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I Made RGB Tetris with just Redstone! 

mattbatwings
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Patreon: / mattbatwings
Discord: / discord
My socials: linktr.ee/mattbatwings
My texture pack: modrinth.com/resourcepack/mat...
World Download: (JAVA 1.18.2) www.planetminecraft.com/proje...
Tetris Texture Pack: drive.google.com/file/d/1-N_b...
-------------------------
0:00 Introduction
0:44 How Tetris Works
1:54 Display
3:52 Showing Pieces
4:58 Rotation
7:27 Movement
8:52 User Interface
9:28 Sponsor
10:17 Two Systems
11:56 Collision Detection
14:13 Line Clearing
16:00 Clock / Control Logic
17:19 Next Piece Display
17:54 Scoring System
19:38 Showcase
Music (in order):
Tetris 99 - Main Theme • Tetris 99 - Main Theme
Harris Heller - Guilty Spark • Guilty Spark
Infraction - Serotonin • Vlog Lo-Fi Chill by In...
PRNV - Happy High • Happy High || happy lo...
Harris Heller - Streamline • Streamline
Helynt - Continue • Continue
Harris Heller - Plethora • Plethora
LAKEY INSPIRED - Chill Day • LAKEY INSPIRED - Chill...
Infraction - Jeju • Vlog Chill Hip-Hop by ...
Harris Heller - Path Less Traveled • Path Less Traveled
Sascha Ende - Finger ins Ohr • Sascha Ende Finger ins...
Helynt - Moog City • Moog City
LuKremBo - bisuit • (no copyright music) l...
Harris Heller - Iridescent • Iridescent
Milky Wayvers - Love In Japan • Love in Japan
HOME - Still Life • HOME - Still Life
Harris Heller - Meteor Binge • Meteor Binge
LitKidBeats - GOOD VIBES • [FREE] Happy Type Beat...
unfeel - Kinda Love • Kinda Love
Creo - Place On Fire • Creo - Place On Fire
This video was sponsored by Brilliant

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6 июн 2024

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Комментарии : 569   
@mattbatwings
@mattbatwings 2 месяца назад
To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/mattbatwings You’ll also get 20% off an annual premium subscription.
@elliotcandy4426
@elliotcandy4426 2 месяца назад
it be good i use it
@SpiritOfTheGalaxy143
@SpiritOfTheGalaxy143 2 месяца назад
This comment was posted 2 hours ago... THE VIDEO WAS UPLOADED 1 HOURER AGO!!!!
@soccersuperstarsedits
@soccersuperstarsedits 2 месяца назад
MAKE GEOMETRY DASH
@ApolloDAstronaut
@ApolloDAstronaut 2 месяца назад
sponsored guy gg
@user-ku6qr7fz8z
@user-ku6qr7fz8z 2 месяца назад
Awesome video, but you made a vital flaw. NES tetres uses what is known as a grab bag randomizer. easily done with shulkers, I would think. Basically tetris picks a spread of pieces then puts them in a register, it then shuffles the order of that register. This is to prevent a series of repeating pieces say being line piece 3 times in a row. or say never drawing a square piece for hundreds of moves. Both of wich were problems the original teris had to face and fix. All and all an impressive feat of redstone programming and engineering. However I would argue that because of your one fundamental change to its algorithm, you didn't make an NES based tetris, you made an NES inspired tetris with changes. Love the video great content, always happy to see you post.
@poof3642
@poof3642 2 месяца назад
"I need to look into the future" - least complex minecraft redstone
@valeriataucci9794
@valeriataucci9794 16 часов назад
First
@kevydaboss1014
@kevydaboss1014 2 месяца назад
Next thing to try is Minecraft in Minecraft (color edition)
@HyperCodec
@HyperCodec 2 месяца назад
It'd take like 3 days per frame
@TheRealMangoDev
@TheRealMangoDev 2 месяца назад
@@HyperCodecwat
@Diamondsword85_RS
@Diamondsword85_RS 2 месяца назад
hey i commented first
@adryanlucas096
@adryanlucas096 2 месяца назад
Considering Matt already did a 3d render its definetly possible just really, and I mean REALLY hard
@kevydaboss1014
@kevydaboss1014 2 месяца назад
@@Diamondsword85_RS Yes?
