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I Made a Fake Multiplayer .io Game 

BadGameDev
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I Made a Fake Multiplayer .io Game
With the rise of .io games and fake multiplayer games, I tried making a fake online game with bots. Here's how it turned out!
Play Combat.io: badgamedevyt.itch.io/combatio
Play PayBlood: eyedromeda.itch.io/payblood
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Contact: badgamedevbusiness@gmail.com

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14 авг 2020

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Комментарии : 4,1 тыс.   
@RGC_animation
@RGC_animation 2 года назад
That's why we have an universal way of determining if a player is a bot, you spin in circle near them, and if they spin back, they are real.
@brandonstevens6886
@brandonstevens6886 2 года назад
ez just code that in
@baumber1919
@baumber1919 2 года назад
@@brandonstevens6886 true but no one does that yet so still viable
@brandonstevens6886
@brandonstevens6886 2 года назад
@@baumber1919 Yeah that's fair. In my opinion the best way is to either check the log looking for websocket requests (which would indicate multiplayer) or turning off wifi once the game has loaded to see if the players are still moving which would indicate ai, however that cannot always be trusted as the game could easily implement a check for network status. The reason why these games do so well is really because of how easy it is to fake, even for someone with the technical knowhow.
@MinnueteCVP
@MinnueteCVP 2 года назад
Or T bagging while looking up and down
@xogmaster
@xogmaster 2 года назад
@@brandonstevens6886 even if you monitored the websocket requests they can just be fake too lmao
@InnerEagle
@InnerEagle 2 года назад
How to make true fake multiplayer: - *random name* joined the game -*random name69* logs off
@EpicVideoGamer7771
@EpicVideoGamer7771 2 года назад
YES
@SeatbeltSam69
@SeatbeltSam69 2 года назад
He’s not wrong
@xieare
@xieare 2 года назад
True tho 😟
@folddyy
@folddyy 2 года назад
yes
@adailydrawingmustache4604
@adailydrawingmustache4604 2 года назад
@@MixedSnowFoxPlays I mean... No? Two of the examples in the intro have this exact thing. Lmao
@ailst
@ailst 2 года назад
As someone who writes AIs for other games, I'd say that there's many ways to make the AI more believable. Like trying to backstab players who are already fighting, running away when losing, actively searching for pickups, etc. Basically: Actively think about what you'd do yourself in a given situation and then code that into AI.
@trashyCorn.12
@trashyCorn.12 Год назад
@@thealarm7057 but it's supposed to look like multiplayer for the people who don't know it's fake And having multiplayer in an actual multiplayer game doesent mean they added effort bc players being good at a game doesent mean the creator added effort.
@esolbdivad
@esolbdivad Год назад
You do realize your watching bad gamedev not good game dev right
@alexskorpik11play79
@alexskorpik11play79 Год назад
@@esolbdivad Bad gamedevs dont make quallity games like these
@cris5555
@cris5555 Год назад
@@alexskorpik11play79 This is not a quality game
@alexskorpik11play79
@alexskorpik11play79 Год назад
@@cris5555 but did i ask? thats right, who gave you the talking instinct, nobody. So all right, PEOPLE HAVE DIFFERENT OPINIONS.. thats right, a guy like me can have opinions, so can you understand that your self being is unaware of that? thats right, you dont know people AND YOU have opinions.
@skateraptor12
@skateraptor12 2 года назад
When the bots are always perfectly looking at the middle of the player, it looks a bit awkward. It would be slightly more believable if they looked like they were delayed and trying to acquire the target
@DzekoZacher
@DzekoZacher Год назад
and probably sometimes make them randomly snap their view or just look at a general direction, don't need to perfectly stare at the player's soul
@PeterAuto1
@PeterAuto1 2 года назад
it's a problem that most enemies go directly to the player. They AIs should see NPCs and player as the same
@12DAMDO
@12DAMDO 2 года назад
this.. unlike Mario Kart, this really is just the player vs the rest
@profilename244
@profilename244 2 года назад
Reply to Comment by Peter Auto
@chickenofdoomfox4688
@chickenofdoomfox4688 2 года назад
Yeah
@pwl2992
@pwl2992 2 года назад
@@12DAMDO true
@valgorup8127
@valgorup8127 2 года назад
Easier said than done m8
@Zaary
@Zaary 2 года назад
says multiplayer game, all enemies constantly aim at you
@ballroomscott
@ballroomscott 2 года назад
Yeah, I'm surprised he never did anything about that, or even brought it up. Edit: I notice a lot of people not understanding what I mean. He may have talked about it and worked on a "fix" for it, but the fix didn't actually fix it and he doesn't bring that up. That's what I mean. He didn't actually fix the problem and then doesn't mention that he didn't fix the problem, just goes on as if it is fixed.
@MRBFDTL
@MRBFDTL 2 года назад
Yeah it's like all the players/bots don't like you
@usernametaken017
@usernametaken017 2 года назад
@@MRBFDTL "look at this noob lmao" "lets bully him"
@dangerdoge8299
@dangerdoge8299 2 года назад
The leaderboard that never gets updated and it seem you can outrun enemies 100% of the time.
