So many hidden stuffs in the game. Some would find things others don't and vice versa. It really tickles my completionist child self who'd jump off every ledge, step on every ground, try/push every pipe, etc just to make sure I didn't miss anything lol.
I was told to turn them off because they're annoying at the start of stream, I regret this decision because they have some really funny moments amidst the annoying bits.
I fully expected him to start attacking directly with how massive he is But he's just a growing music artist who also likes to apply his beats to the challenges made for anybody who tries to defeat him. If he didn't have the "enslave universe to listen to his beats" goal I think he would be a cool guy to hang out with :) (also it's proven his music is growing in popularity anyway so his only issue is blind greed at this point)
"it's going to be delfino plaza" if you know you know. It really feels like some new blood got into Nintendo and started being in charge of these games. I'm pretty sure they made one-sided wall jumps a feature rather than a glitch. Too many of the badges allow for it for it to be accidental. Really cool.
I think this will be a hard 2D game to top for them. This is the first time where the only theme common throughout the game is that the levels can do what ever they want. Short of a second wonder game in the future how do you match the creativity of designers/developers doing whatever they want and making a psychedelic flower be the reason it happens.
I think the gimmick of those Search Party levels is that you *can* see the hidden blocks... but only if you're playing as the corresponding character. Hence the multiplayer element; multiple people working together can show eachother the blocks that only they can see.
@@VatisTheBard so...your options are paying for their scummy, garbage quality subscription to be allowed to use your own internet, since I strongly doubt nintendo has managed to figure out anything besides p2p yet; or find people at your house willing to play it with you when you want to play it, something absolutely not guaranteed for anyone, let alone the children it's targeted towards, while also shelling out even more money for their garbage controllers that go to crap after a few months. You see how that's not any better, right? Like surely you can see that neither option should be remotely acceptable, and nintendo should simply not do something scummy like this?
This feels very in-spirit to the older 2d Mario games, where their formula wasn’t as defined, but I enjoy all of the gimmicks and random stuff Nintendo made in this game. You can tell a lot of creativity and passion went into this game.
The creative talent working on the Mario franchise is unreal. Seems like Nintendo's developers as a whole just keep nailing it lately, unlike the majority of the rest of the triple-A gaming industry.
I think it'd be funny if that long mario wonder flower event where you control your height acted as though if you got hit, you just go to the lower height and you can choose to go back up so there is no real way to die as that. I'm reading what I said over, and I don't know if it is very understandable.
@@jijigri9224I agree I think the entire game is good although I will say as far as special levels go the difficulty peaks at world 2. But in terms of creativity, and puzzle solving/platforming I would say it is interesting almost the entire time.
Ngl this game looks more chaotic than playing Mario bros wii with 4 people And it looks fun as heck holy I can’t wait to maybe get my hands on this one day
I love how you can just barely see the swablu alpharad sent him behind the giant altaria head in the intro. It's like when ducklings ride on their mama's back.