@Yackalips
@Yackalips 2 месяца назад
Another way you could make the controls is giving villagers an item, then when you hold that item in your inventory, a sculk sensor would detect it
@onionsintrouble.gaming
@onionsintrouble.gaming 2 месяца назад
I was gonna say this as well
@thevalarauka101
@thevalarauka101 2 месяца назад
yeah this
@peckychicken
@peckychicken 2 месяца назад
How does this system work?
@AnErrorOccured...
@AnErrorOccured... 2 месяца назад
calibrated sculk sensors can detect certain things, such at what @Yackalips said@@peckychicken
@jonathankydd1816
@jonathankydd1816 2 месяца назад
@@peckychicken If you hold an item that villagers will trade for, they will display the trade in their hands, this produces an interaction that skulk sensors can pick up
@FACS01
@FACS01 2 месяца назад
@minecraft should take notes, redstoners want blocks that change colors depending of signal strength
@theorphanobliterator
@theorphanobliterator 2 месяца назад
last useful Minecraft update was 1.5 💀
@BlueKirby808
@BlueKirby808 2 месяца назад
What about dyeable redstone lamps? Crafting a dye with a redstone lamp will give you a redstone lamp of the respective dye color
@ayrton9808
@ayrton9808 2 месяца назад
@@BlueKirby808 The problem with this is that the player will expect the light emitted by the lamp to also have a different color. But this will take a complete redesign of the lighting engine of the game
@assassynkk32
@assassynkk32 2 месяца назад
Modders did it long time ago so company that big can do this too.
@MrBrineplays_
@MrBrineplays_ 2 месяца назад
​@@ayrton9808I mean, if bedrock had a shader redesign (renderdragon) and still managed to do it, java surely can redesign their lighting engine
@Diamondsword85_RS
@Diamondsword85_RS 2 месяца назад
full color era of MBW has started
@Blackoutfor10days
@Blackoutfor10days 2 месяца назад
First comment award 🥇
@matthewdevries6590
@matthewdevries6590 2 месяца назад
HOW 3 HOURS AGO THIS VIDEO WAS 1 HOUR AGO
@sebz447
@sebz447 2 месяца назад
bro's a time traveler 💀💀
@yimingtan331
@yimingtan331 2 месяца назад
Mmm yes
@Bananenschil_
@Bananenschil_ 2 месяца назад
​@@matthewdevries6590membership perk
@DavidCornell1
@DavidCornell1 2 месяца назад
4:04 Local Redstoner realizes what the “tetr” in “Tetris” means
@warido37
@warido37 2 месяца назад
the timestamp is perfect
@SamiSaba2
@SamiSaba2 Месяц назад
"Tetr" in Tetris means 4 in Greek (probably). because each piece only has 4 tiles
@zeldaandTwink
@zeldaandTwink 2 месяца назад
I recommend space invaders. Don't forget that it speeds up as it goes
@casvandermeulen5993
@casvandermeulen5993 2 месяца назад
okay, is it just me or did you forget the most important thing... a game over! its truly an amazing video, but the whole time i was wondering how you where going to implement it. and it got left out!
@florian4012
@florian4012 2 месяца назад
i was wondering the same thing
@earendiIeur
@earendiIeur 2 месяца назад
I think you can just detect if there is a collision as soon as a piece is created. If so then game over
@casvandermeulen5993
@casvandermeulen5993 2 месяца назад
@@earendiIeur but it only checks for movement right? there are only checks for going left, right and down. because rendering the blocks doesnt follow these checks, it just renders inside the already existing blocks, just like before the movement collision was added.
