This is so interesting, was randomly on my recommended and you do a good job explaining everything, and honestly make everything seem so simple (even though I know it isnt)
@@foreverprogaming2421 you forget he almost didnt make anything himself. Almost Everything was assets, I mean the assets he used has probably taken weeks if not months to make.
Well if you think about it they release new game every 5 years (GTA4 2008, GTA5 2013, RED DEAD 2018) so GTA6 or new game will probably come out in 2023. I know they probably have different people and team working on the games but still…
@@burner3185 "Nothing. Nothing would happen. Diamonds are made under pressure. If you have too much time you never get anything done." That resembles me, lol. I've been a software developer going on 20 years. Agile has been a godsend in making me more productive, lol. Back in the waterfall days, I'd get like 3 months to complete a project. Which would actually turn into me working 18 hours a day the two weeks before it was due and doing basically nothing other than design documents the previous 10 weeks.
this was the video that convinced me to download unreal engine and start game dev. crazy to come back 1.5 years later and see how much I learned and how much I still have to learn
@@Deleted669 There is a small and nifty difference in making a clone using assets and having it pretty limited vs. coding an entire game engine, writing an entire story, bugfixing an open world and optimizing it not only for several different consoles, but also Personal Computers with basically limitless variety in regards of hardware
@@Deleted669 this is not even 10% of a game. First of all, devs cannot work for 24 hours everyday. And that too at maximum capacity. A lot of thought process needs to go into what you can actually achieve under a budget with a team and plan it that way. Similarly. To create what he created without taking assets from a store and optimising them, adding details to them, making it all look good would take months Have you seen how detailed some open world maps can be?
Yeah lol. And the part where he said he didn't have time to make cutscenes so he would make that we would accept missions through phone calls, i think of Cyberpunk right away
4:30 "i had 24 hours don't judge me" this is fucking blowing my mind i had no idea we could do stuff like this in just 24h i though it would takes weeks to make something run like this it's amazing :)
@@trevorphillips3402 I'm talking about GTA obviously. But red dead loading times are above average by far in console. On PC for me they're practically nothing.
Seen some of your videos even on the Simpsons H&R, really good work man! For the actually GTA V game, would you be able to code a mod for the singleplayer to use a professional mission making tool? Like the Content Creator but only the devs have access to it. I think it would be great to make missions in singleplayer with many features that the devs use. Keep up the good work dude.
Holy cow this is great. It must be awesome knowing you can create a whole game with the time and effort. What a talent. It outs into perspective for me and gives me a whole new appreciation for GTA. I would happily play your version.
Imagine what he could do with 1 year of time and 10 devs like him with a higher budget. Edit: yes i do understand that big studios make their games from scratch and that this is just downloaded stuff coded together.
Don't think you realize that companies like rockstar didn't do what he did. Rockstar actually made and developed their stuff. This guy found templates, maps and more online, downloaded and coded more shit.
@@keshavashok2374 this guy had 24 hours rocksstar has had a decade and all we got is a soon to be remaster. And all of the assets used in gta are not created just for gta
“Remember you dropped your phone while we were hanging out in my driveway? Yeah you left a giant crater in my driveway.” Had me dying coz I see what phone it was😂 almost flew right over my head
would be awesome when big smoke had his text: ok i have two number 9s a 9 large a number 6 with extra dip.... and you have to get to cluckin bell and deliver it to him 🤣
It isn't that difficult all these packs were developed over years of refinement, it isn't hard to get a bunch of canned code and put it together if you know what you want to use already.
@@Deather2012 I mean of course he didn't make it, but the end result is what people care about? You're saying it's not clever because he used somebody else's models?
At the end had me dying 🤣 i don't actually have a car,, Like You can't walk that mile uproad? For real, i skipped to the end but in considering you had 24hours and 300 bucks this is a really great performance! Would love to see what you could've done with GTA'S budget and 10 years production time🙄
Yeah, they also developed a game and created assets etc, which is extremely time consuming. It's not really comparable and you really should know things like this. Or do you want all developers to use random assets and mix and match them together? Or have all use the same free-to-use NPC-system? This guy created a GTA clone, yet he did not develop the clone alone, not at all. He mainly used assets from 3rd parties who have also spend a lot of time creating these assets. This wasn't done in 24 hours, that's just the time he took to make use of all assets other people made. I'm not trying to devalue what he has done, it is awesome, but the impression you guys get from this is just naive or stupid.
@Chiadika Chukwuneke More the average knowledge about the work behind developing games. Players are much less gamers nowadays than they are consumers. No idea what the stuff actually is they are playing and mistake the work done for some hobby project a few dudes do in their garage. Damn, becoming the cranky old man, I really miss the days when people who owned a PC had at least basic knowledge about the hard- and software on it.
That's because the biggest money sink in these kinds of games is the creation of all the assets, the reason why this game was so cheap was because he bought premade assets rather than commission someone to make custom assets for him
It was free on epic games for a week. That's where I got it. Had it on console before. People that can't afford it but have the time to play for hundreds of hours are generally kids. And kids shouldn't really play GTA to begin with.
