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I made my N64 render over 8000 Polys (Koopa Karnival) 

Kaze Emanuar
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28 сен 2024

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Комментарии : 723   
@KazeN64
@KazeN64 2 года назад
What is your favourite way to boost the youtube algorithm? Leave a comment down below 😍
@rockrheadHD
@rockrheadHD 2 года назад
By commenting, liking the video and sharing it with my frriends :D But for real thats SO impressive :0 I really have to get a flashcard soon and play this on my real N64
@TheInfamousLegend27
@TheInfamousLegend27 2 года назад
cooming over kaze's dev techniques
@daskampffredchen
@daskampffredchen 2 года назад
Commenting is pretty effective But what do you guys think of it? ;)
@SpykoYT
@SpykoYT 2 года назад
by smashing that like button with a mallet
@nin10doadict
@nin10doadict 2 года назад
I'm a fan of the like button. Sometimes I even leave likes on comments.
@johnclark926
@johnclark926 2 года назад
Bowser making an animatronic ride where he rewrites all of his defeats to be victories is genius and is an excellent use of environmental storytelling lmao
@iantaakalla8180
@iantaakalla8180 2 года назад
It feels very Paper Mario subseries of him to make an amusement park where he won.
@somerobloxdude3699
@somerobloxdude3699 2 года назад
Best part ngl
@shufflecat3334
@shufflecat3334 2 года назад
Is it a rewrite though? What if the Mario games are just Mario boasting about his victories which never happened? I mean, no one was around to witness any of these fights, so.....
@slickrickstyles
@slickrickstyles 2 года назад
@@shufflecat3334 yes look at how many lives mario loses on his way to beat Bowser. Bowser's losses may be emotionally heavier but they are much less numbered.
@cassandra-show
@cassandra-show Год назад
V much like Super Mario RPG bowser
@Cyranek
@Cyranek 2 года назад
Cannot describe how perfectly these videos match my niche interests within computer graphics programming.
@Maxatal
@Maxatal 2 года назад
Exactly.
@pixelatedsethtube1271
@pixelatedsethtube1271 2 года назад
U lucky bastard haha
@MrGreatDane2
@MrGreatDane2 2 года назад
You're a graphics programmer?
@thor.halsli
@thor.halsli Год назад
@@MrGreatDane2 Everyone boy born late 80s early 90s has the computer graphics interest i suspect
@MrGreatDane2
@MrGreatDane2 Год назад
@@thor.halsli That might be it
@seraph4581
@seraph4581 2 года назад
This is shaping up to be the best hack of all time. Actually at this point it shouldn't even be called a hack. It's a full fangame on real hardware. The level of professionalism and attention to detail is amazing. Simply stunning.
@xdragoonzero0
@xdragoonzero0 2 года назад
I hope the source code optimizations are something that can be used for other N64 mods going foward. It would be huge for modding scene.
@Tommy-pv1vh
@Tommy-pv1vh Год назад
Wonder how much mario 64 is actually left
@johnrickard8512
@johnrickard8512 Год назад
I'm pretty sure that he has turned the entire engine inside out at this point, so we can probably say that the only "Super Mario 64" left in this game is perhaps the API calls and file formats. Aside from that this thing is 100% custom and the engine is a freaking work of art. I mean it looks like a Dreamcast game. Need I say more? Looking "next gen" is something only a handful of game consoles have ever managed...But I think we can say that the Nintendo 64 was very much there which is why the Gamecube had to be so overpowered.
@RADkate
@RADkate 2 года назад
interesting, even today in modern games overdraw is still the main limiting factor while polycounts are more or less irrelevant
@shlokshah5379
@shlokshah5379 2 года назад
Now you have to go out of your way to not get 100 fps in current hardware.
@SnoFitzroy
@SnoFitzroy 2 года назад
@@shlokshah5379 No, you don't. Modern hardware still struggles with a lot of triple A stuff (You didn't say anytyhing about the bleeding edge. Modern would be, at latest, the 1080ti. Modern doesn't mean the most recent chronologically)
@drjian6852
@drjian6852 2 года назад
You forgot the part where AAA games are needlessy more than 100gb
@Mizu2023
@Mizu2023 2 года назад
@@drjian6852 all because of the game copying the model/resources like 2000 times
@mjcox242
@mjcox242 Год назад
To be fair triangle count can still be an issue Shader passes are split into vertex and fragment Vertex is for every point on a model and fragment on every pixel At 4k there are so many triangles that a character model with 250k tris seems like a joke with the 4Million pixels they are taking up however if you have more triangles than pixels all those skinned mesh calculations on the CPU and vertex passes on the GPU add up it's just as resolution increases the amount of fragment passes run increases exponentially
@vergil114
@vergil114 2 года назад
3:55 that pop in animation is so god damn genius and I'm not sure why this hasn't been thought about for the past 26 years (Unless it has been)
@Aidea._.
