In case you are thinking "didnt I already see this?", I messed up and scheduled it wrong. Was fine, but music was off, so I decided to take it down. If you've already seen it and don't mind, consider watching it in the background so watch duration doesn't suffer a ton, but was my mess up so understandable if no. Enjoy!
Since I didn't see a comment giving us "the big number at the end", here it is: 28,601,366,614,928,200,000. That's 28 quintillions, 601 quadrillions, 366 trillions, 614 billions, 928 millions, and 200 thousands.
@Dex's ability to even post games he played one month in the future. (While your at it, can u maybe give me the next 3 -4 US Mega lotto winning numbers, ill share the spoils with you)
The blockmaster perk should be percentile IMO. Retain 10 is kinda not worth; retain 10 or 10% (whichever is greater) would make it way way better, and it would feel better, especially with the game having these double block items. Then this run can really go off with 10 blockmasters letting you take multiple turns.
Still, even just 5 or 10 stacks of blockmaster would give a base amount (100 at 10 stacks) to multiply with helms for the second round. I would have taken just a couple early on for that reason alone.
Dont worry holde maid..dieser satz hat mich einfach gekillt. Es mach einfach spaß, wenn du spontan von englisch auf deutsch wechselst, wenn die situation einfach so absurd wird, dass du keinen klaren gedanken mehr zum übersetzen findest. Mach bitte weiter so. Das ist quality content
An electromagnet would be a really cool addition to this game. There’s a few ways the dev could go about doing it. The simplest and most boring would be clicking on it to turn it off. Leveling it up could make its range bigger for this version. It could also have a chance to turn off at the end of a your turn. Which would clear the prize chute if it’s stuck or if it’s in the play area it could cause other items to be pushes too far for the magnet to reach when it turns back on. When it gains a level it could have a higher chance to turn off making it a chaotic item because it can be positive or negative. I feel like it would be a good fit in the game, but I also haven’t played the game so I may be wrong
23:14 is 2.3 Septillion the next dynamic duo (sword shield guy) at 33:56 is 57.1 Octillion (could be more as it is could be going off screen that is the MINIMUM it can be) 35:55 is 28.6 quintillion block
If i counted correctly largest block was 20 digits (10’s of Quintillion). The largest attack from the sword guys was 30 digits (100’s of Octillion). The total world wealth is estimated at 400 trillion USD, which is only 15 digits.
US currency is lame for comparison. If you convert that 400 trillion USD into Vietnamese Dong, you get close to a world value of 10 quintillion Dong (19 digits) AKA a weekend for your mother
For those wondering, that sword on floor 351 was 572 nonillion damage. I really wonder what data types these damage numbers are in. Looks like some sort of floating point due to all those trailing zeros. Also the block he had on the last boss there was 28.6 quindillion.
for anyone wondering, the last sword+shield guy's attack was doing Five octillion, seven hundred eleven septillion, eighty-seven sextillion, two hundred fifty-eight quintillion, nine hundred twenty-two quadrillion, eight hundred sixty-two trillion damage. (unless the numbers go offscreen, but the number we can see is 5,711,087,258,922,862,000,000,000,000,000)
Unless there were more digits off the screen, that last sword guy was going to do 5.7*10^29 damage, or 570 Octillion. (Side note: this game really needs a setting to convert to scientific notation, it would be a lot easier to read those big numbers)
Actually, this game's simulation of metal physics is quite accurate! Since your weapons are so tightly packed, the atmosphere between each piece of metal is totally pushed out, which causes the metal to meld together!
noun. , plural quin·de·cil·lions, (as after a numeral) quin·de·cil·lion. a cardinal number represented in the U.S. by 1 followed by 48 zeros, and in Great Britain by 1 followed by 90 zeros.
I just mixed up October and August :D I started on the 1st of August and finished on the 21st of August, though there are a bunch of breaks in there where I just couldn't get myself to go further
Time to start playing the Beta. They changed a LOT. a lot less wheel machine opportunities and I love the alchemy. Will be interesting to see how you change up your style for it.
Funny enough i am watching this on the 21st of October. And the number on the sword guys attack 33:55 was Five Hundred Seventy-One Octillion, Seven Septillion, Two Hundred Fifty-Eight Sextillion, Nine Hundred Twenty-Two Quintillion, Eight Hundred Sixty-Two Quadrillion
31:44 that is 230 septillion damage and 135 trillion block. 33:54 that is 571 octillion damage. The 0s go all the way through the hundred trillions place. 35:56 that is 28.6 quintillion block.
The sword guy at 34:03 attack number should be if I read that correctly: fifty-seven octillion one hundred septillion twenty-five sextillion eight hundred ninety-two quintillion two hundred eighty-six quadrillion two hundred trillion. Hard to read exactly because the shield icon is in the way, but that's pretty close I think. Basically Dungeon's & Dragon's: Adventure Capitalist.
@DexTag when you zoom in on big numbers can you put the number in English on the screen as an editors note sort of thing? Like 2657777765 could be “~26 billion” I can pause the video and read it but it would be nice if I didn't have to.
31:44 they have 2.303.777.973.607.750.000.000.000.000 damage 33:59 it has 571.037.258.922.862.000.000.000.000.000 damage Dex has 28.601.366.614.928.200.000 block They are all acurate
I fully get where you’ve coming from and I agree 100% but when you see the same picture over and over and over it tends to get mentally draining. I know with this game for me, that anything over floor 150 is just a waste of time.
@@brandonreed9508 so do you have a job? Do you go around complaining to the client about how tedious it is, how exhausting it is, how you just can hardly be bothered to do it? No matter how you slice this pie he is playing a video game, a very simple one at that, and is complaining to the client (us) about how its so exhausting. Im out, unsubbed, and dont recommend channel.
You might want to roll a bit more, even when I only realized after 40 waves or so that I need it, I still got it within 30 floors the first time I did it, and that was at a point where cost was so high that rolling wasn't worth it anymore. Especially on early floors you can roll quite a bit
So in case of poison it can reset to 0 when it reach the threshold but block doesnt huh. Interesting. Also watching this give me an idea of I played 100 days of dungeon clawler, but it is 100 REAL days. I think u shoul try it and see how far u can go XD