Hello out there! I am so overwhelmed by all of your support, this is insane! Thank you! I have gotten a lot of questions about the shaders - so I am going to make a short video explaining the installation, settings I use, and some options you might want to consider especially if you aren't playing on a supercomputer. Look out for that on Sunday! Episode 2 is in the works as well! Thanks again everyone
Got to be 1 of the best introductions to GTNH I have ever seen, keep it up and never let the quest book rule the way, just remmber its you playing the pack, not Three not Diddy not Dream Master himself ( but take hints when needed). Look forward to seeing the next 300 hours.
This video is such a hidden gem. Looking forward to seeing this get picked up by the algorithm and seeing your channel blow up, this editing is excellent for a first video. Can't wait for EP2!
Great video! I'd love to know how you got your game to look like that, are you using shaders? I tried getting to shaders to work, but everything just look dark red, don't know what I'm doing wrong!
Thank you! I am using shaders - actually a custom shader made by one of the pack developers - but it's very very similar to complimentary shaders v4.7. Make sure you also download and install optifine (client side only) before you install the shaders. Fair warning - they are SUPER taxing on the GPU! I am very close to max utilization but I'm willing to trade a bit of FPS for aesthetics.
I did! I am using ComplementaryNeon by Sampsa (GTNH Dev), it's a slight alteration of Complementary Shaders v4.6 (4.7 is out at this point I believe). you just need 2 things: 1- Optifine for 1.7.10 2- Your shader of choice The GTNH wiki has some details on which shader packs work best and how to customize them to fit GTNH, but neither ComplementaryNeon or Complementary Shaders require any customization, which is why I use those :) Just drop optifine into your mods folder, then launch the game, go into settings ->shaders and select your shader if its already in the folder or user the open folder button and drop your shader zip in there, then select it. If you plan to use architecture blocks (the sloped ones) - be sure to turn "old lighting" on in the shader options. Hope this helps! Fair warning - they are resource hogs :P
"learning how to enjoy gaming again" That sums it up quite well. I've never played a save in a game for such a long period of time. The grind that is GTNH is a blessing in its own right. By forcing you to go slow the game makes you appreciate the leaps in progress a lot more. New machines can turn what was a soulcrushing grind before into a comfortable process afterwards. Basebuilding is something that I mostly ignored in other modpacks. When you don't need a lot of time to get all the resources you could ever need, there is hardly any reason to build a nice house. With GTNH however one quickly realizes that there is much time to be spend in the base which encourages you to turn it into a place that's comfortable to live in. What I really like about your video, is how you portrayed that personal story from the humble beginnings in a hole in the ground to a new shiny factory building. I really emphasize with that feeling of leaving your early game base behind, because you spend a lot of time there and it really becomes a sort of home. Have fun on your journey! It only gets crazier from here.
so accurate - for too long i had this version of what gaming was supposed to be in my head, just intrinsically fun - but the truth is the more you put in the more you get out. GTNH is the perfect way to realize that again if you had forgotten it like I had.
And maybe document the rest of your time in GTNH. And maybe other mods, you can make this a job if you want or just to pass the time just remember the choice to do something u love and possibly make it your job is better than having a job u hate that pays well. But I don’t know your financial situation so do what u want just always set times to do things that make u happy
Man I would love so much to be paid to play this gem... I'm currently unemployed trying to find a job I actually want to do (not like the one I had before) and it sometimes comes in my head that I should better be spending my time on something I would actually be paid to do (3D rendering and engine programming) instead of playing GTNH but I never had such a gaming experience in almost my whole life. I thought about making videos about my gameplay (~700h, mid-HV) but even if the communty is very welcoming and kind I don't think it's gonna be enough to pay the rent of my condo in Paris haha
@@MineNat69 i can relate, but i also think making time for things you enjoy is smart. Also - public speaking, relationship management, time management, marketing, SEO, video editing, and storytelling can all be valuable skills in the right context - not just youtube. Don't sell yourself short :) Maybe creating original mods or helping develop a pack, even GTNH itself, would be a place to hone the skills you want
I couldnt agree any more. There is no other game, minecraft modpack like GTNH. I am playing this modpack 7-8years. I tried many other games and modpack since I played GTNH first time. NONE of them took my attention or intrest for more than couple hrs. Comparing to GTNH everything else feels "very flat" to me... Congrats to all developers of this game. They did AMAZING job.