@@snowhawk1000 ye we know but completed a game with breaks in a day that is really hard i am a dev to i make games to but it mostly take 2 day to complete the game
@@average-penguin24 I have also made some games in the past and I agree it is hard work lol. He did do a very good job for a game to be made in 24 hours it usually takes me a few weeks to make a game.
@@snowhawk1000 ye you right making a game is hard to be honest btw you play minecraft too my minecraft id is Falcongamer453 why dont we play together some well the thing is i am in minecraft pocket edition
When I watched this video thoroughly and saw your progress in 24 hours, that actually makes me wonder how could Rockstar Games achieve their game in 3 years like you stated?!? Because you took assets from stores, adapted them and basically they made 100% of your visual assets and you "only" had to code a few things. Rockstar had to make the whole map and cars (those that were here at day 1), the characters, the missions, the dialogs, the idle activities/events like pedestrian behaviours, the special "weirdoes", the traps (the crying for help woman that lures you to a gang is an example), console ports (PS3 has the reputation of being a nightmare to deal with) and all the extra hidden stuff I can't think of, in ONLY three years. Super impressive. Keep up the good work! This tutorial actually helps putting in perspective the colossal amount of work Rockstar put in the initial game!
Not really considering the fact they had like 1000 people work on GTA with their own positions on what to do within the game and they had 3 years to work on the game.
@@issadraco532 I've read your entire message (in the notification tab of RU-vid, so it looked longer that it really was x}) and I'm sorry because my answer here won't be as complete or detailed as yours, but my own first answer was about the first public version of the fifth game, so yeah, 15 years ago. I'm not praising Rockstar for their recent history at all. I was just pointing out that making GTA Five (and not the sixth) in only three years, despite that they had a big team (More people doesn't always mean stuff can go faster, especially with big, greedy companies). They had to make their missions for up to three characters, they updated the physics a lot (even if most, like me, can argue that they are less realistic), check a physics difference between the 4th and 5th GTA. I'm also not saying that their choices or modifications were good or needed. The amount of cars in the game is as it is right now because of 15 years of milking the game, so I do not count them. But, because I had this game on PS3, I know that initially, many cars were different. Also, I feel like you're diminishing a lot what the "guys that know how to model buildings" had to do. I don't know if you're aware, but that kind of stuff you let "slip under the rug" was taking more time than I feel it takes by ready your words. There was many times in my previous job (Experience bias incoming) where people were underestimating how some "mundane" stuff could take way more time in some cases or situation. So, in conclusion, you may be quite right and I feel like yeah, maybe three years was not that quick for GTA V... but I also feel like your were missing the point a bit. I was talking about GTA V and only this one. I don't know what's about GTA VI, what were the hacker leaks and frankly speaking, I don't really care. That said, I must admit that I forgot GTA IV completely when I wrote my previous comment, so they could have few stuff that helped them no remaking the wheel. So, yeah. I'm not praising Rockstar Games, I just, maybe naively, overestimated the amount of work they had to pull for GTA V, but I also think it's not as simple as it sounds to be in your message :} Cheers, that was an interesting comment! ;}
The only games which comes close to R*'s mastery over building complex open worlds are the Watch Dogs games. Watch Dogs franchise is honestly pretty good on it's own at a technical level, it's just the story and the narrative that is a hit or miss.
@@scytarius5397 rdr 2 is complex, but doesn't have as much components as gta, rdr 2 only has horses, wagons and pedestrians, while gta has cars, motorbikes, boats, planes and pedestrians etc. So I would say that gta still is a little more complex/vivid world. in my opinion :)
You know every time I watch these dev logs like this it inspires me to go continue working on my unreal C++ project...and then I start working on it again and realize I’m too lazy to do this and my college curriculum won’t let me
@@josealberto8270 I actually never really learned unity all that much. I watched a few brackeys vids in like 2015 or something, then I found unreal and saw it used C++ (which is what I was trying to teach myself at the time cause I knew that’s what video game designers used)
Dude what if this’d dude was really dedicated and had 1 million dollars and time of 1 year, but he was alone on his own, imagine how good of a game he could’ve created
@@DawkBrawlin 1000 is the largest I've written and it was hell. It was the most basic question with a logical 1 sentence answer that we had to write an essay for.
@Zedrick Canopin Actually you can make a decent game in 2-4 years i.e. Assassin’s Creed, but the game will have to have some reused assets like the map
A lot of actual big studios take as many shortcuts as they can with making assets. There’s a whole GDC talk from a Bethesda guy or he shows how they have only so many segments of a hallway or cave and they just reuse those segments and connect them over and over and over.
I usually don't like these 'types' of videos because the people don't talk about their techniques or they just leave out core mechanics of the game. This one is very educational and entertaining.
If he can make this masterpiece in 24 hours, then he can make something more realistic than cyberpunk in an hour Edit: yeah, i know edits are cringe af but dude, stop taking this joke seriously, i'm not your teacher, do you seriously expect me to be logical here? Get your realistic bullshit somewhere serious. Please.