@KriBples
@KriBples 2 года назад
8:57
@rgbok5453
@rgbok5453 2 года назад
Another good thing to add is to have the ai switch focus on other ai from time to time if they get close so it looks more real. And make the player tracking slightly less precise
@Gregonimations
@Gregonimations Год назад
nice pfp flag for a country dude!
@cameronhunt5967
@cameronhunt5967 Год назад
The way almost all enemies always face you I think would give it away. Having them face a random enemy with closer ones being more likely might look more natural
@anthonycannet1305
@anthonycannet1305 2 года назад
Simple ai to implement: every tick, pick the nearest enemy within a certain range to fight. If hp >25% then commit to fighting (even if hp drops below 25%) but if hp
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 2 года назад
What
@GamersCorner2134
@GamersCorner2134 2 года назад
@@BLACK_FORTYFIVE fight or flight, essentially
@BLACK_FORTYFIVE
@BLACK_FORTYFIVE 2 года назад
@@GamersCorner2134 makes sense
@zombeef2158
@zombeef2158 2 года назад
yes
@CrazymanOG8610
@CrazymanOG8610 2 года назад
Hmm yeah
@kindasad5890
@kindasad5890 2 года назад
U shoud add a an 'enemy ' that spins around upon seeing you intending to team,it starts to follow you for a while without attacking you then all of a sudden it backstabs you. Cant have a game without teamers and backstabers. (Hope you tak e my suggestion 😉)
@_epiphany5621.
@_epiphany5621. 2 года назад
This was 11 months ago.
@Johsther
@Johsther 2 года назад
@@_epiphany5621. though it is getting recommended to everyone now
@borger4505
@borger4505 2 года назад
Oh god please no i already suffered enough because of teamers in Brawlstars
@ahlatagaci2018
@ahlatagaci2018 2 года назад
@@borger4505 hell yeah. I'm a Brock main, I always play showdown, and I hate Edgar so much. And when people start teaming with Edgar, I instantly lose my mental health..
@borger4505
@borger4505 2 года назад
@@ahlatagaci2018 i feel really happy about stopping to play Brawl stars, as good as the game was unbalanced characters along with a really toxic community ruined everything
@thilsiktonix
@thilsiktonix 2 года назад
Add: - Characters will stand for a moment, slowly spinning, or will simply stand there rather than immediateky engaging with the player upon spawn. - Some enemies may randomly attack the "noob" player upon sight, seeing a free and easy kill, with the exclusion of the "noob" player, who is a total idiot. - A secondary noob player, who is much like the "enemy", but will occasionally try to attack, only at a slower, much more poor rate. - Actual leaderboard, but with kills capped at 234 because who tf would play this game for that long?
@chattaboxxx2332
@chattaboxxx2332 2 года назад
Ive watched at least a dozen other game design channels on RU-vid and gonna be honest, im 3 minutes in and your sense of humour is already astronomically better than anything ive seen. Bravo.
@RemasterExpert
@RemasterExpert 3 года назад
I like how he made Minecraft and an FPS shooter in Gamemaker, a 2D Engine Edit : Ik there are a lot of smart people out there who can ruin a joke by logical explanations, I don't have any problem with your comments but stop commenting the same thing as that stickman guy. You can still debate on 2d and 3d though.
@collin5577
@collin5577 3 года назад
@@cewla3348 You are the reason I can’t
@jamasteranimations2206
@jamasteranimations2206 2 года назад
3d and 2d are illusions, its all flat on a screen meaning its all 2d this means you can create a 3d fps in scratch if you wanted to (hence why people have already done it)
@RemasterExpert
@RemasterExpert 2 года назад
@@jamasteranimations2206 the example you gave must be the worst one for what you are trying to say lol
@jamasteranimations2206
@jamasteranimations2206 2 года назад
@@RemasterExpert i know what im talking about. its difficult, but you can make a 3d game in any 2d game engine. im serious
@ulshhtisaga2735
@ulshhtisaga2735 2 года назад
@@jamasteranimations2206 They know they just found it surprising when they 1st saw it.
@KeithGrant
@KeithGrant 2 года назад
not only do 90% of other "players" always aim at you, they do so with unnaturally smooth & accurate turning
@AD-wg8ik
@AD-wg8ik 2 года назад
hater
@sourfar
@sourfar 2 года назад
@@AD-wg8ik how are they hating? theyre just saying what could be improved
@SquirrelTheorist
@SquirrelTheorist 2 года назад
@@sourfar r/wooosh?
@sourfar
@sourfar 2 года назад
@@SquirrelTheorist what was the joke?
@chernobylite8468
@chernobylite8468 2 года назад
@@sourfar none, reddit rotted their brain
@Alicyndaquil
@Alicyndaquil 2 года назад
There are many games that give you the option of communication, and the other players show intelligence and understanding that no common AI can show. So, unless IO games secretly hold the technology of incredibly complex AI, i think it is safe to say the some IO games are actually multiplayer (also if you can play with your friends it means a server actually exists which defeats half the points of faking multiplayer
@wolfetteplays8894
@wolfetteplays8894 2 года назад
AI has existed since the 70’s. It’s not that unbelievable
@Alicyndaquil
@Alicyndaquil 2 года назад
@@wolfetteplays8894 I mean, that is true. But i hardly believe IO games developers have access to one that mimic humans this good when triple A games still have choice based dialogue instead of open communication with NPCs.
