So Sloth has the popular recurring character on the channel called the “Bat of Doom”. To avoid confusion with this epic creature, I think the bat’s friend should be called the “Fish of Death”.
NGL, Blast Zone is the stealth MVP of this, and other monoblack decks, because it allows you to deal with enchantments. Detentions, Talents, 2 or 3 counters on the BZ and you can hose them
Yeah, I try to use blast zones more, but issue I usually meet is that in 2 coloured decks you already have like 3-4 fountainports, 2 demo fields, and with 2 colours going more into colorless, sometimes cost me game by hitting wrong colour and not being able to support all spells. So blast zones indeed seem to be shining the most in mono coloured decks like mono black :) I think this gives some nice advantage over 2 coloured decks, which is cool
Nope, all she will do is you drawing her on turn 1, then dying on turn 4. Planeswalkers aren't great vs mono red, especially as 6 drop is usually after the game, and due to haste you will rarely get anything more than one time -2. So she is basically a 6 mana removal at sorcery speed. The whole point of deck, is to NEVER have draw that loses to mono red, so we keep everything at 1-2 mana costs, except wincons (but wincons are also chosen as super-anti aggro cards). Vraska is good, but for normal control decks
I mean, then you stop being a removal deck :) You play it, block, they monstrous rage and you basically wasted a card to gain 3 life and remove 0 creatures:) Deck is kinda complete, it's just a very unique gameplan and it does it perfectly - whole idea is that it always has more removal than opponent has creatures. Don't forget that we autolose any value matchup - so we need to make sure we win every aggro matchup as consistently as possible:)
I can see how this works against mono-red and creature based midrange decks, but there's no way it works against decks with planeswalkers, artifacts, card draw, or go-wide aggro. I think i have most of the cards so i might give it a try anyway though. Your opponent playing Selesnya Rabbits in game 1 must have been fighting the shuffler because normally Selesnya Rabbits can easily flood the board with offspring/hop to it/knight of eos/ etc. to gain card advantage unless you have sweepers.
I mean, that's the whole point - this deck will autolose to any normal deck - but as nearly every game is just aggro and you trying to hit removal - it actually performed better than "normal" decks with way more reasonable gameplan :) All you need to rank up - is mass removal, because we have mostly aggro on the ladder :) Knight of Eos was moment of fear for me - if he hit good draws, I could see us losing anyway... with deck of nothing but anti-aggro removal 🤷♂️🦥
@@SlothMtg I tried your idea. Slightly different that added sweepers, but same principle. I went 2-4 with it, beating the only 2 aggro decks I saw (1 mono red, 1 Rakdos Lizards). Lost the other 4(1 domain, 1 dimir midrange with lots of card draw, and 2 caretaker's talent decks). I absolutely needed the sweepers vs Lizards too; my opponent drew 3 vinelashers.
That's rough - definitely offspring is a huge problem for any fair removal, as it makes every 1 drop basically a value card. Idea here is that those 1/1 leftovers, alone cannot kill us fast enough, before we draw more removal than them (on average we usually have nearly every draw as removal, as everything else is super cut). Sheo/virtue/fountainports should give us enough extra buffer to win before lethal happens - aggro decks usually don't have answers to sheoldred so it starts to lifegain more than they can deal very quickly, and with virtue they cannot stop it
@@SlothMtg depends on the person. the matchmaker treats people differently. i see mono red alot, but i also see a ton of hard control, and other control like decks (like the mono black discard deck) so yeah. nice it works for your matchmaker but others wouldn't necessarily find as much success with it
As perlundgren explained basically - cruelty of gix is amazing card, but very hard to play in current meta - as it is incredibly fast, and dealing 3 damage to yourself, on top of pretty slow effect, is very risky. Card is great, just very hard to use in format that kills so quickly
This. Was literally my deck with vraska innkeeper lol and a bunch of stiff to kill and get my enchantment back but this is freaking amazing you're my hero 🤣🤣
I'm feeling very salty. So, I tried this. First three matches - BG Inn (fell behind on cards and lost), Control, Forge. The matchmaker does not like new decks. UPDATE - Match 4 was against Angel ramp. One Herd Migration and I was dead. I think a sweeper is necessary, but I've given up on this one sadly. The matchmaker won't let me play and Rx agro decks with it, and it loses pretty badly to most other things. LOL
My first couple of games are usually in my favor but after that I get hard cucked then when I make adjustments I’m right back to getting hit by mono red lol
Of man, that's kinda crazy - as per meta stats - mono red and bunnies are around 41% of meta alone, not even considering other aggro decks like lizards. For comparison, boros forge is not even shown in stats, so it should be less than 3%. Golgari you mentioned is 3.5% of meta, so hitting multiples should be so very hard. I didn't know angel ramp even existed 🤷♂️
I was looking at the build and thought "Where are the sweepers?" As Sloth is very keen on saying, "Every aggro creature is two cards in one", so trading 1-for-1 is going to hurt with so few means of getting card advantage. I think this needs Orzhov or Rakdos builds to be versatile against Forges, Talents, and go-wide strategies.
