Pros - You can now give feedback for whether a level was good or not at the end of each level by giving it thumbs down or thumbs up. Spoilers: most of them, are not. Cons - You can't choose your own plants. Is there more to say? - Energy system. Mobile game energy system is an instant putoff for me. - Competitive leaderboard is dumb. They didn't learn from arena mode. The idea of killing zombies on a certain column is actually stupid, and I cannot fathom how come they still do not understand that people want Versus Mode, not this bullshit of killing zombies on a certain column to gain points. - The sun meta is now 1 sun meta, which is an extremely dumb design choice because you cannot make balance changes as easily to the cost of plants since you have literally no flexibility. - The entire game feels like a tutorial and spoonfeeds every bit of information to you, which breaks the spirit of the Plants vs Zombies franchise, as plants and zombies should not need to be explained in-depth with dedicated tutorial levels to be understood. Peashooters shoots peas and Sunflowers make sun. It's as simple as that, and dedicating a tutorial for every single little game mechanic, it's fucking ridiculous. - The levels are way too short. 3 waves and you're done. The levels are not impactful or meaningful in any way shape or form; you might as well forget about half the levels that exist. - The task system is fucking pointless. Why go around collecting task tickets if you could just make the story progress itself after each level? - The microtransactions. Instant-kills are still walled off by a paywall as powerups, and this is a massive issue especially because the new competitive leaderboard depends on the specific column you kill a zombie in, and having instant-kills is a direct competitive advantage for anyone to get a higher ranking over others. - The story is stupid. Nobody cares about PvZ lore, and no one is here for a story. Crazy Dave isn't meant to be explained, just like in both PvZ1 and PvZ2, his origin story makes no sense at all and that's fine. Now suddenly adding some backstory and dialogue for this character, it's just plain dumb. - The story cutscenes are way too slow. Literally, there's more time spent on the story compared to the actual gameplay itself. It is extremely boring. - The gameplay is uninspiring. I played like 18 levels and there's no a single new zombie that actually feels any bit threatening and it introduces new zombies WAY too slowly. - The gameplay is repetitive. PvZ1 and PvZ2 both did a great job fitting in gimmick levels once in a while to shake things up and not make the game super repetitive. There's none of that here, and it fucking sucks. - Poor description of plants. Unnecessarily long explanation of what plants do, with cheesy comments that make 0 sense for why they're there. It's not flavoured text, it's not funny and the jokes don't land. - The lawn is fucking dull. Why is there a smoke cloud covering the zombies? Could you not have thought of something more interesting to put in the background, or just shift the entire lawn to the right so that's not a problem? It just feels like they ran out of art budget so they had to just use a random ass purple fog to cover empty space. - Names. Why can't I name myself "RCCH" or "RCCHYT" or "DaRealRCCH" and I have to name myself "Ronald" for it to be appropriate? Ridiculous. - Reused sounds. Almost all the sounds in this game are reused from PvZ1 and PvZ2. No new sound effects, only just some art changes and making the game 3D for the sake of it being 3D. It seems like they ran out of budget in the sound department too. - Music sucks. I genuinely could not say a good thing about the music. It's not memorable, it's not mysterious, it's just bland and doesn't have the same complexity as the music in both PvZ1 and PvZ2. - Updates are slow and have achieved nothing. They don't listen to the feedback that we've given, and it sucks that the game has basically not evolved at all since its debut. - Characters are unrelatable. I don't care about their existence, and they're completely irrelevant to the gameplay of the entire game. - Dr. Zomboss' perspective is introduced to the player. One thing about PvZ1 and PvZ2 is that they have always not given context as to Zomboss' perspective and why he is doing what he does. Which is the exact reason why the game is good because there shouldn't be any reason to understand why a zombie is invading since they have nothing to do but to eat your brains. Instead this game tells us his plan of stinking up Neiborville for some reason, when that plan is completely irrelevant to the gameplay itself. - Levels are way too easy. The 5 lane system is not even introduced until much later and the game literally gives you so many pre-planted plants you don't even have to think half the time since it's so stupid. Overall Score: 1/10. The game is completely not ready for release and they probably need at least 2 more years of work to go and fix up all the problems with the game with the current pace they're working at. I don't see myself playing this game again because it sucks. Unless there's something fun like versus mode in like Day 100.