@typoilu3413
@typoilu3413 2 месяца назад
He forgot the functionality to store as well
@aquau5777
@aquau5777 Месяц назад
@@typoilu3413nes tetris doesn't have holding
@HappyGingerWolf
@HappyGingerWolf 2 месяца назад
I think the falling animation for line clears looks way cooler than real tetris
@okCobalt
@okCobalt 2 месяца назад
This is spectacular! Huge improvements from the first iteration. Also love the Blue Scuti cameo at the beginning :D
@arthur8747
@arthur8747 2 месяца назад
I struggle building a 7 segment display meanwhile this guy is out here building tetris
@j.21
@j.21 Месяц назад
i still need to point out that building redstone doors don't exactly use the same skill set as building redstone computers
@wattsvanes4613
@wattsvanes4613 2 месяца назад
I coded Tetris myself a few years ago (not in Minecraft 😅), and it’s amazing to see how the implementation decisions are straight just identical
@ondrejjelinek4647
@ondrejjelinek4647 2 месяца назад
MOM: Matt! you still playing minecraft?! MATT:Nah just tetris.
@Ali107
@Ali107 2 месяца назад
*THE ONE PIEECE!* 5:17 10:25 10:31 11:20
@bluetheraze222
@bluetheraze222 2 месяца назад
THE ONE PIECE IS REEEEAAAAAAL
@gaimnbro9337
@gaimnbro9337 2 месяца назад
THE ONE PEICE IS REEEEEAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLL!!!!!!!!!!!!!!!
@thatdelta
@thatdelta 2 месяца назад
best comment CAN WE GET MUCH HIGHER!!!!!!!!!!!!!!!!!
@Xlyuvm3G4wWJz9JJ3pI2R
@Xlyuvm3G4wWJz9JJ3pI2R Месяц назад
Is that a one piece reference?
@d_00
@d_00 2 месяца назад
matt 5:24: "you can't rotate the square" every tetris player: it's an O piece every modern tetris player: all-spin
@mrseriousv1
@mrseriousv1 2 месяца назад
hell yeah another mattbatwings video
@MaxiCubi
@MaxiCubi 2 месяца назад
0:05 OMG diao !
@TitanPlayz100
@TitanPlayz100 2 месяца назад
omg maxicubi
@GoatsInParis
@GoatsInParis 2 месяца назад
Subbed, I really enjoy how understandable you make it and how genuinely skilled you are. I’ve watched a few of your videos before and your effort is appreciated, enjoyable watch!
@TheSnakeGame48
@TheSnakeGame48 2 месяца назад
It’s crazy how a game as simple as Tetris can be made in Minecraft and also it takes ALL of this redstone just for one thing
@destroy1440
@destroy1440 2 месяца назад
Imagine how much “redstone” there is in a phone or PC that runs incredibly complex programs
@armandmarcelli5795
@armandmarcelli5795 2 месяца назад
Very nice video ! I codded myself a tetris game in C with arduino and i met the same issue as you had with off-screen rotations. What I did is that i allowed them, and checked after a rotation if there was a part of it outside, if so, i move its x (+1 or -1 depending of the side the off-limits blocks are) and check it again, until the whole piece fits in the screen. However, i have no idea how hars it would be to do that in redstone, your work is really impressive
@davr1
@davr1 2 месяца назад
How do you deal with pieces that can't be moved sideways after a rotation (like a T piece falling down a 2 block wide opening, being rotated so that the flat side now points up or down) ?
@armandmarcelli5795
@armandmarcelli5795 2 месяца назад
@@davr1 oh yeah, T spin Tbh I didn't really cared about them, it was for a school project and my teacher isn't a pro so I don't think he even tried that lmao
@NiceHyper01
@NiceHyper01 2 месяца назад
This is actually really good. The logic behind this is really advanced stuff. Well done!
@AdamHolland-Adz
@AdamHolland-Adz 2 месяца назад
"Hey dude, do you wanna play Tetris with me?" "Uh sure" "Okay, join this Minecraft server"
@sebparr1818
@sebparr1818 2 месяца назад
loving the work that you do. might i say, you can use the rising and falling edge detection from 1 clock. no need for 2....
