swinging. So swing manipulation is pretty much the same for everyone.
I think ur feinting a bit too much in duels (like, in 8:02, u are feinting even when u almost have no stamina) - a pretty typical habit for a TO player cuz it worked in TO where ur enemies are generally much weaker and can’t counter them(or, the battlefield is chaotic enough to make it work even against experienced players). But the standard attack then feint combination (especially without dragging/accels) are some easy counters for experienced duelists and feints consume a lot of stamina. Ur opponent can simply counter and accel and wait for u to feed them counters to build up stamina advantage real quick. Having low stamina bar is very dangerous esp. against experienced players that aren’t feeding u obvious accel/drags, as u can’t guarantee a counter and can easily get disarmed because of that: u would need to not throw a counter so quickly as ur enemy might drag and reserve enough stamina for blocks in case they do the fastest accel possible. It’s the first time I watch ur video and I often don’t comment, I did this time cuz it kinda reminded me of the time it just started duelling after hundreds of levels in TO. I think ur basics is fine but to be a better duelist u need to practise more specialised techniques for duels, like how to spin(naturally), positioning/spacing, how to jab(in a much more annoying way), attack cancelling, patience (in winning the stamina game instead of expecting ur opponent to fall for ur feints as in TO), how to drag/accel better etc.
thanks man I really appreciate you pointed it out your right accels are easy to counter and a lot of the moves I do are predicable I'm going to see if Froz can help me out a bit more on some new stuff as I practice
@@SwagmarNo problem man. And rather than saying accels are easy to counter I should say there is a trade off. Accels can be countered easily if u counter the swing the moment u see the animation start. But throwing out ur counter so early could be dangerous since if ur enemy feint into a drag, u might not be able to counter that even if u match his attack direction, due to weapon speed difference or for some reason. U will see situations like 7:20 happening quite a lot for example. That’s why u often want to wait a bit and only counter when ur very confident what attack ur enemy is throwing out before countering, which means u need to reserve stamina for block when u can’t counter. And that is alright, cuz in duels riposting might not be a worse move than counters (as u can riposte into anything, which gives more room for manipulation)
Your playstyle is too predictable. You need to switch up the timing a lot more. For example, say he throws a slash, just block it and don't do anything. Get close to him and once he tries to attack jab him. Then jab him again, then attack normal. You want to be unpredictable. Also don't always slash to overhead, again too predictable. Switch it up, overhead to stab, stab to overhead etc. Also, your jabs are too slow, you have to react quickly. Notice here 9:50 you landed and he immediately jabs you (as everyone should whenever you get hit), and your jab comes too late which allows him to land a hit and another jab. So he was able to hit you 3 times in quick succession (jab, spin, jab).