ive started to see more gruul prowess decks lately that run a ton of protection spells. this deck also falls flat on its face against control decks, which i see a ton of in b01 (everyone is trying to counter the aggro decks), so i think im gonna pass on this one
Sure, but generally mono red is by FAR the most popular deck in Standard (and its not even close), so if you see mostly control decks, then you don't see real meta. Gruul runs protection spells, but they still spend card to do it, and mana, and it also means they pump less - for this deck it shouldn't make a difference. If anything, this deck is best way to punish them in format.
I find it fun - I don't play creatures so I just see them passing turns, and then I take my win 🤷♂️ I think the more extreme creatures become, the more extreme decks need to be in regard to removal, which makes creatures needing more power to avoid it (offspring), which makes even more removal needed. So it's kind of a spiral that is showcased in this build pretty much
I have a radiant quest of "kill every creature, then counter every spell, then feed off their despair" - so now trying to grind this extra gold daily 🤷♂️😂🦥
That's the whole point of this video - this deck cries against any regular deck, but there are so few of them, that it doesn't matter - as only matchup is mono red and other aggro decks. That's why we discussed stats
you say "there are some 3 mana black exile enchantment spells" ... no there arent ... black was always the color who cant deal with enchantments and then tehy got feed the swarm but thats not in standard i think anymore. next set they will get a 3 mana removal for creature and enchantment instant and people go crazy about it so ... what i want to say is your wrong xD
I didn't check it specifically, as nobody plays those black enchantment removal cards, so it was mostly about possibility of something like this being in deck :) But you might be right, didn't check any effects like this, as they are usually overpriced hard :) Appreciate the full analysis Bro :D
This shows that MTG is. a shitty game. What a design flaw that removal is cheaper than casting creatures and there is enough removal to make a deck with 100% removal 🤮
Yes, I have been waiting for this. Nothing but removal. I remember running the wrath only deck and makes so many people salt scoop. Lands are becoming so powerful.
Glad we satisfied the removal hunger with this video :) I had this idea since long time, it had to happen. Love the full wrath deck, that might be the next evolution for our videos ^^
Not sure if you made this from my comment the other day but glad to see you enjoy the plan. I use mine whenever i get the kill x amount of opponent creatures task
That's the whole point of experiment :) Deck can't win against any normal gameplan, except decks with creatures hasting for fastest lethals - but ladder is so heavy on those aggro decks - that removing creatures is only thing we needed to rank up 🤷♂️ We barely have a wincon here
Just my $.02 -- Sloth's deck was built to prove a point and he certainly did. If I wanted to run something similar but make it more resiliant (vice proving a point) maybe -1 push/pull -1 cease/desist +2 Deadly cover-ups. I would also consider -2 Blastng Zone +2 Mirrex. The Mirrex gives us a little nonre wincon and could help vs control -- although TBF Sloth did not see any. The sweepers help on things like herd as well as potentially hose some control win cons.
I think it's fair, but problem is.. this deck is really extreme. Few card choices, won't help winning vs control, but they will definitely help in losing against aggro :) Idea is that we win every aggro, lose every non-aggro, so if we start adding non removal spells, we might land in situation when we start losing aggro games, but we still lose control games (because they are slower, usually it is super hard to avoid the inevitable loss, over time they win even with bad draw, as they have time to recover). I think blast zones -> mirrex might be fair though - didn't use them super much vs aggro, and mirrex can help a bit vs control, if their draw super sucks. But I wouldn't change too much on main cards. Still, worth trying, I might be wrong, but that was my mindset for this deck:) ❤🦥 Cool comment
@@perlundgren7797 i've found, at least in bo3, niv mizzet supreme, paired with cornacopia and the domain shell, is near impossible for mono black to deal with.
