To quickly assimilate or populate provinces that are not of your primary culture, use the best production methods on buildings in non-core provinces and use the reverse in your highly populated core provinces. That way, you can forcefully push your primary culture population into non-primary culture regions, further accelerating assimilation. I once had a run playing the ottomans, and using that technique, plus migration control, religious school and cultural exclusion rules, i have managed to make every province in the empire turkish ones.
it's a shame paradox experimented with adding regional markets based off contiguous land connections and decided it would be too difficult. it would mean electricity could be a single market good for all of continental France without the silliness of electricity produced in Ile de France being consumable in Guiana, which is why they added local goods in the first place
The "[1.7] Power Plants+" mod does something I would say is even better. It splits electricity into two type of goods, High Voltage that is generated by power plants in later techs, and Electricity proper, that can be used by buildings. HV can be traded between states, however the only way to convert it to EL is to build a El. grid, which can only be built in a state with a power plant or next to a state that already has a grid.
@@Kmpclst i played ccp but i didnt really go for constuction anymore cuz i had no place where i really needeed to build ( i owned most of the world and it was 3.5 M not 2.5 if i remember right now )
This game was the most French France game I've ever seen. It does not need rebels, they have it all. Good wine, fine arts, cheap opium, flourishing economy, minorties becoming Francophone. It's a great life for Frenchmen, second Bonapartist golden age.
2 Gameplay tweaks i hope PDX considers in the next patch: 1) Discriminated pops in their homeland states will assimilate if the state is incorporated (gives you an incentive to incorporate conquered states and make assimilation feel like a more impactful mechanic. Can also give a debuff to the rate at which discriminated pops in their homeland assimilate, modified by education institutions, etc. 2) Loyalists get a buff to assimilation (since radicals already receive a corresponding debuff)
"M. Proudhon has the misfortune of being peculiarly misunderstood in Europe. In France, he has the right to be a bad economist, because he is reputed to be a good German philosopher. In Germany, he has the right to be a bad philosopher, because he is reputed to be one of the ablest French economists. Being both German and economist at the same time, we desire to protest against this double error." honestly the meanest thing ive read, they were friends smh
35:20 yeah thats the exact idea behind unemployment benefits in real life. if the state provides a proper baseline for you to survive without needing a job, wage and worker rights negations get significantly easier for the workers. The threat of being fired is not that potent anymore when you can still live in your apartment without starving Edit. also, I dont know how vic3 calculates wages, but wouldnt welfare payments above the legal minimum wage simply drag the effective minium wage up?
TLDR: It depends. Yes, as business would have no choice but to increase pay or benefits to incentive people to work rather than lounge around all day, if UBI is higher than a months working income. But also no, as the unemployment wave would mean very little would get produced or distributed--cant have a consumerist welfare state if theres nothing to consume. The shortages and economic slowdown that would no doubt occur would likely give business a lot of power, if they could survive the initial productivity losses.
In Vic 3, the minimum wage is calculated based on the average wealth of all pops in the state where the business operates. If you do elevate welfare to be above the minimum wage, it would creep the wages up a bit, since average wealth in the state would increase, it would just be prohibitively expensive, and probably require you to tax more, which defeats the whole purpose of it.
42:46 "without the ability to put migration decrees here" Maybe I'm misunderstanding, but the level 3 perk of vassalisation is "put decrees on subject's state", and as we can see, your 900 authority isn't a problem ! You don't need to annex it ! Great vid, from an assimilated south italian living in... Alsace-Lorraine. Have a nice day!
Problem is that Iraq had migration controls, and I think racial segregation, so their migration would have been terrible compared to mine. Not to mention they wouldn't have the tech for the better production methods that I'd have wanted to use.
And well developed unlike europe now who aré really messing the things with thier migration politics(not saying the migration Is bad only how they mánager it)
@@matiasnoguera461 are you talking about the far right rise ? It's not really surprising WW2 was a long time ago so far right had plenty of time to prepare it's return.
@@Depths_M I love how that was the fate of the occitans yet people who have it so much better like the Catalans still want to revolt... This just tells me the French way is the correct way
lol, bro idek how to pronounce "oïl" I speak pretty okay French but you know, French is hard sometimes. Looking back, I definitely said "huile" instead which is pretty funny.