@shannypop2758
@shannypop2758 Год назад
almost every single multiplayer game ever made will replace empty slots with bots. that's SO common and everyone is 100% aware of it. that doesn't make a game "fake multiplayer"
@machintruc9457
@machintruc9457 2 года назад
That’s one of the best channel I ever seen… you largely deserve a million subscribers. Keep going on.
@ryanhuynh7509
@ryanhuynh7509 2 года назад
The “players” never target other “players” but me. Some “players” while fight happens to be out of a screen for a second and vanished. But still, it’s a quite fun game:))
@joshuachilds7226
@joshuachilds7226 2 года назад
It is pretty fire thi
@ryanhuynh7509
@ryanhuynh7509 2 года назад
Joshua Childs ye, i know right?
@cookieissac9483
@cookieissac9483 2 года назад
Yeah
@cyberjoke
@cyberjoke 2 года назад
Teamers in a nutshell
@galaxyofreesesking2124
@galaxyofreesesking2124 2 года назад
"isn't really multiplayer" **shows a game that's known for being actually multiplayer**
@FlowXr
@FlowXr 2 года назад
@FBI krunker i think
@bahnny
@bahnny 2 года назад
That was most of them to be honest. Agar, and surviv both have big mp communities, with some bots to fill it out during empty times.
@galaxyofreesesking2124
@galaxyofreesesking2124 2 года назад
@@bahnny yeah, i play surviv a lot, and it centers around mp. there's a lot of bots but those aren't artificial; players made them because they like hacking ig
@LynchtheFinch
@LynchtheFinch 2 года назад
@@galaxyofreesesking2124 krunker and surviv dont have bots, it would be too complex to make fake multiplayer for surviv with it being battle royale and complex, and too hard to find a balance between straight up hackers and noobs in krunker
@galaxyofreesesking2124
@galaxyofreesesking2124 2 года назад
@@LynchtheFinch they have bots. people make bot accounts to play for them wdym
@eggussambus4590
@eggussambus4590 2 года назад
You should add a lagging enemy for the true multiplayer Also make it so that the player sometimes bugs out
@ReportsGiveaway
@ReportsGiveaway 2 года назад
Maybe a fun little addition would be a score traker that would calculate all the different people' scores and put them into the leaderboard even tho they are not playing multiplayer, another thing would be if the enemies were attacking you by chance and not always straight up coming towards you, for an example: When you're new into the game higher % enemies would attack you due to your lack of strenght and as you progress some of them will try running away instead of fighting to death with you, but otherwise, a fun lil' game
@theoverseer1775
@theoverseer1775 2 года назад
I love how he was inspired by slither io when it's not fake multiplayer, there's just an option to play with bots on mobile when you have no internet
@PickledPickles-ir6gq
@PickledPickles-ir6gq 2 года назад
Ok than what was the point of saying that if there’s an offline mode
@dr.angerous
@dr.angerous 2 года назад
Lot of them are fake
@MadJack1
@MadJack1 2 года назад
There are slot of mobile games that are fake multiplayer such as paper.io on the phone
@kiryuo.
@kiryuo. 2 года назад
@@PickledPickles-ir6gq offline mode is against bots duh
@thornet6925
@thornet6925 2 года назад
Can confirm slither is real have just tested no I don’t have a life
@gabmalagonpersonal
@gabmalagonpersonal 2 года назад
you should make the ai turn from regular enemy to hostile when another bot is closer than the player Also add "regions" where when selected, set the list of names to a different list with different names EDIT: Since this has gotten more likes, make the leaderboard work (via giving the ai random amounts of kills, and when the ai kill other bots, they gain a kill, and having the player be able to climb up the ranks, and making killed ai get knocked to zero when killed.) And make the actual game a website too.
@angel-ig
@angel-ig 2 года назад
Perfect suggestions. I don't know why this doesn't have any replies lmao
@RANDOMDUDECULTleader
@RANDOMDUDECULTleader 2 года назад
Why did you write so much🤨
@SpydersByte
@SpydersByte 2 года назад
@@RANDOMDUDECULTleader "so much"? Its like a single paragraph ffs. Go back to twitter.
@abv-gn2gk
@abv-gn2gk 3 месяца назад
Thank you for the entertaining and useful in some way video!
@greyofficial1
@greyofficial1 2 месяца назад
Heyo im a subscriber of Maddbz i just wanted to say your old dbz videos were my childhood and today after hearing the news of the passing of dragon ball creator (akira toriyami) flooded my brain with nostalgia,so i was wondering where you went and found you here,im glad to see your doing well here still on youtube as a gamedev.i hope everything goes well and take care:)
@PRIMEVAL543
@PRIMEVAL543 2 года назад
„Hostile AI“: Make 2 out of 100 AI fight against each other so the player won’t notice the other 98 fight only the player sMoARt
@uni5396.