This really isn't it. Can't believe they slap a 3 on it as if to say it is supposed to be a better game and sequel, it looks and plays like a departure from PvZ2, let alone PvZ1.
i think the main problem is that there over simplifying things to make the game more accessible to little kids, think about it the sun meta is in single digits, there's a meaningless competitive leaderboard and everything is explained to you.
@@voyager1977.2pvz2 introduces bucketheads on tutorial level 3 but at the same time it pre plants 3 potato mines so any new player knows what to do against bucketheads
@@eggggyu5 Plant foods too, which makes PVZ 2 the best gameplay but with crappy premium plants. In PVZ 3 I only have 3 Bamboos then there is already Flag Zombie with 5 lanes.
The English PVZ community is too toxic, they are not satisfied with anything and do nothing but generate destructive criticism, then they complain that they don't take us seriously
i was scared for a second that it was gonna be some real time 2.5d game where you play as the girl in the overworld cuz dang that whole thing is pointless
This just misses what attracts people to tower defense games: building up your defense. The levels are over before you've placed your first line of defense.
@@junjuno8606 constructiva dice jajaja todos estos g r i n g 0 s , ingleses y todos los nostalfans solo se han dedicado a tirar hate desde que salio la primera beta, por poco mas quieren un clon de pvz 1 pero con un pvz 3, ya ni fans se les deberia considerar, que le bajen a las expectativas y dejen de presionar a popcap
IS THIS WHAT THEY'VE BEEN DOING SINCE THE LAST BETA???? ABSOLUTELY NOTHING???????????? we done, let's hope modders can build the game from the ground up
@@justamicrowave5297 i agree, in my opinion, they should go with a spinoff instead of a new mainline game, since this just shows how ready they are, as for what the spinoff should be? the 2019 beta with the modern pvz3 graphics
This is true, since EA bought popcap they have no idea how to make games and just has goals to make money, all the main people who made this game are working somewhere else
As a story lover, here’s my gripes: - Patrice’s introduction will NEVER be as iconic as Dave’s if she has no personality. The point of Crazy Dave was that he’s ZANY, and FUN, and you remember the mechanics because it was introduced SO WELL!! - The plot is BORING! Imagine if at the beginning, Dave turned into a Zombie and now your objective was to SAVE him, but Zomboss keeps TAKING him for experiments or something. See? It doesn’t have to be a nothing story. - “B-But Neighborville has been Zombie-Free for ages!” Uhh…no it hasn’t lol? I mean unless this is following the BFN storyline, Zombies have ALWAYS populated the world (and even the past! And future!). - Plants Vs Zombies 3 is a fine title. The “Welcome to Zomburbia” makes it crowded, and in my opinion, kinda overshadows the whole logo. - We start with the 2nd lane, and not the 3rd. Not a story critique, but damn it sure doesn’t look as nice? - PVZ is a tower defense game. Why are we building? And why do we have to GRIND? PopCap-seriously?! - I’m putting it again but Patrice has no personality and honestly needs ANYTHING. Make her a crazy redhead who’s gun(plant) crazy! Make SOMETHING that appeals to some people instead of NOTHING to try and appeal to everyone! - WHO THE HELL IS MO?! WHERE’S PENNY?! It’s not like people particularly ENJOYED her, but why the hell is he just making CEREAL MASCOTS NOW?! - The overworks is pointless since you barely go anywhere. When did PVZ get an overworld anyway? It was never needed! - Crazy Dave just teleports in??? - Crazy Dave in these games is Crazy; not incompetent. They went with his Garden Warfare 2 personality (but worse written), and while I don’t inherently think that CAN’T work, here it most certainly doesn’t! And for fucks sake with the phrases?! ‘Chummble Bunga’?! - WHERE THE HELL IS PENNY?! Why does he have a VAN when Penny is by far superior?! Overall, this is by far the weakest game they’ve conceptualized so far. I’m trying to look at it from an objective standpoint, but the art style, level layout, plot, and everything just seems product-y instead of made with love (like how both games had-yes, even PVZ2! Especially that one!).