@@binbhrf Oh, you _did_ mean him? I don't think I've seen that card once since I returned to Arena about a month ago, but maybe it's a BO1 vs BO3 thing.
@@perlundgren7797 its certainly less played and not in bo1 like you said, i think its bc building and piloting are both difficult. That being said, with current top meta removal being monocolored, and lili very out of fashion thanks to baloth, Niv's hexproof is really good. Its also super fun and good casting spells like pilage the bog, or helix twice. All while gaining lots of life via cornacopia. Of course you also have access to sunfall/binding+beans combo.
I mean, I never seen a single niv deck in this standard post rotation, and I think only 1 in the rest of year ;) But yeah, against anything but aggro - this deck loses, which was kinda point of experiment. There's so much aggro, you don't really need any gameplan except killing creatures every turn until they scoop themselves 🤷♂️🦥
Bro, you literally didn't understand anything about this video. That's the whole point, and this "useless" deck had higher winrate than tier 1 meta decks. I'm guessing you didn't even watch outro too. It's crazy this comment is unironic
Nope, if you play 4 mana removal, you will have hands that aren't full of turn 1 and turn 2 removal. Especially as we cut more lands, to make sure we have removal. Aggro decks aren't easy to beat even with full removal deck - trading card for card, classic way, means against any offspring mechanics, you are 1 removal short. You need to make sure, you draw enough cheap, quick removal, that you can overwhelm their creature numbers. Like mono red, is combination of lands+creatures+buff spells. So pretty much you need to always draw more removal, than they draw creatures, and lands+buffs can be ignored. That's one of the reasons, that we can trade inefficiently against offspring creatures, even those they basically trade 2 for 1 for their card advantage. Idea for this deck is trading 1 for 1 whole game, because we have more removal than they have creatures on average. This also makes sweepers kinda bad for this deck, especially if you mass them, as you might end with hands of 3 lands, 3 sweepers and 1 The End - so it means you autolose against mono red, which is the only matchup we are supposed to autowin. Sorry for wall of text, but I find concept for this deck super interesting - it's actually very different to usual control's gameplan of sweeping the board :) 🖤
@SlothMtg no I appreciate the explanation. I haven't played in a long time, and I'm still learning to deck build again. I have a problem with trying to do too much with the deck when simple interaction is enough.
Appreciate it man! Not sure about PS - if you mean the deck, that was my twisted creation (I was the one hurt by mono red:P) - and it was just a shoutout to thank for supporting the channel :)
Man sometimes i think people don't listen to what Sloth is saying in the video. Several people already commented "it does not win against xyz" therefore it's not good. He literally said in the video that it is against Aggro creature decks, and not against Control etc. And by looking at the deck you can guess that it is not tailored towards these other decks. All these Sherlock detectives the comment section deducing from all the removal and 22 Lands that it is not good against control xD Who would've thought. Also I think this deck will perform extremely well in high mythic.
Thanks man, your comment saves my sanity :D Yeah, there seems to be some viewers that kinda missed the whole point of the video, but after thinking about it - maybe they just skipped intro/outro and treated it as usual daily build, or just are new players that are still learning the basics of game/matchups maybe. But super nice to see that most appreciated the experiment for what it really was :) And you pointed out something extremely true - that I wanted to originally mention in intro/outro, but in the end I didn't. Generally, this is a very weird deck, because the higher your rank... the better it should perform :D It's pretty bad against any non-optimised jank, so lower ranked decks will probably usually win by default with some peculiar value sheanigans. However, the higher your MMR/Rank gets, the more meta decks you will meet, which are basically all aggro ones - which in turn makes you win more, rank up, and meet even more sweaty aggro meta builds :) So I had theory, that if you start winning with the deck, it gets better and better, and if you derank at start and get matched with weaker non-meta decks, then it spirals into lose streaks (when you lose, you get even more jank matched). My wild theory on this deck - and I agree it might be the best at high Mythic, paradoxally 🤷♂️❤🦥