It’s nice to see a channel aimed at the uninitiated. Threefold is a good channel with some great content, but his content is “experienced expert mode” and it’s extremely well edited, but in such a way that’s almost completely inaccessible to anyone not in that category. My best advice for mod packs like this is as such. 1. Forums and community are your friend here; nei is a rabbit hole that works best if you know what you’re looking at/for but is ultimately incredibly frustrating. Go to RU-vid and/or ask people directly. 2. Frustration is a demoralizing beast. Take breaks when you get frustrated. It will save a lot of time, when you don’t have to clean up mess from rash choices. 3. This game - most things Greg/terrafirmacraft related- are slow games. I encourage you to have multiple projects so that you can switch between them as they require processing time. 4. Your first playthrough will be a lot and when you finish you might not think highly of your base, but it is your first base. You couldn’t have known to do it better when you started because you hadn’t built it ye. 5. Base building is a great side objective when you are waiting for things to finish. This can be anything from organizing storage to making things look pretty to adding new parts. 6. Go big or go home. If you need to collect a resource it’s best to do it in bulk. Better to have it than not, and there aren’t that many base materials that you only need in small quantities
Once i get a working computer again I am planning a beginners guide to gtnh too :D there is not much explanation in my series but I think some basics are good to know going in
Lets go! The algorithm blessed me once more with quality recommendations! By any chance are you playing on ThreeFold´s seed? The placement of those biomes seems too familiar, especially the mountains in the Mesa.
nope! Though I do miss the valley at times :P It's a random one. I think maybe because of the specific worldgen rules for GTNH a lot of the seeds can have things in common - like way too much snow :) Seed: -3269824699782151906
Thank you! This is something I plan to address in episode 2 - sneak preview: there are some parts of the pack (like building/decorating) that take a long time but don't fit this video format very well - and I want to do it all :) I have some ideas about how to do that I will share!
Condensing 300 hours into one 20 minute video is honestly insane. Props to you for managing to get the important stuff in. Also it took the group I’m playing with around 400 hours to reach EV, so nice work for getting there faster (although I’m sure people can get to EV much faster than this)
haha yes i watched early parts of the ballers run that was done by the GTNH devs (vods are on sampsa's channel) and they got to AE in mere days. Completely insane, though there are quite a few of them and they are the devs lol. I took basically a direct path to AE and filled all the ore processing time with bees and thaumcraft (using the block gate trick before i realized it was considered a bug saved at least 15 hours alone), did nearly everything in massive batches with no automation other than fuel (so minimal time spent making machines, tinkering with setups, etc), and used the home command
So glad I found this video. A wonderful way to start a Channel :) What I would really love to see is a series with a little more in-depth/let's play kind of style. Maybe with episodes covering only 100 days. But whatever you end up doing I'm happy to be one of your first 100 subscribers 😁
I have been thinking about how exactly to go forward - i agree 300 hours is a lot - it also takes a long time to play that much! I like your idea... :) I will explain my short term plan in episode 2!
Lots of them! My most played is vanilla by many many thousand hours - but some of my favorite modpacks are Sevtech ages, crash landing, and agrarian skies. This is my first major GT playthrough (plus 1 restart at LV)
it is - but we make it work! going forward from episode 1 things will change a bit :) and my life has changed a bit too :P 6 months ago when I started playing I never thought I would have time to do this. Life happens fast!
Great narration and intro! I’ve started a series myself and hope to not lose that motivation. It may take a few times to restart and plan and get things set out, but I’m sure the journey (and pain) will be worth it! Keep up the good content.