@@Koronofoxy Man, why can’t he have THAT personality? It would be so interesting for those who care to read up on it. Also why is he the main villain? Zomboss to this point has been the iconic proprietor of the Zombie invasion
They should rename this game to pvz kids or sum shit like that and make a proper sequel. I personally would be satisfied with upgraded pvz2 graphics and not this
Chat remember how much Pvz 2 was dunked on Yeah after this game I probably wont either, at least pvz 2 tries harder than this, and works as an actual functioning sequel
@@ILikeElectricity I mean, with the monetization, questionable balance, and lazy decision to end Modern Day with a half-assed set of boss rematches, I can see why people would dunk on PVZ2.
I don't think that adding an actual story to PvZ is such a terrible idea. But forcing player to spend too much time on story mode is just ridiculous. They could have implement that much better.
Pvz has like, alot of story just from background stuff. (Just look up all the pvz lore) And the story shouldn't be played by a humanoid person, it should ve by the plants! Just add flavourful text that hint a little bit about the story
@@DR-7 PvZ Heroes has A TON of lore in both the setting and card descriptions/entries that even connect with PvZ2 and PvZ:GW2. Also they are fun to read! God I miss the good background lore mixed with silly/nerdy jokes made with a lot of heart...
Yeah I' honestly fine with a story, but considering ovz had little story before it should be handle carefully and start small with story. Maybe add little collectible page hints that have lore and hint at what happened and let people figure it out themselves. Or have small cutscenes that show what might have happened.
If 5 years old me with no knowledge in the English language can complete the whole PvZ 1 campaign then there is no reason this game should be this handholding
Actually true. Although when I played PvZ 1 as a kid I found 4-10 almost unbeatable sometimes. It might have actually been a different level, I just remember one of the fog levels being very hard for me.
Last time i know, there are people other than you and me in this world tho. Why they should use 5-year-old you as basis? {But the game imo is quite boring tho}
@@oqlassic8799No need to take it so harsh, the point is that PVZ it's supposed to be simple and easy to understand from the plant-names alone! The tutorials only take one day and in PVZ2 the only times the gameplay got interrupted was to give a quick introduction to powers, Piñatas and level system (which you can go on playing without it) The point of PVZ was to figure out what each plants do and experiment with different plants, giving a tutorial to each plant takes away the experimentation and exploration. Not only that but it's a damn FRANCHISE, you have to think of old and new fans, and guess what worked for PVZ when that game was literally the only thing in this franchise? A simple one day tutorial.
I think lore is fine when it isn't thrown in your face constantly, the thing about pvz1 is that the lore was there but like very simplistic so it worked. It didn't try to force you to understand what was going on and it also didn't hand hold you for like 20 levels in a row 💀and also in pvz1 when you unlocked a new plant you'd get a screen with a brief description of it, in this game it seems to hand hold you way more than it should like bruh everyone knows what a sunflower does💀
Apart from the things mentioned in CRs giant comment these are some cons: As an artist for me the worst offense for me is ruining the art style / end of level rewards / small iconic stuff like that. It is incredibly hard to look both unique and good and they've thrown everything out the window. The incredible push for it to LOOK like a phone game for 5 year olds is insulting. And even with the new art style aside they've removed a lot of small iconic stuff that were just part of how the game felt. Some of which: - It's so fulfilling to have an in level reward and not a victory screen. - Dave talking and the Zombies having a plotline with long conversations is atrocious - The screen feels a lot more unclear. The new snappy animations and parts of the zombie designs add a lot of visual distractions and unclarity. It's like a new game studio is trying to figure out everything from 0. Either that or some higher up trying to make a new game under the pvz domain for attention. Either way this feels like a parody or an indie project made by a college student in a couple months. And as someone involved in game deving I can confidently say that it is NOT possible to fix so many stuff before the full release. This demo shows creative decisions that have been made from day 1 and are already incredibly deep into the project. It'd be easier to use some of the assets to create a new pvz. Which would make it even harder for modders to try and fix this mess.