@rijaramangalahy3985
@rijaramangalahy3985 2 месяца назад
I allways go strait to the showcase wich is, for me, the best part. Amazing video. The redstone level is just incredible
@EroGamerGD
@EroGamerGD 2 месяца назад
Oh, it was nice to hear Place on Fire by Creo at the end! Great project. I'm currently learning microelectronics, and this was fun to watch. :)
@Wira-lc8sc
@Wira-lc8sc 2 месяца назад
I really wanted worldedit so I can follow your tutorials, so I'm so happy that I got worldedit.
@CHARSARG
@CHARSARG 2 месяца назад
Well, in the nes tetris, it used a sprite sheet then colored it, so you could use something like glass, so it would show the black and white version of it, then put glass in front At least, thats how i think it worked
@connor_awesome6482
@connor_awesome6482 2 месяца назад
Loving these color videos
@wiirambo7437
@wiirambo7437 2 месяца назад
@mattbatwings 1. Great video 2. insane to see that done with just redstone and no commands 3. As someone who read EVERY single instruction in the NES Tetris ROM: In the game movements within a frame is processed in the order of horizontal shifts, rotation, vertical drop The lines above a cleared line are shifted down one by one. The game check for a full line 4 times, but only where the piece locked. The next piece is not 100% random, the code to generate a random piece has a strong bias against repeating a piece and a small bias against I and L pieces. (This is just a very basic explanation; NES Tetris has a lot of quirks)
@FArire
@FArire 2 месяца назад
It is PERFECT ! Just one little thing is missing : The kalinka !
@thetroiimaster
@thetroiimaster Месяц назад
I would've also added pistons to the left and right of the pressure plates to immediately move you to the center. But it is entirely up to choice, as some people might find it obstructing.
@donutstudios6353
@donutstudios6353 2 месяца назад
Really awesome build! I think that instead of 2 pressure plates on opposing sides for left and right movement, instead, use 2 tripwires that are at the player head level (and face the opposite direction of the jump tripwire-) because it is at head level, if they jump, they still can trigger it. This enables simultaneous movement and rotation.
@TITANbyArbid
@TITANbyArbid 2 месяца назад
Using Pacman's idea in Tetris? Genius 😎
@BlueKirby808
@BlueKirby808 2 месяца назад
Big brain complex 🧠😎
@AndyVR.
@AndyVR. 2 месяца назад
I just watched one of your other videos. I love your videos, u earned a sub.
@user-rd2cg6ww6e
@user-rd2cg6ww6e 2 месяца назад
This is AWESOME! Love it!
@uBreeze
@uBreeze Месяц назад
Using various sounds such as shifting armor pieces for a user interface could be a viable alternative to the jump, that way, you can rotate while moving.
@jzmc7562
@jzmc7562 2 месяца назад
You are amazing at redstone but i think your real unique skill is in explaining things in a very understanding and entertaining way. In my opinion you are the absolute best redstone youtuber on the entire platform even if ur not the best redstoner.
@Zylux000
@Zylux000 2 месяца назад
I CANNOT WAIT
@user-oe3kz8ww7d
@user-oe3kz8ww7d 2 месяца назад
Tbh, I feel like it would have been worth it to implement levels and softdrop, and then just use the /tick command to make the max speed faster. But it's still amazing that you are able to do all these crazy things!!! Keep up the good work!
@danielllanes5298
@danielllanes5298 2 месяца назад
creo music in the showcase was amazing
@Slicudis
@Slicudis 2 месяца назад
LET'S GOOO!!! CONGRATS!!!
@filval387
@filval387 2 месяца назад
14:06 I'm pretty sure in the actual game, whenever you rotate, the game has a few positions it can check to see if it can put the rotated piece somewhere where it doesn't intersect anything, and if none work, it just doesn't rotate...