@uni5396. 2 года назад
omg the talent
@BBJF12
@BBJF12 2 года назад
Just some quick feedback, the AI locking on to you flawlessly looks VERY bot-like. Maybe adding more jittery looking directions or a degree of inaccuracy would be more human-like
@asierx7047
@asierx7047 2 года назад
Make the enemy attack a random spot close to the player
@Phigvgv
@Phigvgv Год назад
THIS IS ONE OF THE BEST OF YOUR VIDEOS GOOD JOB😊
@accursedcursive4935
@accursedcursive4935 2 года назад
You designed the enemy AI with the wrong approach. Why can the enemies tell the difference between the player and other enemies? There's no reason to do this if you want fake multiplayer.
@SrIgort
@SrIgort 2 года назад
Yeah, and it's really strange how when a enemy picks a target, he doesn't seem to change it until it's dead.
@slumber9781
@slumber9781 2 года назад
True
@ebg13
@ebg13 2 года назад
Agree, they should go after whoever is closest to them. And to keep them from turning around instantly as soon as someone comes just one pixel closer than their previous target, have the check on a random 1-10s cooldown.
@Orincaby
@Orincaby 2 года назад
read his channel name, that's why.
@SpydersByte
@SpydersByte 2 года назад
the part about the AI attacking other players probably has to do with trying to make it actually engaging for the *person* playing it. If the AI saw every other character as a player then youd have a lot less people directly fighting you. I definitely think he should increase the chance of the AI targeting another bot but making the AI see the player and the bots as the exact same is probably going a little too far
@blaez6746
@blaez6746 2 года назад
just set the name spin=team and spin, if it's online, someone would definitely spin with you
@Z.A.N.E
@Z.A.N.E 2 года назад
Not gonna lie- if Agar.io, Slither.io, etc were actually multiplayer and someone did a lil spin, I'd 100% team with them and kill anything in their path
@veronicaoviedo711
@veronicaoviedo711 2 года назад
@@Z.A.N.E I think Slither.io is actually online
@RubyPiec
@RubyPiec 2 года назад
@@veronicaoviedo711 so is agar
@wokeuplikethis7729
@wokeuplikethis7729 2 года назад
Cause slither and agar were the OG .io gamea
@oz459
@oz459 2 года назад
@@Z.A.N.E both are actually multiplayer lmao
@RealRalsei
@RealRalsei 2 года назад
You should make them stand still for a split second when they spawn in to emulate someone processing everything going on
@geographyppl
@geographyppl 4 месяца назад
To make this more believable, I would suggest that the skill of the enemy is changed if the enemy spawns with a better weapon, showing experience and skill because of the time it requires to gain each starter weapon.
@nevogolan6505
@nevogolan6505 2 года назад
It kinda ruins the illusion when most of the enemies face you despite having other enemies nearby
@chunye215
@chunye215 2 года назад
- make bots attack each other more often - add fake lagging to some bots ie teleport them around a few pixels in random intervals - make bots not move for 1 to 5 seconds after spawning, as if a player needs a few secs to realize the game has started
@kailomonkey
@kailomonkey 2 года назад
agree. I think spawn in fake players need to spawn in facing north same as the player and yea slight delay. and definitely the fakes should be more wary of the nearest bot, trying to face them to stave off attacks. next step would be processes for AI to decide who to attack. nearest? the one attacking? the one running? leave a powerful killer alone and run away? team up? could get complex...
@limonlimon9134
@limonlimon9134 2 года назад
And put like hackers players wich has random spawn in the match
@hifive789
@hifive789 Год назад
how he casually says "I accidentily made a first person shooter" and then "oh crap"
@obedotto4465
@obedotto4465 2 года назад
8:35 lol that was so good I almost subscribed
@BeeFuzz
@BeeFuzz 2 года назад
BeeFuzz
@genzuo
@genzuo 2 года назад
@@cool_bug_facts you can just add some perlin noise to their movement/look direction
@GhostGlitch.
@GhostGlitch. 2 года назад
@@genzuo Perlin noise seems to be the solution to everything.
@genzuo
@genzuo 2 года назад
@@GhostGlitch. yep, pretty much
@elsuperfish
@elsuperfish 2 года назад
Not really, it would just change the problem from "Why are they all looking at the player?" to "Why are they all locking onto the player?"
@BeeFuzz
@BeeFuzz 2 года назад
@@elsuperfish easy fix to that would be to make other bots fight eachother organically, maybe make so they also back away from possible 2v1's
@farbencut
@farbencut 2 года назад
Things I would change: More AI variations and more AI players that attack other AI players. There’s still too many players just attacking you. Make an actual leaderboard, but make it easy to get to the top: Most of the fun comes from being the best.
@ABCandfriends
@ABCandfriends 2 года назад
about a weird player that will circle around other ai like crazy 6 yearolds trying to annoy people
@coltonkarpes9634
@coltonkarpes9634 2 года назад
if he is going to make the not look at him as much he should keep it for the "guy in orange gear" just because.