Not only that but it's also so fast paced for a tower defense game. And yet it's balanced in a way that you can place a peashooter right in front of the zombie and it'll kill the zombie. You haven't even started and the fight is already over. Not even designed around being fast paced because you can actually do it and make it fun. Instead the game just throws an army at you as you place 3 peashooters in 4 seconds and wipe them out.
Part of me worries the full product is gonna also do the classic mobile game maneuver - Game eases you into the experience and then the difficulty fuckin skyrockets the moment it lets you free from the initial tutorial/microtransaction dumps to start digging for money PvZ1 and what I've played of PvZ2 both have a fairly gentle difficulty curve with some occasional spikes, but nothing absurd even for the series being casual-oriented PvZ3 feels like it's not even hiding its money hunger compared to 2, which from what I saw was somewhat annoying about it but never to the degree that 3 seems to be (not to mention tHIS IS STILL PRE-RELEASE) Also shoutout to that one guy who was able to get the username "Thisgamesucks" on the leaderboard at 36:44
Sure it's still pre-release but since beta, they just changed barely anything and the biggest issues are still there! They made it from a fun small tower defense game to a mobile game for 5 year olds
I never realised that every plant name explained what it was doing. I am just a chomper fan, i am planting my boy and happily watching it chew zombies behind a happy nut.
They saw their hardcore audience modding their previous 2 games into absolutely nightmares of difficulty and they make a game for babies. Thats some thinking right there.
i mean its pretty obvious they are going for approach other mobile games do, limited amount of lives with levels unlocking story, basically the gameplay is just there for the story, quite unfortunate
@@nathannightmare1604do they not want to make as much money as possible? Because this might give them some money but they would have more money if the game was actually good.
@@THGMR-ox7sdTheres 2 types of developers. The one who wants to make a good game but make money in the process, building a community and gaining even more money later on. And then there's EA who wants to earn quick cash, fast, with the game being half decent.
Wow. This game somehow managed to make the second one look like a masterpiece by comparison. Also, turning Jalapeno into a P2W mobile game power is such a disrespect to an iconic plant.
Pvz 1 is better than pvz 2, but pvz 2 wasn’t bad (recent plants, yes, but older content wasn’t that bad) but this… yeah I don’t even think we can call it a pvz game…
PvZ 2 is a good sequel I mean it keeps getting bad updates now but it is a good sequel and I do think PvZ 2 is better than PvZ 1 overall though both games have their own pros and cons. PvZ 3 is just absolutely terrible
While i mostly agree with you, i care for the story. It shouldn't be deep, but can be funny. Bits about plants or zombies in almanac were cool, and some stories was in pvz garden warfare 2 were fun (maybe in 1 too, i didn't played it). Creativeness and jokes is what keept my sights on the series. But main point is good strategy, simple at its core, but harder the longer ot goes. And seeing this thing as part 3 of the strategy game is disappointing. Also for each their own, but i don't like new style of zombies and plants...
@@theperson912 Yes, but i mostly talking about inclusion of stories in pvz game. In pvz 3 story as good as the game itself (not the best, to say the least). But it at least trying to give some sense of progression, because gameplay can't
It's a shame to see big names like PVZ follow this route. They are going to kill their own franchise and they are fully aware of it too, there's no way someone sat down and played this game thinking this is perfectly fine to release.
that random girl at the start is from the pvz comics series. the whole game seems to be based on the comics series actually, seeing as that random zombie Zomboss was talking to is also from the comics.
as stanley parable put it: _this is what happens when greedy video game developers rush a cheap expansion to market just to make an easy buck_ putting in unnecessary time waste elements like the story to make us spend more time, presumably limiting the amount of game we can play in one sitting and im sure pay2win plants edit: and making sure that by revealing personal info no streamer will ever enjoy this game..
The way PvZ 2 did story was perfect for the game. Now they introduce a girl no one cares about and it's too damn long. You were legit skipping through the story longer than some of the levels lasted. You don't even unlock new plants like in the first two games. They just appear in your deck, that's it. It takes away a feeling of accomplishment. Tutorial acts as if their players are mentally hindered, you really don't have to repeat the same level over and over again. Especially giving the exact same plants for like half an hour. Before you unlock a new plant after a level or two or three. Here you literally play with sunflower, peashooter, wall nut and bamboos. The rake looks weird because it is oversized.