@_Killkor
@_Killkor 2 месяца назад
Nice work!
@scratchharry
@scratchharry 2 месяца назад
thats amazing!
@gianlucatartaro1335
@gianlucatartaro1335 19 дней назад
My guy, this is insane. You deserve millions of views for this. Great job on this work of genius 👍
@captheobbyist6434
@captheobbyist6434 2 месяца назад
i think i get it now why people like massive redstone builds. it's basically visualising of programs. if you made Tetris in python, it's just a bunch of code, but in the background there's also a lot of computation. but here it's all compacted into a single machine, giving it a giant look. it's pretty cool but i still think that making larger projects with regular code is way more exciting. redstone can limit you at times
@Akimitsu64
@Akimitsu64 2 месяца назад
I’m impressed your PC handled this wow! I wish we could have texture packs like this on Minecraft Bedrock edition
@anthonycannet1305
@anthonycannet1305 2 месяца назад
You could do the soft drop by applying it to the player’s input controls tick. So with the clock alternating between input/down/input/down etc. the input tick would also move it down and double the speed of the piece when you soft drop it. And for increasing the speed you could use a comparator clock with a signal strength comparison to make a variable speed clock that changes the speed of the clock based on the signal strength comparison, and you can change the signal strength to change the frequency of the comparator clock. If it’s all going on one clock you can make a 1 digit binary counter. Whenever the bit flips on it checks the input and when it flips off it does the down movement. That alternates the pulse from the clock between two circuits and makes it all operate on one controllable timer. It's kinda hard to explain in text but if you have a typical comparator fader circuit with two comparators powering each other with a decaying signal strength, and a torch output from the block used, then a repeater from the torch back into the comparator timer. The torch will pulse on for 1 tick when the comparator fade timer reaches zero signal strength, then it resets the comparators with a fresh signal. You can push a signal into the side of the second comparator to deactivate the timer early when the decaying signal drops below the input signal it cycles the clock. As you increase the signal strength going into the clock you speed up the clock. When the input signal is 0, the decay clock has to decay from 15 to 0, but if the input signal is 4 for example then once the decay signal drops to 4 the second comparator will output a zero instead of the decaying signal which instantly resets the clock early every time it goes around. So you could technically make a 16 level system, from 0 to 15 which increases the speed of the clock. I'm sure it can't run at a 1 tick clock speed though so if you extend the duration of the decay clock beyond 15 ticks maximum you can make a slower clock that still has a 15 tick range of speeds.
@anthonycannet1305
@anthonycannet1305 2 месяца назад
Attempting to make an example diagram top down view 🔴🔴➡➡➡...➡🔴 💡⬛⬅⬅⬅...⬅🔴 ❌❌⬆ the light bulb is a torch comming from the black square block and is also the output signal which will probably need to be reduced to a one tick pulse. The red dots are redstone dust. The left and right arrows are comparators pointed in that direction the up arrow is a signal strength input going into the last comparator which controls the speed of the clock from 0 to 15, 0 being the default slow speed and 15 being the fastest possible. You can make it a variable length to extend the duration of the clock entirely. So the length of the clock gives the range of durations while the input selects the speed between the normal duration and 15 ticks sooner than that. The red X is an empty space
@CheeseArchery
@CheeseArchery 2 месяца назад
upgrade idea, make a piston push you to the midle
@SecMem
@SecMem 2 месяца назад
wish we had a lightblock that emits a diff color depending on signal strenght
@PloatnO
@PloatnO 2 месяца назад
Matttbat : I need to look into the future Me : TIME TRAVEL
@maxca
@maxca 2 месяца назад
This is so coooool, congrats
@tanhrs8711
@tanhrs8711 Месяц назад
Somebody : hum this seems complicated Mattbatwings : make more ROM
@krishnathakur4583
@krishnathakur4583 2 месяца назад
The yt also recognise it as Tetris, You are a Legend
@SadShiry
@SadShiry 2 месяца назад
This is INSANE 👑
@DaniellPXL
@DaniellPXL Месяц назад
Great Video! As a modern tetris player I'd love to see SRS and 7-bag though. Maybe even 1v1 versus?