@coltonkarpes9634
@coltonkarpes9634 2 года назад
@@ABCandfriends and always make those ones red and blue (you know why)
@ABCandfriends
@ABCandfriends 2 года назад
@@coltonkarpes9634 lololo
@ABCandfriends
@ABCandfriends 2 года назад
@@coltonkarpes9634 ye the annoying orange gi year old
@CallmeGrim9226
@CallmeGrim9226 2 года назад
Just subbed!
@playertwo3322
@playertwo3322 3 месяца назад
"Aw crap i accidently made minecraft from scratch this always happens." Same bud
@duardocamps
@duardocamps 2 года назад
i tried to play these games with my brother once, i always wondered why we never got in the same match together.
@zoot7981
@zoot7981 2 года назад
because the servers have lots of players lol
@legorocketraccoon8297
@legorocketraccoon8297 2 года назад
Me and my brother have managed to get into the same server in slither.io but it does take multiple tries. I'd suggest one of you stay in the game and the other keep joining games after reloading the page until they get into the same one.
@Gerpar_
@Gerpar_ 2 года назад
There are certainly a lot of .io games that have actual multiplayer. I don't know why he was saying most of them weren't, when most of the ones I'd tried with friends we could actually manage to get into the same server a lot of the times. The mobile ones are almost always fake multiplayer though.
@mettapeachhead2076
@mettapeachhead2076 2 года назад
Same
@MGSLurmey
@MGSLurmey 2 года назад
Another thing this would need to be convincing that I haven't seen anyone mention is.. they need to not perfectly face you all the time. No human player is that pixel perfect with their mouse. They would need to turn randomly and at different speeds, with the odd random flick around towards another enemy for instance. Stuff like that
@TheTMNTurtle
@TheTMNTurtle 2 года назад
Literally every comment from days and weeks ago mention this. But yours from a day ago is gonna do it. Thankyou, Savior.
@thesetaintedsouls
@thesetaintedsouls 2 года назад
@@TheTMNTurtle nobody asked
@Bat3p
@Bat3p 2 года назад
Also they spawn in moving towards the player.
@yellowpower3755
@yellowpower3755 2 года назад
@@thesetaintedsouls I don’t recall needing to ask for permission to comment….
@catimmunity8538
@catimmunity8538 2 года назад
@@TheTMNTurtle You don’t have to be a sassy ass just because this guy didn’t read the comments like a bible, and actually tried out the game bruh. There’s a lot of other people who complain on the internet so thank you, savior
@eamonia
@eamonia Год назад
Some videos I just 'like' before I even watch them. Case in point.
@moon765
@moon765 Год назад
it's a bit weird for bot/s to spawn right next, to you to make it more realistic you make them spawn out of the player's sight so it also looks they were looking for someone as well, like out of the the whole map they decided to spawn right next to you
@3liony
@3liony 2 года назад
I'd say instead of having a separate hostile ai to attack the other ai's just have the ai target who's closest regardless of if it's the player or ai (or actually what I would probably do is have it "lock on" to someone within a certain range and then change when they die or leave range and maybe have a chance of changing to someone closer to simulate how people kinda get tunnel vision when focused on one target and to prevent just like, wildly switching back and forth between pursuing different targets.)
@HappyBeezerStudios
@HappyBeezerStudios 2 года назад
But also a random chance to change target
@gamingdan2841
@gamingdan2841 2 года назад
There is always these players in ever game: The Teamers They will run around the map, close together, and if one get below half health they will run away and their friend will battle you. If they both get below half health, they will attempt to run away, however they are very scared and doesn’t go in a straight line (which means you’ll be able to catch up to them.)
@NotaPlagueDoctor300
@NotaPlagueDoctor300 2 года назад
Yeah dont forget they have the same color and almost the same username
@yiak65
@yiak65 5 месяцев назад
I like how the first two pickups were potion effects and then you switched to armor enchantments.
@The_Vanished
@The_Vanished 2 года назад
That turned out decent, definitely release it
@veggiet2009
@veggiet2009 2 года назад
Would suggest 3 things: 1. all enemies need to go after the health drops at some point, maybe it needs a radius but that radius needs to be a conceivable screen size. 2. Normal enemies should randomly switch to the hostile enemy type when in range of other enemies, The random chance should be proportional to how close the enemies are together. 3. There should be a small chance of a n00b player becoming either a hostile enemy or a normal enemy at any time, and an even smaller chance that a normal enemy will freeze, become a n00b or disappear with the words "disconnected" over head... I think these would take the believability of the game to over 9000.
@limonlimon9134
@limonlimon9134 2 года назад
The trickster
@TehFloridaMapper
@TehFloridaMapper Год назад
and also they should have a 0.5 to 3 second delay when they spawn because it would look like the "players" are getting ready to fight
@gryffendeur
@gryffendeur 3 месяца назад
4. adding an AI that disconnect midfight when low lol
@cookiecakeeater6340
@cookiecakeeater6340 3 года назад
Just see if the game has chat, if it does, you know it’s multiplayer Edit: read replies before replying Edit 2: since some people won’t read the replies like I ask them to IN THE COMMENT I’m going to put it here that bots can use chat, but they can’t have realistic back-and-forth conversations with a player that don’t break.