It lacks a Lot of flavor for countrys,i am doing a run with great brittain and i really dont want all the Indian puppet when raj Is formed,it sinks my influense
To force a protectorate on a nation when this nation is being split due to a rebellion you need to join the side that you want to lose and them propose to the side you want to win to join them if they become your protectorate, they will be more scared because of the military power against them (you and the opposition) and will accept because you are strong Otherwise I loved your vid
Orléanist is pronounced orlé anist. New orleans was french but the name got butchered by english speaking americans. Love the vids mate! Next stream when ;)?
Yeah, I know. I usually try to say French stuff correctly, but in the case of cities like Orleans, or words derived from it, they're more or less English words now. (Think New Orleans, or other French named places which are now more famous for their American versions than French versions.)
@@Tarkusarkusar good point. In my opinion the family name should be said the french way because people know ,as far as people know about them, them as such
I used to love Victoria 2 and though I disliked Victoria 3 at first (mainly the army mechanic) I'm found binge watching your videos as you've got me addicted to playing the game again. Would love to see you try a Mongol expansion/trade empire (with an objective od conquering all former land and Japan with the reason they failed irl) as I'm no where near good yet to try such myself.
Guy A "Dude, have you ever wondered what happened to regional dialects in France?" Guy B "IDK, I guess they just preferred french over their regional language." *A CENTURY EARLIER* Armed French Guy "Now listen. You're gonna speak french and you're gonna like it" 😥🔫
In practice, no, it more so happened because French was the language used in government administration and in business, so the parents that could get their children educated did so in French rather than in their local language because that would give them better opportunity, and the phenomenon just exploded once education became mandatory. It's true that after the Franco Prussian war there was a huge wave of nationalism that tried to push linguistic unification, but the phenomenon was already underway for a long time by now, just mostly confined to the upper and middle classes, and the idea that this was done forcefully against the will of the locals is something that was forged in the 20th century by particularists and independentists as in practice, it was genuinely done in great part from the ground up rather than top down. Something to bear in mind also in the case of the Occitans is that they never saw themselves as a distinct ethnic group either, just French that spoke a different version of the language that wouldn't land you too far in life, so no reason to resist that trend either.
From what I have seen, you are quite aware of current game mechanics. Can you please suggest a working strat to achieve 95% literacy? Playing as GB I stuck at about 85, at that time I had tier 5 education but also multiculturalism and open border and as a result a huge flow of illiterate immigrants. Is it necessary to close borders or are there other ways to complete final egalitarian society mission?
The reason they forbid assimilation of cultures in homelands is because of Hungary. To be more exact, Hungarians in Victoria 2 at release. You see, there was an issue that kept happening: Austria kept basically assimilating all of their minority pops+the hungarians* back at Vic2 Release. In order to prevent this from happening, they would change it to massively penalize assimilation in provinces that had a core with that culture as a primary culture. The issue also happened over in the Ottomans to a lesser degree. Coming to Vicky 3, this still remains true so as to make sure that Austria and the Ottomans remain empires that must deal with keeping happy lots of minority pops. Basically, blame the Balkans actually managing to NOT be a powder keg for it.
Considering some "puzzling" and not so realistic mechanics of this game I have really no problem to mod what I don't like. For instance, if france complete the natural border entry all non-french homeland are removed and france gain homeland on all the natural border. It spare me tedious workaround strategies for assimilation.
If you do not mind playing with mods there is "Assimilate Discriminated and Homeland Pops Naturally" that allows you to assimilate accepted cultures even in their homelands, however at slower pace. I'd say that is a fair tradeoff. There also is the "Ethnostate Birthrate" mod, that amongst it's named feature and some other inclusions also adds culture conversion edict.
This is how Migration should be done: Welcome everyone who integrates, not welcome everyone or welcome those who actively seek to defy the liberties we have today.
Well, they were revolting pretty often, I just didn't show it cause it's boring. One thing that can help is to make some buildings there to give out jobs to the pops. It'll help create loyalists and reduce radicals.
@@kaztarihtanu I tried as the USA to force that in Nicaragua there is nothing to do against it to be honest. Your country is richer than them so their population moves to you so they lack population.... For example Nicaragua in my game has 20k pop and 1.8 standard of living and a revolution every 2-3 years. And it wasn't just Nicaragua all small puppets suffer the same fate.
What computer do you have? you seem to complain about lag a lot when playing Victoria 3, just wondering as I was planning on buying the game but worried that it might lag my computer.
Victoria 3 is notoriously poorly optimized, but my computer isn't anything crazy either. I've got an AMD Ryzen 5 2600 CPU (6 cores, 12 threads) and an Nvidia 1060 with 6gb of VRAM, but even people with much better computers than me will be complaining about performance.