@Liroix69
@Liroix69 2 месяца назад
My cursed brain expected Luffy to appear on screen every time you said 'one piece'
@artemiskearney8019
@artemiskearney8019 2 месяца назад
Since soft drop is an input, it could happen on the sideways movement / rotation clock ticks (seems fine to give soft drop priority over sideways movement)
@Zerahu
@Zerahu 2 месяца назад
I was thinking if he positions the player down slightly so that his head would intersect with a second tripwire, where if he crouches it would no longer intersect, giving you yet another input. I think moving the player down half a block should allow this while still allowing input by jumping to touch the top tripwire.
@maxmotion6371
@maxmotion6371 2 месяца назад
Amazing work, one thing I thought about is that when soft dropping I believe the player can't rotate or move left or right so wouldn't it be possible to implement as the piece moving down on the player clock as well while soft dropping?
@HGamesStudio-cs9dh
@HGamesStudio-cs9dh Месяц назад
Amazing videos! 👏
@choonyongtan5671
@choonyongtan5671 2 месяца назад
Another video from the legend
@maxchambers7326
@maxchambers7326 2 месяца назад
this makes me wanna grind some tetrises and t spins
@bubakk921
@bubakk921 2 месяца назад
Hey in the controls where are the pressure plates you could make it so when u stand on one pressure plate a piston will push you back so you dont have to go back
@mrnotfound404
@mrnotfound404 2 месяца назад
Great work, man. Take care of yourself,
@Meme_Central_69
@Meme_Central_69 2 месяца назад
You should add pistons to push the player back to the center of the control area so you don’t have to press D than S to step off the pressure plate before pressing D again to move the piece twice
@scoutamass5924
@scoutamass5924 2 месяца назад
Don’t get me wrong, this is incredibly impressive and super cool, but as someone who used to play competitive modern Tetris, I nearly dissolved watching this video
@SmartThinker14-hq6li
@SmartThinker14-hq6li Месяц назад
13:28 ahhhh looking into,the future simple
@Zac_nau
@Zac_nau 2 месяца назад
For the soft drop could you have a faster clock for falling when you enable it and for every pulse for falling it adds too the score?
@ZeroPlayerGame
@ZeroPlayerGame 2 месяца назад
The madlad did it again! Next version with rotation kicks? ;)
@perah100
@perah100 2 месяца назад
Given your prior work, I think a hard drup might be possible for you, my thinking is to subtract remaining lines from Y, as for control a inverted trip wire could detect crunching.
@happy_mimimix
@happy_mimimix 2 месяца назад
It would be great if you could mimic the color glitch and the true kill screen and if possible the rebirth screen.
@capsey_
@capsey_ 2 месяца назад
this video is literally exact thought process I had when I was coding tetris in javascript, though, uh... obviously your one is a little bit harder lol
@Cristiwhat
@Cristiwhat 2 месяца назад
Try subway surfer in Minecraft
@FetchBot
@FetchBot 2 месяца назад
A potential fix for the display issue with the quadrants not being the same could be to leverage blockstates do differentiate between which quadrant of a tile is being shown. for example a dot only connected to the north could be something different than just a dot.
@repeater64
@repeater64 2 месяца назад
True, but then you’d need to make the display so much bigger to be able to fit in the mechanisms that control the blockstate (you’d need to have pistons pushing blocks in the way to cut off connections) which would make the redstone a lot bigger. Also it’s not ideal to use pistons in this sort of contraption. And all the ROMs would have to store more than a single signal strength, which would make things a lot more complicated. So theoretically possible but for this build I don’t think it would work in practice
@FetchBot
@FetchBot 2 месяца назад
​@@repeater64not really, each cell is already using 4 dust to cover the 4x4 area so its as simple as making each 1/4th of cell unique statically, no need for moving parts.