@SilverKnightGoAnimate
@SilverKnightGoAnimate 3 года назад
Agar.io is multiplayer yet doesn't have chat
@SilverKnightGoAnimate
@SilverKnightGoAnimate 3 года назад
And so does slither.io, diep.io, and a lot more that I forgot about
@cookiecakeeater6340
@cookiecakeeater6340 3 года назад
@@SilverKnightGoAnimate yes, but if it does you know it’s multiplayer
@EchoSaintEco
@EchoSaintEco 3 года назад
shellshockers
@aludis
@aludis 3 года назад
Goat Simulator MMO
@WhatTheBleep24
@WhatTheBleep24 Год назад
You should make it so if you kill someone with a higher weapon, you get the weapon. Also make it so that the name list picker doesn’t pick a name that has already been picked
@rycefredriksen2060
@rycefredriksen2060 6 месяцев назад
Please add teamers and Npcs that are using GIOG (guy in orange gi), because it wouldn't make sense if you only can be him, and the teamers npcs spawn together and as you guess it, they fight together, and make the noob actually fight but they will most likely lose
@thesadlonelydemon262
@thesadlonelydemon262 3 года назад
If you could figure out how to make it the playable on mobile phones, I'm sure it will get more downloads. It would be a better way to get more people to download it
@amvymavy
@amvymavy 2 года назад
Him: "Look how much money this fake multiplayer game make!" **while showing an actual real multiplayer .io game**
@soabac0835
@soabac0835 2 года назад
What real game ? It looked cool I wanna try if it's a real multiplayer game
@amvymavy
@amvymavy 2 года назад
@@soabac0835 Slither.io has an actual real multiplayer
@foxi13x
@foxi13x 2 года назад
@@amvymavy so do agar.io and krunker.io not all .io games have real Multiplayer, but many do
@amvymavy
@amvymavy 2 года назад
@@foxi13x Yeah. We should blame Vodooo, the game developer who actually makes the majority of these fake multiplayer .io games
@runforitman
@runforitman 2 года назад
@@amvymavy aren't voodoo just a publisher?
@SazumeZuric
@SazumeZuric 6 месяцев назад
Suggestion, maybe Make the enemies like Turn slowly or faster depending after Fighting other bot, and like some bots are just Facing other direction and when you are in a certain distance they will face you.
@ddable.
@ddable. 4 месяца назад
A sorta good way to detect if a game has fake multiplayer is to name yourself a slur, if it lets you: it's fake.
@eventlesssauce9748
@eventlesssauce9748 2 года назад
I would add a health bar above or by the enemy's name. In my opinion, it would be a lot more fun to pick up a defeated enemy weapon instead of buying them. New spawn players would scramble to find a weapon on the ground quickly, be faced to outsmart a wielding enemy, or take advantage of a low health enemy.
@CinnamonOwO
@CinnamonOwO 2 года назад
No that would the awful
@LukeTheSchoolBoy
@LukeTheSchoolBoy Год назад
@@CinnamonOwO why
@mishagaming1075
@mishagaming1075 Год назад
@@LukeTheSchoolBoy And he never replied again....
@Flamsleburger
@Flamsleburger 3 года назад
"So that no more than like two people spawn with the same username." 12:01
@SirSpiro
@SirSpiro 3 года назад
shh
@trashman966
@trashman966 3 года назад
BadGameDev isnt the same as BadGamedDev
@supernova5934
@supernova5934 2 года назад
?
@usernametaken017
@usernametaken017 2 года назад
That's where I come in!
@Flamsleburger
@Flamsleburger 2 года назад
XD
@redhawk6518
@redhawk6518 Год назад
Some io games have a chat where you talk to actual people in the game that are playing it with you.
@mr.bigman_nibba
@mr.bigman_nibba 4 месяца назад
I got to play this! Glad to have known this to begin with
@nanopi
@nanopi 2 года назад
A couple things to consider when making fake multiplayer: Movement: It would be more realistic if the AI movement had the same 8 directions and acceleration/velocity as the player. Aim: It would be more realistic if the AI had to move their aim the same way a player would.
@oz459
@oz459 2 года назад
His programming was all over the place. He made extra effort by making bots being able to distinguish between bots and the player. For what reason? They shouldn’t be able to tell a difference
@dehydrateddarkness3565
@dehydrateddarkness3565 2 года назад
@@oz459 You have a point tbh
@RubberTag
@RubberTag 2 года назад
And more %RAND%!
