It absolutely had to have happened. I'm just mad it wasn't me. Being 39, I had countless DOOM and Mario dreams, but never doom in mario 64. My dumb brain just couldn't put it together. I'm doom marine green with envy.
@kayziix9618 that reminds me, sometimes my doom dreams were super cool, and sometimes super terrifying. Especially around when DOOM64 came out, that started influencing thr doom dreams further, in terms of sound and aesthetic. I'd be in the dream, hiding somewhere thinking about the concept of being 1 lone survivor I'm such in awful circumstance, while hearing the demons grunting and hissing in the distance. I'd think shit like "how am I gonna survive this?"
@@Dargonhuman in fact I think they're more everywhere than ever now that the Doom engine has been dissected in 50 different ways... best you would get in the early 00s was a fancy mappack with (hopefully) some good midis to back it up
Custom monsters. Custom weapons, altered mechanics, and a game which took inspiration from mario 64 but became two fully fleshed out games with a 3rd on the way is mid compared to a map which of sort of resembles mario 64 and sounds like it and that's it? Smh.
@@soundsparkthe composer used Roland SC-55 as synth for the soundtracks, but that thing happens to be the base for Windows generic midi soundfont since Windows 98.
DOOM had no soundfont. Back then music support in games were chaotic. Most popular was OPL2 and OPL3 FM Synths found in Adlib, Sound Blasters and their clones. Some games were using Amiga MOD music with software mixing (or hardware on GUS). There was also General MIDI getting popular with add-ons for sound cards like Wave Blaster. These add-ons had often fixed ROMs with General Midi instruments. Sound Fonts were never a thing in PC gaming, since there was no hardware support for them early and later games started using 3rd party music libraries that could use hardware audio mixing (many Windows 9x sound cards could mix 32+ channels in hardware) or do the software mixing. DOOM soundtrack was both composed using General MIDI instruments and it also followed the limitations of OPL2 FM Synth hardware. Though it never utilized OPL2 or OPL3 fully since it just used them as a MIDI playback devices with preset instruments. In a way DOOM has predefined instruments for FM Synths, but not for General MIDI. Ironically most people back then experienced DOOM without music (no sound cards in school and office computers) while others had only FM Synth capable hardware. General MIDI with wave blasters become mainstream two years after DOOM release.
Hearing the juxtaposition of the Mario 64 tunes right after or before the darker, moodier tones of the Doom 2 OST made me laugh more than it probably should have.
I'm conflicted. On the one hand, I'm thinking, "How could you do this to the sweet, wholesome world of Mario?" On the other hand I'm thinking, "THIS IS TOTALLY EPIC! How come no one's ever done anything like this before?"
I am not a big map maker nor modder nor know if you plan making it a vanilla-compatible, Boom-compatible or even GZDoom mod (with decorate) but I wanna give you some small advices: ● I don't know if you can make a Strife-like hub system but that'd be cool to not have the level end each time you go in a level. ● Making the coins less vertically teared. ● Having the painting being a "fake wall" (aka go through) while having a "next level" sector trigger behind it to give the illusion of going inside it like in the actual game. ● You can make it so only the coins do the coin sound via DeHacked. ● The Chain Chomp could be a normal monster with limited range via sector to simulate the chain he has.
i'm waiting for someone to make a full remake of Deus Ex in Doom Engine. Room-over-Room issues can be bypassed by making separate stage instance or invisible teleporters (besides the lack of "Room-Over-Room" capability in Doom actually is in favor of Doom itself, people can design intricate maps around the limitation)
No way, looks really good! I've thought about this idea before, simply because of the many low-power devices that can run Doom but not Mario 64 (e.g. GBA or PS1)
“Hey Doom Guy! Itsa me, Mario! I was wondering if you could do me a favor. I need to save-a Peach again, but I’m just a little pressed for time. How about you get half the stars, and I get half? We can make a game of it! Meet me at Peach’s Castle, thanks a lot!”
Welp. Looks like banjo kazooie ain't the only one receiving the doom love 1:20 *watching that chain chomp fly overhead* i thought i was done with shotgun mario 64