@Abdulkadir-yq2vm
@Abdulkadir-yq2vm 2 месяца назад
BRO that was amazing you should make a tetris theme song behind by note blocks bro
@RileyWatson2011
@RileyWatson2011 2 месяца назад
Amazing Game, Always So Addictive
@mrxsatyr8459
@mrxsatyr8459 2 месяца назад
I will never NOT be in awe at the ability of Minecraft redstone and those who understand how to use it to the fullest. Just a simple game mechanic turned into building blocks for computer code
@SheekyDev
@SheekyDev 2 месяца назад
9:05 You could have put fences on the pressure plates to make the A-D movement faster
@theorphanobliterator
@theorphanobliterator 2 месяца назад
he did check the end
@RayzFire72824
@RayzFire72824 2 месяца назад
i had forgotten about the post he made about this
@bratworst
@bratworst 2 месяца назад
The coordinate system was the correct choice. Hold pieces would have been easy to implement in a coordinate system if they were desired.
@bazookasniper5167
@bazookasniper5167 Месяц назад
The controls are similiar to the wii balance board controls for tetris party deluxe
@EvermoreUnicorn
@EvermoreUnicorn 2 месяца назад
Can villagers and skulk sensors be used for controls? Where you can rebind your hot bar buttons to whatever keys are comfy (only works for inputs that dont need to be pressed twice in a row)
@spencergrover6886
@spencergrover6886 2 месяца назад
Who knew that knowing how to find x would help us in Minecraft.
@illuminum8576
@illuminum8576 2 месяца назад
So amazing
@TheRealMangoDev
@TheRealMangoDev 26 дней назад
damn it would be RLY COOL to replicate the original NES TETRIS bugs like the glitched colors
@littlepiggames
@littlepiggames 2 месяца назад
8:21 7 up? like the soda?
@Ramp4ge28
@Ramp4ge28 2 месяца назад
Why your videos always have so good music at the showcase?
@cangus6349
@cangus6349 2 месяца назад
For the soft drop could you use the second clock (used for left and right by the player) to drop the piece at 2x speed?
@AdrianHereToHelp
@AdrianHereToHelp 2 месяца назад
The Matt Parker jumpscare was very unexpected, but very appreciated
@Aloofyr
@Aloofyr 2 месяца назад
how are ther NO command blocks?! this is EPIC!
@D_Quinn
@D_Quinn 2 месяца назад
The two clocks is essentially how real games do it too, but instead of two clocks you just use even ticks for one set of operations and uneven ticks for the other.
@Zacmmmmmm
@Zacmmmmmm 6 дней назад
you should make a piston push you back after you did your left or right move
@fun-damentals6354
@fun-damentals6354 2 месяца назад
make a fractal renderer. i suppose it will have to be a turing complete system, or if it isnt turing complete at least it should be able to test every point for a certain equation like a grapher but just more advanced.
@excelmaster2496
@excelmaster2496 2 месяца назад
15:56 oh yeah, a flawless rotation
@MrTuna__
@MrTuna__ 2 месяца назад
other than this thing is in the top 10 coolest things i've seen so far with redstone, i was wondering: to make soft drop, couldn't you have made the block skip a line when going down? Like, when you click the button for soft drop, the block starts going down skipping one row at a time. Wouldn't that work? Anyways, great job.
@kaz49
@kaz49 2 месяца назад
Is it possible to use pistons to reset the player's position every time the player steps on a pressure plate? I feel like that'd be more intuitive because then the player's WASD would directly correlate to controls instead of needing to press the opposite button after every move to re-center.
@captianfluffy1003
@captianfluffy1003 2 месяца назад
You are a Mad Lad Mattbatwings
@questionman5
@questionman5 2 месяца назад
Amazing…. Also how do you make your animations & videos? I would love to see a “meta” video that showed that
@kingabdu3825
@kingabdu3825 2 месяца назад
7:09 “That is a small price to pay for rotation” -Thanos
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