@kirinnarukami4016
@kirinnarukami4016 2 года назад
there should be something put in to make sure that most ais dont perfectly track where you are, since not everyone is gonna be very good at aiming, and almost no one would be perfectly following you move. not sure how that'd be done but it'd help with making it feel like you're playing multiplayer. another thing would be to have enemies space themselves away from other enemies, or if they get too close to another enemy, to quickly attack that enemy before turning back to you or something. again, not sure how easily that could be done. very good so far tho :)))
@grunt655
@grunt655 2 года назад
Maybe for the "not perfect looking-at-you" movement, maybe delay the "looking mechanism" for some players. There are players with holy shit ton of skill that just keeps aiming at you
@kirinnarukami4016
@kirinnarukami4016 2 года назад
@@grunt655 yeah, i was thinking adding a bit of jitter or pausing sometimes to the aim, since even if they can keep track of you it wont be perfectly smooth
@GhostGlitch.
@GhostGlitch. 2 года назад
My fist thought is to have a view target which is where they are autolooking now. Add or subtract a random amount from that to account for imprecise aiming, then move their current aim towards that with a limited speed.
@conor8075
@conor8075 Год назад
I love dragon ba... I mean orange gi z so you adding orange gi man is really cool
@bareodin
@bareodin 2 года назад
2000s game dev: I made a working multi-player for my game, now players can play together! 2020s game dev: I made a fake multi-player so I can trick people into thinking they're playing with others!
@marcosdanielamaral5015
@marcosdanielamaral5015 2 года назад
3:32 he had the chance to create the lagging player
@drago54321
@drago54321 2 года назад
That would be funny
@tgcgtheviewer
@tgcgtheviewer 2 года назад
Should make new ai like: (updated edit) Teamers: which teams with a random player (player or npc) Passive (or scaredy-cat) : avoids fighting and runs away from players Annoying players(camper) : just only attacks you and camps in your spawn Color gang: up to 3-5 npc which are same color and gangs up on other npc or you (unless the same color)*really dumb* Hacker: extra speed extra damage and extra HP with 100% hits and no misses Aggressive noob: Charges at you but only has a fist Laggy: Teleports, longer range, 50% of getting hit and does 20% more dmg and maybe attacks 2 times per hit AFK: free XP Grindy player: somehow has like 80% more better items than you Op noob: better items but still a noob
@themotion0640
@themotion0640 2 года назад
What if he also adds bits that sometimes spin like asking for team
@alvarhart8629
@alvarhart8629 2 года назад
And some that just instantly rush you
@thebestnoob9958
@thebestnoob9958 2 года назад
that will be a hella lot more realistic it they added these types of ai
@Houtblokje
@Houtblokje 2 года назад
Hacker: someone with impossible movements that teleports behind you and stuff. Just to make it realistic
@thebestnoob9958
@thebestnoob9958 2 года назад
@@Houtblokje but make it very rare so there seems like a anit-cheat
@Jarrod0067
@Jarrod0067 Год назад
Congrats! You recreated the cell stage from Spore
@ImBulletm9
@ImBulletm9 Год назад
One thing you should add for authenticity is when enemies spawn in right in front of you, they have a brief pause, and after they kill another they pause as well. the instant snap isn't something all players will do.
@jossefyoucef4977
@jossefyoucef4977 2 года назад
2:51 bro i hate when that happens
@UNIMrFrog
@UNIMrFrog Год назад
same
@User-a8243
@User-a8243 7 месяцев назад
I accidentally call of duty
@User-a8243
@User-a8243 7 месяцев назад
And pokemon unite
@coopeachu
@coopeachu 3 года назад
It’s so funny that I completely forgot at one point this game wasn’t multiplayer and I was about to comment about how starting weapons and the secret goku aren’t fair to the other players, LOL
@aaronspencermusic
@aaronspencermusic Год назад
The enemies tracking their target perfectly like they're aim locked on is a big giveaway ;)
@Baconator96
@Baconator96 Год назад
My immediate thought when you first started describing the initial fighting game concept was "even this already seems too good to be an .io game"
@TheTechAdmin
@TheTechAdmin 2 года назад
6:05 When you walk into a lobby and everyone is facing you; NORMAL
@katrinashiningavamwe9208
@katrinashiningavamwe9208 3 года назад
keep growing brother
@mousebrewer9341
@mousebrewer9341 3 года назад
i thought this was 7 mins ago lol
@cheesepop7175
@cheesepop7175 Год назад
when you log in tf2 and everyone in the server is targeting one single person
@onerealmmapping9199
@onerealmmapping9199 2 года назад
Ideas for new bots + others for the game: Bots Warrior A.I - Attacks no matter what. Scared A.I - Runs away no matter what. Power Ups Invisibility - A.Is doesn't see the player. Weapons Pistol - 75 Kills Ak-47 - 80 Kills Minigun - 90 Kills Golden Minigun - 100 Kills
@sirshrub9074
@sirshrub9074 2 года назад
Add a coward enemy that just runs around and avoids fights
@lazergamer9526
@lazergamer9526 2 года назад
Could make it so other "players" fight each other if they are close enough to one another, just to be more belivable
@metallicbunny9595
@metallicbunny9595 Год назад
A fake multiplayer would be a great bait and switch for a horror game since it's the last place you'd expect it
@shmurkenhurken
@shmurkenhurken Год назад
I think the few things I'd add are random strafing to the bots and if another bot or the player comes close the can switch targets. Could even check how much damage they've done to the other bot to see if it's worth to rush them down before changing targets or not. Oh and fleeing towards boosts when low health.