@@Tarkusarkusar yeah. I have a PC with an i7-9700F, Nvidia 2060, and 16 GB of DDR4 RAM, and I still get performance issues. Granted, I usually play with a lot of mods and pull off meme strategies (e.g., Hyper Turtle Island).
Damn that city sprawl is massive. Most I thought it could get was my my Krakow run where I only got the entire state in the 60's-70's. Sprawl was going outside my borders lol. Makes me want to try this challenge but funneling the entire population into one mega province. No clue which one would have enough arable land and resources though for the good migration attraction. Somewhere in Ukraine or the US?
Hey, great video! I am just wondering, how do you reach 1B GDP, I know you can auto expand certain buildings in certain areas to increase their income and auto expand recourse industries but do you keep everything on the best PMs or you just build as much as you can?
You just have to keep expanding your economy to get to 1B GDP. The more construction you get, the easier it is. Laissez-faire is usually best for it, and you can pretty quickly expand your GDP hugely by focusing on making profitable industries that will generate a lot of investment pool funds for the nation.
@@Ventilador_blanco a poorer working class will cause tons of radicals, which may lead to a violent trade union revolution, but if you just want a high clout trade union IG without a violent revolution, then making them wealthier is good.
That's usually the one I use, just to get max throughput on the resources, which are what I care about in the colonies. The real meta though is to never use colonial administrations, since they usually just revolt all the time. You're better off controlling all that GDP yourself, and the hit to SoL only hurts in terms of the average at the top of the screen, not your actual SoL in states that matter.
Depends. If you're a protectorate, you'll have a lot of trouble leaving without foreign support. If you're just a member, but not a subject, then just build up your own economy and eventually shake off whatever leverage the Russians have on you. Consider breaking all treaties and harming relations, while having a defensive pact with someone strong that can keep you safe in case of Russian reprisals.
I've been trying to find some kind of strategy for it for a while, but as of the current patch, I don't think it's realistically possible anymore. Not sure. It feels like there's just no way to do it.
How is mass migration calculated on multiplayer? I have more mass migration attraction and SOL as Brazil but my friend (Usa) gets all the migrants. Both on cultural exclusion
Culture and religion of migrants matters to. Protestants and English speakers will prefer America even at a statistical tie due to preference. Though such a tie rarely comes up.
I genuinely hate how culture is implemented, or rather isn't, in the game. You pass Multiculturalism and everyone gets along just swimmingly. Cause yknow, Germans and Poles always got along once the Law passed. Same with Brits and the Irish, Austrians with... everybody. It's disgraceful.
I think a system of tolerance between individual cultures would make more sense, and then the laws of the country could just determine whether wages can be reduced and political power removed from a pop. For example, a multiculturalist France would have equal wages, and equal political power for all cultures, but then a building run by French capitalists might prefer to hire pops of a culture that the French culture has more tolerance for. The only problem is that I imagine this would increase the already absurd amount of calculation put on the CPU, causing yet more lag in the game.
@@Tarkusarkusar Not really, it strikes me as a larger problem of realism vs feasibility in the game, particularly with regards to how Laws not being enforced effectively isn't a concept. Another example is how although Russia officially outlawed it in 1861, it didn't fully get rid of Serfdom until 1895, but as far as Victoria 3 is concerned if the Tsar in St. Petersburg says Serfdom is over then all the Boyars from Minsk to Vladivostok just throw their hands up and go "welp guess it's over lmao".
you'll notice I do pronounce it that way sometimes. idk why but I just messed up my pronunciation a couple times and didn't notice. You're right, it is Occitan, as in langue d'oc :)
hey no worries, Occitan is one of maybe 10 words I can pronounce in French (and my mother tongue) and noticed the "good" pronunciation is not well known in any languages I know. Please take my previous comment as a joke/little trolling! :)
From what I have seen, you are quite aware of current game mechanics. Can you please suggest a working strat to achieve 95% literacy? Playing as GB I stuck at about 85, at that time I had tier 5 education but also multiculturalism and open border and as a result a huge flow of illiterate immigrants. Is it necessary to close borders or are there other ways to complete final egalitarian society mission?
Conquer the Mosque of Djenne to increase education access, alongside maxed out public schools as Japan without resolving the Terakoya System. Get rid of or incorporate every unincorporated state. You'll end up at 100% literacy.