@Aidea._. 2 года назад
I mean, this sort of pop-in has been used before (BOTW and pokemon Sw/Sh are two that come to mind) but when you can still clearly see the landscape beyond the pop-in, it tends to look kind of bad. But at the same time, the low fps animations don't look much better... I guess the problem really is that now that our current hardware can handle much larger things, it just feels kind of jarring when we see these signs of technical limitations.
@Jizzrazz
@Jizzrazz 2 года назад
If i remember correctly, i think kaze has pointed out in a previous vid that banjo kazooie uses this animation in the load save/new game screen. The coo coo that pops out of the clock does this style but not a distance thing.
@pastaman64
@pastaman64 2 года назад
Didn't Donkey Kong 64 do something similar with things like Crankys lab?
@SmashyPlays
@SmashyPlays 2 года назад
pokemon sword and shield do it
@ceej5690
@ceej5690 2 года назад
A lot of games do it. though most prefer a fade in which doesn't look as good. A lot of modern games also just place the NPC's in a way where its difficult to see the NPC's before they load in, but that isn't possible sometimes especially in open world games. Still a very neat looking animation tho
@maxrichards5925
@maxrichards5925 2 года назад
I laughed when I saw TJ “Henry” yoshi again lmao. These tricks you did to make this level run as well as it does are amazing!
@maxrichards5925
@maxrichards5925 2 года назад
I wonder if they’ll be a widescreen option by the time this is finished.
@KrazzyKlown
@KrazzyKlown 2 года назад
This man is making a whole full-fledged Mario game and is worried about Nintendo shutting him down. They should offer him a job!
@fruitsnackia2012
@fruitsnackia2012 2 года назад
yeah but knowing nintendo that exactly what they would do. unfortunatly
@BBWahoo
@BBWahoo 2 года назад
NINTENDO HIRE THIS MAN, but unironically. Do it Nintendo, DO IT.
@TheMamaluigi300
@TheMamaluigi300 2 года назад
Maybe he could pitch the game to them
@tekayo63
@tekayo63 2 года назад
@@TheMamaluigi300 Pitch an N64 game to Nintendo? In 2022?
@ticenits1926
@ticenits1926 2 года назад
he's pretty well protected here. All he has done is written an elaborate patch for the original game. He is not distributing the game itself, any original code or assets. It is as pure to the spirit of a mod as anything can be. Not that nintendo wont try, and im sure they're aware of this and will at least send a few cease and desists because thats just what they do. But the same way nintendo cant pull emulators should apply here as well.
@Chipmunkboy
@Chipmunkboy 2 года назад
3:48 I'm glad you added some sort of Emulator/Console detection for toggling some things on or off.. I just wonder if this function will go any further
@KazeN64
@KazeN64 2 года назад
Emu detection changes a few things. mainly: 1) Turns on 60fps mode (off by default on N64, consistent 30 flooks better) 2) Turn on widescreen mode 3) Disable draw and spawn distances and, this is not added yet but it might, 4) Audio reverb enhancements
@Minty_Meeo
@Minty_Meeo 2 года назад
@@KazeN64 How does the emulator detection work, anyway? My guess would be abusing the JIT, but I'm sure there are countless other minor inaccuracies you can use.
@KazeN64
@KazeN64 2 года назад
@@Minty_Meeo i don't know what a JIT is. I'm using clock cycles and RCP registers for this.
@Minty_Meeo
@Minty_Meeo 2 года назад
@@KazeN64 Just-In Time recompiler of the emulator. I'll give an example for how I think I would do it in Dolphin Emulator since that's what I know. On real hardware, there is an instruction cache. Dolphin Emulator does not and can not (speedily) emulate the instruction cache. On real hardware, to avoid using stale instruction data, any self-modifying code or relocatable code loading is recommended to use the isync instruction to clear the instruction cache, and 99% of examples do. Dolphin Emulator uses the isync instruction as a signal that it should flush the current JIT output and start fresh. What I think would work would be a self-modifying function written in asm (aligned on a 32 byte boundary) which changes an instruction ahead in the function before it gets cached *without* using the isync instruction to notify the emulator. On real hardware, it would execute the modified instruction. On emulator, it would execute the stale recompiled code instead. Instruction cache emulation is one of those things I think will be an issue for a long time, so it's a safe bet.