@TheTwistedKris
@TheTwistedKris 2 года назад
Bit late to this but wanted to add my 2 cents. The enemies should have simulated "mouse drift" and shouldn't always be facing the player. They track far too well. Way to pull the the curtain back, send my regards to Oz.
@evannibbe9375
@evannibbe9375 2 года назад
There should always be a high probability that any given player or bot is fighting multiple enemies at once
@kabukiman2153
@kabukiman2153 Год назад
Man, this reminds me so much of Stick Arena Ballistick. So many good times with that game, and all the Xgen games.
@Legendary_Fard1247
@Legendary_Fard1247 3 месяца назад
Amazing the title of this video describes almost every .io game
@nathanialchavez3647
@nathanialchavez3647 3 года назад
Looks great, you should make one of the stronger bots be guy in orange gi, and have another secret character be vageta or something.......maybe king Kai or oolong
@oofusmcdoofus
@oofusmcdoofus 2 года назад
Guy in blue clothes
@tiktokclips425
@tiktokclips425 2 года назад
Guy in dark purple, yellowy blue clothes
@vahidjump
@vahidjump 2 года назад
0.80 chance to spawn
@mr.context3872
@mr.context3872 2 года назад
Guy in orange gi vs Vegetabel
@kilianleroy3124
@kilianleroy3124 2 года назад
My guy just wants this to be a drgonball game smh
@Yui_187
@Yui_187 2 года назад
A nice addition would be being able to pick up dead enemy's weapons so theres an incentive to team up against those katanas (if it was in real multiplayer) or just being rewarded by hard to kill bots
@Nephalen
@Nephalen Год назад
The fact that the enemies constantly face you are a dead giveaway.
@realangelo
@realangelo 2 года назад
I would 100% enjoy this.
@cerberusslavomiraarus1308
@cerberusslavomiraarus1308 2 года назад
3:00 well, about that...
@codingdoggo7100
@codingdoggo7100 2 года назад
BadGameDev: enemies with katanas are extremely rare me: boots game, first found bot has a katana BRUH
@snail9552
@snail9552 2 года назад
You’re just lucky
@mystiqal2205
@mystiqal2205 2 года назад
Oh God a furry
@danieltheprotogen
@danieltheprotogen 2 года назад
@@snail9552 oh Jesus it’s a furry. Im calling the RU-vid moderators
@snail9552
@snail9552 2 года назад
@@danieltheprotogen I’m confused
@danieltheprotogen
@danieltheprotogen 2 года назад
@@CoroFNF wait sir, I am the anti furry police, I’m undercover so I can kill them easier!
@Mat-pu7sk
@Mat-pu7sk 2 года назад
You should make it so that bot randomly target someone, shouldn't be bias and choose the player the most, so it feels more realistic
@ashketchup2384
@ashketchup2384 Год назад
I think you need add stuff like biomes/backgrounds you know.. Stuff like lakes, rivers, plains, snow and things like this. I think that's a good idea.
@friedbird5224
@friedbird5224 2 года назад
"I accidentally made minecraft from scratch" is the best line ever
@demi_demon
@demi_demon 2 года назад
This reminded me of the time in 4th grade me and one of my friends had computer class together and decided to test the fake multiplayer. After a few tries logging on one after the other, we found two things: One, that there are about 3 set servers at any time/place, as we saw 2-4 different leaderboards pop up (which was how we figured out if we were playing on the same server). 2, that because of the leaderboard thing, we could see that there were a good number of fake players, BUT as me and my friend were able to meet in a corner of the map and play the game together, some players must also be real. It's kinda like taking a really shitty-functioning product and making it look amazing so more people buy it.
@kyle4854
@kyle4854 Год назад
None of the ones I used to play had fake multiplayer. They usually have a chat, and you always had to deal with players that teamed in solo gametypes.
@super_cy1016
@super_cy1016 2 года назад
I think Guy in Orange Gi is a very neat addition to the game. He really adds the story of the game, and i think the red stick he holds is very key to the lore. Him being faster is also a key lore element, explaining the reason he- wait I can't say it yet. Guy in Orange Gi is a very interesting character, with his orange gi, that helps him differentiate from the other characters.
@Henrix1998
@Henrix1998 2 года назад
The fact that the enemies dont attack each other makes this very unbelievable
@notgandelf4595
@notgandelf4595 2 года назад
bots should have the possibility of becoming hostile when close to each other, enemies with higher weapons should be worth more KOs (ramp up # of KOs needed for latter upgrades when you do so), have noobs sometimes 'return to the game'
@VMSDKRx790
@VMSDKRx790 Год назад
the way the npc's move slower than the player and are always perfectly aimed at the player still gives it away really quick. cool video though.
@konatea
@konatea Год назад
Ah yes I love it when all these very real people are all going after me or ignoring me completely
@TheShadesOfBlack
@TheShadesOfBlack 2 года назад
Id like to see some AI improvements. Them being able to rotate would go a huge way in making them more believable.
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