Centurion emeth can infinitely loop with trudea just an fyi! Send trudea make one of the level 12 centurion synchros. Set trudea for next turn summon her pull centurion primera into back row summon her use emeth to send trudea again and then rinse and repeat for level 12 synchros
Jumper negate battle phase is really sweet agaisnt Yubel. Photon Lord can xyz climb into two pops, then use summoner to get back Lord from GY for next turn
Its nice to see him show the 2 card combo as well since i know people think this deck only makes a lvl 12 once on turn 1. Primera + Oath OR field spell is 2 lvl 12's and another synchro on the opponents turn.
This deck is very cool, one of my favorite decks since it released. Its so annoying when people say its bad because you can't make a Calamity anymore. Just because your opponent can still play the game now doesn't make it bad lol, and besides Cosmic Blazar is still a strong card.
When they say it's bad, they mean compared to other decks. When things like Snake eyes recieve bans, Centurion because less bad. It's annoying when people like you don't understand something as simple as that. Stop the cope, and face reallity.
@@BrotherHood-xh9sgPeople everywhere said, "No calamity, the deck is unplayable now" when that literally just isn't true. This deck can definitely reach master consistently too.
Centur-ion 1 card can set up Cosmic/Red Nova and the counter trap btw. You just put Emmeth back with Trudea then chain Emmeth from GY to the field spell targetting Trudea during opponent's turn. You can also send Emmeth to GY with Wake Up if you had to search Primera with Trudea.
Deck seems alright, but I don't own Crimson Dragon or the good synchros to tag out into, plus I pulled like shit for Yubel, so I dismantled my Centur-Ion cards. I apparently made the correct decision, because the universe rewarded me with a royal Nightmare Throne lol
you should add agnimal candle is a lvl 4 tuner poplar is great use for your bonfire to get another lvl 4 tuner to play around not being able to bring back primera due to her effect
I feel like I should surrend more lol... The countless times i told myself "aight maybe the draw will help" to finally just have waited 10min for the guy to combo and me able to do nothing.
You must come to Master V, where people just surrend immediately if they cannot disrupt the combo. If they still let you combo and made the end board, you better prepare for DRNM or Evenly lol.
Not sure about RDA outside of being able to beat it with a Bystial engine focused build. And I honestly think the Crimson Dragon stuff is overrated, though instant access to Synchro Rumble(which is a pretty useful extender) and delayed access to Cosmic Blazar(which can blank not just an effect, but also opt to end a Battle Phase or negate a Summon instead) and Red Supernova are definitely useful, even if they're not as necessary as people are making them out to be. I saw a Plunder Patroll build that made neat use of the searchable Counter Trap, so fans of that deck might want to consider what they can do with these cards too. The Mannadium build also looked scary, but I beat it with clever use of things like Golden Sword soul's Attack Negation(which is non-HOPT funny enough) and special summon effect(which works on Primera). Etude as an extra Synchro Summon on the opponent's turn(and way to dance around targeted/removing Negation) is also real useful, which is why I play Lubellion at 3(also note that it can tribute Gargoyle to summon itself or activate Beast, since that's a high level Dark Dragon, and both of those things come up pretty often). I've gotten a surprising amount of mileage out of being able to hard make Zeus(in order to clear the board before the battle phase), which is something I didn't expect to actually be useful and only thought of as a funny gimmick(but Yubel is everywhere now and can burn you to death if you try to attack before clearing sometimes thanks to Nightmare Pain and all your high Atk monsters). I've also appreciated the ability to use level 8 access to make Dingirsu, and Chaos Angel made with Primera/Ecclesia/Golden SS/Quem as a Light component is great protection for your Synchros that often eliminates the need to spam negates(and often forces decks to use their in-archetype Spell/Traps on getting rid of it).
Naturia Horus might be better. The in archetype synchros can be played with typhon and they have an in archetype negate which is nice. I think centurion has a higher ceiling should knonami ever release more engine pieces and better centurion spells and traps. Also, I think you should play auxila at 2. Jmo
I wonder if there's a way to make Uria playable with Centurion. Those monsters are treated as continuous traps while in the backrow. So, I wonder if they can be used for Uria summoning condition. The same goes for Hamon and the Snake-Eyes monsters (are treated as continuous spells).
Uria itself is kinda weak comparing to It's summon condition that needs many, You can go for Kashtira monsters for free SS and get 2 additional effects!
The truth is I don't have gems for the additional dragons so I will use Kaiju and lava golem to replace the 5 dragons and the truth is I think it is a better option because when they seal your field you can Remove the obstacle easily for now I will do it later maybe I will get the dragons although I have never liked that bysmals created that's what they are called
I want to know how Centurion will be played if at some point someday Crimson Dragon got banned? Since its like their Ace to cheat out busted Lv 12 Synxhro
I play both, centurion renewed my desire to play again outside of just doing daily, but I'd say I win more with unchained. Maybe thats cause im still learning centurion and I know unchained inside out. Also centurions are a lot more expensive. Both decks are really fun tbh, you can't really go wrong with either, but if you're low on gems then go unchained. Also try punks and and vanquish soul if you're into fun rogue decks that can still somewhat compete.
For what I saw, Centur ion still miss two cards: a lvl 4 tuner and another "Emblema" card. Im not sure because I barely follow phisical format of YGO but both of them were recently released into TCG, so we won't see them here until way later.
This video just reinforces my earlier opinion that konami should have never banned king calamity... They should have banned crimson dragon instead. But if you want to ban symptoms instead of the root cause, go ahead... why learn from halqifibrax?
Protos and chaofeng are real strong floodgates. But having played the deck a bit, I would say that no of disruptions is an issue. Current meta decks guarantee at least 3-4 disruptions along with hand traps with 1 card combos. With swordsoul, best you get with a Moye and wyrm only is a 8+10 which is 2 negates. Need a more specific engine cards to set up stronger fields which would mean less handtraps. Overall just feels a bit weak
Try it you'll see, it's beautiful synergy,u just have to draw 2 sword soul cards and a centurion 1 card centurion starter, then from their have the option to summon sword soul synchros plus centurion synchros or if u get interrupted or bad hand u can fuse the sword soul lvl 8 with a token to make the rank 12 centurion and proceed to make the usual full centurion board at the very least @@Mutekii
Eh, yes and no. If Kash is going second then Cent's resources are already in play where they can lose a card in hand. If Cent is going first, all their cards are a one discard combo starter with it being quite rare to need their normal summon to go into synchro plays. Other Kash cards are a bigger problem than Preparation.
I recently started playing tcg I have now got the understanding that master duels is so sht I still plac it but the real life game crushes master duels #banmaxxc