@KazeN64
@KazeN64 2 года назад
​@@Minty_Meeo ah yeah, self modifying could work work to detect this as well on most emulators
@j_c_93
@j_c_93 2 года назад
I really love the NPC "pop-in" animation. That is brilliant and more N64 games should have done it.
@TulipQ
@TulipQ 2 года назад
I can never get over the absurdly smooth Mario 64 gameplay in these videos.
@ticenits1926
@ticenits1926 2 года назад
it's almost a good thing the original didnt release like this, no other developer could have kept up!
@elias0240
@elias0240 Год назад
@@ticenits1926 That‘s a hypothetical scenario I think about a lot. What if something like this released instead of Super Mario 64 back then? How would it have affected other companies and what would Nintendo look like today?
@CAEC64
@CAEC64 2 года назад
this looks like a level you'd see on gamecube wtf, excellent job man!
@ebridgewater
@ebridgewater 2 года назад
Not close but still very impressive.
@shazmosushi
@shazmosushi 2 года назад
Definitely could pass as an early gen Gamecube game. There are some hyper-optimized early gen Gamecube game like Rogue Squadron (and late-gen GC game like Splinter Cell Chaos Theory) which are next level though. Fore sure looks better than the 4 player multiplayer videos of "Red Steel", an early-gen Wii game.
@lajeandom
@lajeandom 2 года назад
@@shazmosushi haha I have been wanting to play this game for a while. I really miss it as it was pretty fun. Nothing ground breaking but it was a good little game with some nice level design.
@toastedmatt9387
@toastedmatt9387 2 года назад
@@shazmosushithinking back on it rogue squadron was pretty graphically impressive for a GameCube game
@Palendrome
@Palendrome 2 года назад
@@ebridgewater Wrong. It is close.
@retrofraction
@retrofraction 2 года назад
Cute pop-in is the correct choice!
@JrIcify
@JrIcify 2 года назад
This feels like Mario Sunshine now, but with lots of little stories and random activities. There hasn't been a really good game like this since Hat in Time.
@MarsonNG
@MarsonNG 2 года назад
"I refuse to go with the low fps animation approach" A very good choice. That's probably the worst optimisation idea implemented in modern games and it always bothers me to no end. In games like Mario odyssey you see objects or NPCs that aren't even too far away just have their frames cut to like 5 fps. It sticks out and it looks so bad it makes the game feel low quality and unpolished. switching to low poly models, low res textures or simply not drawing them at all are all superior solutions.
@user-TheTrueGibly
@user-TheTrueGibly 2 года назад
Mario odyssey almost solved it most noticeably in new donk city where before you get there they have seperate hidden citizens that fill and populate the city instead of the usual ais walking around everywhere (except for the couple ais that are still loaded in which tops it all off) except that only works before you get there through the power line and they all disappear onwards. they should've had a check for when your not looking (super high up on a building or something) and spawn back in all the stationary ais instead of that super ugly low framerate animation for such a recent game. super mario odyssey 2 will most likely be a game changer tho, they'll have everything figured out im assuming
@bloodifang
@bloodifang 2 года назад
This all goes over my head and its extremely impressive, love the level concept, loosk cute and packed
@SpacePaincake
@SpacePaincake 2 года назад
Im surprised nintendo never did a mario stage where the enemies thought mario was some bozo dressed as mario
@angeldude101
@angeldude101 2 года назад
Given some of the final worlds in official games, this seems completely in-character for Bowser. There's a reason he's used in TVTropes' page image for "Egopolis."
@weinsim3856
@weinsim3856 2 года назад
was that actually tj henry yoshi who read that comment??
@KazeN64
@KazeN64 2 года назад
YES! I asked him on twitter to help me out.
@weinsim3856
@weinsim3856 2 года назад
@@KazeN64 you are a LEGEND
@psiga
@psiga 2 года назад
Art! The engine rework is art, the level architecture is art, the metanarrative is art, and the authentic aesthetic in the graphic design is art! I am so impressed with this.
