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I made a big mistake while creating this pixel art scene 

Pixel Principles
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See which mistake I made while I created this scene of the inside of a log cabin for my game project, and how I managed to fix it.

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28 сен 2024

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Комментарии : 11   
@sgtpinback
@sgtpinback 3 дня назад
3:19 I fondly remember Indiana Jones and the Fate of Atlantis using that technique of placing things "in front of the camera", too.
@PixelPrinciples
@PixelPrinciples 3 дня назад
Indeed, sgtpinback! 😀 That's one of the great classics that used that method.
@gaticomuchacho
@gaticomuchacho 2 дня назад
Congratulations, Nice kitchen. I like how strictly you work on perspective and how you use colors. Those tones with that low saturation convey a lot of calm.
@PixelPrinciples
@PixelPrinciples 2 дня назад
Hello gaticomuchacho! A calm vibe is exactly what I was trying to achieve here, so it is great to hear that this works for you. Thank you for watching and your kind feedback!
@speggeri90
@speggeri90 4 дня назад
Nice job! There was a lot of improvement. The greyscale is def best way to check values. I don’t know how much its worth, but I was thinking this from both an artistic side and a game design side, that maybe even in this final much improved revision, there are too many things competing for your attention? And they are mostly in the extreme ends of the frame, and not in the center areas where you might expect the player to have their eyes on. Maybe a rule of thirds principle could be used on these kinds of non-panning backgrounds? Just a thought that came while watching. :) I also like to design backgrounds for my little P&C hobby project game so I understand the struggle.
@PixelPrinciples
@PixelPrinciples 3 дня назад
Hi spegger! Thanks a lot for this very valuable feedback! You raised a very good point, and I have not thought about it in that way while creating this scene. From an artistic point of view, it is definitely true what you are saying. From a P&C game design perspective, maybe it is not too much of an issue because I remember some classical games having some very "busy" scenes with lots of items to discover all around the frame, too. But I think you right, and even then it is probably better to make conscious decision on where the viewers/players eye should go. I will definitely have a look at those scenes from older games, and study how they did it in that regard. Thanks again for the inspiration! Also great to see that you are a frequent commenter on the channel! Always happy to read your feedback! Thanks for the support!
@speggeri90
@speggeri90 3 дня назад
@@PixelPrinciples No worries! It's great to follow how a fellow enthusiast approaches the same task. :) You make great points.
@pixelartingames
@pixelartingames 4 дня назад
Exellent video, the shadows made all the differance.
@PixelPrinciples
@PixelPrinciples 3 дня назад
Thank you very much, pixelartingames! I appreciate it.
@ShabbyChip
@ShabbyChip 3 дня назад
Very nice!
@PixelPrinciples
@PixelPrinciples 2 дня назад
Thank you, Shabby!
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