If I can’t pick my plants to battle there is just no point in playing a pre-established level (they are probably going to be crazy hard to force you to buy power-ups since they basically took away your ability to strategize).
The first level of PvZ1 had 4 waves. The second one had 6. The *fourth* level of PvZ3 has 2.5 waves (because it starts with zombies already on the board and a pre-planted Bamboo Shoot and Wall-Nut to easily get rid of them, so it barely counts). _"It's evolving, just backwards."_
I was thinking "Why do you keep bringing peashooters? They're just objectively worse than the bamboo shoots, and you acknowledged how bad Peashooters are." Than I remembered what what PvZ game you were playing... Thanks for playing this for me so I don't have to.
Love it how this game has been "reworked" once from scratch, totally a different game! (correct me if im wrong about that but im pretty sure it was scrapped entirely at one point)
@@nathannightmare1604 apparently so. I got to play the first version of PvZ3 and it also sucked. The only improvement from the first PvZ3 is that you can plant Sunflowers, and it's on landscape. But the "improved" version also removed the choose your seeds feature, which was barely implemented anyways
SL can at least be half-excused (and only half) for being part of a franchise that puts emphasis on said story. basically nobody cares about PvZ's story - PvZ had just enough to justify the setting, and PvZ2's was uninspired specifically *because* it could get away with it. this mess? not a single drop of excuse anywhere.
Sister location also was a huge innovation from the series, fnaf 1,2,3 with the exception of 4 all had a similar gameplay loop. Even 4 wasn’t that different, because it was still mostly micromanaging just with running from door to door. SL was more a collection do mini games, a big step in a different direction for the series.
I’m impressed PvZ fans didn’t get people at EA to make Popcap to listen to the cons because they have to be listening. If they don’t care, just they will see issues after the game is out. Won’t be surprised they will remove the things we said and make us pick seeds in later updates like saying “if you choose said seeds, it may or may not help” or something like that
I'd like to butt in that I do care about PVZ3's storyline, since it's literally the only thing keeping the game alive in my heart. No need to hate on the story, only its presentation in Gardenscapes (I did like those Angry Birds comic panel cutscenes though!).
Well, I gotta say, I really enjoyed this more "natural" way of commentary you got in this video. I'm sure the scripted videos are easier to, you know, follow the script... but I wouldn't mind for you to throw some of your genuine first reactions in your next videos.
Constantly having to hear "nobody cares," "this game sucks," or anything particular is so annoying. We know, we heard you the first time. It's almost as annoying as the game itself.
This is my first time watching this guy but is he secretly FryEmUp?? I swear the way he talks just perfectly mimics the way Fry speaks, with the exact same intonation in phrases like “Nobody cares!”
In my opinion, a story mode is not too bad as long as the story remains simple in 3 text boxes before each lvl like a quick "Hey how about we do this...." "then we can this" "hold off the zombies while I..." that's story, progressive story and we can play pvz, what we came for
The main issue is that no matter how good the story is the fact is NOBODY FUCKING ASKED so like why add storys. pvz 1 dont got story and pvz2 has 5 lines about getting taco and thats it and now pvz3 having me playing undertale (not comparing this trash to undertale cuz undertale the goat but uk alot of word stuff in undertale i think u get it) so why story.
@@cREaTedaRtYesterday 1 kinda had "a story" it wasn't a following story, but it was simply Dave telling you what you had to do or what he was gonna do usually, in 2 sentences, BECAUSE HE'S CRAAAAAAAAAAAAAAAZZY
Why is it so hard for popcap to understand all we want is basically a pvz 1 uplift with more plants (that are balanced around each other not the levels they are in) more zombies and new level gimics. Its it that hard
I do not understand the development process. They asked for feedback on the old prototype builds Vast majority of people hated it. Then they decided to keep it the same fucking way? Have these devs ever playing a fucking pvz game?
I think having a Crazy Dave backstory is fun, and I personally really like games with stories. HOWEVER, the backstory and overarching story should be optional. I like it when my games have plot, but I came here for PvZ, not a visual novel.