@budgetcoinhunter
@budgetcoinhunter 2 года назад
This course absolutely _oozes_ charm. The lava-platform ride section... just wow. I even love the detail of the 64 scene being the final boss with the star platform (and even two missing bombs?). Only thing I'm not too hot on is how the Shyguy doesn't seem that upset with Mario for popping his balloon.
@trulyinfamous
@trulyinfamous 2 года назад
I played one of your hacks recently and while I don't really like the way Mario 64 controls, the fact you made the camera behave was wonderful and let me enjoy it. I'm looking forward to this one.
2 года назад
I always find it interesting to how much more people can take out of old hardware thanks to their better, more modoern understanding. New games developed for old systems are so interesting and stunning in this regard. It reminds me of Micro Mages. A new, recently released NES game on steam that actually runs on original hardware. It is mind blowing what the devs managed to do with just an NES. It is far more impessive than any game I have ever seen on the NES.
@earthsteward70
@earthsteward70 2 года назад
This honest to God looks like a late windows 98 game instead of an N64 game! and you didn't even implement frankly insane custom stuff like spyro-esque dynamic LOD, you used humanly reasonable code. I admire your work!
@cousinslim
@cousinslim 2 года назад
Never heard of this project but I really enjoy the work and thought that goes beyond just this video. Great to see people putting in work like this so many years after this platforms end
@meegel
@meegel 2 года назад
the bowser victory museum is such a cute idea! i love it!!!
@movezig5
@movezig5 2 года назад
Not only are these performance improvements impressive, but the level itself is a brilliant idea. I'm very much looking forward to when this hack is completed. (That said, take as much time as you need.)
@Lugmillord
@Lugmillord 2 года назад
The desing of this level is super creative. The victory museum is pure gold. :D
@Sir_Uncle_Ned
@Sir_Uncle_Ned 2 года назад
Absolutely amazing. I hope that the Big N learns from this and decides to put in the work to really make the switch shine. It's a beastly handheld so the games, especially first-party titles, should not run this poorly.
@KillaBitz
@KillaBitz 2 года назад
Looks Awesome!!! Nintendo: "Make sure this man spends the rest of his life behind bars"
@SillyDogJoe
@SillyDogJoe 6 месяцев назад
I absolutely adore that the npcs just love bowser, he’s their biggest role model
@creativebeetle
@creativebeetle 2 года назад
Sometimes you really can feel the love leaping out of the work. This is one of those times
@Anonymouthful
@Anonymouthful 2 года назад
Pushing the limits of older consoles something I such a fantastic idea, keep up the good job.
@Callieforniiaa
@Callieforniiaa 2 года назад
So excited for this release! I’ve played the demo!
@benamisai-kham5892
@benamisai-kham5892 Год назад
I'm in love with the idea of being able to ride the rollercoaster....I just want a first person wiggler roller coaster
@DuckAlertBeats
@DuckAlertBeats 2 года назад
Love the way that rollercoaster moves lol This is amazing man, very impressed (having seen a couple of your other related videos too). Nice work. Hope you can avoid any interference from....yknow
@zcFOOD
@zcFOOD 2 года назад
The majority of this video went way over my head. However, I was very engaged ! Great vid
@jaydaytoday3548
@jaydaytoday3548 2 года назад
So basically what your saying is you have mastered the N64.
@bluedistortions
@bluedistortions Год назад
This is brilliant, especially bowsers mesuem and the npcs asking you to be the butt of jokes!
@the_kovic
@the_kovic 2 года назад
Your ROM hacks are basically Banjo-Kazooie size levels in Super Mario 64. Very cool
@TeeVeeEAS
@TeeVeeEAS 2 года назад
you should add the possibility to ride the rollercoaster.
@dissonanceparadiddle
@dissonanceparadiddle 2 года назад
My favorite that I've heard from Matt Pat is to either launch your channel with five videos at least ready to go or upload five videos at a time to make the algorithm think that you have higher retention than just being a one-off here and there that being said that takes a lot of work and it's not super realistic unless you have a team or something
@Llnstead
@Llnstead 2 года назад
I am so excited to play the full game. Haven't been this hyped since Last Impact
@TorutheRedFox
@TorutheRedFox 2 года назад
maybe instead of having low fps anims, instead have lower LOD models have less bones, and have animations that cater to that this could help with rendering complex animations at a distance where less of that complexity would be visible, but the object itself would have a very noticeable absence
@therealseanw.stewart2071
@therealseanw.stewart2071 2 года назад
That's very cool, Kaze! I like this level so far. The pop-in is an interesting solution, like in Pokemon Sw/Sh
@EasyStreet88599
@EasyStreet88599 Год назад
You have lots of talent and perseverance bravo it’s amazing!
