The game did not enjoy how many balls were bouncing. Unfortunately I don't care about it's pleas for mercy. I'm here to make money. Merch - df.store/ Game: Idle Bouncy Ball Music provided by: (Epidemic Sound) www.epidemicsound.com/
I mean.....theoretically speaking if you "could" put enough bouncing balls into a small enough space you actually would create a black hole at some point. Once the mass and energy density was compressed into a small enough space that's exactly what would happen......
What's stupid about this game is the fact the first jar is the best one, because it has nothing messing with the balls. With the same level of investment, Jar 1 is better than Jar 6 despite being the same size and shape with the same pads, because Jar 1 doesn't have anything else in there.
i also feel like merging balls is useless for a long time since having more balls increases the chance of bouncing on a pad, thus getting more money. if it doubled then yeah, itd be worth it, but the only upgrade is getting more money from the X2.
I feel like this has to be someone’s first attempt at making a game. Unsatisfying pad placement, income not scaling with multiple areas, and the literal first area being better by not having crap getting in the way.
Actually... a large portion of this is by design. It's called fun pain. They give you the 2 big pads at the beginning, then leave that unsatisfying pad open until the veeery end, to pressure you into watching ads and paying money to get pads faster to fill the unsatisfying spot. The reason the other shapes are less efficient is deceptive: so that you earn money slower over time, making it more likely to take longer and spend money and watch ads more. You're less likely to upgrade the first one than the latest ones, because natural curiosity and game sense says "higher level = better!"
Why is a glass box full of bouncing balls so entertaining to me? Something is definitely wrong with me. Also I think the ball havens that are out of focus switch to an idle timer that calculates the income differently so your favorite bouncy ball boundary box to watch is always the breadwinner. I.E. unlocking the next box and throwing a bunch of balls in then switching to the original one you make money quite a bit faster without changing the first box so I think they boost the active box but not to the full value of the other boxes. Also I know container and box aren't directly interchangeable but ball and box both start with B and I have the mentality of a child when videogames enter the equation.
From $1 to $2 is worth it, because it increases the multiplier while still maintaining profit disparity, and same for $2 to $4, but everything after is trash.
I feel like all the variety yters either share games or yoink from eachother because I feel like iv seen someone play this recently, I get to see how different ppl play the same games though so I’m not complaining
I like how when DF had a wheal for his balls he said ,” yeah we take care of our … possessions.” And I knew he was gonna say ,” yeah we take care of our balls
I'm building a roblox tycoon game where "friends" "choose" to help you mine to get rich. Will take a while as I'm just learning but hopefully one day one of my games is in a DF or Gray video