*the worst thing is that, i remember i've seen a pre-release gameplay footage of this game on youtube back in early 2020. they took almost 4 years and they made a failure*
I think its suffice to say that this franchise is dead for good under current Popcap. The modding scene will be the best way to access new pvz content from this point forward, until Popcap actually get some fucking talent or they sell off the IP. Edit: Also wtf are these lawns????? like some of them have just one tile missing and a whole column missing, its so weird.
Just one point I want to make about the one sun meta: it’s not impossible to balance a fun and balanced meta around it. Just look at Quasar, and probably plenty other PvZ2 mods that do the same thing
Yeah, you can't really decrease the sun costs without going into the decimals also, back in the day they made numbers in games higher than needed, because our monkey brains love big numbers
The game was boring. The first version of pvz3 was actually really fun for me until the leveling caught up (not saying there are not problems before it like "bloons" mechanics). I liked the taco thing, the buildings with boosts, the instant use plant rework, and even some of the new plants. I liked how plants like dog wood(takes up 2×1 space) and legendaries(only can have one on the board) make you have to strategise by having weaker lanes. They removed what made the old pvz3 both bad and good, and added back more bad.
The beauty of the original pvz that makes it one of the all time greats is the amount of smart ideas and solutions. The tutorial barely feels like a tutorial, you learn the plants by simply using them, the simple menu (play, bonus levels, options, close and later the garden), ... This game throws all of it out the window. We now have a game with a bunch of options and a story that noone wanted and an actual tutorial that noone wanted and like 20 different currencies. It feels so overloaded with unnessesery nonsense.
When I look at PvZ 3 art style I was like: Yeah I have no business here. This is still holding true. The art style and the animations just say it all, and long time fans of PvZ will have a better time watching others play PvZ 3 than playing it themselves.
@AzureWolf168 it leans towards bad. the stage is absolutely suffocating. there's about 20% useless screen space surrounding the board. i hate the fog in pvz1, why the fuck do they think players want that always in the level. every bit of UI is so gigantic i feel like i'm a person with visual disabilities and arthritis to need these aids. the zombies are kinda a miss, their heads a tad too big. but the plants i like, i'll give the art team that praise. i hate the new static sunshine, make it animated damn it. the entire overworld main menu is vomit inducing because of how it looks like a homescapes knockoff. the characters design are mid, not bad.
I'm probably the only person here who knows that the girl (Patrice Blazing) is from the PVZ comics since I own a couple of them. To me that makes the story slightly interesting but not by much.
Ah yes, pvz3, the game that _refrences the books WAY too much,_ characters like Tugboat and Patrice are just straight up taken out of the books into this game, what an awesome return of these such beloved characters!!!11!
Honestly considering the current state of vanilla pvz 2 (plant levels and the absurdly OP plants) I'm not surprised the gameplay is atrocious. They've clearly abandoned having ANY level of difficult for a long time now
Dave's character hasn't changed much in terms of his speaking. It's still just that he sounds like he's saying gibberish but there's captions so you understand what he's telling you. Not that it makes this game any less hot garbage.
If EA refuses to listen to feedback, it won’t take long before this game fails and people just return to actual good PvZ games like PvZ 1, 2, Garden Warfare games, Heroes and Battle for Neighborville
Honestly the game wouldn't be that bad as an introduction for new fans and just a little something to play for veterans if it were branded as a spin off but it just had to bear the title of pvz3
It's like...they took PVZ1 and 2, but instead of building on the experience and feedback, they subtracted them from one another, leaving us with a homunculus in which the bad parts of both are cranked up to 11, but then ripped off the skin and stretched it over a mobile game. -65536 out of 10. The sky is split, woe upon us!
Funnily enough, if you multiply all the sun costs of the plants by 25, you actually get the original prices, and since literally every plant has costs of 25 times x, it doesnt really matter that it is now 1 times x. It could have been 100 times x and still be the same. The only loser is Sun-Shroom in this. Poor Sun-Shroom.
I love the new style honestly...that's all, the fact that stall doesn't mean shit makes me concerned about how strong are purchasable consumable things