@RowanFN
@RowanFN 2 года назад
This is great, very excited to see it in the end and play for myself, Will also say if there is ever a way where using these optimisations could provide a HD/High Poly remake of the original, I think that would be good, what the ultimate SM64 game could of looked like :) That would probably get shut down pretty quick though hahaha
@johnpenguin9188
@johnpenguin9188 2 года назад
Not only technically impressive, but looks to have some real quality content as well!
@jakegfesser10
@jakegfesser10 2 года назад
I subbed! Awesome Video I absolutely love it! Cant wait til its released!
@16BitGamer_
@16BitGamer_ 2 года назад
it'd be really cool to see an aftermarket cart of this game like dedicated cart so it looks like an actualy n64 game from back in the day
@magnus87
@magnus87 2 года назад
Someone lend Kaze a time machine, I need to play this in 1996 when I was only 11 years old.
@AyyDraws
@AyyDraws 2 года назад
I can't wait for the mod, this level concept slaps
@MrEliwankenobi
@MrEliwankenobi 2 года назад
It never ceases to amaze me how you have been able to optimize, and create new content for this console! I wish someone would do the same for other consoles like the Sega Saturn!... Though I admit that would be a very difficult task. The Saturn wasn't an easy console to program for...
@evanpaulsmithfalconfogolin6147
Cant wait for this.... truly amazing work.
@TjMastery
@TjMastery 2 года назад
you man are an absolute unit! i could make the joke and ask when u gona implement sw raytracing just for the LOLs
@3dmarth
@3dmarth 2 года назад
Seriously, this is shaping up to be one of the best Mario games ever, and I'm also glad that 60fps is offered as an option. Great work all around! ...unless you're showing us the best slices of the game up front, and delivering pre-rendered "bullshot" footage to make the graphics appear better. But I kid. You're not Gearbox or Ubisoft.
@KazeN64
@KazeN64 2 года назад
you can watch my streams and/or n64 tests on my clips channel to get a fuller pixture
@3dmarth
@3dmarth 2 года назад
@@KazeN64 I was just teasing! Looking forward to getting to play it for myself. :)
@BorgztheDutchCyborg
@BorgztheDutchCyborg 2 года назад
Hey Kaze! I've been playin' with an idea lately: imagine a 5th-gen console with the raw power of the N64 with Expansion Pak (64-bit CPU @ 93,75 MHz; 8 MB RAM) but the storage capacity of the PS1's CDs and two memory cards (650 MB CD-ROM + 256 KiB).
@paulbunyangonewild7596
@paulbunyangonewild7596 2 года назад
Yep classic. "How do you make the n64 render 8,000 polys?" "Well it's simple, it just doesn't"
@1angelicdemon1
@1angelicdemon1 2 года назад
This place makes me think of a crossover between kim jong un and Bowser. hmm I'm running with King Jong Bowser & the Koopaland. There are so many ways you can poke fun at this. It's great
@Shinmsl
@Shinmsl 2 года назад
You're the true Kamek, real life wizard of the koopas!
@code-garden-games
@code-garden-games 2 года назад
Looks like a fantastically creative level.
@theemeraldweegee2503
@theemeraldweegee2503 2 года назад
The fact that this runs smoothly on console blows my mind
@Apostolinen
@Apostolinen 2 года назад
This guy is completely insane... In the best possible way.
@yvendous
@yvendous 2 года назад
You're the wisest n64 modder in all the land
@dekky3908
@dekky3908 2 года назад
This looks amazing, I cannot wait to fire this up with my everdrive on original hardware. I am pretty sure Kaze is not human, he is some sort of Mario Wizard.
@shadedzeal8482
@shadedzeal8482 2 года назад
This hack is looking mindblowing so far
@dbdist1
@dbdist1 2 года назад
Question: Is it possible to use z-sorting and anti-alisaing at the same time in the N64? I know you disabled AA, but I heard that the N64 AA just makes the pixel more transparent depending on the amount of sub-pixels it fills, and then blends it with the pixel drawn before. Is that true?
@MrNoobNub
@MrNoobNub 2 года назад
Nice bro! Will download and play on emulator when it releases.
