He just made the roblox version of "I Made the Hardest Game Ever" (by sam hogan - so this isnt an original idea since the whole game and how it works is taken from it except from the bread and toaster par. but its good overall)
If so would you consider doing some scripting and modelling tutorials in hungarian? It would be really nice cause it seems like you understand developing very well!
Make sure to ALSO credit the guy (Sam Hogan) who made the game (which was also insipred by Getting Over It) "Stick With It" (which was DEFINETELY the second inspiration ). it sort of comes off as you taking an idea without giving credit :/
I think you should continue making this game like adding skins the game is really fun fr and it has potential. You can also first get players by paying content creators to make content in ur game on a website (I forgot lol)
hey im a inspiring roblox game dev and i love your videos and how you add your own style to your games i was wondering if we could maybe talk or dm and work on something together because i really hope to be as good as you
Yo I'm making a badge collector/collection game but for some reason my scripts are not working. The scripts are supposed to make it so that it will check if the player owns the badge and if not they get kicked out of the game with the notification. This goes into the part of my script. local part = script.Parent part.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid then local player = game.Players:GetPlayerFromCharacter(character) if player then local BadgeId = "YOUR_BADGE_ID_HERE" -- Replace this with the ID of your badge local function hasBadge(player) local success, message = pcall(function() return player:HasBadge(BadgeId) end) return success and message end if not hasBadge(player) then player:Kick("You need to have the required badge to interact with this object.") end end end end) Then I have the server script service to recheck the player if it has the badge. local BadgeId = "YOUR_BADGE_ID_HERE" -- Replace this with the ID of your badge local function hasBadge(player) local success, message = pcall(function() return player:HasBadge(BadgeId) end) return success and message end local function checkBadgeOnJoin(player) if not hasBadge(player) then player:Kick("You need to have the required badge to interact with this object.") end end game.Players.PlayerAdded:Connect(checkBadgeOnJoin) for _, player in ipairs(game.Players:GetPlayers()) do checkBadgeOnJoin(player) end But for some reason its not working........ Do you know by any chance how to fix this because when I join with the requested badge after getting / claiming it it still kicks me from the game...??