The “no healing from food” is not a downside in my eyes, it’s more of an invitation to try and use alternative healing methods you normally wouldn’t use.
I think it's normal if you can use healing salves, mosquito sacks, and spider glands in the early game when you don't have compost or compost wraps yet, but without them it is more difficult. Nothing impossible as you can see though XD
the birchnuts and evergreens are alive too, so you cant use them (Talking about the purple birchnuts i forgot the name of and tree guards, meaning they are secretly living creatures)
I agree with the evergreen tree guards but not the birch nut ones since those take a chopping animation to kill not an attacking one 🤔 that is the logic I thought about for the evil tree but what are your thoughts? 😅
You should've used spiky bushes instead of saplings. Spiky bushes are actually immune to brightshade infestations, and your bramble husk armor allows you to be able to pick them without taking any damage. They also grow during both winter and summer.
@poxartxe yeah, bramble husk makes you immune to damage from any plants that would normally damage you when picked, including Cactus. If you have the right-side branch affinity skills selected, you can also combine the brightshade and bramble husk armors together into one "brambleshade" armor, which has the combined stats and abilities of both previously mentioned armors and is really powerful.
@@poxartxe I hope this isnt any issue but if you ever plan on doing this challenge again you could use wurt because she get bonus of vegetables and the merm guards!
always like the challenges, I think silk shouldve been able to be used since its just byproduct, whereas ironically if youre using birch nuts (which are still living plant parts compared to silk and monster meat etc.) and carrots/other seeds (which are also still living plants for awhile after picking them, they dont just die instantly). I think it could've been categorized maybe as a forager playthrough where you cant 'kill' anything outside normal plants (neither bugs nor mobs, or "any plant that has a face" maybe but also to your benefit you can kill eye plants etc) but anything you come across on the ground is fair. (the vegan argument doesnt hold up in the game because its nature... theres no factory stamping another spider to bits because you picked up some silk)
or plant vs animal for simplicity as it were, no killing animals or using products from them at all and only using things related to plants that are able to be killed by whichever means needed to do so/ also mushrooms are neither so they are in a position of whether you'd want to use em or not cx
idk if you'll see this or if it is a well known fact BUT, you can have nightmare fuel from smashing pig heads with a hammer from the reviving points in a blue moon (I think 2 per head)
I’d change it so you can’t kill something for its useful components, but you can scavenge. If you find a random pig hide lying around when you clearly had nothing to do with that pig, it’s usable because it was dead when you found it. Some people say vultures are vegan for this reason.
Delightful video, I dig your style, gonna subscribe. Lol ofc I quibble with some of your calls as far as pacifism... XD But I disagree with some vegans as well. Like if the goal is just "do no harm"... In veganism there's the problem of things like honey or wool, which are animal (or insect) byproducts that do not necessarily hurt the animals to lose, and in the case of wool for example... Like sheep have to be shorn or they will overheat and die. We did that to them by breeding them that way, but the damage is done and they must now to get sheared... So is it better to use that or throw it away? I would argue use. With that logic, I would think there's a case for a pacifist/vegan Don't starve run where you can use animal products like silk or even meat as long as YOU are not causing the creature to die? Like if a pig hut and a spider nest spawn next to each other, they are going to end up fighting each other at some point, so why should the meat or whatever that drops just deteriorate? When you could use it? And on the other side of the coin, leading hounds into a pig settlement or the antlion where you want it etc etc and getting other creatures to kill the creatures that want to kill you... That to me does feel like causing creatures deaths??? Like it might be good enough for krampus that you didn't kill anybody, but creatures still die as a result of the player actions, so that doesn't seem super pacifist.. XD But yeah it was a lot of fun to watch your run here and think about how on earth you could even begin to try to do a pacifist run in a game that is actively trying to kill you a lot. XD Like using my definition of pacifism here, I have no idea how you would deal with the hound attacks in particular. 🤷 Anyway, thanks for the video!
I really like the not healing from food in my eyes its not a nerf i always tend tp use my food to heal then i have no food then i die of hunger because its winter
This “say your side on wether living logs are vegan or not in the comics” thing is just to drive more comments so this video gets pushed out by the algorithm more. I will not participate in this fowl game.
bro u can use silk while you are a pacifist. you dont need to kill spiders for it (taking their nets only). also a living log is still living. in the meaning if you are a pacifist you cant cut trees also ? cant pick up grass they are also living things