@warmCabin
@warmCabin 2 года назад
1:38 Roller Coaster Tycoon "hahahahaha BOOO" sound detected
@KazeN64
@KazeN64 2 года назад
TRUE! I've asked my composer (badub) to put some RTC2 ambience into his song, it just fits so well
@RambunctiousFlan
@RambunctiousFlan 2 года назад
Looking forward to the sound engine video!
@linuxstreamer8910
@linuxstreamer8910 2 года назад
can't wait for return to yoshi's island
@0DRONZER
@0DRONZER 2 года назад
2:04 good question tj "henry" yoshi
@atomickid
@atomickid 2 года назад
.... Of course I'm excited for this game to come out! Come one Kaze, don't doubt about that 😝
@LordDarkNe0
@LordDarkNe0 2 года назад
5:05 I cried
@alastor--radiodemon7556
@alastor--radiodemon7556 Год назад
can't get rid of tj hentry yoshi
@geoffp5771
@geoffp5771 2 года назад
kaze emanuar is so good he'd be able to make petscop work on a real ps1
@gunnadahun
@gunnadahun 2 года назад
Sweet TJ Henry yoshi cameo
@alec_almartson
@alec_almartson 2 года назад
Well done man.👍🏻 This is serious work. Bravo 👏🏻 Edit: Can't wait to play the game 😆🎮
@LumitheHedgehog
@LumitheHedgehog 2 года назад
Will you release a SM64 "normal" rom, but that has all the optimizations inside it? I think it would be cool for people to use an optimized ver of the game for future rom hacks
@Perplaxus
@Perplaxus 2 года назад
Incredible work
@Kafei2006
@Kafei2006 2 года назад
Isn't Z-sorting the same kind of thing that Boss Games Studio employed in their Z-Sort Microcode for World Driver Championship? (that game also pushed a lot more polygons per frame than the average N64 game)
@r5LgxTbQ
@r5LgxTbQ 2 года назад
the style of the level reminds me of Rocket Robot On Wheels
@kennythedragon40
@kennythedragon40 2 года назад
Yo! Is that the wiggler coaster from super sluggers 😍
@haj_endot
@haj_endot 2 года назад
5:12 i fucking choked on my drink. excellent work
@odotb9916
@odotb9916 2 года назад
Love this. Keep it up!
@eduardoanonimo3031
@eduardoanonimo3031 2 года назад
Im serius, i following your live streams just to see when you finish the Yoshi level, cause I'm so hype about your optimized engine. I hope that you finish it this year, and add a cooperative second player, so I can order a repro with your game in it. I never played Mario 64, and a two players mode to play with my girlfriend would be a game changer.
@barc0deblankblank
@barc0deblankblank 2 года назад
You're a wizard, Harry!
@baksoBoy
@baksoBoy 2 года назад
"TJ's Daily Suffering"
@Keanine
@Keanine 2 года назад
I know it's not the point of this video, but I really like the font used in-game for dialogue it's so clean but full of character lol
@3lectroPlayz
@3lectroPlayz 2 года назад
Tbh, RTYI is looking like a PS1 game.
@hajilee4539
@hajilee4539 2 года назад
When this comes out I am going to seriously look into getting it physical somehow.
@fruitsnackia2012
@fruitsnackia2012 2 года назад
everdrive and your set :P
@lauchlangibson732
@lauchlangibson732 2 года назад
I made my dry bones over 800 dry bones ( dry bones)
@flameshana9
@flameshana9 2 года назад
01:58 So it IS Kayz. I always thought it was pronounced Kah-zay.
@Derelict_Doug
@Derelict_Doug 2 года назад
Most impressive level yet
@justiceiria869
@justiceiria869 2 года назад
How are you doing this? I thought you sanity has already deteriated after remaking the super mario 64 source code.
@moicastro8933
@moicastro8933 2 года назад
Love your work!But what kind of emulator and plug-ins do you use
@COMATRON.
@COMATRON. 2 года назад
sick, just sick bro!
@srmiojao6674
@srmiojao6674 2 года назад
Super Banjo 64 When It's The Release?? I Am Excited
@humanbass
@humanbass 2 года назад
I wonder what you could with an expansion pack.
@arciks11
@arciks11 2 года назад
Nothing, for this already uses expansion pack
@humanbass
@humanbass 2 года назад
@@arciks11 ah thanks!
@raz0rblade06
@raz0rblade06 2 года назад
This mod genuinely looks hilarious, and if someone told me Nintendo had made this, I'd totally believe them if it weren't for your superior N64 programming.
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