Thank you and good luck! For me, going hard on the building during the downtime has been awesome for staying motivated Things get pretty wild from here :P
@@Garronimo I need to plan out the tiers and builds more thoroughly I think. Getting overwhelmed in steam age isn’t a good sign for me lol I’ve dabbled a few times in the past but sticking to it now is like almost a chore lol What’s your best approach to prioritizing materials/tech/bases?
@@Clodaak Steam is the first test of will! hahaha. Early game go straight at steel to get alumite for the tinkers workbench for the hammer. I don't see a reason not to skip literally everything you can to bee-line the hammer. Everything becomes faster once resources are faster. My personal recommendation is live in an ever-expanding hole in the ground until late MV, since by then most of the major accessory mods are available or about to be, and you'll have a better idea of the things you want (in addition to the things you need) for base planning purposes. By then you should have enough power gen to spare some for building blocks. Use the hammer (and miners backpacks/diggers backpacks) to mine every vein fully until you can afford miners during MV. After you return from the moon you can use the personal dimension if you want. After that, the world is your oyster, for base building - lawn-bases are by far the most efficient for managing wiring/cabling, and the personal dimension is best for that. But, if you're more like me and take a build-based approach to the game then my suggestion is to build WAY bigger than you think you need to, and if you end up with unused space in a build be happy that you have space left for decoration :P
@@Garronimo Is alumite better than steel, since it's higher in tier according to the tinkers material list. Also, did you ever move base locations completely or did you pick one spot and expand from there solely?
alumite is better but you need steel to get it! I stayed in the same spot on the map but built a completely new base after coming back from the moon. There are more episodes on my channel if you want to see where we take things from here :D
These are facts - but it can help if you dont have a timeline for playing 5000 hours. There's no rush! :) Also "playing to win/finish the game" is something that got a little tired for me, I'm just playing to enjoy now.
It's one I kind of get the mechanics of, but I've never fully explored. The research can be a bit dull, but once it's done it's done! I did most of mine in one session :)
@Garronimo Could you please share what shaders are you using, and info if you modified any of the files for the modpack? I've been looking into modding sildurs, so it accepts all the modded blocks and their properties, through metadata, but hell is it tedious
sorry this took so long i had to get some help from some viewers on stream to figure out the schematics mod :P - if you DM me on discord (same name) i can send you the schematic file!
Glad you enjoyed! I tried to do the pack justice. It gets trolled and that's fun too, but I just love it so far and can't wait to see what is next! Thank you!
Fun to see someone else's start! I'm afraid this is going to get me to start playing again. I spent way too much time building a hard to traverse base in my own game, machines too far from storage, and burnt out before MV...
It can definitely happen - my strategy has been not to invest too much time in building before getting to AE - and now I can spread out and bring my whole inventory with me :D
@@chinodesu3184 well, certainly not in LV, which is where I was at... Amateur GTNH tip: do not build for fancy base layouts early on, build practically.
@@eriksteenman2803 absolute truth. especially because all the recipes build on each other. for example oil, desulfurization, light fuel, heavy fuel, polyethylene, and sodium persulfate all need to be linked and all you have is GT pipes to do it with. it's gonna be messy if you're new. and there's absolutely nothing wrong with that. there's beauty in the chaos too. It's all going to be redone 10+ times anyway :P
16:05 meanwhile me going to the moon for the first time: No auto miners No oxygen bubble 30% durability tunneler 10% durability crossbow No fluid drilling rigs Yeah i kinda rushed HV
I am using a shaderpack called ComplementaryNeon by Sampsa, one of the developers of the pack :) It is very similar to Complimentary Shaders v4.7 - and a client side mod called optifine that allows shaders and enhances some of the particle effects, reflection effects, lighting effects, and the sky :)
@@jarededwards7018 it's in sampsa's discord! you can find that on his youtube channel. He has some great instructions there too, there are some minor differences with how you install, in that the folder should not be zipped like it normally is.
LOL - I needed that lesson :P I had been holding on to claiming that quest reward for so long without looking close enough at it that when i finally went to claim it and couldn't it just burned me up so bad I had to complete it